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Reformatting my Galor for PvP

stealthriderstealthrider Member Posts: 2 Arc User
edited November 2012 in PvP Gameplay
Hello knowledgeable forumgoers. I come to you with a dilemma.

I've recently been working my way back into PvP, after endless months of STFs, and am at a bit of a loss. With my Vesta Fed-side, I've not had much trouble converting from a STF build to a PvP one (largely because it started out as a PvP one), but I'm having some difficulty planning for my Kling-side Galor build. So, I come to the Oracles of PvP for help and advice.

This is what I currently run; as mentioned, this was for STFs only, so there's plenty of inefficiency and for-fun things.

Science Captain

Weapons: (Fore) 3x Spiral Wave Disruptors, 1x Mk XII Photon Torpedo; (Aft) 4x Spiral Wave Disruptors

Shields, Engines, Deflectors: Omega Mk XII

Cmdr Engi: EWP 2, RSP 2, Aux2Batt 1, EPtS 1

LtCom Tac: APO 1, BO2, TT 1

Lt Engi: Aux2Batt 1, ET 1

Lt Tac: HYT 2, FAW 1

Ens Sci: HE 1

Doffs: 3x Tech (Green), 1x EWP immobilize (blue), 1x EP recharge (green)

Consoles: (Eng) 2x Neutronium, Borg, 1x RCS, (Sci) 3x Flow Cap, (Tac) 3x Disruptor


Lots to change for PvP, I know. My budget isn't endless (hence the green Tech doffs i currently use), but I'm working on that. I do however have access to most tier 3 Boff skills (aside from things like Photonic Officer 3 which aren't much help anyway).

I'd sincerely appreciate suggestions and advice.
Post edited by stealthrider on

Comments

  • upyournacelles2upyournacelles2 Member Posts: 197 Arc User
    edited November 2012
    Here are my two galor builds I ran

    Team build:

    TT1-CSV1-Omega1
    EptS1-A2Batt1-EWP1-DEM3
    EptW1-A2Batt1
    ET1-RSP1
    Tractor1

    purple doffs are a pretty big must have for this build to really rotate properly. 4 cannons up front, 4 turrets in the back.

    Pug build:

    TT1-CSV1-Omega1
    EptS1-A2batt1-RSP2-DEM3
    EptW1-A2batt1
    HE1-TBR1
    TSS1

    Same weapons layout. Make sure to slot aux batt's for your heals. TBR and DEM will be on global cd's for a ton of bleedthrough damage. This is a decent build for lol'ing around, but the team build will definitely help set up kills for a good escort. Both have good pet and mine control since TBR and EWP will be on gcd's. CRF may or may not be bugged with DEM, but CSV definitely is not. Use your extra two doff slots as you see fit.
  • stealthriderstealthrider Member Posts: 2 Arc User
    edited November 2012
    Taking those suggestions into consideration, this is how I've adjusted my build thus far. (Changes in bold)

    Science Captain

    Weapons: (Fore) 3x Spiral Wave Disruptors, 1x Mk XII Photon Torpedo; (Aft) 4x Spiral Wave Disruptors

    Shields, Engines, Deflectors: Omega Mk XII

    Cmdr Engi: DEM 3, EWP 1, Aux2Batt 1, EPtS 1

    LtCom Tac: APO 1, HYT 2, TT 1

    Lt Engi: Aux2Batt 1, ET 1

    Lt Sci: TBR 1, TSS 1

    Ens Sci: TB 1

    Doffs: 3x Tech (Green), 1x EWP immobilize (blue), 1x EP recharge (green)

    Consoles: (Eng) 2x Neutronium, Borg, 1x RCS, (Sci) 3x Flow Cap, (Tac) 3x Disruptor


    Tried it out in a pug arena just now, did quite well. Most damage output on the team by a large margin, no deaths and many kills.

    Further suggestions would be appreciated.
  • upyournacelles2upyournacelles2 Member Posts: 197 Arc User
    edited November 2012
    Taking those suggestions into consideration, this is how I've adjusted my build thus far. (Changes in bold)





    Tried it out in a pug arena just now, did quite well. Most damage output on the team by a large margin, no deaths and many kills.

    Further suggestions would be appreciated.

    good to hear. The DEM will do way more damage with cannons. I love me some spirals as well, but cannons really is the way to go for damage and bleedthrough. The reason I ran this ship instead of an escort is to deal with spam (CSV, TBR, and EWP) and put pressure damage (ewp and dem) and crowd control (TB and EWP) allowing my escort on my team to do his thing a lot easier. Polarized disruptors cannons on this build is money and are pretty cheap. The turrets on the other hand are not. You can go with disruptor turrets if funds are tight due to the console thats boosts polarized disruptors is a disruptor console, so both weapon types would be boosted.

    The key is the purple tech doffs. Your build works ok with the green ones because they are not getting your abilities down to global, but once you get purple, you'll find a lot of your abilities clashing with one another since they'll be on the same cd. TB and TBR will be redundant. Also, EWP and TBR kind of work against each other. Once you go purple doffs, you'll find that you can keep a cloud of EWP up almost 100% of the time. Once one starts to fade from screen, your EWP will be coming off cd and ready to apply again. TBR will only be in the way since you don't want to push targets out of your plasma. Thats why those two builds are built around one or the other.

    Your also missing a very handy RSP, which with as fragile a ship as the galor is compared to other cruisers without the speed tanking ability of an escort, is almost a requirement now that Shield distribution officers don't give you a rsp like heal every minute. The tech doffs get it down to a global 1 min cd which is very handy to have since you give up so much by having 2x aux2batts on a build
  • stealthriderstealthrider Member Posts: 2 Arc User
    edited November 2012
    Well, since i'm not likely to get a trio of purple doffs soon, what would you recommend I switch out? Bear in mind that I do plan on sticking with the Spiral Waves and the photon torp (mostly for thematic reasons, but it does offer some good additional damage and another spiral wave would be expensive as hell, heh)
  • upyournacelles2upyournacelles2 Member Posts: 197 Arc User
    edited November 2012
    In that case, I'd ask someone with more beam/cruiser knowledge than I. I honestly haven't run beams since they nerfed FAW so badly due to beams not being a great choice for damage right now. When FAW was busted, the FAW/Galor did some crazy numbers. Now not so much. Like I said, I love me some spiral waves, and I was kind of sad to let them go. I'd recommend checking out dontdrunks thread, or finding him in game and picking his brain. His knowledge of cruisers is pretty good and he's usually willing to help out. Any advice from me would be purely speculative since I haven't run beams in awhile. Hope this helps.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited November 2012
    single beams are kinda good for nothing right now, its actually been quite a wile since i have run any on any ship. cannons just work better, singles and DHCs.

    the galor has one of the best 2 AtB setups a ship can have, i would run this on it

    4singles/turrets

    TT, APD1, CRF2

    EPtA1, AtB1, EWP1, DEM3
    EPtS1, AtB1

    TSS1, HE2
    TB1

    with TB1 and EWP on very short cooldowns, you don't need accurate weapons, get critH 3 singles and sorta whatever turrets. DEM with CRF is like an extra 20% damage with lots of tac buffs, it can get crazy.

    if survivability a problem, drop EWP for RSP, or use EPtS3 and have a ET1. if you want to be a team player, your could even put ES2 on the ship.
  • upyournacelles2upyournacelles2 Member Posts: 197 Arc User
    edited November 2012
    lol....i guess drunk is of the same mentality as me.

    If the beams are a MUST, then try this out. Results may vary

    TT1-Beta1-FAW3
    EptW1-Batt1-RSP1-DEM3
    EptS1-Batt1
    TSS1-TBR1
    HE1

    Drop the torp and pick up a cheap phaser array since its boosted by your phaser consoles anyhow. Spread the beta/dem/faw/tbr damage at everyone in range (death blossom...lol. wait, maybe I just named this build...). Your biggest advantage is the off targets that arent TT buffed since your beta is going to apply to multiple targets for your dem and TBR to pick away at. pets and mines should suffer as well since they cant clear the beta either. the tbr is for defense as well as offense. If pugging, I'd run it over EWP. Its a good way to either damage or push escorts and pets back, and is a decent soft counter to tractor beams.

    If the torp is an absolute must for RP reasons, then slot a spread2 instead of beta1. AOE is the word here. stick with it
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited November 2012
    the spiral waves are the best beams in the game, if you use them take TT1, APD1, and BO3. also a tractor beam, because BO3 is just naturally inaccurate. run 1 EPS console too, thats the price you pay for a BO every 15 seconds, you need then energy recovery fast or your damage will be TRIBBLE for all but about a 5 second window between BOs. faw is useless unless you want to be the spam garbage man

    with 2 AtB builds, you don't use EPtW. the power from AtB is already overcaping your weapons energy. use EPtA instead, that way you will have all least 30 aux 90% of time, needed for TSS and HE.

    TBR isnt all that useful unless you are at a large turn disadvantage with more narrow arc weapons then singles, or if your doing an alpha strike with DHCs to someone, wile flying fast with APO. not very applicable here.

    APB is bad in pvp, most ships have a 66% up time to immunity of it. at least ABD gives you a defensive buff, wile also debuffing your target part of the time. of you could run FAW2 and have the versatility of swamping between single target damager and garbage man as you see fit. with each skill at their global


    tech doffs, you need better then green, bad. if your a fed, theres a purple tech doff in the tier 4 eng doff reward store, and you can grind an unlimited number of purple quality if you run the btran colony chain and get a critical on the support btran mission. you can at least get 1 blue out of it.


    for more general pvp help, try the top thread link in my sig, you could have asked this question there instead of making a new thread, but it hasn't been bumped for a day or so so you proboly didn't see it.
  • upyournacelles2upyournacelles2 Member Posts: 197 Arc User
    edited November 2012
    the spiral waves are the best beams in the game, if you use them take TT1, APD1, and BO3. also a tractor beam, because BO3 is just naturally inaccurate. run 1 EPS console too, thats the price you pay for a BO every 15 seconds, you need then energy recovery fast or your damage will be TRIBBLE for all but about a 5 second window between BOs. faw is useless unless you want to be the spam garbage man

    with 2 AtB builds, you don't use EPtW. the power from AtB is already overcaping your weapons energy. use EPtA instead, that way you will have all least 30 aux 90% of time, needed for TSS and HE.

    TBR isnt all that useful unless you are at a large turn disadvantage with more narrow arc weapons then singles, or if your doing an alpha strike with DHCs to someone, wile flying fast with APO. not very applicable here.

    APB is bad in pvp, most ships have a 66% up time to immunity of it. at least ABD gives you a defensive buff, wile also debuffing your target part of the time. of you could run FAW2 and have the versatility of swamping between single target damager and garbage man as you see fit. with each skill at their global


    tech doffs, you need better then green, bad. if your a fed, theres a purple tech doff in the tier 4 eng doff reward store, and you can grind an unlimited number of purple quality if you run the btran colony chain and get a critical on the support btran mission. you can at least get 1 blue out of it.


    for more general pvp help, try the top thread link in my sig, you could have asked this question there instead of making a new thread, but it hasn't been bumped for a day or so so you proboly didn't see it.

    BO with a single array is a waste.

    I've use both EptA and EptW and will take weapons every time for a dps build. the damage boosts it gives buffs both your weapon damage and your dem damage. It's an aux2batt build. Bring some aux batts if your TRIBBLE is in serious trouble. Part of the reason I bring rsp is because its not aux dependent. For my team build, the only thing i might bring that needs aux is an HE, and thats only if I'm using it as a heal vs a cleanse. Besides, if you hit the second aux2batt quickly enough, you can skip the power drop and use it simply for the cd reduction.

    TBR is always useful on bleedthrough builds. DEM and TBR tac buffed together is great pressure damage.

    I'll give you APD. Your damage wont be as high, but your hull resist will be better half the time.

    Most ships in a premade won't have a 66% uptime of TT. If support ships are burning tac slots on TT's, they're doinitwrong. Good escorts share their TT's with the rest of the team so good cruiser and sci's can share their ET's and ST's more efficiently.
  • stealthriderstealthrider Member Posts: 2 Arc User
    edited November 2012
    Thanks for all the help, and no I didn't see that thread. Apologies for that.


    I'm KDF, so it's harder to come by those purple tech doffs.

    So here's what I have now based on all of these suggestions. (Changes in bold, undecided changes in italics).

    Science Captain

    Weapons: (Fore) 3x Spiral Wave Disruptors, 1x Mk XII Photon Torpedo; (Aft) 4x Spiral Wave Disruptors

    Shields, Engines, Deflectors: Omega Mk XII

    Cmdr Engi: DEM 3, RSP 2, Aux2Batt 1, EPtS 1

    LtCom Tac: BO3, APD 1, TT 1

    Lt Engi: Aux2Batt 1, EPtA 1

    Lt Sci: HE 2, TSS 1

    Ens Sci: TB 1

    Doffs: 3x Tech (Green)

    Consoles: (Eng) 2x Neutronium, Borg, 1x EPS, (Sci) 3x Flow Cap, (Tac) 3x Disruptor


    Remaining questions are, do I drop ET for EPtA? For consoles, should i grab two field generators if i can? Is DEM and BO 3 enough damage, or will I be missing out by not having EWP or TBR (particularly against mines/carriers)?

    Yes, the torp stays for RP reasons. I'm not comfortable with not having any torpedoes, just doesn't feel right.
  • upyournacelles2upyournacelles2 Member Posts: 197 Arc User
    edited November 2012
    Thanks for all the help, and no I didn't see that thread. Apologies for that.


    I'm KDF, so it's harder to come by those purple tech doffs.

    So here's what I have now based on all of these suggestions. (Changes in bold, undecided changes in italics).





    Remaining questions are, do I drop ET for EPtA? For consoles, should i grab two field generators if i can? Is DEM and BO 3 enough damage, or will I be missing out by not having EWP or TBR (particularly against mines/carriers)?

    Yes, the torp stays for RP reasons. I'm not comfortable with not having any torpedoes, just doesn't feel right.

    We posted at the exact same time...lol. Go back and read my comments as to drunks build. I recommend experimenting and trying both out and tweaking them to fit your style. Drunk and I both make good points, but what your comfortable with in the end is what matters the most. A lot of us (myself included) are slaves to min/maxing our builds to keep as competitive an edge as possible. If immersion is more important to you, then rock whatever makes it fun for you :)
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited November 2012
    BO with a beam array is not a waist, its the best way for an ~8 beam ship to deal damage. it getting used every 15 seconds with a 360 deg firing arc gives good pressure and the occupational spike to put your target on the ropes. of course an escort shouldn't be using a beam array for bo, unless its a ship with too many tac ensigns and they just have an aft beam for it.


    i would suggest getting a set of single cannons and turrets too, when i flew my excelsior i swapped between the singles and beams quite often. its fun to have a change of pace. a galor could even slot 3 singles and a DBB pretty easily for a CRF1, BO3 combo.

    if you are gonna keep a torp, use torp spread 2 and a plasma torp, front and aft maybe. for throw away torp launches, the plasma is best. a spread can stack a few DOTs on its own, and at least make someone use their HE too soon. are you using tet glider? you could consider swapping to the borg set and not needing those flow cap consoles, and slot particle gens in their place. that would buff EWP damage, and the plasma torp DOT.
  • thegrimcorsairthegrimcorsair Member Posts: 0 Arc User
    edited November 2012
    Thanks for all the help, and no I didn't see that thread. Apologies for that.


    I'm KDF, so it's harder to come by those purple tech doffs.

    Not true! Take a trip out to the B'tran cluster and run the colonial mission chain out there. When it completes you get a Blue tech doff and a repeatable mission that rewards a purple tech doffs on a Critical Success. Support B'tran is the one you're looking for after the chain, it'll require 5 Security DOffs to run.
    If you feel Keel'el's effect is well designed, please, for your own safety, be very careful around shallow pools of water.
  • stealthriderstealthrider Member Posts: 2 Arc User
    edited November 2012
    Yea, part of the reason I want to stick with beams is because I use cannons on my Vesta fedside, and want that change of feel on my Kling. Not to mention, my char is a Cardassian with all Cardassian BOs (plus one Jem'hadar) so it's nice that i can be relatively canon with the strongest beams in the game :D

    Would swapping the Omega Mk XII set for Borg Mk XI constitute a loss in survivability, or would it be largely the same? Swapping those flow cap consoles out definitely sounds intriguing, as does the plasma torp idea.

    I wonder though, would BO2 and APO 1 be better or worse than BO 3 and torp spread 2 or APD 1? I feel like APO 1 would give me good maneuverability and keep me safe from EWP and TB. Is that worth downgrading to BO 2?

    Will definitely head out to B'tran to do that chain, thanks!
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited November 2012
    Yea, part of the reason I want to stick with beams is because I use cannons on my Vesta fedside, and want that change of feel on my Kling. Not to mention, my char is a Cardassian with all Cardassian BOs (plus one Jem'hadar) so it's nice that i can be relatively canon with the strongest beams in the game :D

    Would swapping the Omega Mk XII set for Borg Mk XI constitute a loss in survivability, or would it be largely the same? Swapping those flow cap consoles out definitely sounds intriguing, as does the plasma torp idea.

    I wonder though, would BO2 and APO 1 be better or worse than BO 3 and torp spread 2 or APD 1? I feel like APO 1 would give me good maneuverability and keep me safe from EWP and TB. Is that worth downgrading to BO 2?

    Will definitely head out to B'tran to do that chain, thanks!

    omega is an offense set, 2 part borg will give you a free procing hull heal, 3 part an extra TB and shield heal too. since the galor has a turn rate of 10 already, and your using the widest arc weapons there is, the extra maneuverability and modest damage increase once a minute is not gonna be better then a BO3 and a torp spread. and if you use a torp, by all means slot TS2. especially with plasma, so more chances of DOT proc.
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