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What would make you "return" to STO PvP?

naz4naz4 Member Posts: 1,373 Arc User
edited November 2012 in PvP Gameplay
As simple as what the title says.

For me:

Complete rebalance of powers
Quality control
Customer engagement
Grind reduction

For me, doing the above properly will remedy all the main things that made me cancel my sub.
Post edited by naz4 on
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Comments

  • devorasxdevorasx Member Posts: 693
    edited November 2012
    For me:

    Return to 1.2 and make all them <insert OP comsole here< only equippable on the native ship.
    Co-founder of The Spanish Inquisition TSI - Cause no one expects it!

    PaxOttomana: gawd mirror event is like fighting a tsi premade, they keep comin and comin!
  • brandonflbrandonfl Member Posts: 892
    edited November 2012
    devorasx wrote: »
    For me:

    Return to 1.2 and make all them <insert OP comsole here< only equippable on the native ship.

    Yeah, we told them that making special consoles truly universal was a bad idea. They didn't listen.

    This one change/reversion would be enough to bring me back full time. Stacked console abilities are the main source of reduced fun for me.
    LOLSTO
  • hanoverhanover Member Posts: 0 Arc User
    edited November 2012
    Decent rewards that don't require silly amounts of time to obtain. Yes, the time spent in the new mystery queues do count towards the total time. :mad:

    So, instead of:

    1) Queue up for Arena/Capture wait 5-10 minutes.

    2) Play the "insane dps glass cannons" vs "unkillable cruiser tanks" song and dance for effing EVER until whatever goal is reached.

    3) Rinse and repeat THREE TIMES, collect 1,400 dilithium.


    I'm suggesting either increase the reward, or chop it up into pieces so you get a little bit after every match, not just groups of 3.
    Does Arc install a root kit? Ask a Dev today!
  • ocp001ocp001 Member Posts: 0 Arc User
    edited November 2012
    Rebalance of cruisers and science ships. While the game shouldn't be cruisers online like it was circa season 3 it shouldn't be escorts online either.
  • devorasxdevorasx Member Posts: 693
    edited November 2012
    sophlogimo wrote: »
    What incentive would there have been to buy the lower-tier ships then? Business-wise, it was a good decision, and one they won't take back (just look at the lockbox consoles, which are the same thing, after all).

    Long live the Allmighty God all US game companies worships: The dollar.

    So sad that what actually keeps players in the game must take the backseat.


    I think the Crypt`Hadars motto is: Money is life!
    Co-founder of The Spanish Inquisition TSI - Cause no one expects it!

    PaxOttomana: gawd mirror event is like fighting a tsi premade, they keep comin and comin!
  • lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    edited November 2012
    hanover2 wrote: »
    Decent rewards that don't require silly amounts of time to obtain. Yes, the time spent in the new mystery queues do count towards the total time. :mad:

    So, instead of:

    1) Queue up for Arena/Capture wait 5-10 minutes.

    2) Play the "insane dps glass cannons" vs "unkillable cruiser tanks" song and dance for effing EVER until whatever goal is reached.

    3) Rinse and repeat THREE TIMES, collect 1,400 dilithium.


    I'm suggesting either increase the reward, or chop it up into pieces so you get a little bit after every match, not just groups of 3.

    ^^ This,
    and more than 1 spawn point in Kerrat.
    :)
    KBF Lord MalaK
    Awoken Dead
    giphy.gif

    Now shaddup about the queues, it's a BUG
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited November 2012
    In re discussion of lower tier ships, etc, etc, etc...

    Two things:

    A) Much like the "discount" being offered on some of the new Fleet ships over on Tribble, they could have revamped the other ships to work in a similar fashion. As they introduce refits, retrofits, fleet variants, etc, etc, etc - the earlier tier version's price could be incorporated as a "discount/voucher" applied to the higher tier.

    B) In a similar fashion to what you see with the Nebula or even say the Ody/Bort/etc/etc/etc - they could have worked toward a system of "ship sets" - where you buy the refit, retrofit, and fleet version - you have three items (whether it's wep/wep/console, con/con/wep, def/con/wep, whatever) - you can get a 2- 3- set bonus from buying the ships.

    Those are just two things that they could have done, imo, that would have generated increased revenue... rather than driving players from the game.
  • brandonflbrandonfl Member Posts: 892
    edited November 2012
    sophlogimo wrote: »
    What incentive would there have been to buy the lower-tier ships then? Business-wise, it was a good decision, and one they won't take back (just look at the lockbox consoles, which are the same thing, after all).

    A certain re-vamp of some of the powers so that they are all equally valuable per their boff rank level would be nice indeed, but I don't need it to have fun with the game.

    Then give each ship a "special" console slot. So you can still use your purchased free ability, but can't stack them.

    edit: there are also fleet retrofit versions of a lot of those ships now. They should be able to use the consoles of their lower tier counterparts. That would also solve the problem and keep the c-store ships attractive.
    LOLSTO
  • mastergenera1mastergenera1 Member Posts: 0 Arc User
    edited November 2012
    what would make me come back to pvp would be a couple of things since i stopped pvping as the p2w consoles started hitting the c-store(1.5 yrs ago).make separate pvp gear sets with a unique stat to make pve sets useless there(as an extension of this have ship powers have a different balance chart from pve so if a pvper cries for balance it wont ruin the pvers fun and vice versa).unequip all non native uni-consoles from builds when entering a match(and lock those consoles from being reslotted until match end) as to play ships the way they were meant to be played.
    The democracy will cease to exist when you take away from those who are willing to work and give to those who would not. - Thomas Jefferson
  • naz4naz4 Member Posts: 1,373 Arc User
    edited November 2012
    Some interesting food for thought there. Let's hope the relevant powers that be take note of this type of thread and act upon it.

    There is always some hope.

    Ilhank, we may return if positive changes are made to PvP :)
  • piwright42piwright42 Member Posts: 0 Arc User
    edited November 2012
    Maps, new, novel, maps.

    New types of PvP over cap and hold and arena play, capture the bacon, Asset destruction, SOMETHING.

    Open PvP zone with a story line driven by faction success.

    Balance, balance and more fraggging BALANCE. I mean shinies are great and all but for craps sake every new shiney thing only makes it that much more difficult to balance. I flew in PvP for the first time since season 7 launched last night. I flew a Peghqu, I felt guilty and dirty when I was done. Maybe if I yank the transformers console I would not feel such a need to take a shower. Still even with the console gone is a raptor/bop with a BC and good turn rate. Did I mention balance?
    If you are a pickle in a pickle jar you know every pickle's different, sort of, but really they're all just pickles...
    They taste the same.
  • webdeathwebdeath Member Posts: 1,570 Arc User
    edited November 2012
    Space:
    Removal of the PVE component/Grind in order to get PVP Gear and allowing PVP To actually gain it's own gear.

    A balance pass of Skill to Boff relationships.

    A Balance check between Skills, Boffs vs Console related powers

    More PVP Map options.

    Ground:
    Removal of the PVE component/Grind in order to get PVP Gear and allowing PVP To actually gain it's own gear.

    A Rebalance of the skills/Kit interractions between each class.

    A better incentive to use FPS Mode, such as Debuffs given to the enemy when you hit them in specific Dummy Doll Locations (Head shots could equate to a free Exploit, Leg shots slow, Arm shots penalty to damage or acc, Chest shot could "Stun" you for a moment)

    More PVP Map options.
    You think that your beta test was bad?
    Think about this:
    American Football has been in open beta for 144 years. ~Kotaku
    [SIGPIC][/SIGPIC]
  • snoge00fsnoge00f Member Posts: 1,812 Arc User
    edited November 2012
    None of that stuff will ever happen, and if it ever does it will be way into the future.

    I'll play STO on occasion when I get the urge. I can't really leave anyway since I'm on an LTS.

    There's other games that aren't mech games to play.
    [SIGPIC][/SIGPIC]
  • diogene0diogene0 Member Posts: 0 Arc User
    edited November 2012
    Players less complaining about it and back in the pvp queues, because i don't like waiting for more than 5 mins to to play an instance. :D

    And less one-shot on ground maybe.
    Lenny Barre, lvl 60 DC. 18k.
    God, lvl 60 CW. 17k.
  • upyournacelles2upyournacelles2 Member Posts: 197 Arc User
    edited November 2012
    Stahl gets fired would be a good start. A mandatory course for all their devs in customer service would also be good.
  • tebsutebsu Member Posts: 372 Arc User
    edited November 2012
    put a nebula into kerrat so nobody can cloak :)
    What ? Calaway.
  • aldo1rainealdo1raine Member Posts: 0 Arc User
    edited November 2012
    Nothing, I'm not coming back and you can't make me!
    [SIGPIC][/SIGPIC]
    Nerf Klinks, Buff Rommies
  • nyniknynik Member Posts: 1,628 Arc User
    edited November 2012
    Although I still PVP occasionally these days, I think I would "return" if the feature was changed such that it had:

    - a reputation system which recognized kills as well as heals, assists and concessions.
    - pvp gear hierarchy with pvp only stats.
    - pvp only abilities (maybe.. not a big thing for me though)
    - territory control through the fleet system.
    - random queue system, no access to individual map types except via private queue
    - pvp INSIDE pve missions and sectors
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited November 2012
    i haven't left pvp, but doff grinding has always cut into my pvp time, and now so has rep grinding
  • dant158#3249 dant158 Member Posts: 11 Arc User
    edited November 2012
    • Total power rebalance
    • New EP
    • Geko gone
    • Devs that show some professional pride
    • Some form of existant QA system
    • Dedicated PvP devs. Yes, plural
    • Cookies
    • C-store **** disabled in pvp (all of it)
    • Open pvp
    • So yeah, all c-store stuff disabled anywhere you can pvp

    With all that, I would maybe consider re-trying.
  • upyournacelles2upyournacelles2 Member Posts: 197 Arc User
    edited November 2012
    Simply:

    For the game to be fun again.
  • stevehalestevehale Member Posts: 437
    edited November 2012
    I haven't left PvP entirely but I rarely queue up anymore. Between running around collecting doff missions and squeezing in as little rep stuff as I can (so I don't find myself too far behind if they fix something) my eyes get tired and I lose motivation.

    There was a time that PvP was my reason for signing on. There is just some much that needs to be done and so little hope... How can we really hope to get more people into PvP that is in this current condition?
    __________________________________________
    Foundry: Yet Another Borg Mission
    It's terrible but easy, and these Borg are way cooler than the mess STO and Voyager left us.
    May not actually be "way" cooler or even "slightly" cooler.
  • travelingmastertravelingmaster Member Posts: 0 Arc User
    edited November 2012
    I still PvP, mostly in Ker'rat. I would appreciate if we could at least get more PvP-applicable missions.

    By my count, there are exactly three space PvP missions available that have something to do with fighting enemy players directly. There's the Ship Killer mission against the Federation, the mission where you have to be killed by enemy players 25 times, and the Ship Killer mission against Klingons (which doesn't really happen unless you go to boring ol' N'Vak). That's it. On a busy day in Ker'rat, I can finish the Ship Killer against Feds mission in 30 minutes or less (10 kills). The 25 deaths one can take forever, unless you just sit around and let people kill you (which is boring, and hardly qualifies as PvP).

    There is a mission that can be completed by hanging out in Ker'rat and waiting out three resets (Good Luck Charm), and there's another one that can be finished by killing 50 Borg ships. All in all, if I can do all of these missions in a single day, I might net 2-3k dilithium. There's also ZERO guarantee that those missions will make themselves available the following day, as they seem to operate on an unlisted availability rotation (do it, cooldown is 18 hours, and they might only be available in 1-2 windows during the week). I have yet to figure out what the schedule is.

    Half the time I'm PvPing for no rewards, just for fun. I'm not getting dilithium, and at most I might get a few paltry credits from Borg salvage, or from Arena/C&H maps.
    My PvP toon is Krov, of The House of Snoo. Beware of my Hegh'ta of doom.
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited November 2012
    Simply:

    For the game to be fun again.

    This! By all that has been held Holy and Vile since the dawn of time this!

    I got my moQ all tingly over sto* PvP way back in the begining becuase it was fun no matter how bad I sucked or how good I may have luckily performed in a match.
    It was that easy to learn and keep pace of the tricks of the trade and gear was only a moderate neccasity.
    PvP was accessible for those willing to put effort to learning.

    I was used driving skills my Uncle taught me to race home to play sto PvP
    And believe me, I am no big fan of virtual reality PvP.

    Now its an unbalanced mess that breeds resentment and angst that has no real purpose steming from often ego driven complaints an those same bugs or perceptions of OPness on somethong.

    It makes the less appealing to play, even for what fun it may still bring.

    I apoligise if these thoughts offend, but damnit give me fun back.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • orondisorondis Member Posts: 1,447 Arc User
    edited November 2012
    devorasx wrote: »
    For me:

    Return to 1.2 and make all them <insert OP comsole here< only equippable on the native ship.

    This, just this.

    I can't remember exactly where, but there was a peak point where everything was reasonably balanced. Escorts were glass cannons, cruisers could deal damage, power management was important, crew was important, tanking wasn't insane.
    Previously Alendiak
    Daizen - Lvl 60 Tactical - Eclipse
    Selia - Lvl 60 Tactical - Eclipse
  • upyournacelles2upyournacelles2 Member Posts: 197 Arc User
    edited November 2012
    I know I've brought it up before a while ago, but If they took a game like Sto and applied it to a template like world of tanks and MW0, in that game would be freaking amazing. Ships, weapons, bridge officer abilities, all being grounded by pvp grind would be epic. Of course it would have to be developed by a studio that actually understands Pvp and balance.

    Please don't flame me for bringing up another game. This post isn't intended as a plug for any other game. /enddisclaimer
  • ndangerndanger Member Posts: 7 Arc User
    edited November 2012
    1) No PvE grind for PvP gear. PvP grind for PvP gear I would do.

    2) Balance pass on abilities and restrict consoles and Doff's (Pick any 2 or 3 of any combo of consoles and Doff's maybe)

    3) If you break it, fix it. Right away would be good.

    4) Sector control with worth while reward's

    5) And like a lot of other people have said, make it fun again. Make me want to log in even if it is for only a half an hour or so. Which is about where my life is now. I can't spend hours every day playing a game. At most you will, If you are lucky, get me for 2 hours.


    I have a LTS and want to like this game but you don't even give me much new PvE to grind in and you give nothing really for grinding in PvP.
    [SIGPIC][/SIGPIC]
    ======================================
    Dazed and confused at what goes on in STO since Feb 2010
  • aquitaine985aquitaine985 Member Posts: 0 Arc User
    edited November 2012
    Well, i haven't left PVP so...

    I have noticed i'm not really bothering to queue anymore unless somebody twists me arm. This Vldy exploit is half of it, i dont mind being ****tier then the average bear at PVP, but i strongly dislike PVPers who are already as good or better using exploits to win, its needless. So i just havent been pewing much.

    Besides, i couple queue and spent 45min maybe earning 1500 dilithium, or i could get a group and do something else that rewards my time.
    [SIGPIC][/SIGPIC]
    @Aquitaine985
    Lag Industries STO PvP Fleet - Executive
    A Sad Panda of Industrial calibre.
    2010: This is Cryptic PvP. Please hold the line, your call is very important to us...
  • upyournacelles2upyournacelles2 Member Posts: 197 Arc User
    edited November 2012
    Well, i haven't left PVP so...

    I have noticed i'm not really bothering to queue anymore unless somebody twists me arm. This Vldy exploit is half of it, i dont mind being ****tier then the average bear at PVP, but i strongly dislike PVPers who are already as good or better using exploits to win, its needless. So i just havent been pewing much.

    Besides, i couple queue and spent 45min maybe earning 1500 dilithium, or i could get a group and do something else that rewards my time.

    its not an exploit...;)
    This wouldn't technically be an exploit....
  • pveheropvehero Member Posts: 0 Arc User
    edited November 2012
    It would take:

    - The big bug/exploit to be fixed
    - Balance pass on energy drain pets
    - Balance pass on Tractor pets
    - Balance pass on AMS console
    - Balance pass on Leech console

    And that's all. Really, it's that easy.... :P
    [SIGPIC][/SIGPIC]
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