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Wouldn't everyone having loads of dilithium actually get Cryptic MORE money?

dma1986dma1986 Member Posts: 541 Arc User
Just a random thought, but wouldn't Cryptic be better off if pretty much every player/alt in the game was hitting the 8,000 (or 9,000 depending on subscription) refinement limit on a daily basis, instead of the current "you have to fight for every purple crystal" mentality?

Two simple facts, and one assumption:
  • As it stands at the moment, Zen sellers will be getting in the region of 155-160 dil per Zen.
  • The only source of the Zen on the exchange is from other players selling it having bought it with real money.
  • More dilithium for everyone to use would most likely cause the Dil-Zen exchange prices to increase.

I can't help feeling a lot more people would be inclined to spend real money on Zen if they could get more dilithium in exchange.

If more people are buying Zen with real money, Cryptic are making more money for offering the same service, and if dilithium's easier to earn the player base is happier because there's less grind to get the starbase/reputation items.

Win-win scenario, surely?
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Comments

  • khamseenairkhamseenair Member Posts: 2,640 Bug Hunter
    edited November 2012
    But on the flip side, if we were earning our 8,000 cap a day, we probably wouldn't need to spend money buying zen to exchange for dilithium, so the exchange rates would actually plummet.
    Join date is wrong, I've actually been around since STO Beta.
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  • starfish1701starfish1701 Member Posts: 782 Arc User
    edited November 2012
    Oops. Forget everything I said.

    Post removed. :o
  • admiralq1732admiralq1732 Member Posts: 1,561 Arc User
    edited November 2012
    NO, for look at the base requirements, you need ALOT of Dilithium.
  • dma1986dma1986 Member Posts: 541 Arc User
    edited November 2012
    I understand what you're both saying, but if dilithium was a lot harder to obtain, people wouldn't have the excess dilithium to buy Zen with.

    If people were only getting, for example, 1,000 dilithium a day, they may put a third of that towards their fleet, a third towards reputation items, and store the last third to buy Zen with. that's 333 dil a day. Call it 2 Zen at current prices.

    No-one would bother using the dil exchange, simply because the people buying Zen with their dilithium would have to wait almost 50 days just to buy ONE Master Key.
  • dilbartdilbart Member Posts: 33 Arc User
    edited November 2012
    They need to make dilithium more scarce so the prices go up.

    I think making more dilithium available would drive prices down, not up. It's supposed to be more rare than energy credits.

    I have lots of Zen, but I won't spend it on dilithium because I would get so very little for it. As horrific as it was to see the STFs stripped of their dilithium rewards I was kinda okay'ish with it as I suspected it would drive up the price of dilithium and I could just buy it with Zen, which is the model that Cryptic was trying to adopt. People with time make dilithium, and people with money buy it from them with Zen.

    I think it's all fallen flat on its face as dilithium is too easy to come by.

    Their attempt to pull it from the STFs resulted in forum rage, and quite rightly too. It should have just been slowly reduced sometime after the launch so as not to affect the launch of season 7 with bad press and rage quitters and help get a closer balance of what Cryptic needs to do vs what the playerbase will accept. It pains me to say this, but I question their business sense in doing what they did, to the extreme they did, and when they did it. :rolleyes:

    They still need to reduce it to make the economy work the way it should, and they will try again at some point, I'm sure. :o

    You're wrong. It's basic Supply/Demand.

    When the supply of Dilithium goes down, it means you have to pay more Zen to obtain it.
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  • kimjongpwekimjongpwe Member Posts: 18 Arc User
    edited November 2012
    dilbart wrote: »
    You're wrong. It's basic Supply/Demand.

    When the supply of Dilithium goes down, it means you have to pay more Zen to obtain it.

    Or shorter version: Zynga wants you to pay 1c-point per 25 dilithium.
  • goldendharmnygoldendharmny Member Posts: 56 Arc User
    edited November 2012
    They went hand in hand in are fleet.
    "Of course you know, this means war!" Bugs Bunny
  • kar1972kar1972 Member Posts: 0 Arc User
    edited November 2012
    Nope.

    Less dilithium = Zen price increase

    Since dilithium gets more harder to get, even with the 8k cap, the price will increase for zen.

    So in a way, they make more money from Zen sellers that do not have the patience to grind for it.

    I am cool with that.
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  • cindylawsoncindylawson Member Posts: 129 Arc User
    edited November 2012
    I seem to recall before the creation of the fleet bases, the exchange rate was something around 330 Dil = 1 Zen. When the fleet starbases came out, Zen suddenly *plummeted*.

    I get the feeling that the issue here is that the whole 'supply/demand' thing is not really working the way Cryptic wants it to yet. It seems to me that Zen is the thing people aren't very interested in. Whether this is because there's not enough stuff worthwhile in the C-Store or what, I don't know.

    All I know is that the exchange rate plummeted when there was suddenly **** to buy with Dilithium.
    http://geekparty.com/an-open-letter-to-cryptic-studios/ My latest STO article, about the Summer Event. Where I admit that really...it's mostly about the outfits.
  • diogene0diogene0 Member Posts: 0 Arc User
    edited November 2012
    No. Because there are fixed amounts of dilithium required in various sinks. They don't change with the dilithium exchange rates. So if you want to progress quicker you have to pay for it no matter what, and if you don't give cryptic 20 cents to finish your project someone else will. If the dilithium exchange rate is lower (less dil for zens) it means more people are willing to buy it, ie that dil is more desirable than cash.
    Lenny Barre, lvl 60 DC. 18k.
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  • duaths1duaths1 Member Posts: 1,232 Arc User
    edited November 2012
    to the OP:

    Cryptic would get more cash for actually selling something.


    SHIPS:
    I do not think they can come with ANY other ship which would be somehow "new".
    Not for long, without lifting it to tier 6 (plus 2 consoles etc, one more aft turret). (that would TRIBBLE many off if they do not offer an upgrade "pack" for your existing ship)

    I have some 2 Zen ships, 1 Lockbox on the FED side and some 10 Zen and 1 Lockbox on the KDF side. The ONLY ships i would buy is a
    - KDF science ship with 17 turn rate
    - a D'Deridex (not a lockbox, a Zen store)
    - a Romulan BOP with Enhanced Battle Cloak

    But i would still buy -
    SHINIES:

    - KDF uniforms, KDF off duty stuff, Alien off duty stuff... Nausicaan Off duty stuff :DDD
    - stuff for my ready room, colours for my starship coridors, lounge...
    there is even stuff in the foundry i would buy for my starship/Readyroom/Quarters if unlocked for a reasonable price (125 - 250 Zen)..
    - stuff for the embassy
    - new hair
    - a Risa residence, which would allow me to participate on the Non pew pew missions there.. (oh there aren't any)
  • momawmomaw Member Posts: 0 Arc User
    edited November 2012
    You can't apply basic economic principles to the dilithium exchange. Cryptic controls both currencies and they set the price at whatever they want it to be. Neither dilithium nor zen actually COSTS anything, there is no overhead associated with manufacturing or distribtion. There is no product. Thus, one of their backend people with a keyboard and their finger in the exchange's guts can do one of two things:

    Too many dil per Z: Exchange rate at 400 dil per zen? Not good. Post half a million zen at 300 and watch as everybody higher than that scrambles to underbid you by 1 so that THEY get the dil.

    Too few dil per Z: Exchange rate at 100 dil per zen? Not good. Buy the outstanding offers, post half a million zen at 200. Same story. People are only going to wander a point or two off the pace you set.

    You can even do these things a little at a time so they are less obvious.

    Supply and demand doesn't work when the supply is infinite and the entire system is privately owned.
  • shockwave85shockwave85 Member Posts: 1,040 Arc User
    edited November 2012
    Oh, these threads. I'm consistently amazed at how little of high school level economics people seem to retain. Or any of high school for that matter. Come to think of it, I'm not sure I can do algebra anymore. Moving on...

    Zen and Dilithium is a simple commodities/currency exchange governed by plain old supply and demand. Now, an interesting quirk of online games is that since nothing is an actual finite physical resource, there's always as much as people are willing to create. It's not like a "vein" of dilithium runs dry and you have to find more, and we'll never hit "peak dilithium". So, to regulate the market, they have to make sure that there are places where dilithium is permanently removed, so a relatively stable amount is on the market at once. Thus, dilithium sinks.

    Now, as for Zen prices, dilithium sinks and closing dil farming exploits cause the Zen price to go down. This is not up for debate, this is what happens, both in economic theory and in practice of watching the actual game. Less dilithium sitting in people's inventory means less on the Dil exchange. Less in the market increases the value of each unit. Due to the fleet starbases draining player dilithium reserves, Zen is MUCH cheaper to buy post Season 6, even after you convert the relative value of C-Points to Zen. People will no longer pay 180, because that Dil is needed elsewhere, but they can still pay 160, so that's where the market balanced. This will likely happen again now that the B'Tran and Officer Reports exploits are removed, and STF rewards reduced.

    Does this affect Cryptic's or PWE's income? Probably not. People are still buying Zen to trade it for Dil on the exchange. It's certainly not making them more money. Here's a crazy thought though. I know this is radical concept, but try to follow along:

    Maybe Cryptic/PWE aren't just greedy sleezebags trying to get your every last penny and they actually do care about people getting good value for the time they spend playing.

    Reducing the amount of dilithium in the system makes it easier for ALL players to earn Zen store rewards for the time they spend playing. That, over the long term, leads to a happier player base and ultimately more money for the company. Neat how that works right?

    Now if we can just do something about the ridiculous amount of Energy Credits in the economy...
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  • edna#7310 edna Member Posts: 21 Arc User
    edited November 2012
    Maybe Cryptic/PWE aren't just greedy sleezebags trying to get your every last penny and they actually do care about people getting good value for the time they spend playing.

    Reducing the amount of dilithium in the system makes it easier for ALL players to earn Zen store rewards for the time they spend playing. That, over the long term, leads to a happier player base and ultimately more money for the company. Neat how that works right?

    Now if we can just do something about the ridiculous amount of Energy Credits in the economy...

    yea by making dilithium hard to get it will make it have more value .Thats not bad because when you get to have a good quantity of dilithium you will feel some kind of "wow Im rich now and I get buy this and that".That is a good move .Removing rewards from stfs was the bad move .

    As for ec...well I have almot 1 billion ec (i like to trade) ...so yea please make the prices go down ,I want to afford the exchange :D
  • syberghostsyberghost Member Posts: 1,711 Arc User
    edited November 2012
    momaw wrote: »
    You can't apply basic economic principles to the dilithium exchange. Cryptic controls both currencies and they set the price at whatever they want it to be. Neither dilithium nor zen actually COSTS anything, there is no overhead associated with manufacturing or distribtion. There is no product. Thus, one of their backend people with a keyboard and their finger in the exchange's guts can do one of two things:

    Too many dil per Z: Exchange rate at 400 dil per zen? Not good. Post half a million zen at 300 and watch as everybody higher than that scrambles to underbid you by 1 so that THEY get the dil.

    Too few dil per Z: Exchange rate at 100 dil per zen? Not good. Buy the outstanding offers, post half a million zen at 200. Same story. People are only going to wander a point or two off the pace you set.

    You can even do these things a little at a time so they are less obvious.

    Supply and demand doesn't work when the supply is infinite and the entire system is privately owned.

    You have no evidence that they *ARE* doing this; it is merely your supposition that they do so. Since they've stated that they do not, the burden of proof falls upon you.
    Former moderator of these forums. Lifetime sub since before launch. Been here since before public betas. Foundry author of "Franklin Drake Must Die".
  • edna#7310 edna Member Posts: 21 Arc User
    edited November 2012
    syberghost wrote: »
    You have no evidence that they *ARE* doing this; it is merely your supposition that they do so. Since they've stated that they do not, the burden of proof falls upon you.

    Not only he has no evidence but they dont have any reasons to do that.If they want less dilithium or removed from exchange they will have to "cheat" zen in game ...that is stupid.If they want less zen they will have to add dilithium in economy which is again wrong see s7 dilithium nerfs.
  • dilbartdilbart Member Posts: 33 Arc User
    edited November 2012
    I think we'll see a modest decrease in the price of Zen with respect to Dilithium.

    There's less Dilithium in the system now so the price of Zen goes down.

    But there's also less Zen in the system because people won't buy it because it's worth less.

    Ideally, both demand and supply of Dilithium should be kept high. It needs to balanced so that even if people meet their daily refining limits, buying Zen to supplement their Dilithium income is still attractive.
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  • tweakeytweakey Member Posts: 2 Arc User
    edited November 2012
    What I think cryptic should do if they want more money and to make players happier is to first raise the cap on dilithium refining to 10,000 a day and make all missions drop 1440 raw dilithium, this will cause a lot of players to have excess dilithium even with the cap increase, they could then add a new doff mission with a 4 hour timer that refines 1000 dilithium, the mission would require 10 refinement tokens that would be bought from the zen store for 20 zen each which players could sell on the exchange.

    People would not want to refine dilithium to buy zen for tokens because it would cost around 30,000 dilithium at 150 per zen to get the tokens they need to refine an additional 1000 dilithium. If they keep adding good fleet projects, good reputation projects and the best gear for dilithium this system should give them a steady income for years, with the current way they have things I see this game being almost empty in 6 months as they drive the casual players away.
  • stonefyrestonefyre Member Posts: 48 Arc User
    edited November 2012
    syberghost wrote: »
    You have no evidence that they *ARE* doing this; it is merely your supposition that they do so. Since they've stated that they do not, the burden of proof falls upon you.

    'Cause Cryptic has never lied. 'Nuff said.
  • edna#7310 edna Member Posts: 21 Arc User
    edited November 2012
    dilbart wrote: »
    But there's also less Zen in the system because people won't buy it because it's worth less.


    Lat time I checked i paid the same amount of money on it :rolleyes:
    stonefyre wrote: »
    'Cause Cryptic has never lied. 'Nuff said.


    So you say that cryptic ruins their economy by cheating dilithium or zen into economy? *facepalm*

    There is no reason on this planet to add dilithium or zen into the exchange when they can nerf dilithium rewards.

    tweakey wrote: »
    What I think cryptic should do if they want more money and to make players happier is to first raise the cap on dilithium refining to 10,000 a day and make all missions drop 1440 raw dilithium, this will cause a lot of players to have excess dilithium even with the cap increase, they could then add a new doff mission with a 4 hour timer that refines 1000 dilithium, the mission would require 10 refinement tokens that would be bought from the zen store for 20 zen each which players could sell on the exchange.

    So increase the dilithium refining not lower the dilithium prices/requirments ?
    please tell me you dont work for IRS :rolleyes:
  • lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    edited November 2012
    I still havent figured out WHY it's so important to cryptic that everyone is hitting their limit ? Somedays I don't even log two of my toons on (16k dilith lost) and alot of times dont push my main to his limit. So I'm skewing their numbers by not playing so much, BIG DEAL.

    So why's it so important to them ? They getting a kickback from my ISP for online time or something ?
    KBF Lord MalaK
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  • momawmomaw Member Posts: 0 Arc User
    edited November 2012
    lordmalak1 wrote: »
    I still havent figured out WHY it's so important to cryptic that everyone is hitting their limit ? Somedays I don't even log two of my toons on (16k dilith lost) and alot of times dont push my main to his limit. So I'm skewing their numbers by not playing so much, BIG DEAL.

    So why's it so important to them ? They getting a kickback from my ISP for online time or something ?

    * They want to put more emphasis on dilithium as a currency used for things other than trading for zen

    * In order to use dilithium as a currency they need to ensure that every player has access to it.

    * The typical amount of dilithium refined by a player will be integral to the price of any new content or items which utilize dilithium.

    They want to offer new stuff, but it would be silly to set the prices at a point where only the top 5% grinders have enough dil to participate. That's why they want to make sure you're refining: to involve you other systems. If you don't have dil then everything they want to build upon dil is irrelevant to you.

    :)
  • lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    edited November 2012
    Ahh, so you can thank me for not gathering my limit of dilith.
    :)
    KBF Lord MalaK
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    Now shaddup about the queues, it's a BUG
  • dilbartdilbart Member Posts: 33 Arc User
    edited November 2012
    adrianm63 wrote: »
    Lat time I checked i paid the same amount of money on it :rolleyes:

    :rolleyes:
    I don't believe you understand what I meant.

    When Zen was worth 300 Dilithium every 500 Zen package netted you 150k Dilithium. Now it's worth 150 which nets you 75k Dilithium. Dilithium prices haven't fallen in game which means your $5 is worth less in game.

    Less value means fewer purchases.
    [SIGPIC][/SIGPIC]
  • edna#7310 edna Member Posts: 21 Arc User
    edited November 2012
    dilbart wrote: »
    :rolleyes:
    I don't believe you understand what I meant.

    When Zen was worth 300 Dilithium every 500 Zen package netted you 150k Dilithium. Now it's worth 150 which nets you 75k Dilithium. Dilithium prices haven't fallen in game which means your $5 is worth less in game.

    Less value means fewer purchases.

    most people will want the same amount of dilithium and they will buy more zen not less zen.
    Zen is worth less only if you count the dilithium .For those who buy zen for c store items dilithium exchange rate is not important.
  • tweakeytweakey Member Posts: 2 Arc User
    edited November 2012
    adrianm63 wrote: »
    So increase the dilithium refining not lower the dilithium prices/requirments ?
    please tell me you dont work for IRS :rolleyes:

    If cryptic just did the add 1440 raw dil to all missions and the 10k dil refinement cap, it would mean you would be able to finish getting items/projects 20% faster. A 40k project would take 1 day less and a 200k project 5 days less. Also by adding 1440 raw dil to all missions people can do the missions they want whether it be stf's, fa's, story missions, pvp or farming fleet credits instead of having to spend time repeating missions they're not interested in or have got bored of.
  • doubleohninedoubleohnine Member Posts: 818 Arc User
    edited November 2012
    Heres how their current market has affected my spending in game: Ive put Zen on the market for Dilithium. Last I did it I got 320+ dil per Zen. That to me seemed a fair exchange and a lot of Dil for putting real world money into their game. Ive already seen it too good, theres no way Im buying Zen to give to the F2Pers now, not at half the payout my real world cash once got me. They want to make dilithium more valuable? Fine. The way I see it now, my extra cash can go towards expansion packs in other games and new games, instead of spending real world cash for a miniscule time shortcut of acquiring dilithium for the gear I want. And since PvP sucks in STO where only the top gear guys survive, I stick with PvE. And Im in no real hurry to fully deck out my ship and crew just so I can kill NPCs a few seconds faster. When I spend cash in this game now, it will be for the rare Z store item I want. Ive never been tempted by Lockboxes and never will be.

    I'll tell you what Cryptic, I dont buy lockboxes, but I do buy the occasional ONE key to throw on the market for a million+ EC. But since you've let EC get out of hand, my one key I give to the poor in this game buys me less EC. EC prices need to be capped in this game. Its ridiculous when I see mark VI gear and lower going for several hundred thousand EC. I say there needs to be a multiplier cap that wont let the exchange allow you to sell an item for more than 10 times or something its listed EC value. So if Cryptic says something is worth 10,000 EC, then it can NEVER be sold for more than 100,000 EC on the exchange.

    But maybe Im a rare smart consumer of this game and they still havnt exhausted their supply of suckers selling zen at current dil prices. Its just a game, its not gas for my car or food on my table or clothes on my back. I will NOT let this game's economy dictate how much more money it gets out of me. As a paying customer, I pay on MY terms. And when my terms arent met, I happily just grind dil slowly with everyone else, enjoying the game for months at a time without giving them a dollar.
    STO: @AGNT009 Since Dec 2010
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  • momawmomaw Member Posts: 0 Arc User
    edited November 2012
    since you've let EC get out of hand, my one key I give to the poor in this game buys me less EC. EC prices need to be capped in this game. Its ridiculous when I see mark VI gear and lower going for several hundred thousand EC. I say there needs to be a multiplier cap that wont let the exchange allow you to sell an item for more than 10 times or something its listed EC value. So if Cryptic says something is worth 10,000 EC, then it can NEVER be sold for more than 100,000 EC on the exchange.

    It would of course be silly to complain about the markup on hard to find things, since the vendor price does not include scarcity in any fashion. So: what easily found item are you trying to buy at more than 1000% of base price? :)
  • doubleohninedoubleohnine Member Posts: 818 Arc User
    edited November 2012
    momaw wrote: »
    It would of course be silly to complain about the markup on hard to find things, since the vendor price does not include scarcity in any fashion. So: what easily found item are you trying to buy at more than 1000% of base price? :)

    Ranking up my two new toons, I was tempted to use EC to buy stuff on the market, blues and purples while at Commander/Captain. I use to craft my lower toons stuff off my sugar daddy main, but with S7 demanding so much dil, Im sitting on my 300K supply of dil for reputation stuff. But then I cant even deck out using EC even at low ranks because of how silly some of the prices are for blues and purples in the lower ranks when toons are poor anyways. So, I'll just take longer to kill NPCs during missions I guess.
    STO: @AGNT009 Since Dec 2010
    Capt. Will Conquest of the U.S.S. Crusader
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