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    aestuaestu Member Posts: 0 Arc User
    edited November 2012
    Age is trolling. He is endlessly repeating an obviously false claim (that only phasers can be used for SST) while making patronizing/insulting remarks to provoke others. Report him, ignore him and move on.

    Anyway, OP, I see several problems with your build.

    First, fore/aft dual beam banks and torp launches is terribly inefficient, because at least half your weapons will always be ineffectual due to firing arcs. You are much better off running aft turrets. Personally, I'm skeptical of aft torpedo launchers period - they just don't have enough uptime to justify their slot. I personally prefer mines, which most players scoff at; another option is the wide-angle quantum launcher that comes with the Regent class.

    Second, you are splitting the difference too much on stats. A viable build requires strengths to play to, and having strengths to play to requires focusing on particular stats. Tactical consoles have no diminishing returns, so there is never any reason to use more than one type. As you are using the Temporal set, I recommend removing the antiproton console and replacing it with another Chroniton console. Same goes for your sci consoles - decide whether you want to focus on DPS (particle generator) or CC (grav generator).

    Finally, I've tried to work with a build like this, and I find it hard to escape the conclusion that as fun as it sounds, chroniton just isn't viable. The proc on the chroniton beam banks doesn't have enough uptime to justify a build around it, and the debuff provided by chroniton torps isn't worth their DPS cost even with the set bonus. Slowing things down in PvE just isn't important enough compared to more DPS. If you go for the set bonus for the rewind ability, it's still probably better to use some other damage type.
    [SIGPIC][/SIGPIC]
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    baudlbaudl Member Posts: 4,060 Arc User
    edited November 2012
    aestu wrote: »
    Age is trolling. He is endlessly repeating an obviously false claim (that only phasers can be used for SST) while making patronizing/insulting remarks to provoke others. Report him, ignore him and move on.

    Anyway, OP, I see several problems with your build.

    First, fore/aft dual beam banks and torp launches is terribly inefficient, because at least half your weapons will always be ineffectual due to firing arcs. You are much better off running aft turrets. Personally, I'm skeptical of aft torpedo launchers period - they just don't have enough uptime to justify their slot. I personally prefer mines, which most players scoff at; another option is the wide-angle quantum launcher that comes with the Regent class.

    Second, you are splitting the difference too much on stats. A viable build requires strengths to play to, and having strengths to play to requires focusing on particular stats. Tactical consoles have no diminishing returns, so there is never any reason to use more than one type. As you are using the Temporal set, I recommend removing the antiproton console and replacing it with another Chroniton console. Same goes for your sci consoles - decide whether you want to focus on DPS (particle generator) or CC (grav generator).

    Finally, I've tried to work with a build like this, and I find it hard to escape the conclusion that as fun as it sounds, chroniton just isn't viable. The proc on the chroniton beam banks doesn't have enough uptime to justify a build around it, and the debuff provided by chroniton torps isn't worth their DPS cost even with the set bonus. Slowing things down in PvE just isn't important enough compared to more DPS. If you go for the set bonus for the rewind ability, it's still probably better to use some other damage type.

    i have to agree here. while it is a build taht sound like fun, if you use it in PVE more dmg will allways triumph. So a more escort like build with brutal sci dmg abilities to support this will outweigh the turnrate debuff etc many times over.
    But if you like the build stick with it, it has it's synergys...

    i actually thought this was a PVP oriented build, since tractor beams and chronitons are more often seen there than in PVE.
    Go pro or go home
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    vhex333vhex333 Member Posts: 75 Arc User
    edited November 2012
    Hi aestu and baudl (again)

    Whilst I agree with everything mentioned in your two posts, there are some elements I would prefer to stick to, no offence at all intended.

    You are absolutely correct in regard to the Tac consoles and my judgement was to have at least one boost for the antiproton beams. I really should focus on the damage of the torps and will get another Xll Chroniton console (bringing it to 117.4% increase to Chroniton damage). I will drop the antiproton as, let's face it, the damage from my beams is not where it is at.

    I will switch out the Particle Gen for another Grav Gen as I use tractors and GW to hold and control enemies.

    I would like to try the above as an improvement. I do agree that other types will do more damage and of course more damage is vital for PvE, but I really am happy to keep the Temporal set and with that keep to chronitons for now. So, thank you to both for your insights and as we know a little personal preference always is a good thing. If these additions are working for me, I would be delighted to try to swap out other systems in favour of your recommendations - baby steps :)

    As for age03 (apt), I have yet to experience anything valid appear on the screen from his typing and have dismissed him as simply flaming, even with a wall of opposition telling him that he is in fact, completely wrong.
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    age03age03 Member Posts: 1,664 Arc User
    edited November 2012
    baudl wrote: »
    1) that is simply wrong...again you are mistaking subsystem targeting (sci vessel ability) for disable subsystem (the phaser proc)
    there is a huge difference between the 2.
    subsystem targeting only works with beams (all beams) and is an ability similar to FAW and BO (even share CD)
    disable subsystems works only on phasers...but all phasers including cannons
    whatever you tested on your klingon is of no real interest here...i even think you were using cannons when testing it.

    2) sci off is not limited to that tactic or build. actually the sci can be the most versatile in his role. spanning from supporter to tank to DD. also the class is in no way limited to phasers or sci vessels to be of use, thats just absurd.

    3) in no post he suggested he would rather do a dmg build, actually the only person who suggested a more dmg oriented dmg build was you.

    4) that may be true, since i have no idea on what level of skill you 2 play. anyway it is a bold statement, that tells me quite a lot about you and that fits your previous statements.

    sry, but to me it seems this discussion is way over your head already and you seriously lack understanding of core functions in this game. I mean you quote the description of the chroniton beam and write under it that it doesn't disable anything. Whats next, posting a disruptor and calling it inferior because it does not drain shields aswell as tetryons?
    the chroniton however has a 2.5% chance to diminish turnrate and movement speed severely, do you understand that?
    I ma not wrong as no all beam can disable a SST.It is Sci vessel role to do SST targeting.You are the one who is wrong here not me if you read what every weapon does.


    I ma not trolling as I was the first to post and simply pointing this out to those who don't not want to understand.

    To the OP you might as well stick your wepons on Cruiser and give up the support role.Retie your Sci Ship.
    [SIGPIC][/SIGPIC]Age StarTrek-Gamers Administrator
    USS WARRIOR NCC 1720 Commanding Officer
    Star Trek Gamers
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    vhex333vhex333 Member Posts: 75 Arc User
    edited November 2012
    Age03 - sorry you are just white noise now. I have what I need from this thread from the other charming players, all of which have disagreed with your opinion. Bye now.
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    bareelbareel Member Posts: 3 Arc User
    edited November 2012
    Just my 2 ECs here.

    1) Armor Consoles, you need them. Also I would swap out the Chrono tac consoles for AP ones simply because the role of the Chrono is not the damage but the debuff.

    2) Attack Pattern Beta. Get it, use it, love it. You will kill a target's defense with your torps, then kill their resistance with the attack pattern and your team will deal 'tons of damage'.

    3) On consoles, Graviton Sci consoles last time I used them made the Torps debuff after a torpedo spread last long enough to hit them with it again so you may want to take a look at 'em.

    4) Get 2 turrets rear if you haven't already.

    5) Tractor beam is a bit redundant with the torpedo proc. Might want to invest in say some energy syphon to buff/debuff or another ability of your choice.

    age03: Your wrong.
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    shar487ashar487a Member Posts: 1,292 Arc User
    edited November 2012
    vhex333 wrote: »
    Age03 - sorry you are just white noise now. I have what I need from this thread from the other charming players, all of which have disagreed with your opinion. Bye now.

    I've been using target-shield-subsystem-X with my escort's forward mounted AP beam array since STO went live. I typically used TSS3 + AP beam array followed HYT3 + quantums to obliterate targets in a single pass. So yes, Subsystem targeting works with any standard beam array or beam bank. I only know a handful of beam weapons that do not work with target subsystem attacks: the dreadnought spinal phaser, the vesta quantum focus phaser, and the kinetic cutting beam.

    I'll be happy to demonstrate this to Age whenever the Private Queues return to full service.
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    jadensecurajadensecura Member Posts: 660 Arc User
    edited November 2012
    Just my 2 cents worth here.

    Given that your build focuses heavily on the torpedoes, and lacks any energy weapon abilities, I would tend towards running a second fore torp in place of that [Borg] DBB. 2 quantums with 2 abilities and 3 purple Projectile Weapons doffs get right down to the 1 second global CD most of the time, so 2 Chronitons won't be far behind, and even with 1 ability it'll still be impressive. (If you don't have purples yet, you can get them from the Khazan Cluster Colonial Chain assignments.)

    I do hear a lot of praise for APB, haven't used it myself (I run my sci with cannons, so I need my one Lt. slot for CSV), but definitely worth considering. Make sure you keep the Torpedo Spread whatever you do, though, since the best use of movement debuffs in STFs is against the probes/BoPs/nanites which always come in groups.

    I'm a little surprised that you can survive well without 2 copies of EPtS. If it works, it works, but if you are dying some and you haven't tried chained EPtS yet, definitely give it a try.

    I'm also going to echo the sentiment that you'd be better off with a turret in place of the rear beam. If you have your back to the enemy for long enough for the subsystem targeting to matter you're making some very questionable tactical decisions (if nothing else, your GW will have recharged by the time your SST recharges, so you're missing out on uptime with that). If you're not relying on having SST in your rear arc, then better to boost the DPS of your main (fore) arc with a turret.

    Otherwise, interesting build, although not my cup of tea.
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    age03age03 Member Posts: 1,664 Arc User
    edited November 2012
    shar487a wrote: »
    I've been using target-shield-subsystem-X with my escort's forward mounted AP beam array since STO went live. I typically used TSS3 + AP beam array followed HYT3 + quantums to obliterate targets in a single pass. So yes, Subsystem targeting works with any standard beam array or beam bank. I only know a handful of beam weapons that do not work with target subsystem attacks: the dreadnought spinal phaser, the vesta quantum focus phaser, and the kinetic cutting beam.

    I'll be happy to demonstrate this to Age whenever the Private Queues return to full service.

    I sure bet it does as I treid it wth other beams as well nothing happens and Like I said I fly the Vo'Qu carrier on my KDF sci off and it has disruptors which don't disable a thing so I just use beam over load.

    This person build is not support role more for an Engineer.I wonder how he has his toon Stated.

    He say he has been in gaming industry for 20 years most know what support roles do they don't do damage they only assit a little.
    [SIGPIC][/SIGPIC]Age StarTrek-Gamers Administrator
    USS WARRIOR NCC 1720 Commanding Officer
    Star Trek Gamers
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    bareelbareel Member Posts: 3 Arc User
    edited November 2012
    age03 wrote: »

    This person build is not support role more for an Engineer.I wonder how he has his toon Stated.

    He say he has been in gaming industry for 20 years most know what support roles do they don't do damage they only assit a little.

    No, supports do the most damage by allowing their teammates to deal a much larger amount of damage than they could without the support.

    Haste, best 3ed DnD support spell in the game
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    baudlbaudl Member Posts: 4,060 Arc User
    edited November 2012
    bareel wrote: »
    No, supports do the most damage by allowing their teammates to deal a much larger amount of damage than they could without the support.

    Haste, best 3ed DnD support spell in the game

    yeah, or the wow shaman. the haste and strength totems did enable a warrior in proximity to increase his DPS by over 20% and more, while the shaman himself was always a little inferior DD compared to the other dd classes. and he had some rather nasty gimmigs, spell absorb totem, purge (what the sub nuc is in this game), etc. Thats what support means, enabling the other classes to perform better.
    Go pro or go home
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    age03age03 Member Posts: 1,664 Arc User
    edited November 2012
    bareel wrote: »
    No, supports do the most damage by allowing their teammates to deal a much larger amount of damage than they could without the support.

    Haste, best 3ed DnD support spell in the game
    It isn't that way the games other rpgs I play it is the DDs that do it is not the support roles.
    [SIGPIC][/SIGPIC]Age StarTrek-Gamers Administrator
    USS WARRIOR NCC 1720 Commanding Officer
    Star Trek Gamers
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    shar487ashar487a Member Posts: 1,292 Arc User
    edited November 2012
    age03 wrote: »
    I sure bet it does as I treid it wth other beams as well nothing happens and Like I said I fly the Vo'Qu carrier on my KDF sci off and it has disruptors which don't disable a thing so I just use beam over load.

    This person build is not support role more for an Engineer.I wonder how he has his toon Stated.

    He say he has been in gaming industry for 20 years most know what support roles do they don't do damage they only assit a little.

    Your Vo'quv carrier only uses TSS1... My tactical bridge officer uses TSS3, so its shield subsystem attack drains much more power than TSS1. To knock a subsystem out, you need to drain its present power level below zero, or get a lucky system-disable roll.

    Here is a simple test: All you have to do is let me hit you with TSS3 while you have no buffs up. If your shields drop, then that proves that my Antiproton Beam Array can target your subsystems. You don't even have to blow up. All it takes is one single shot. I'll waste no more than 30 seconds of your time. We can do this once the private queues are back online.

    You have nothing to lose other than misinformation.
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    age03age03 Member Posts: 1,664 Arc User
    edited November 2012
    shar487a wrote: »
    Your Vo'quv carrier only uses TSS1... My tactical bridge officer uses TSS3, so its shield subsystem attack drains much more power than TSS1. To knock a subsystem out, you need to drain its present power level below zero, or get a lucky system-disable roll.

    Here is a simple test: All you have to do is let me hit you with TSS3 while you have no buffs up. If your shields drop, then that proves that my Antiproton Beam Array can target your subsystems. You don't even have to blow up. All it takes is one single shot. I'll waste no more than 30 seconds of your time. We can do this once the private queues are back online.

    You have nothing to lose other than misinformation.

    You would not as I don't use the SST on my Vo'quv as I use disrupters and it doesn't work.you would have to get through my fighters my Orion Interceptors and slavers.I will keep jamming and scrabling your sensors so they can get good shots off.
    [SIGPIC][/SIGPIC]Age StarTrek-Gamers Administrator
    USS WARRIOR NCC 1720 Commanding Officer
    Star Trek Gamers
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    aestuaestu Member Posts: 0 Arc User
    edited November 2012
    This person is clearly trolling, which is why they repeatedly make claims that are very obviously untrue and throwing in patronizing/insulting remarks: to get a reaction.

    Stop responding.
    [SIGPIC][/SIGPIC]
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    shar487ashar487a Member Posts: 1,292 Arc User
    edited November 2012
    aestu wrote: »
    This person is clearly trolling, which is why they repeatedly make claims that are very obviously untrue and throwing in patronizing/insulting remarks: to get a reaction.

    Stop responding.

    Agreed... I asked him to run a simple test of letting me hit him with a single antiproton TSS3 beam attack, and he clearly feigns lack of English skills. We need more individuals to report his last post.


    Here are videos showing polaron and disruptor beam arrays using TSS to knock out shields:

    http://www.youtube.com/watch?v=ak9B9hTJ5qA

    http://www.youtube.com/watch?v=aFgL-vNzuQo


    EDIT: Can a forum moderator please intervene and give Age03 a warning, clarification, or a time-out? TY :)
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    age03age03 Member Posts: 1,664 Arc User
    edited November 2012
    shar487a wrote: »
    Agreed... I asked him to run a simple test of letting me hit him with a single antiproton TSS3 beam attack, and he clearly feigns lack of English skills. We need more individuals to report his last post.


    Here are videos showing polaron and disruptor beam arrays using TSS to knock out shields:

    http://www.youtube.com/watch?v=ak9B9hTJ5qA

    http://www.youtube.com/watch?v=aFgL-vNzuQo


    EDIT: Can a forum moderator please intervene and give Age03 a warning, clarification, or a time-out? TY :)
    I lack English do I.I wouldn't say that if read a lot of my posts on STG .I am older than you are.I am making perfect sentences.

    This simple test can it be done offline as I not setting up time to do this.Those video were slowing down on me.

    I ma not trolling look at the board i work on been doing it since 04.
    [SIGPIC][/SIGPIC]Age StarTrek-Gamers Administrator
    USS WARRIOR NCC 1720 Commanding Officer
    Star Trek Gamers
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    aestuaestu Member Posts: 0 Arc User
    edited November 2012
    age03 wrote: »
    I lack English do I.I wouldn't say that if read a lot of my posts on STG .I am older than you are.I am making perfect sentences.

    I think we can assess this as objective proof he is trolling in the manner I described. Mods, please?
    [SIGPIC][/SIGPIC]
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    age03age03 Member Posts: 1,664 Arc User
    edited November 2012
    aestu wrote: »
    I think we can assess this as objective proof he is trolling in the manner I described. Mods, please?

    It is to bad the PM system doesn't work or I would pm you I know the difference between a troll and one that is not.It is you who is becoming a troll not me and the same with the above as you are just defending the OP.

    These are our rules which I am following and know PWI rules as well as I am on those boards as well.

    STG Rules

    I would suggest locking this.
    [SIGPIC][/SIGPIC]Age StarTrek-Gamers Administrator
    USS WARRIOR NCC 1720 Commanding Officer
    Star Trek Gamers
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    aestuaestu Member Posts: 0 Arc User
    edited November 2012
    age03 wrote: »
    I would suggest locking this.

    You are trying to take the discussion down with you.

    Moderator?
    [SIGPIC][/SIGPIC]
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    age03age03 Member Posts: 1,664 Arc User
    edited November 2012
    aestu wrote: »
    You are trying to take the discussion down with you.

    Moderator?

    No .That is what you are doing read my sig.I know eatwithspoons and frankieraye

    Don't turn this into flame war and stop baiting me.
    [SIGPIC][/SIGPIC]Age StarTrek-Gamers Administrator
    USS WARRIOR NCC 1720 Commanding Officer
    Star Trek Gamers
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    hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited November 2012
    I found out long ago that this Age03 person has no idea how to play this game well, and constantly thinks he's the only one right and never gives room for others ideas.

    You should see a lot of the other threads he's posted in, it's actually quite amusing.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
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    age03age03 Member Posts: 1,664 Arc User
    edited November 2012
    ^
    You have never seen me play so I wouldn't comment if I were you and where is your proof.You do squat to help out others all this was is this person asking for constructive critisism on his build.I gave it to him but you other nothing.I don't need to ask for this because I know my builds are great.

    If this person was happy with his build why ask and post it hmm?It would seem to me it wasn't working.:rolleyes::rolleyes:

    So go blow your own horn.
    [SIGPIC][/SIGPIC]Age StarTrek-Gamers Administrator
    USS WARRIOR NCC 1720 Commanding Officer
    Star Trek Gamers
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    hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited November 2012
    age03 wrote: »
    ... because I know my builds are great.

    I rest my case.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
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    baudlbaudl Member Posts: 4,060 Arc User
    edited November 2012
    age03 wrote: »
    ^
    You have never seen me play so I wouldn't comment if I were you and where is your proof.You do squat to help out others all this was is this person asking for constructive critisism on his build.I gave it to him but you other nothing.I don't need to ask for this because I know my builds are great.

    If this person was happy with his build why ask and post it hmm?It would seem to me it wasn't working.:rolleyes::rolleyes:

    So go blow your own horn.

    he was interested in some opinions to improve his build, and he took some advice. the build itself was working, he just wanted some feedback. You made a legit remark about the build being not optimal for dealing dmg, but that was not the intention of the build anyway and the thing about SST you postet was simply untrue, and others + me pointed that out.

    on the other hand, if you are such a specialist, why did you open a thread about good builds for ground and space on another section of the forum anyway? http://sto-forum.perfectworld.com/showthread.php?t=463461
    i'm allways happy to help with advice to anybody, but if i see targ TRIBBLE presented as a "fact" i will allways try to reveal it as targ TRIBBLE, until proven otherwise.
    Go pro or go home
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    shar487ashar487a Member Posts: 1,292 Arc User
    edited November 2012
    age03 wrote: »
    I lack English do I.I wouldn't say that if read a lot of my posts on STG .I am older than you are.I am making perfect sentences.

    This simple test can it be done offline as I not setting up time to do this.Those video were slowing down on me.

    I ma not trolling look at the board i work on been doing it since 04.


    Target Subsystem tests can only be done in game, but they clearly demonstrate that any beam array, regardless of energy type, can target subsystems.

    I even provided a video showing non-phaser weapons doing subsystem targeting in these two linked videos. Here are the videos again:

    http://www.youtube.com/watch?v=ak9B9hTJ5qA

    http://www.youtube.com/watch?v=aFgL-vNzuQo


    Anyone who views these videos and still insist that only phasers can target subsystems is definitely trolling since they are trying to refute recorded video evidence with only their personal assurances. If they cannot see the videos from their Star Trek Online PC's, then they obviously do not meet STO's minimum hardware requirements to even play the game. My iphone can see these videos just fine.

    To Any STO Forum Moderators: I really wish one of you would post in this thread and clear things up, or issue warnings for those than deserve them.
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    vhex333vhex333 Member Posts: 75 Arc User
    edited November 2012
    To everyone who took the time to answer my question (even Age03, I guess) thank you. I certainly did alter my build a little bit following what I believed was the advice that suited my play style. I have noticed a marked improvement of my DPS (which helped) and CC.

    I did not, however switch to bloody phasers or photons as Age03 suggested as they were not relevant to my build or play. I can say, however, with Antiprotons and the Chroniton beams that I am enjoying, as I always have, the sub-system targeting of those weapons (for pity sake, Age03 you can see the massive HUD overlay on the target being SST - it is plain as day).

    It has been a beneficial thread for me and I am grateful. Please don't hijack this thread to rather childishly berate the kind people who took the time to answer. I hope I meet them in-game fighting side by side.

    My warmest advice to you, Age03, is to avoid defending your literary/grammatical skills in a riposte riddled with spelling and grammar errors. Just be nice to the people on these forums, they are here to share knowledge and we all enjoy playing the same, great game.
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    shar487ashar487a Member Posts: 1,292 Arc User
    edited November 2012
    vhex333 wrote: »
    To everyone who took the time to answer my question (even Age03, I guess) thank you. I certainly did alter my build a little bit following what I believed was the advice that suited my play style. I have noticed a marked improvement of my DPS (which helped) and CC.

    I did not, however switch to bloody phasers or photons as Age03 suggested as they were not relevant to my build or play. I can say, however, with Antiprotons and the Chroniton beams that I am enjoying, as I always have, the sub-system targeting of those weapons (for pity sake, Age03 you can see the massive HUD overlay on the target being SST - it is plain as day).

    It has been a beneficial thread for me and I am grateful. Please don't hijack this thread to rather childishly berate the kind people who took the time to answer. I hope I meet them in-game fighting side by side.

    My warmest advice to you, Age03, is to avoid defending your literary/grammatical skills in a riposte riddled with spelling and grammar errors. Just be nice to the people on these forums, they are here to share knowledge and we all enjoy playing the same, great game.


    Good to see that this thread still had a positive outcome despite misinformation from an unreliable source :)

    I run a tactical in a mobius destroyer, fully decked out like your Wells but well tuned for STF's. Here are some changes I would recommend if you have not done them already:

    -Always bring 2 tac-teams, or 1 tac-team with 2 TT-Conn-Doffs. Tac-Teams rapidly autobalance shields and clear borg boarding party debuffs.

    -Run 2 Emergency power to Shields for non-stop shield recharge bonus and shield damage reduction

    -Torpedoes are good finishers but generally have problems breaching shields. Most tactical console slots are best used for enhancing energy weapon to drop shields first. Torpedo kinetic damage already deals double hull damage, so they do not need as much console-help.

    -If you want to run primarily torpedo damage, you may be better off putting 2 Chroniton Torp Launchers front for increased fire rate and leave the TDD aft for bomber-style offense. This set-up still favors facing the target, but now you can fire torps without having to wait for Torp-Spread or High-Yield since the paired forward launchers only have 4 second delays between shots.



    If I were to run a Wells instead of a Mobius, this is how I would configure it:

    --Wells Time Ship STF Build--
    Equipment: Full Omega XII (preferred), MACO XII, or Borg Set (yes, this is still good!)

    Fore Weapons: Chroniton DBB, AP-Cannon, Chroniton Torpedo Launcher (or 2nd AP Cannon if you want more shield removal)
    AFT Weapons: AP Turret x2,Temporal Disruption Device

    -Consoles-
    Engineer: Rule-62 Multipurpose Combat Console OR EPS Flow Regulator, Borg Assimilated Module, Zero Point Energy Conduit or Neutronium Armor
    Science: Field Generator, Tachyokinetic Converter, Tipler Cylinder, Isometric Charge
    Tactical: 3 Antiproton Mag Regulators

    -BOFF Skills-
    Ensign Engineer: EPtS1
    Univ Lt Engineer: EPtS1, DEM1 (Aux to Structural if you want more hull healing)
    Univ. LtCmdr Tactical: TT1, CSV1, TorpSpread3 or High-Yield3
    Lt Sci: Polarize Hull, Sci-Team2
    Cmdr Sci: Hazard Emitters1, Hazard Emitters2, Gravity Well1, Tyken's Rift or Gravity Well3 (your choice)

    -DOFF's-
    -2 Tactical Conn Officers to lower Tactical Team cooldown to 15 sec per application
    -1 Projectile Weapons Officer to increase torpedo fire rate
    -2 Cannon Energy Weapons Duty Officers to lower CSV cooldowns


    This build is geared as a primary combat vessel instead of secondary support. It focuses more on energy weapon damage to bring down shields quicker so that the torpedoes can finish the target. Although it has plenty of healing, it will still need subsystem targeting to lower the target's defenses. Tyken's does an excellent job at weakening opponents, and gravity wells work best for unshielded structures like STF Gates.

    GL and HF :)
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    age03age03 Member Posts: 1,664 Arc User
    edited December 2012
    baudl wrote: »
    he was interested in some opinions to improve his build, and he took some advice. the build itself was working, he just wanted some feedback. You made a legit remark about the build being not optimal for dealing dmg, but that was not the intention of the build anyway and the thing about SST you postet was simply untrue, and others + me pointed that out.

    on the other hand, if you are such a specialist, why did you open a thread about good builds for ground and space on another section of the forum anyway? http://sto-forum.perfectworld.com/showthread.php?t=463461
    i'm allways happy to help with advice to anybody, but if i see targ TRIBBLE presented as a "fact" i will allways try to reveal it as targ TRIBBLE, until proven otherwise.
    He was just interested in it was he.I sure made remark about it not being good enough for SST which it is not.Why did I open that thread because it is about elites STFs which I hardly do as I stick to normals.It was ground I was mostly interested in and I wanted to know what others did concerning space.

    To the OP I glad you are happy with your build but its no support build and btw duels are more suited for Klingon ships.

    Those youtube videos aren't buffering right and it shows nother about SST to disable a target.

    I will give this build a try on my Fed engineer though which it is more suited for.
    [SIGPIC][/SIGPIC]Age StarTrek-Gamers Administrator
    USS WARRIOR NCC 1720 Commanding Officer
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    hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited December 2012
    age03 wrote: »
    because it is about elites STFs which I hardly do as I stick to normals.

    That explains a lot.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
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