Simply, because it does not promote teamplay. Why should I heal the escort over there with my cruiser? So he grabs the purples ? Why should I slot extended and protect my allies when I'm directly competing against them for reward and sloting offensive ability would be much more better for me? Isn't it better to let them die, so I can get the objectives myself ?
Why ? Because the system is fail. It promotes dps racing and not teamplay, which in turn reflects how people play in STF.
Killing a target objective should have same value as keeping alive that escort that killed it.
"Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
There shouldn't be an individual rank system at all. The game is too DPS oriented to allow the other classes to compete against Tacticals. But ignoring that, it seems silly that a mission that is supposed to be a group of captains getting together because they can't do it individually would basicly be keeping 'score'.
If they want to throw rewards out, perhaps they should base it on the time it took for completion. Or better yet, a combination of time to complete with the least amount of deaths. That would promote team play.
And this is exactly why FAs are not fun, unless you happen to be that tacscort that can obliterate a dozen enemies at once.
The whole reward system needs to be redone and the extra rewards for the top scoring people removed in favor of something that rewards each team for contribution to objectives with number of player deaths factored in instead of each player having their own individual score. That way you DO have incentive to use skills like extend shields, hazard emitters, engineering team, etc. on other players and not just slot as many damage and self buff skills as you can to boost your own score. It shouldn't be that hard to do since we already know it does keep track of teams, if you drop team during a FA you get booted.
As far as the title, give it to each person on the top scoring TEAM in each instance instead of just the one top scoring individual.
Simply, because it does not promote teamplay. Why should I heal the escort over there with my cruiser? So he grabs the purples ? Why should I slot extended and protect my allies when I'm directly competing against them for reward and sloting offensive ability would be much more better for me? Isn't it better to let them die, so I can get the objectives myself ?
Why ? Because the system is fail. It promotes dps racing and not teamplay, which in turn reflects how people play in STF.
Killing a target objective should have same value as keeping alive that escort that killed it.
Quoted for truth. This is why the only escorts I heal are those on my team from my fleet, random tacs can blow up a dozen times, I don't see why I should help them when they're in distress if it lessens my chances of a good and equitable reward.
[SIGPIC][/SIGPIC]
Lag Watch:
Delta Rising: Warning
Anniversary Event: Severe
Iconian Season: Critical
Simply, because it does not promote teamplay. Why should I heal the escort over there with my cruiser? So he grabs the purples ? Why should I slot extended and protect my allies when I'm directly competing against them for reward and sloting offensive ability would be much more better for me? Isn't it better to let them die, so I can get the objectives myself ?
Why ? Because the system is fail. It promotes dps racing and not teamplay, which in turn reflects how people play in STF.
Killing a target objective should have same value as keeping alive that escort that killed it.
Yes, I agree... warps the whole concept of a team event
Going to be hard for an Engineer in a cruiser to beat a tac in an escort in damage.
Season 7 is a flop, it gave new content at the expense of an enjoyable gameplay experience. I was happier with stale content and enjoyable gameplay experience.
Going to be hard for an Engineer in a cruiser to beat a tac in an escort in damage.
Season 7 is a flop, it gave new content at the expense of an enjoyable gameplay experience. I was happier with stale content and enjoyable gameplay experience.
Hello Mr. BranFlakes...
I hope you note this "feature" is going to have negative consequences on Team Play and needs to be rebalanced to some of these suggestions stated previously.
I didn't need your heals anyway. Since this is not an Elite STF, I don't think I should need it either.
I think the problem really is twofold:
- Ship changing should be easier, so healers/tanks can easily change to a DPS "offspec" depending on content.
- Captain-specific abilities are perhaps a bit too differentiated given the irrelevance of the MMO trinity. Tacs could probably stand to lose a DPS cooldown in exchange for a survival cooldown, and vice-versa for Engineer/Sci.
I hope you note this "feature" is going to have negative consequences on Team Play and needs to be rebalanced to some these of suggestions previously.
Thx
Locutus
Why are you calling out Brandon he has nothing to do with that, but I'm pretty sure he will pass on your grievance to the people who can change things.
If you're only doing it for the drops then yeah beating people and being on top is your goal, but if you're there for the Dil, does not really matter what your rank is as long as it gets done as everyone gets the same Dil . If you have fleet mates and friends then team work is great and is not effected when you want to farm the FA fast and get it done quickly so you can jump on the next FA to get more Dil.
Why are you calling out Brandon he has nothing to do with that, but I'm pretty sure he will pass on your grievance to the people who can change things.
If you're only doing it for the drops then yeah beating people and being on top is your goal, but if you're there for the Dil, does not really matter what your rank is as long as it gets done as everyone gets the same Dil . If you have fleet mates and friends then team work is great and is not effected when you want to farm the FA fast and get it done quickly so you can jump on the next FA to get more Dil.
Yes it does matter, more or less. Because Cryptic's "top" content does not promote teamwork, but "everyone for himself" attitude. This imho is not in the spirit of Star Trek at very least. And as I said, what starts in fleet actions happens in STFs later. People not willing to support others, labeling science ships/cruisers as liabliity in STFs and such.
"Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
Yes it does matter, more or less. Because Cryptic's "top" content does not promote teamwork, but "everyone for himself" attitude. This imho is not in the spirit of Star Trek at very least. And as I said, what starts in fleet actions happens in STFs later. People not willing to support others, labeling science ships/cruisers as liabliity in STFs and such.
You mean how people already label them prior to S7. Or how some pug groups just do what they want already....sorry but that already happened. If you want teamwork thats why we have fleets, and friends in game for, and to make FA go faster you NEED team work....no one is doing FA for the competition if so then FA would have been popping left and right before S7. I'm pretty sure now that FA are popping its for Dil, which they want to get fast to go to the next FA and get more so team work is still in play.
You mean how people already label them prior to S7. Or how some pug groups just do what they want already....sorry but that already happened. If you want teamwork thats why we have fleets, and friends in game for, and to make FA go faster you NEED team work....no one is doing FA for the competition if so then FA would have been popping left and right before S7. I'm pretty sure now that FA are popping its for Dil, which they want to get fast to go to the next FA and get more so team work is still in play.
I do not want to turn this into "escorts can get everything" thread. My point is, that FA do not promote teamplay, but rather the opposite.
Like I see that almost destroyedescort over there fighting a group of NPC. Now, should I:
A) save the escort, and help him get purples instead of me... let him die and finish of the NPC to help me for purples
And that's what's bothers me about FA the most.
"Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
You mean how people already label them prior to S7. Or how some pug groups just do what they want already....sorry but that already happened. If you want teamwork thats why we have fleets, and friends in game for, and to make FA go faster you NEED team work....no one is doing FA for the competition if so then FA would have been popping left and right before S7. I'm pretty sure now that FA are popping its for Dil, which they want to get fast to go to the next FA and get more so team work is still in play.
I PuG only. I will not get into the discussion of why I am not a 'fleet type person'
I have seen some amazing teamwork take place in PuG Estfs. Some really good crazy stuff when a few people really know what they are doing. I also try and always pack 'force multipliers' on my Estf builds. Like Attack Pattern Beta instead of Omega. Gravity Well and Chrono Torps to setup the mass destruction. Things like that.
Just ran a fleet action, got 2nd place. Got a drop worth about 5 mil EC. Could have had 2 if I wasn't using my STF ship. Guess what abilities I will not be bringing to those ever again :P
FAs do not in any way require teamwork, nor do they reward it. So why should I do it? It is awesome, finally some group content I can Kirk out in without anyone to complain. Or is it suck, not sure.
Players are not in there for the purples they are in there for the Pink rocks called dilithium
False, there are far faster ways of getting said purple rock than FAs. People are there because it is the only content in the game that has the 'joy of discovery' random loot system with the chance at really good drops. The purple rock is just a binnie.
Simply, because it does not promote teamplay. Why should I heal the escort over there with my cruiser? So he grabs the purples ? Why should I slot extended and protect my allies when I'm directly competing against them for reward and sloting offensive ability would be much more better for me? Isn't it better to let them die, so I can get the objectives myself ?
Why ? Because the system is fail. It promotes dps racing and not teamplay, which in turn reflects how people play in STF.
Killing a target objective should have same value as keeping alive that escort that killed it.
You know I never gave much thought to how the Fleet Actions worked but the OP is 100% correct the top rewards in Fleet Actions always goes to the player with the highest damage and kill count.
Perhaps Cryptic was hoping that the players dislike for Fleet Actions would help them to get a better grip on the Dilithium economy.
All in all removing Dilithium from the most popular source for farming it was just Cryptics way of giving the knife that they already stuck in our collective backs a good twist.
I PuG only. I will not get into the discussion of why I am not a 'fleet type person'
I have seen some amazing teamwork take place in PuG Estfs. Some really good crazy stuff when a few people really know what they are doing. I also try and always pack 'force multipliers' on my Estf builds. Like Attack Pattern Beta instead of Omega. Gravity Well and Chrono Torps to setup the mass destruction. Things like that.
Just ran a fleet action, got 2nd place. Got a drop worth about 5 mil EC. Could have had 2 if I wasn't using my STF ship. Guess what abilities I will not be bringing to those ever again :P
PS: FAs do not in any way require teamwork, nor do they reward it. So why should I do it? It is awesome, finally some group content I can Kirk out in without anyone to complain. Or is it suck, not sure.
My argument is if you want it faster you will need team work, but hey I agree I love not having to worry about someone screaming at someone else in chat...although they are fun to watch at times.
My argument is if you want it faster you will need team work, but hey I agree I love not having to worry about someone screaming at someone else in chat...although they are fun to watch at times.
If I want what faster? Dilithium I would get with other means at a faster rate. Loot drops no I will get faster by going Kirk style.
*edit*
I think I understand the source of confusion here. You see in the vast majority of MMOs and I'm sure for a very good reason there are highly desireable rare-ultra rare loot drops that are highly desired by the players. STO used to have this in the STFs, now it has been moved to the FAs but only for the high scorers. That is the issue.
Oh I agree, I secretly feel a small amount of pleasure when I watch a tactical captain die in the fleet actions. Straight up DPS is a terrible, awful, and unsportsmanlike way to determine end game loot from fleet actions. As an engineering captain I built my ship to tank end game content. Donatra's torpedo volley is like water off a ducks back to me, but dps? Dps should not be the end all determination of end game content or else there's no point in being anything other than a tactical captain in an escort.
Elite STFs required teamwork and coordination as well as dps. Fleet actions are selfish free-for-alls that are a poor replacement for what they replaced.
Why are you calling out Brandon he has nothing to do with that, but I'm pretty sure he will pass on your grievance to the people who can change things.
If you're only doing it for the drops then yeah beating people and being on top is your goal, but if you're there for the Dil, does not really matter what your rank is as long as it gets done as everyone gets the same Dil . If you have fleet mates and friends then team work is great and is not effected when you want to farm the FA fast and get it done quickly so you can jump on the next FA to get more Dil.
BranFlakes is my interface to the Dev Team, I am hoping he will make a note for this feature request to be submitted to the Dev Team.... enough people point out the flawed approach to a team event then maybe they will re-balance the Fleet Events.
I like the idea of having a timer for an optional win in the fleet actions where everybody gets a random goodie. That said, my engineer in a tac oddy has pulled second place a couple of times and I heal/extend anyone in range because that's my nature.
This blows my mind. If you dont like the game dont play it.
And whocares about ultra rare drops. This game doesnt need em. 0 content in this game requires endgame gear. The only think not vendor trashed in this game are a handful of consoles and purple weapons.
Everyone crying whats in it for me is tiresome. Play the game to play the game. This is an extremely basic and simple mmo. There are no restrictions on content except for level. Most mmo's not only make you buy expansions but then make you complete the story arc before you get access to grind the end game gear which them becomes irelevant when the next expansion comes out.
This is a casual mmo by definition. Log on run 2 or 3 10-30 minute events. Do a project and log off. The new season emphasises that. The grind in this game is miniscule compared to other mmo's.
And dont say stfs require teamwork. Ive played dozen of pugs where not one word wa said everyone did their thing we got optional and left. This is just crying because cryptic made it so you cant play just one thing and get all ur TRIBBLE.
There shouldn't be an individual rank system at all. The game is too DPS oriented to allow the other classes to compete against Tacticals. But ignoring that, it seems silly that a mission that is supposed to be a group of captains getting together because they can't do it individually would basicly be keeping 'score'.
If they want to throw rewards out, perhaps they should base it on the time it took for completion. Or better yet, a combination of time to complete with the least amount of deaths. That would promote team play.
This sounds like a good solution at first but unless the difficulty were massively ramped up you'd still find Tac is king. And that doesn't mean simply adding more/bigger/beefier enemies.
Comments
If they want to throw rewards out, perhaps they should base it on the time it took for completion. Or better yet, a combination of time to complete with the least amount of deaths. That would promote team play.
The whole reward system needs to be redone and the extra rewards for the top scoring people removed in favor of something that rewards each team for contribution to objectives with number of player deaths factored in instead of each player having their own individual score. That way you DO have incentive to use skills like extend shields, hazard emitters, engineering team, etc. on other players and not just slot as many damage and self buff skills as you can to boost your own score. It shouldn't be that hard to do since we already know it does keep track of teams, if you drop team during a FA you get booted.
As far as the title, give it to each person on the top scoring TEAM in each instance instead of just the one top scoring individual.
Titles and high value loot can be giving when the instance is completed with a very low player death and a fast completion time.
Quoted for truth. This is why the only escorts I heal are those on my team from my fleet, random tacs can blow up a dozen times, I don't see why I should help them when they're in distress if it lessens my chances of a good and equitable reward.
Lag Watch:
Delta Rising: Warning
Anniversary Event: Severe
Iconian Season: Critical
This sounds like a very good alternative. Extra rewards if a timer is beat, or maybe they can add optional objectives.
Yes, I agree... warps the whole concept of a team event
<sigh>
Delirium Tremens
Tier 4 Starbase, Tier 3 Embassy
http://dtfleet.com/
Season 7 is a flop, it gave new content at the expense of an enjoyable gameplay experience. I was happier with stale content and enjoyable gameplay experience.
Rules of Acquisition at Priority One
Hello Mr. BranFlakes...
I hope you note this "feature" is going to have negative consequences on Team Play and needs to be rebalanced to some of these suggestions stated previously.
Thx
Locutus
Delirium Tremens
Tier 4 Starbase, Tier 3 Embassy
http://dtfleet.com/
I think the problem really is twofold:
- Ship changing should be easier, so healers/tanks can easily change to a DPS "offspec" depending on content.
- Captain-specific abilities are perhaps a bit too differentiated given the irrelevance of the MMO trinity. Tacs could probably stand to lose a DPS cooldown in exchange for a survival cooldown, and vice-versa for Engineer/Sci.
Why are you calling out Brandon he has nothing to do with that, but I'm pretty sure he will pass on your grievance to the people who can change things.
If you're only doing it for the drops then yeah beating people and being on top is your goal, but if you're there for the Dil, does not really matter what your rank is as long as it gets done as everyone gets the same Dil . If you have fleet mates and friends then team work is great and is not effected when you want to farm the FA fast and get it done quickly so you can jump on the next FA to get more Dil.
Yes it does matter, more or less. Because Cryptic's "top" content does not promote teamwork, but "everyone for himself" attitude. This imho is not in the spirit of Star Trek at very least. And as I said, what starts in fleet actions happens in STFs later. People not willing to support others, labeling science ships/cruisers as liabliity in STFs and such.
You mean how people already label them prior to S7. Or how some pug groups just do what they want already....sorry but that already happened. If you want teamwork thats why we have fleets, and friends in game for, and to make FA go faster you NEED team work....no one is doing FA for the competition if so then FA would have been popping left and right before S7. I'm pretty sure now that FA are popping its for Dil, which they want to get fast to go to the next FA and get more so team work is still in play.
Trolling again mate? there's no hope for you
Like I see that almost destroyedescort over there fighting a group of NPC. Now, should I:
A) save the escort, and help him get purples instead of me...
let him die and finish of the NPC to help me for purples
And that's what's bothers me about FA the most.
Players are not in there for the purples they are in there for the Pink rocks called dilithium
C) Assume he has it and move onto the next pack. Thus completing the FA faster for everyone, while still benefitting your score. Win-win IMO.
I PuG only. I will not get into the discussion of why I am not a 'fleet type person'
I have seen some amazing teamwork take place in PuG Estfs. Some really good crazy stuff when a few people really know what they are doing. I also try and always pack 'force multipliers' on my Estf builds. Like Attack Pattern Beta instead of Omega. Gravity Well and Chrono Torps to setup the mass destruction. Things like that.
Just ran a fleet action, got 2nd place. Got a drop worth about 5 mil EC. Could have had 2 if I wasn't using my STF ship. Guess what abilities I will not be bringing to those ever again :P
FAs do not in any way require teamwork, nor do they reward it. So why should I do it? It is awesome, finally some group content I can Kirk out in without anyone to complain. Or is it suck, not sure.
False, there are far faster ways of getting said purple rock than FAs. People are there because it is the only content in the game that has the 'joy of discovery' random loot system with the chance at really good drops. The purple rock is just a binnie.
You know I never gave much thought to how the Fleet Actions worked but the OP is 100% correct the top rewards in Fleet Actions always goes to the player with the highest damage and kill count.
Perhaps Cryptic was hoping that the players dislike for Fleet Actions would help them to get a better grip on the Dilithium economy.
All in all removing Dilithium from the most popular source for farming it was just Cryptics way of giving the knife that they already stuck in our collective backs a good twist.
My argument is if you want it faster you will need team work, but hey I agree I love not having to worry about someone screaming at someone else in chat...although they are fun to watch at times.
If I want what faster? Dilithium I would get with other means at a faster rate. Loot drops no I will get faster by going Kirk style.
*edit*
I think I understand the source of confusion here. You see in the vast majority of MMOs and I'm sure for a very good reason there are highly desireable rare-ultra rare loot drops that are highly desired by the players. STO used to have this in the STFs, now it has been moved to the FAs but only for the high scorers. That is the issue.
Elite STFs required teamwork and coordination as well as dps. Fleet actions are selfish free-for-alls that are a poor replacement for what they replaced.
BranFlakes is my interface to the Dev Team, I am hoping he will make a note for this feature request to be submitted to the Dev Team.... enough people point out the flawed approach to a team event then maybe they will re-balance the Fleet Events.
Delirium Tremens
Tier 4 Starbase, Tier 3 Embassy
http://dtfleet.com/
And whocares about ultra rare drops. This game doesnt need em. 0 content in this game requires endgame gear. The only think not vendor trashed in this game are a handful of consoles and purple weapons.
Everyone crying whats in it for me is tiresome. Play the game to play the game. This is an extremely basic and simple mmo. There are no restrictions on content except for level. Most mmo's not only make you buy expansions but then make you complete the story arc before you get access to grind the end game gear which them becomes irelevant when the next expansion comes out.
This is a casual mmo by definition. Log on run 2 or 3 10-30 minute events. Do a project and log off. The new season emphasises that. The grind in this game is miniscule compared to other mmo's.
And dont say stfs require teamwork. Ive played dozen of pugs where not one word wa said everyone did their thing we got optional and left. This is just crying because cryptic made it so you cant play just one thing and get all ur TRIBBLE.
This sounds like a good solution at first but unless the difficulty were massively ramped up you'd still find Tac is king. And that doesn't mean simply adding more/bigger/beefier enemies.
vids and guides and stuff
[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
I don't really need the dil, but you're damn right I want the purples. I've never been more loaded in my short history here.
vids and guides and stuff
[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
Yup, I want the purples too...but I would like to be able to use my other toons to do it.
Make it team oriented, not a DPS yard stick.
Delirium Tremens
Tier 4 Starbase, Tier 3 Embassy
http://dtfleet.com/
I thought we all knew by now that the only reason cruisers are in this game is to give it some semblance of Star Trek.
Daizen - Lvl 60 Tactical - Eclipse
Selia - Lvl 60 Tactical - Eclipse
1) Titles are irrelevant
2) Loot drops from FA's are junk