I was hoping someone from cryptic can come on here and tell us if cryptic is still holding to the story that only .02% of players in your game pvp. I've found the number to be extremely hard to believe since the day I heard it. If it is indeed .02%, I really see no reason why pvp development would even be considered. Not many companies would spend any resources to improve a segment of their product that only sees 1/5000 people using it.
Having said that, I believe that number was thrown out to try to justify the lack of development within pvp and your consideration in the past to mothball it all together. I'm not saying that number is accurate, just that you guys threw it out there.
I was hoping someone from cryptic can come on here and tell us if cryptic is still holding to the story that only .02% of players in your game pvp. I've found the number to be extremely hard to believe since the day I heard it. If it is indeed .02%, I really see no reason why pvp development would even be considered. Not many companies would spend any resources to improve a segment of their product that only sees 1/5000 people using it.
Having said that, I believe that number was thrown out to try to justify the lack of development within pvp and your consideration in the past to mothball it all together. I'm not saying that number is accurate, just that you guys threw it out there.
Why would they lie? If it was a significant portion of the player base, there would be money in it, so they would invest more time to earn more money out of it. They are a business, not a conspiracy to deprive anyone of PvP fun.
I'm sorry sophie, but as you have pointed out in other threads you have started asking cryptic a question and someone else answers, "do you work for cryptic?". I didn't want to be rude by putting a disclaimer saying that I'm not really interested in your comments, but I guess I'm saying so now...
Any other PVP'ers comments are welcome though :rolleyes:
I was hoping someone from cryptic can come on here and tell us if cryptic is still holding to the story that only .02% of players in your game pvp. I've found the number to be extremely hard to believe since the day I heard it. If it is indeed .02%, I really see no reason why pvp development would even be considered. Not many companies would spend any resources to improve a segment of their product that only sees 1/5000 people using it.
Having said that, I believe that number was thrown out to try to justify the lack of development within pvp and your consideration in the past to mothball it all together. I'm not saying that number is accurate, just that you guys threw it out there.
Am I wrong?
you saw how Pax's post immediately got locked down when he posted about a petition about people actually working on pvp. obviously its not a priority
quick like too...lol. They even removed the links. I guess they dont want an accurate number of ppl that actually pvp. Of course, this further supports my theory that that number is inaccurate as hell. In five minutes, that post generated about 10 signatures. That represents 50k players in STO if you divide it by .02%...in just 5 minutes...
Edit: and it would only represent a fraction of the population of pvp'ers that not only read these forums, but would take the energy to sign the petition.
The answer is simple... they have no accurate measure, cause they have turned us all into PvE kids if we wish to compete in STO PvP.
Those of us that PvP likely have been spending more time PvEing since F2P... any real metrics they have are complete horse manure.
Yeah, I can see this being likely. If it is indeed the case, it's kind of offensive they would throw that number out as justification then without a disclaimer saying "this number isn't at all accurate". I guess when you start crunching the numbers though, one can reach that conclusion all on our own.
I can give no real thought to the .02% We are a small community. I recognize most I see in OPvP chat and here in the PvP forums. I think that says a lot in and of it's self.
What I think should get more thought is why develop PvP even if only .02% play PvP in this game.
We have the early numbers when the game first launched. Back then a lot more PvPed. I think that justifies development as the launch numbers suggest there is a interest, just much of that interest has moved on to other games.
Also there is the fact that most Asian MMO's rely on PvP as the primary source of end game content. From a fiscal perspective it does not need as much development as PvE and tends to get played more often by players than a good mission does.
One of the metrics I remember getting shared with the player base during the build up to F2P is that most actual missions only get played once or twice per player's toon. That is a poor return on investment. One could almost interpret the last two seasons as an attempt to make a good PvE model that works on a F2P basis that Perfect World is familiar with. Ultimately PW is most comfortable with PvP for endgame and I think that may be why there is a touch of validity in Branflakes assertion that PvP is a priority.
Still PvE is what Cryptic does, is what Cryptic is most familiar with and it does not surprise me when I find yet another season of empty PvP promises go by while Cryptic tires to prove they can make PvE work for PW's F2P model.
If you are a pickle in a pickle jar you know every pickle's different, sort of, but really they're all just pickles...
Amazing how certain individuals *cough* Sophie *cough* love to assume the role of Cryptic. Go rp forums....lol The question was aimed at the devs. You are not one of the I would also love to see the base data behind this mythical number.
I've actually come to enjoy PVPing on Here.....yeah there are ships that are OP...but that is how the player set it up.....imagine if, in a battle, all the extra stuff was disabled....how OP do you think ships would be then? lol
but on the other side....the only active PVPing is lvl 50 players.....everything below that is impossible or close to an HOUR of waiting to do a match.
Considering that Cryptic nerfed the game's dil (funbucks) sources based on some rather amusing "empirical data", only to hastily revert their changes in like less than 24 hours, I wouldn't say that many of their business decisions are based on numbers.
They can't even check if a game has the full complement of players required before it starts, I don't see how they'd begin to track the total number of PvPers.
I've actually come to enjoy PVPing on Here.....yeah there are ships that are OP...but that is how the player set it up.....imagine if, in a battle, all the extra stuff was disabled....how OP do you think ships would be then? lol
but on the other side....the only active PVPing is lvl 50 players.....everything below that is impossible or close to an HOUR of waiting to do a match.
This is a good point actually... if levelling weren't so ridiculously fast you might see more PvP at lower levels... (and to be honest it's insanely fun down there)
I was hoping someone from cryptic can come on here and tell us if cryptic is still holding to the story that only .02% of players in your game pvp. I've found the number to be extremely hard to believe since the day I heard it. If it is indeed .02%, I really see no reason why pvp development would even be considered. Not many companies would spend any resources to improve a segment of their product that only sees 1/5000 people using it.
Having said that, I believe that number was thrown out to try to justify the lack of development within pvp and your consideration in the past to mothball it all together. I'm not saying that number is accurate, just that you guys threw it out there.
Am I wrong?
Well that number is very low but the question is, how was it derived. First, what is the total amount of players? Counts every acc in existence? Do you have to be logged in once at least every month?
Second we need to know what is a player who does pvp. Everyone counts who entered a match once? Does one need a certain amount of fights? Do you need to be in pvp at least once a week? Does Ker'rat count? Do private matches count?
Also even if the number is really small, that does not mean cryptic can't make money with pvp. The numbers would rise if there was better pvp and more options. It's more like an investment. You have to invest time to make pvp good, the players will come and it will pay for itself.
Would be the same with the KDF. If they would spend more time making KDF content there would be much more KDF players and more people would buy KDF stuff.
Considering that Cryptic nerfed the game's dil (funbucks) sources based on some rather amusing "empirical data", only to hastily revert their changes in like less than 24 hours, I wouldn't say that many of their business decisions are based on numbers.
They can't even check if a game has the full complement of players required before it starts, I don't see how they'd begin to track the total number of PvPers.
They never reverted anything...
People don't use there eyes.
The bonus N processor mission went from 15k every 5 units to 1k.... lol that is where the dil is coming from to give people 900 or so per round....
Before it was 15k after 5 rounds... with a time gate...
Now you can run 14 rounds to gain the same....
So now instead of waiting for a timer and going on to you now play the game... you can spam STFS all day again like you used to....
The fact that the PvE kids like the change back... proves they are completely morons.
Also even if the number is really small, that does not mean cryptic can't make money with pvp. The numbers would rise if there was better pvp and more options. It's more like an investment. You have to invest time to make pvp good, the players will come and it will pay for itself.
Would be the same with the KDF. If they would spend more time making KDF content there would be much more KDF players and more people would buy KDF stuff.
Don't get me wrong, I DO want to see them invest more in pvp. I suppose my OP may suggest otherwise. People would come to pvp more if they invested in it. However, if you actually do believe this smoke and mirrors number of .02%, then even if they did a great job and increased the number of players 10 fold, you'd still arrive at a whopping .2% of the population that pvp's which is still very unimpressive. Funny thing is this imo is closer to the number of actual pvp'ers out there now (and I'm curious if this is what they meant to say from the start and added a decimal point in the wrong place). 1/500 players could be believable.
Since they like putting out numbers, here's some fictional numbers:
Let's say the game had exactly 100,000 people playing it total. F2P, Gold, and Lifers.
Of that, 16,000 would be Klingon players, the others Feds.
Of the 100k as well, .02%, right? Which if you calculated that out, .0002 if I am doing my maths right, would mean only a mere 20 people PvPed. Of those 20, 3.2 of those would be Klingon players.
Even if a million people play this game, that would still boil down to only 200 people PvPing, 32 of which would be Klingon players.
That said...
I can't help but feel it's just another number they pulled outta nowhere.
BUT if it is a true and realistic number, then instead of using that to tell us why they haven't done a lot of PvP related stuff, instead they need to say to themselves, 'Ok, only .02% of the players PvP, why is that?"
Same goes for the KDF, they need to say, '16% of all players play Klingons, how can we get more people to play them?'
In turn, if they do look at it like that, and make some progress on furthering things in those more neglected areas, it would improve the game as a whole, and more people would look at these parts and instead of saying, 'look at that part of the game, they don't have ANY updates or new things to do over there', then totally ignore it. Instead, it should be like, 'oh wow, there is this entirely new open PvP system, which lets you control territory and fight other players', and so on.
Use 'metrics' to tell us 'why we need to work on this' instead of 'why we don't want to work on this'. A chain is only as strong as it's weakest link, if all the links are equally strong, the entire game will be strong, and if they aren't strong...just look at the game we have now to tell you what it is like.
Edit: Btw, Roach, if you are reading this, is your signature still for 'rent'?
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
Since they like putting out numbers, here's some fictional numbers:
Let's say the game had exactly 100,000 people playing it total. F2P, Gold, and Lifers.
Of that, 16,000 would be Klingon players, the others Feds.
Of the 100k as well, .02%, right? Which if you calculated that out, .0002 if I am doing my maths right, would mean only a mere 20 people PvPed. Of those 20, 3.2 of those would be Klingon players.
Even if a million people play this game, that would still boil down to only 200 people PvPing, 32 of which would be Klingon players.
That said...
I can't help but feel it's just another number they pulled outta nowhere.
BUT if it is a true and realistic number, then instead of using that to tell us why they haven't done a lot of PvP related stuff, instead they need to say to themselves, 'Ok, only .02% of the players PvP, why is that?"
Same goes for the KDF, they need to say, '16% of all players play Klingons, how can we get more people to play them?'
In turn, if they do look at it like that, and make some progress on furthering things in those more neglected areas, it would improve the game as a whole, and more people would look at these parts and instead of saying, 'look at that part of the game, they don't have ANY updates or new things to do over there', then totally ignore it. Instead, it should be like, 'oh wow, there is this entirely new open PvP system, which lets you control territory and fight other players', and so on.
Use 'metrics' to tell us 'why we need to work on this' instead of 'why we don't want to work on this'. A chain is only as strong as it's weakest link, if all the links are equally strong, the entire game will be strong, and if they aren't strong...just look at the game we have now to tell you what it is like.
Edit: Btw, Roach, if you are reading this, is your signature still for 'rent'?
a million players....ROFL. You see what I mean by that percentage being crazy though.
When they said that, I have to believe there were AT LEAST a hundred pvp'ers out there. Maybe not hardcore players that were always in premades and used OPVP, but still pvp'd on a regular basis. Hell, 1AQ alone, which is a pve fleet, had ~15 players that pvp'd at the time. I SERIOUSLY doubt that there were a half a million players playing STO to represent the 100 pvp'ers.
Being able to do PvP in a Star Trek Universe is the only thing that makes this game interesting for me.
If u remove PvP this game is nothing more then HelloKittyOnline with Starships.
I hate the stupid grind and the state of the game is chickensh... atm.
hmm...haven't had the chance to play hellokitty yet. PVP is the only real endgame content that isn't a complete drag. Really, how can running the same stf over and over again be fun? PvP is the only real challenge left since players aren't nearly as predictable as the same exact pve mission is over and over again
Why would they lie? If it was a significant portion of the player base, there would be money in it, so they would invest more time to earn more money out of it. They are a business, not a conspiracy to deprive anyone of PvP fun.
sadly this. i have to agree with him. fist time for everything? just go into ques hope for a good match and thats it. im going more into pve any how. its more fun. i get to use torps, and beta. im not moving on due to how nice the maps the devs created and i have fun flying my ship around. just everyone has to get use to the idea that this is a major pve game and not much of a pvp game. pvp is only ment to sit back and take a break from grinding.
Join Date: Dec 2007Originally Posted by BROKEN1981
Comments
hows that dinner coming along?
Quote of the week:
I'm sorry sophie, but as you have pointed out in other threads you have started asking cryptic a question and someone else answers, "do you work for cryptic?". I didn't want to be rude by putting a disclaimer saying that I'm not really interested in your comments, but I guess I'm saying so now...
Any other PVP'ers comments are welcome though :rolleyes:
Sorry, all the seasons of californication are available on demand and I got sucked in.
you saw how Pax's post immediately got locked down when he posted about a petition about people actually working on pvp. obviously its not a priority
@minitrckin08, Turkish RP Heros
quick like too...lol. They even removed the links. I guess they dont want an accurate number of ppl that actually pvp. Of course, this further supports my theory that that number is inaccurate as hell. In five minutes, that post generated about 10 signatures. That represents 50k players in STO if you divide it by .02%...in just 5 minutes...
Edit: and it would only represent a fraction of the population of pvp'ers that not only read these forums, but would take the energy to sign the petition.
Those of us that PvP likely have been spending more time PvEing since F2P... any real metrics they have are complete horse manure.
Yeah, I can see this being likely. If it is indeed the case, it's kind of offensive they would throw that number out as justification then without a disclaimer saying "this number isn't at all accurate". I guess when you start crunching the numbers though, one can reach that conclusion all on our own.
What I think should get more thought is why develop PvP even if only .02% play PvP in this game.
We have the early numbers when the game first launched. Back then a lot more PvPed. I think that justifies development as the launch numbers suggest there is a interest, just much of that interest has moved on to other games.
Also there is the fact that most Asian MMO's rely on PvP as the primary source of end game content. From a fiscal perspective it does not need as much development as PvE and tends to get played more often by players than a good mission does.
One of the metrics I remember getting shared with the player base during the build up to F2P is that most actual missions only get played once or twice per player's toon. That is a poor return on investment. One could almost interpret the last two seasons as an attempt to make a good PvE model that works on a F2P basis that Perfect World is familiar with. Ultimately PW is most comfortable with PvP for endgame and I think that may be why there is a touch of validity in Branflakes assertion that PvP is a priority.
Still PvE is what Cryptic does, is what Cryptic is most familiar with and it does not surprise me when I find yet another season of empty PvP promises go by while Cryptic tires to prove they can make PvE work for PW's F2P model.
but on the other side....the only active PVPing is lvl 50 players.....everything below that is impossible or close to an HOUR of waiting to do a match.
They can't even check if a game has the full complement of players required before it starts, I don't see how they'd begin to track the total number of PvPers.
vids and guides and stuff
[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
This is a good point actually... if levelling weren't so ridiculously fast you might see more PvP at lower levels... (and to be honest it's insanely fun down there)
vids and guides and stuff
[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
Well that number is very low but the question is, how was it derived. First, what is the total amount of players? Counts every acc in existence? Do you have to be logged in once at least every month?
Second we need to know what is a player who does pvp. Everyone counts who entered a match once? Does one need a certain amount of fights? Do you need to be in pvp at least once a week? Does Ker'rat count? Do private matches count?
Also even if the number is really small, that does not mean cryptic can't make money with pvp. The numbers would rise if there was better pvp and more options. It's more like an investment. You have to invest time to make pvp good, the players will come and it will pay for itself.
Would be the same with the KDF. If they would spend more time making KDF content there would be much more KDF players and more people would buy KDF stuff.
My stomach is clear and my mind is full of bacon!
They never reverted anything...
People don't use there eyes.
The bonus N processor mission went from 15k every 5 units to 1k.... lol that is where the dil is coming from to give people 900 or so per round....
Before it was 15k after 5 rounds... with a time gate...
Now you can run 14 rounds to gain the same....
So now instead of waiting for a timer and going on to you now play the game... you can spam STFS all day again like you used to....
The fact that the PvE kids like the change back... proves they are completely morons.
Don't get me wrong, I DO want to see them invest more in pvp. I suppose my OP may suggest otherwise. People would come to pvp more if they invested in it. However, if you actually do believe this smoke and mirrors number of .02%, then even if they did a great job and increased the number of players 10 fold, you'd still arrive at a whopping .2% of the population that pvp's which is still very unimpressive. Funny thing is this imo is closer to the number of actual pvp'ers out there now (and I'm curious if this is what they meant to say from the start and added a decimal point in the wrong place). 1/500 players could be believable.
Hasn't the processor thingy always given 1k per five?
vids and guides and stuff
[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
Let's say the game had exactly 100,000 people playing it total. F2P, Gold, and Lifers.
Of that, 16,000 would be Klingon players, the others Feds.
Of the 100k as well, .02%, right? Which if you calculated that out, .0002 if I am doing my maths right, would mean only a mere 20 people PvPed. Of those 20, 3.2 of those would be Klingon players.
Even if a million people play this game, that would still boil down to only 200 people PvPing, 32 of which would be Klingon players.
That said...
I can't help but feel it's just another number they pulled outta nowhere.
BUT if it is a true and realistic number, then instead of using that to tell us why they haven't done a lot of PvP related stuff, instead they need to say to themselves, 'Ok, only .02% of the players PvP, why is that?"
Same goes for the KDF, they need to say, '16% of all players play Klingons, how can we get more people to play them?'
In turn, if they do look at it like that, and make some progress on furthering things in those more neglected areas, it would improve the game as a whole, and more people would look at these parts and instead of saying, 'look at that part of the game, they don't have ANY updates or new things to do over there', then totally ignore it. Instead, it should be like, 'oh wow, there is this entirely new open PvP system, which lets you control territory and fight other players', and so on.
Use 'metrics' to tell us 'why we need to work on this' instead of 'why we don't want to work on this'. A chain is only as strong as it's weakest link, if all the links are equally strong, the entire game will be strong, and if they aren't strong...just look at the game we have now to tell you what it is like.
Edit: Btw, Roach, if you are reading this, is your signature still for 'rent'?
a million players....ROFL. You see what I mean by that percentage being crazy though.
When they said that, I have to believe there were AT LEAST a hundred pvp'ers out there. Maybe not hardcore players that were always in premades and used OPVP, but still pvp'd on a regular basis. Hell, 1AQ alone, which is a pve fleet, had ~15 players that pvp'd at the time. I SERIOUSLY doubt that there were a half a million players playing STO to represent the 100 pvp'ers.
If only .02% Are PVPing, how can they increase that?
And If only 32% are Klingon, how can they increase that?
That is what they should be asking. And probobly do about the Klingon side.. But in reality I think it's more like this:
.02% Are PvPing, how do we move them to PVE?
32% Are playing Klingon, how do we get them to play fed?
At least that is how I personally see things with the way Ships, and content gets released each season and in between.
Think about this:
American Football has been in open beta for 144 years. ~Kotaku
Sadly, webdeath. I believe you have unraveled the mystery called PvE.
All the missions I started patch day one where set at 15k.
Being able to do PvP in a Star Trek Universe is the only thing that makes this game interesting for me.
If u remove PvP this game is nothing more then HelloKittyOnline with Starships.
I hate the stupid grind and the state of the game is chickensh... atm.
hmm...haven't had the chance to play hellokitty yet. PVP is the only real endgame content that isn't a complete drag. Really, how can running the same stf over and over again be fun? PvP is the only real challenge left since players aren't nearly as predictable as the same exact pve mission is over and over again
sadly this. i have to agree with him. fist time for everything? just go into ques hope for a good match and thats it. im going more into pve any how. its more fun. i get to use torps, and beta. im not moving on due to how nice the maps the devs created and i have fun flying my ship around. just everyone has to get use to the idea that this is a major pve game and not much of a pvp game. pvp is only ment to sit back and take a break from grinding.