I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
seriously, how long does it take to delete top 200 "HOT" missions and approve all "spotlighted", then run a script through all the other and let only these with more than 10 steps?
the update itself is not the problem. foundry missions update in hours. they take it off to test for problems first, then add back the mission without the ability to review, then the editor, then the ability to review. so if the code change has made a massive problem then can fix it and foundry authors dont get a bunch of 1 stars.
the fact its not back yet means they probably have found an error that was not on tribble and need to fix it first.
my guess at the moment would be missions back later next week. editor and things back the week after that.
the update itself is not the problem. foundry missions update in hours. they take it off to test for problems first, then add back the mission without the ability to review, then the editor, then the ability to review. so if the code change has made a massive problem then can fix it and foundry authors dont get a bunch of 1 stars.
the fact its not back yet means they probably have found an error that was not on tribble and need to fix it first.
my guess at the moment would be missions back later next week. editor and things back the week after that.
I tend to agree with your assestment captain, in regards to the length of time it will be offline. I do not know what exactly it is being done with it though, aside from the obvious testing.
They are implementing the 20minute parameter within the foundry, so I'm not exactly sure if this may cause some issues, though I do not see any reason that it should.
I'm rather curious how they determine whether a mission takes 20 minutes or not. 20 minutes for who? Somebody with an average mix of green/blue gear, or somebody with all Mk XII STF and/or Elite Fleet gear? The average player or the highly skilled?
I'm rather curious how they determine whether a mission takes 20 minutes or not. 20 minutes for who? Somebody with an average mix of green/blue gear, or somebody with all Mk XII STF and/or Elite Fleet gear? The average player or the highly skilled?
I believe it's average playtime of everyone who completes the mission. That tech has always been there.
Just for everyone's reference:
- Season 4 had 5 weeks of downtime.
- Season 6 had 3 weeks of anticipated downtime plus another couple when a problem was found.
I'm rather curious how they determine whether a mission takes 20 minutes or not. 20 minutes for who? Somebody with an average mix of green/blue gear, or somebody with all Mk XII STF and/or Elite Fleet gear? The average player or the highly skilled?
Probably they will simple play it, and value if it's worth dilithium or not.
I would just like to point out that the entire reason the foundry is still offline is the horrible testing they do before pushing their updates live. Now, before some pleeb says it, of course it is impossible to catch every bug. But that isnt even what I'm talking about.
What I'm talking about is the fact that the foundry update was one of the very last patches to hit tribble before S7 went live, meaning it got very little testing time. Furthermore, there were hardly any foundry missions on tribble to test. They should have copied every single spotlight mission, as well as several dozen random other missions from holodeck to tribble for testing purposes.
And what makes it worse is this is exactly what happened with season 6. They always wait until the last minute to put any foundry changes on tribble, meaning they dont get properly tested before the season launches, which is entirely their own fault. And then they dont even learn from their own previous mistakes.
So again: no, of course it is not possible to catch every bug. However it is possible to test things the right way, and waiting until the last minute is not the right way.
I want my Foundry back i made some Quicky missions so i could make 30,000 Dil per day per toon it is annoying that i can not make that and complete my star base projects.:mad::mad:
The fear of death follows from the fear of life. A man who lives fully is prepared to die at any time.
Comments
Until all Foundry missions give full regular advancement rewards it will remain irrelevant to me.
Huge props for that clip! In my opinion, a very underrated movie! :cool:
the fact its not back yet means they probably have found an error that was not on tribble and need to fix it first.
my guess at the moment would be missions back later next week. editor and things back the week after that.
I tend to agree with your assestment captain, in regards to the length of time it will be offline. I do not know what exactly it is being done with it though, aside from the obvious testing.
They are implementing the 20minute parameter within the foundry, so I'm not exactly sure if this may cause some issues, though I do not see any reason that it should.
As it stands they are time wasters at best.
I believe it's average playtime of everyone who completes the mission. That tech has always been there.
Just for everyone's reference:
- Season 4 had 5 weeks of downtime.
- Season 6 had 3 weeks of anticipated downtime plus another couple when a problem was found.
- So far we're at 4 days, counting today.
Probably they will simple play it, and value if it's worth dilithium or not.
What I'm talking about is the fact that the foundry update was one of the very last patches to hit tribble before S7 went live, meaning it got very little testing time. Furthermore, there were hardly any foundry missions on tribble to test. They should have copied every single spotlight mission, as well as several dozen random other missions from holodeck to tribble for testing purposes.
And what makes it worse is this is exactly what happened with season 6. They always wait until the last minute to put any foundry changes on tribble, meaning they dont get properly tested before the season launches, which is entirely their own fault. And then they dont even learn from their own previous mistakes.
So again: no, of course it is not possible to catch every bug. However it is possible to test things the right way, and waiting until the last minute is not the right way.
It's pretty much this hard to keep just one timeline intact. ♪