test content
What is the Arc Client?
Install Arc

What do you think Star Trek Online needs to most improve on?

2»

Comments

  • tali9999tali9999 Member Posts: 173 Arc User
    edited November 2012
    To be realistic, i think asking for a parity of KDF content ( or any other possible new faction ) with what the Federation already have is like asking for the moon.

    I doubt it would be financially viable. People got to understand that what brings people to Star Trek is what they have normally seen and experienced by viewing what is on TV and movies ( hence why so many are hellbent about having more Exploration content because they feel that is what STO should be about ). But again, is it for Klingons? Do Klingons care that much about exploration? Are they not caring more about being warriors and proving themselve in combat?

    So to summarize, i personnaly feel that most players that come to STO naturally join the Federation and that Klingons are more of an "acquired taste" for people who wants a different game experience. Not saying that the Klingon experience should not be more developped and fleshed out ( i have 5 Klingon chars, i know what it is about ) but in the end, i accept the fact that Klingon will always be a less popular choice for players and thus less money for Devs to make over there ( hence why so few costumes and stuff for them imho ).

    Now to even think that a Romulan faction would see the day... And to ask devs to make as much content for them as there is for feds? That is simply not realistic.

    Bringing original content to 3 factions would be a monumental task for the devs to undertake. And it would have to be financially viable. If working on Klingon and Romulan content means neglecting your 75% of Fed players during months, i wonder if PWE would endorse such a thing, not even knowing if it would be profitable in the end.

    I don't want to sound pessimistic but personally i never expected Devs to work alot on other factions when everyone knows Star Trek is before all ( and expected ) a show that revolves around the Federation , humans and their allies.

    In the best world, the KDF would be as developped as the Federation ( storywise, lorewise and gamewise ) but in the best world, MMOs also have both of their faction played by around roughly the same numbers of players.

    Even with lot of content, anyone can honestly bring proofs here that the KDF would reach a 50% of STO population if it happened? And now imagine if a Romulan faction was created over that... I wonder.

    Just food for thoughts...
  • daveynydaveyny Member Posts: 8,227 Arc User
    edited November 2012
    If what Dstahl posted tonight is correct...
    (and there's really no evidence to disprove what He posted)

    Then other than Jack Emmerett (the Cryptic Big-Boss), They don't really answer to PWE/I... other than I suppose, to make their monetary goals each month.

    Dan essentially said that "the buck stops with Him" as far as how Season 7 has gone so far.

    He admitted it hasn't been smooth sailing and that He decided (with input from the Big-Boss) to institute the changes that He listed in His latest Mini-State-of-the-Game.

    He's put Himself out there, in no uncertain terms, as the one who is responsible for the state of the game since last Tuesday.

    Tossing the blame around at this point, is rather pointless.
    STO Member since February 2009.
    I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
    Forever a STO Veteran-Minion
    upside-down-banana-smiley-emoticon.gif
  • daan2006daan2006 Member Posts: 5,346 Arc User
    edited November 2012
    1. Revamp the lockbox system. If they have to do lockboxes, just do it where they put them in the store and people buy the box and open it (like TOR) or don't put P2W better items in the boxes without putting keys inside and have keys as rare drops (like GW2). This box drop, inventory space taking, screen spamming, idiotic lockbox system in STO is a joke.

    2. Release story content at a faster pace instead of wasting time on those inventory space taking, screen spamming, idiotic lockboxes.

    3. Get away from doing worthless things for the starbases which reduced them to being a laughing matter. Those special adds like the interior design one that gave us so many plants that turned our futuristic space stations into rain forests.

    4. Bring back sales in the store. Not sales on buying zen. Actual sales in the stores.

    5. Do away with dilithium entirely. Hell, they already did this one half-assed and half-brained. So may as well just go for broke and take it out. Thus also taking it out of our needing it for anything. They made it worthless and meaningless halfway. And if you want to do something right, don't do it half-assed like they did.

    And there's more but stopping now.

    indeed alll this ^^^^^^^^^^^^
    [SIGPIC][/SIGPIC]
    swimwear off risa not fixed
    system Lord Baal is dead
    macronius wrote: »
    This! Their ability to outdo their own failures is quite impressive. If only this power could be harnessed for good.
  • daveynydaveyny Member Posts: 8,227 Arc User
    edited November 2012
    1. Revamp the lockbox system. If they have to do lockboxes, just do it where they put them in the store and people buy the box and open it (like TOR) or don't put P2W better items in the boxes without putting keys inside and have keys as rare drops (like GW2). This box drop, inventory space taking, screen spamming, idiotic lockbox system in STO is a joke.

    Won't happen, it makes Them a lot of money just the way it is... One has to learn to accept the status-quo when it comes to the LB's. They really have improved their drop rate since they first appeared though.

    2. Release story content at a faster pace instead of wasting time on those inventory space taking, screen spamming, idiotic lockboxes.

    Again, this is essentially asking for the moon, time to accept and move on or ignore.

    3. Get away from doing worthless things for the starbases which reduced them to being a laughing matter. Those special adds like the interior design one that gave us so many plants that turned our futuristic space stations into rain forests.

    Agreed, at the very least reduce the costs a lot.

    4. Bring back sales in the store. Not sales on buying zen. Actual sales in the stores.

    The old way of selling items in the C-Store is no where near as profitable as selling items that are consumable one-offs. I just don't see this coming back either.

    5. Do away with dilithium entirely. Hell, they already did this one half-assed and half-brained. So may as well just go for broke and take it out. Thus also taking it out of our needing it for anything. They made it worthless and meaningless halfway. And if you want to do something right, don't do it half-assed like they did.

    I would imagine even you realize that at this point, that is not something They would even consider. It's kinda-sorta silly to even make this kind of request/suggestion.

    And there's more but stopping now.

    I get that you have become embittered with the direction that the game as taken...

    I'm not all that crazy about it either, but one does have to eventually accept, that which one has very little control over...,

    ... is not worth getting irritated about.

    I guess one just has to roll with the punches and hope for very little bruising.


    <shrug>
    STO Member since February 2009.
    I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
    Forever a STO Veteran-Minion
    upside-down-banana-smiley-emoticon.gif
  • deadspacex64deadspacex64 Member Posts: 565 Arc User
    edited November 2012
    seems simple to me
    [list=*]
    [*]fix bugs
    [*]vet new content to avoid bugs
    [*]lose the insane dilithium costs for everything
    [*]update crafting
    [*]update mission rewards (Mark XII)
    [*]start thinking of all players, new and old when creating content or having brain drizzles
    [*]separate PvP and PvE rulesets, as it is now they tweak one and it fraks the other.i know they can have per instance buffs/debuffs...why the frak don't they use them?
    [*]KDF content, for 1~20, and ability to start as KDF without the current restrictions.
    [*]lose the god complex, you aren't, you aren't even medoicre game producers, you have a good art department, but your coders and game developers...well, there's only so much art can do. no matter how pretty it is, it can't cover for the drek you call design and coding.
    [*]Stahl...how you feel about trek, how you 'think' it should be...as the borg would say, irrelevant, you're supposed to be producing a game for players, not yourself, not accountants, and certainly not any other dev who 'feels' something should be done a certain way because it's trek.
    [*]quit lying, about the KDF
    [*]quit lying, about the reasons for the dilithium increases
    [*]quit lying, you claim 'canon' for refusing to do things or why you did things, and it's all BS.
    [*]in general, quit lying.
    [*]look at all the angles every time you get a brain drizzle to change, add, or generally mess with stuff that ain't broke.
    [/list]

    and all in all? think you just need to start over. your game engine is so buggy and limited every new season breaks several somethings, and locks out players due to errors. fire the producer, fire the coders, keep the art department, ask egosoft/deepsilver to help you out.

    take a look at how much star citizen has raised...then ask yourselves, with such a stellar example in the mmo industry like star trek online how could people not be playing and paying in your game, risking millions for a game in development?

    that should have been a massive wake-up call.

    do you people ever look outside your own tiny little world?
    Dr. Patricia Tanis ~ "Bacon is for sycophants and products of incest."
    Donate Brains, zombies in Washington DC are starving.
  • darthstormstrikedarthstormstrike Member Posts: 771 Arc User
    edited November 2012
    daveyny wrote: »
    I get that you have become embittered with the direction that the game as taken...

    I'm not all that crazy about it either, but one does have to eventually accept, that which one has very little control over...,

    ... is not worth getting irritated about.

    I guess one just has to roll with the punches and hope for very little bruising.


    <shrug>


    And it is why they can walk the streets before the devs of this game will see another dime out of me.

    And you say #5 won't happen but it's already happened only they did a half-assed job of doing it.
    ___________________

    "There is no problem in the universe that can't be solved with a bribe, a paid assassin, or an overpowered fighter." - Chubain from Jumpgate Evolution
  • darthstormstrikedarthstormstrike Member Posts: 771 Arc User
    edited November 2012
    seems simple to me
    [list=*]
    [*]fix bugs
    [*]vet new content to avoid bugs
    [*]lose the insane dilithium costs for everything
    [*]update crafting
    [*]update mission rewards (Mark XII)
    [*]start thinking of all players, new and old when creating content or having brain drizzles
    [*]separate PvP and PvE rulesets, as it is now they tweak one and it fraks the other.i know they can have per instance buffs/debuffs...why the frak don't they use them?
    [*]KDF content, for 1~20, and ability to start as KDF without the current restrictions.
    [*]lose the god complex, you aren't, you aren't even medoicre game producers, you have a good art department, but your coders and game developers...well, there's only so much art can do. no matter how pretty it is, it can't cover for the drek you call design and coding.
    [*]Stahl...how you feel about trek, how you 'think' it should be...as the borg would say, irrelevant, you're supposed to be producing a game for players, not yourself, not accountants, and certainly not any other dev who 'feels' something should be done a certain way because it's trek.
    [*]quit lying, about the KDF
    [*]quit lying, about the reasons for the dilithium increases
    [*]quit lying, you claim 'canon' for refusing to do things or why you did things, and it's all BS.
    [*]in general, quit lying.
    [*]look at all the angles every time you get a brain drizzle to change, add, or generally mess with stuff that ain't broke.
    [/list]

    and all in all? think you just need to start over. your game engine is so buggy and limited every new season breaks several somethings, and locks out players due to errors. fire the producer, fire the coders, keep the art department, ask egosoft/deepsilver to help you out.

    take a look at how much star citizen has raised...then ask yourselves, with such a stellar example in the mmo industry like star trek online how could people not be playing and paying in your game, risking millions for a game in development?

    that should have been a massive wake-up call.

    do you people ever look outside your own tiny little world?


    They don't know what to do if they don't lie. So 14 is not the way Cryptic can operate unless they lie.
    ___________________

    "There is no problem in the universe that can't be solved with a bribe, a paid assassin, or an overpowered fighter." - Chubain from Jumpgate Evolution
  • kstudioskstudios Member Posts: 34 Arc User
    edited November 2012
    I'd like to see a system implimented where team members can cast a vote to boot a disruptive player from a team. Similar to what was introduced by ArenaNet for Guild Wars 2. This would've saved me considerable grief back in my STF grinding days.

    I've seen players (who weren't even the team leaders mind you) actually get mad because the rest of the team did not follow THEIR specific method to complete an STF. Then go off to sabotage the match for the rest of the group, i.e. destroying a cube in Cure Space that nobody else is working on so we get overrun. So on, so forth.

    I do realize a lot of this kind of drama can be relieved by not relying on "pug groups", but what can I say? Some of us need more friends... Or more aptly more friends that play in my time slot. :D
  • daveynydaveyny Member Posts: 8,227 Arc User
    edited November 2012
    And it is why they can walk the streets before the devs of this game will see another dime out of me.

    And you say #5 won't happen but it's already happened only they did a half-assed job of doing it.

    That's a bit of a stretch...

    The Dilithium is still there, it's just spread out over a multitude of more places...

    It's more difficult to acquire quickly, but it's there if ya wanna do the work for it.

    I played for about 2 hours total tonight on my main toon and got over 8500 from assorted FA's, Daily's, and DOff'ing..
    (I don't care for the STF's and did them very infrequently pre-Season 7 so I don't miss the Dilithium there)

    That's more than I've made at one time, in a long time.
    My usual take is about 3600.

    Granted some of the places I got Dilithium from this time, will be nerfed soon, but I'll just adapt...
    Hopefully, They will insert it into other aspects of the game that I play more often.
    STO Member since February 2009.
    I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
    Forever a STO Veteran-Minion
    upside-down-banana-smiley-emoticon.gif
  • lucianazetalucianazeta Member Posts: 740 Arc User
    edited November 2012
    xantris wrote: »
    and no, adding a couple missions from 1-20 isn't even close to doing that.

    Don't underestimate or throw aside what that could do.

    Aside from lack of content, Klingon pop is also low because everyones first character, and thus usually their main character, is a Fed.
    STO%20Sig.png~original
  • bubblygumsworthbubblygumsworth Member Posts: 0 Arc User
    edited November 2012
    KDF and PvP
    [SIGPIC][/SIGPIC]
    I drink, I vote, and I PvP!
  • theanothernametheanothername Member Posts: 1,512 Arc User
    edited November 2012
    knuhteb5 wrote: »
    What Star Trek Online needs to most improve upon, and what are the biggest obstacles it needs to overcome in order to achieve those improvements?

    Fixing Bugs & much, much less jumping to the next fancy project idea while turning severals blind eyes towards the problems of the last one.
  • darthstormstrikedarthstormstrike Member Posts: 771 Arc User
    edited November 2012
    daveyny wrote: »
    That's a bit of a stretch...

    The Dilithium is still there, it's just spread out over a multitude of more places...

    It's more difficult to acquire quickly, but it's there if ya wanna do the work for it.

    I played for about 2 hours total tonight on my main toon and got over 8500 from assorted FA's, Daily's, and DOff'ing..
    (I don't care for the STF's and did them very infrequently pre-Season 7 so I don't miss the Dilithium there)

    That's more than I've made at one time, in a long time.
    My usual take is about 3600.

    Granted some of the places I got Dilithium from this time, will be nerfed soon, but I'll just adapt...
    Hopefully, They will insert it into other aspects of the game that I play more often.

    Only news is the places it's being taken away and only STF's getting stuff back. So unless they have something up their sleeves yet to be revealed, not happening. You can try to defend Cryptic but I still say those are the things I say need to be changed. You know, what the thread asks for what we think need to be changed. So nothing has changed. Those 5 plus more are things I say need to be changed and no Cryptic Defender can change my mind.
    ___________________

    "There is no problem in the universe that can't be solved with a bribe, a paid assassin, or an overpowered fighter." - Chubain from Jumpgate Evolution
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited November 2012
    knuhteb5 wrote: »
    What do you think Star Trek Online needs to most improve on?

    Less Money Grab and more indepth story.

    Make STO a game and story I enjoy discovering rather than a series of purchases I feel compelled to buy or makes me feel like I'm disadvantaged when I do not.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • rachelj88rachelj88 Member Posts: 465 Arc User
    edited November 2012
    bitemepwe wrote: »

    Less Money Grab and more indepth story.

    Make STO a game and story I enjoy discovering rather than a series of purchases I feel compelled to buy or makes me feel like I'm disadvantaged when I do not.

    exactly kinda how I feel at the moment, well said Roach.

    I think the game really needs to focus on creating a deeper story, with the Feds and Klinks finally putting "our differences aside" to help the Rommies. I could see maybe Fed + KDF teaming to do the stories? that would be nice.

    Exploration needs to be... exploration.

    RachelJ88
    [SIGPIC][/SIGPIC]
  • darthstormstrikedarthstormstrike Member Posts: 771 Arc User
    edited November 2012
    bitemepwe wrote: »

    Less Money Grab and more indepth story.

    Make STO a game and story I enjoy discovering rather than a series of purchases I feel compelled to buy or makes me feel like I'm disadvantaged when I do not.

    I already said that and a Cryptic Defender is trying to convince me it's "time to accept it". Thus is why Cryptic is not getting another dime out of me. Stipend or I don't need it.
    ___________________

    "There is no problem in the universe that can't be solved with a bribe, a paid assassin, or an overpowered fighter." - Chubain from Jumpgate Evolution
  • bareelbareel Member Posts: 3 Arc User
    edited November 2012
    Balance

    In relation to ships, abilities, rewards vs time, encounters, economy, and several others I forgot to mention.
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited November 2012

    I already said that and a Cryptic Defender is trying to convince me it's "time to accept it". Thus is why Cryptic is not getting another dime out of me. Stipend or I don't need it.

    It can never be repeated enough.:P
    Leonard Nimoy, Spock.....:(

    R.I.P
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited November 2012
    rachelj88 wrote: »
    I think the game really needs to focus on creating a deeper story, with the Feds and Klinks finally putting "our differences aside" to help the Rommies. I could see maybe Fed + KDF teaming to do the stories? that would be nice.

    Exploration needs to be... exploration.

    RachelJ88

    Only if they do the story proper as one levels up through it in that you start as a Green, wet behind the ears Captain without knowledge of why we are at war and slowly discover as you rank up that a nefariuos plot is afoot that culminates at endgame with a "individual" choice to acknowledge the Iconian/Borg/Undine threat and put aside current hostlities to battle it.

    The current state of story just forces the factions to be friends against the players will without explanation, decent design or even crappy story tie-ins that closes the circle of why, what, where and how come.

    Its my second biggest gripe with STO that they force the story to sell stuff.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • rikwesselsrikwessels Member Posts: 367 Arc User
    edited November 2012
    What I noticed immediately on release of season 7 is how complicated the entire reputation was (unnecessarily so,I might add ) :

    - certain missions/events give certain reputation marks
    - you then have to open another UI element to contribute these marks - and add other stuff - in order to fill the reputation for a faction
    - you then have to wait x time for a project to complete and being able to start a new one
    - you have to- again - use marks /other stuf for said faction to unlock items/abilities
    - content opens up depending on your reputation
    etc.

    what makes more sense -at least to me - is to have certain zones,missions and events award x reputation per KILL for a faction ( far less complicated ) : no marks ,no nothing .Depending on what you kill and where you kill it , it can be romulan reputation or Omega . Bosses award more reputation .Completing quests , missions and events also grants you reputation instead of marks .When in a team each participant involved gets awarded the exact same amount of reputation.

    No need to manually fill a gauge ,or wait a day for some "project " to complete , it's all automatic . Upon having a certain amount of reputation a tier unlocks ,opening a store for the faction and giving you the chance to buy stuff in that store .
  • tzetatzeta Member Posts: 0 Arc User
    edited August 2013
    You should be able to have more than about 500 health since certain npc's can go up to 4,000 hp in battles.
  • capnmanxcapnmanx Member Posts: 1,452 Arc User
    edited August 2013
    Personally I don't think STO is doing enough to appeal to either traditional MMO gamers, or fans of Star Trek; rather, it's aiming mostly at casual gamers. Granted, casual gamers probably make up the largest portion of the market these days, but it seems like that misses the point of making a Star Trek MMO a little.

    So, my feeling is that STO needs to give some attention to PvP, and exploration (well... I say some, I mean a whole lot of).

    I don't know much about making games, but given how much else they've accomplished would making some extra PvP maps, and maybe a new game mode or two, really have been all that difficult? As for what could be done about exploration, well check the thread linked in my sig, the thoughts I gathered there a few months back haven't changed much.
  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited August 2013
    If I had three things I think STO needs to dedicate some attention to I would say Science powers (boffs more importantly) and making them more effective, game difficulty (a few challenging missions for those who have top end gear and builds wouldn't hurt and might even help keep customers) and of course a little attention to pvp. Though if I had to pick one it would be the rebalancing of science powers to work properly in the current environment.


    ===post above is by adamkafei====

    EDIT: Closed for necroing an old thread. Remember, if a thread has been inactive for 30 days, you should not post to it. Feel free to create a new thread on the subject if you would like to discuss further :) ~BranFlakes
    ZiOfChe.png?1
This discussion has been closed.