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Polarized Disruptors???

goylynnegoylynne Member Posts: 2 Arc User
edited November 2012 in PvP Gameplay
The tooltip for the MKXI Polarized Disruptor DHC [Crit D] [DMG] shows the damage to be 523 with 349 DPS

The MKXII Disruptor DHC [ACC] [Crit CH] [Borg] show to have 500 damage and 333 Dps

Am I wrong for thinking that since the Borg modifier is broken, that the polarized disruptors I got for 190,000 EC are better than the mark 12 borg ones?
Post edited by goylynne on

Comments

  • xtremenoob1xtremenoob1 Member Posts: 489 Arc User
    edited November 2012
    goylynne wrote: »
    The tooltip for the MKXI Polarized Disruptor DHC [Crit D] [DMG] shows the damage to be 523 with 349 DPS

    The MKXII Disruptor DHC [ACC] [Crit CH] [Borg] show to have 500 damage and 333 Dps

    Am I wrong for thinking that since the Borg modifier is broken, that the polarized disruptors I got for 190,000 EC are better than the mark 12 borg ones?


    The borg weapon doesn't have the DMG modifier. That is why the damage is slightly higher on the Polarized disruptor. That said, [ACC]/x2 [CRTH/D] seem to be the flavor of the month. I personally am enjoying [ACC] [CRTH]/x2 on 1 of my tacts while my other two run [CRTH]x3. The crthx3 feels like it hits harder but it misses a lot if there isn't good control or the target is agile.
    -X-/Pandas - Pheo
    [SIGPIC][/SIGPIC]
  • pveheropvehero Member Posts: 0 Arc User
    edited November 2012
    I personally am enjoying [ACC] [CRTH]/x2 on 1 of my tacts while my other two run [CRTH]x3. The crthx3 feels like it hits harder but it misses a lot if there isn't good control or the target is agile.

    Coordinating procs and abilities is popular, but coordinating modifiers and abilities is often forgotten...

    If you (or a teammate) have a proper Tractorbeam, Target engines, or another hold, Crt modifiers are great!
    [SIGPIC][/SIGPIC]
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