It will all be forgotten about in a few months when the next 'big thing' annoys people. Remember the big stink when they added Dilithium and Unreplicateable Materials to crafting?
no where just add it to our list of lies and so on mine is 2 pages long
STF's are pretty much end game content and a lot of VA run these because they are end game content and rewarded better than re-running FE.
I personally don't enjoy the old Fleet Actions as their is no team work, it is enter press space bar and blow everything up with no strat. Also someone can warp in like i have before on Klingon scout force where people have got to the part before taking out the main command ship and came 1st despite only doing 2 5ths of the mission. Good for me, annoying for someone who has already spent 30 plus mins in there killing bops/command squads and turrets.
Removing dilithium from STF's missions i ran them because A. i enjoyed them and B. it funded my fleet star base.
well i feel like i've been kicked right in the nuts and the reputation system is a joke. Please correct me if i'm wrong but i heard once the store is unlocked to purchase omega/maco you still require dilithium to make the purchases
The big problem with your stance is that the Cryptic spokespersons initially came out early on to say that all of these changes were to somehow benefit the more casual player that didn't have time to play as often as the hardcore, such as the elitist STFers of whom you complain. Well, as someone pointed out in another thread, all of these changes only serve to hurt those same casual players as now every category of in-game currency (dilithium, Romulan marks, Omega marks, EC, etc.) is now relegated to its own category of event. With STFs, you gained several different useful currencies in one reasonably paced event. Now, if you want to gain access to pretty much the same content, you're going to have to grind several different events at a far more time-consuming rate. Definitely not something that would benefit casual players, except perhaps the masochistic ones.
Why is this a problem? Maybe I don't want or need to solve the puzzle in five seconds or less. So it takes me longer than someone else to acquire enough dilithium to get the Super Ultimate Relly Kewel Extra Special Shazam Set. I can still get it. I'm not trying to "win" the game as fast as I can. I am a casual player, too. When I played S7 on Tribble to check it out, I rather liked it. Some parts not so much. So now it is here on Holodeck. I've decided I can safely leave those parts alone. I do not feel like my prospects in the game have been lessened or damaged. Nor do I feel the need to hold the Dev's feet next to the flamethrower at every opportunity. STO is not my only way to get my Star Trek fix. I can always go back to modding Star Trek: Armada II or watch TWOK on Netflix if I want. I would prefer to remain here because this is a really fun experience but it isn't that critical to my existence.
I run stuff on my ships and in my Away Team that mostly can be acquired by playing missions or from the Exchange because someone else decided to sell it off. I have never owned a single piece of MACO or Omega Gear. Never wanted to, either. Jim Kirk used to beat the Klingons all the time without it. If he can, and the game is true to the spirit of the series, then I can as well.
I understand fully why some people want dilithium and as much as they can get their hands on as often as possible. If that's how they choose to roll, then good on 'em, I say. The various currencies handed out as rewards from the STFs were only useful when one had enough of them. What is the real difference between playing KASE often enough to acquire 120 EDCs and Borg Prototype Tech or playing under the Reputation System? From my viewpoint - zero.
Tell ya what I'd have liked to have seen the Devs implement. A performance based reward system for all of the group events. If you participate, then you get rewarded. If you spawn camp/AFK, then your share is split among those who did play the mission and you get bupkiss. Good to see they've moved this way a little, but I think they should go further. Got really tired of losing the Optional because ReeTurd@SumDumGuy10,000 spent more time clicking the Need Button than he did healing the Kang.
A six year old boy and his starship. Living the dream.
So you have to grind to level up in the reputation system. And then when you hit the right level to purchase said equipment. The one reward that you really need DILITHIUM is taken away from STF's. Forcing you to have to grind
other missions to purchase what you were grinding for in the 1st place.
So the point of the reputation system is there is no point as tiering up in the rep system is worthless unless you either purchase zen to dil or go play a different mission outside the arena you were playing to get the gear you wanted by playing that arena
Know i feel like i've been smacked in the nuts with a sledge hammer.
Whoever thought of this change up needs to be hung.
So you have to grind to level up in the reputation system. And then when you hit the right level to purchase said equipment. The one reward that you really need DILITHIUM is taken away from STF's. Forcing you to have to grind other missions to purchase what you were grinding for in the 1st place.
Know i feel like i've been smacked in the nuts with a sledge hammer.
Whoever thought of this change up needs to be hung.
Well Craptic and Pennypinching World think that this will make everyone <cuz everyone is rich btw> line up at the ZStore with there credit cards buying billions of dollars worth of in game currency. SO that eventually.........
Now I can earn dil doing things I like to do, and not just by grinding stfs and exploiting officer reports to stay competitive with other people who do the same thing. I like the fleet actions, but there was no real incentive beyond competition for 1st place and lightshows.
The game seems to be moving toward an amount of content I expect from an mmo, I am glad I checked out season 7.
I agree whit my friend in tread #6. This game start to not be fun anymore. They took all the fun of it. Season 7 is not a good job at all. For me it is real S..T.:mad:
It will all be forgotten about in a few months when the next 'big thing' annoys people. Remember the big stink when they added Dilithium and Unreplicateable Materials to crafting?
Yep. And I've noticed that a lot of players (including myself) pretty much gave up crafting. There is so much in the game that is gated by dilithium now that I just don't have time to grind up that much dilithium and still play the content I enjoy the most (stories and episodes).
I do not intend to "work" for anything in game. I do intend to "play" and have fun and hopefully be rewarded for time spent. Give me engaging content and I'm happy. Give me a mindless hamster wheel grind and I'm not.
That said, I enjoy some of the Fleet events just as much as the storyline content -- but only every once in a while, not as a constant repetitive grind.
The "fuss" is because they have taken dilithium away from aspects of the game that a lot of players like and moved to aspects of the game that they don't like as much. It's a valid complaint.
Personally, I think all aspects of gameplay -- including storyline episodes -- should give dilithium (perhaps at varying rates, but still give something) so that people can participate in the parts of the game they enjoy the most and skip the areas they don't.
Not every one is a raider or a PvPer or a storyline player, etc. Forcing all players down a specific path is going to make some -- sometimes many -- players unhappy. That is not the way to keep them playing and generate revenue for the game.
I find though, that at the end of the day, people who stay will grouse, as is human nature, but will eventually adapt to the changes.
There will always be disillusionment with change.
There will always be those who are unhappy and threaten to leave.
There will be those who DO leave. No one is holding a gun to their heads.
There will be many that believe that the game "is not true Star Trek". (as subjective a statement as I've ever seen).
One constant is true, though: There will always be nerd rage here, in the High Kingdom of Nerdism.
Anyway...sometimes I wonder what the rage is in something that is not permanent (a game) in a world that ceases to exist when you turn your PC off or when they pull the plug on the servers.
If you wish to leave, such is your right. But leave with dignity and grace. Disagree if you must, but do so with honor and poise.
I like S7. At first I was miffed like a lot of people but now ive actually played it its not bad at all. The trouble with a lot of people is that they dont like change. They get stuck into a lazy routine where they dont want to move from.
Monkey see, Monkey do. Monkey flings Feathered Monkey poo...
sorry i dont feel the need to be forced into fleet actions when i never enjoyed them. I should be able to enjoy stfs and get the same rewards...
I never derived much pleasure from fleet actions either. People rarely listened to suggestions or advice I would give them. And Fleet actions tend to favor escorts over other classses.
I don't see what the big deal is either. People rarely listen in STFs, people rage about them all the time before the update and rage the same when they remove dil from the STFs. Guess you can't please everyone. Now that dil has been moved to different game modes it is upto you lot who normally do STFs to work together etc.
I stopped doing STFs as much because i have the gear, got a nice stockpile of dil for when special projects come up on the fleet so there is nothing for me to do, so I kinda welcome the updates for now. Until I get bored again of grinding omega and rom marks.
So folks who don't agree with your viewpoint, and have taken great pains to rationally and logically lay out their case for why a change was not only terrible, but also why the method said change was communicated to the playerbase was downright insulting don't have a right to be heard because you disagree?
If you don't want to keep reading about something that (rightfully) has a non-insignificant portion of the playerbase honked off, then leave the forums. Turn off zone chat and enjoy the parts of the game that make you happy. But don't turn around and act like just because someone is raising a legitimate concern, they have no right to do so because you disagree.
This isn't about whether you disagree with me or not. It's that Dstahl lying or not is only a legitimate concern if it lead to sales on false pretenses. The game is free, so it didn't result in that. What it is about is that I don't care what Dstahl said because it's irrelevant. I'm tired of having to explain this to you. What matters is the results, nothing more. If you have something to complain about, complain about what's in the game. Complaining that some official communication from a game company not being entirely truthful is like complaining that the sky is blue.
Lets turn back the clock a bit.
How angry were you that Skyrim's Creation Kit wasn't availible on release day like promised? Or that it didn't come out a month later like later promised?
Did you get upset over Mass Effect 3's multi-colored ending.
Are you upset that Duke Nukem turned out to not come out with a new game every year since Duke Nukem 3D like Broussard said it would? Or that it took so long for Duke Nukem Forever to come out?
What about everything John Romero said Daikatana was going to be?
What about how John Carmack and John Romero both talked about what Quake would be like. They said you'd be in control of a character named Quake who wields a big hammer. That there would be trees with falling leaves. When you fall off a ledge, your view was to topple with it. Heck, before that press release, the original announcement of Quake was that it was supposed to be the final installment of Commander Keen.
Did you get upset that they lied? I didn't; I figured things must have changed between the time when they said what they said and when they released what they released. I don't get upset when companies fail to meet their stated goals. It happens far too often. Dstahl said something that didn't come to fruition. What game companies say and what actually happens are far too often entirely different things. It's like complaining that lemons are sour. The sky is blue; grass is green; what do you want from me? Why are you harassing me on a subject I've clearly stated I don't think is even remotely relevant?
I don't care if Dstahl lied or not. I care about the state of the game. How do you say it? I'm getting down to brass tacks? What Dstahl said doesn't matter.
Without sales no company can continue, marketing is what drives customers to your products and sales is all about getting them to buy the product. It's one thing to see an advert and make an enquiry it's another thing to clinch the deal. You obviously haven't a clue what you are talking about.
I'm impressed, I was the sales directer of an international defense company with a turnover of $10 billion per year. I now run my own business on ethical grounds, and nothing to do with defense any more. None of that is relevant, my response to you in that fashion was brought about by your aggresive response to me.
*yawn* Are you ever going to say something relevant?
And maybe nobody here gives a rat's TRIBBLE what you think, you are clearly in the minority and as such hardly worth another key press.
have a nice life.
Argumentum ad populum! Wow, you sure have a repertoire of logical fallacies, don't you?
Argumentum ad hominem and argumentum ad populum. Look those up in your Funk & Wagnalls.
Yep. And I've noticed that a lot of players (including myself) pretty much gave up crafting. There is so much in the game that is gated by dilithium now that I just don't have time to grind up that much dilithium and still play the content I enjoy the most (stories and episodes).
Its because there is nothing worthwhile to craft that its dead, not because of Dilithium. Watch and see how many players start crafting if they add some Very Rare MkXII sets
Its because there is nothing worthwhile to craft that its dead, not because of Dilithium. Watch and see how many players start crafting if they add some Very Rare MkXII sets
Comments
no where just add it to our list of lies and so on mine is 2 pages long
system Lord Baal is dead
I personally don't enjoy the old Fleet Actions as their is no team work, it is enter press space bar and blow everything up with no strat. Also someone can warp in like i have before on Klingon scout force where people have got to the part before taking out the main command ship and came 1st despite only doing 2 5ths of the mission. Good for me, annoying for someone who has already spent 30 plus mins in there killing bops/command squads and turrets.
Removing dilithium from STF's missions i ran them because A. i enjoyed them and B. it funded my fleet star base.
well i feel like i've been kicked right in the nuts and the reputation system is a joke. Please correct me if i'm wrong but i heard once the store is unlocked to purchase omega/maco you still require dilithium to make the purchases
You heard correctly.
I run stuff on my ships and in my Away Team that mostly can be acquired by playing missions or from the Exchange because someone else decided to sell it off. I have never owned a single piece of MACO or Omega Gear. Never wanted to, either. Jim Kirk used to beat the Klingons all the time without it. If he can, and the game is true to the spirit of the series, then I can as well.
I understand fully why some people want dilithium and as much as they can get their hands on as often as possible. If that's how they choose to roll, then good on 'em, I say. The various currencies handed out as rewards from the STFs were only useful when one had enough of them. What is the real difference between playing KASE often enough to acquire 120 EDCs and Borg Prototype Tech or playing under the Reputation System? From my viewpoint - zero.
Tell ya what I'd have liked to have seen the Devs implement. A performance based reward system for all of the group events. If you participate, then you get rewarded. If you spawn camp/AFK, then your share is split among those who did play the mission and you get bupkiss. Good to see they've moved this way a little, but I think they should go further. Got really tired of losing the Optional because ReeTurd@SumDumGuy10,000 spent more time clicking the Need Button than he did healing the Kang.
other missions to purchase what you were grinding for in the 1st place.
So the point of the reputation system is there is no point as tiering up in the rep system is worthless unless you either purchase zen to dil or go play a different mission outside the arena you were playing to get the gear you wanted by playing that arena
Know i feel like i've been smacked in the nuts with a sledge hammer.
Whoever thought of this change up needs to be hung.
Well Craptic and Pennypinching World think that this will make everyone <cuz everyone is rich btw> line up at the ZStore with there credit cards buying billions of dollars worth of in game currency. SO that eventually.........
http://www.youtube.com/watch?v=aPX5mRSQ3pw
Yeah, that's right.
Now I can earn dil doing things I like to do, and not just by grinding stfs and exploiting officer reports to stay competitive with other people who do the same thing. I like the fleet actions, but there was no real incentive beyond competition for 1st place and lightshows.
The game seems to be moving toward an amount of content I expect from an mmo, I am glad I checked out season 7.
Yep. And I've noticed that a lot of players (including myself) pretty much gave up crafting. There is so much in the game that is gated by dilithium now that I just don't have time to grind up that much dilithium and still play the content I enjoy the most (stories and episodes).
I do not intend to "work" for anything in game. I do intend to "play" and have fun and hopefully be rewarded for time spent. Give me engaging content and I'm happy. Give me a mindless hamster wheel grind and I'm not.
That said, I enjoy some of the Fleet events just as much as the storyline content -- but only every once in a while, not as a constant repetitive grind.
The "fuss" is because they have taken dilithium away from aspects of the game that a lot of players like and moved to aspects of the game that they don't like as much. It's a valid complaint.
Personally, I think all aspects of gameplay -- including storyline episodes -- should give dilithium (perhaps at varying rates, but still give something) so that people can participate in the parts of the game they enjoy the most and skip the areas they don't.
Not every one is a raider or a PvPer or a storyline player, etc. Forcing all players down a specific path is going to make some -- sometimes many -- players unhappy. That is not the way to keep them playing and generate revenue for the game.
There will always be disillusionment with change.
There will always be those who are unhappy and threaten to leave.
There will be those who DO leave. No one is holding a gun to their heads.
There will be many that believe that the game "is not true Star Trek". (as subjective a statement as I've ever seen).
One constant is true, though: There will always be nerd rage here, in the High Kingdom of Nerdism.
Anyway...sometimes I wonder what the rage is in something that is not permanent (a game) in a world that ceases to exist when you turn your PC off or when they pull the plug on the servers.
If you wish to leave, such is your right. But leave with dignity and grace. Disagree if you must, but do so with honor and poise.
ROLL TIDE ROLL
I never derived much pleasure from fleet actions either. People rarely listened to suggestions or advice I would give them. And Fleet actions tend to favor escorts over other classses.
I stopped doing STFs as much because i have the gear, got a nice stockpile of dil for when special projects come up on the fleet so there is nothing for me to do, so I kinda welcome the updates for now. Until I get bored again of grinding omega and rom marks.
This isn't about whether you disagree with me or not. It's that Dstahl lying or not is only a legitimate concern if it lead to sales on false pretenses. The game is free, so it didn't result in that. What it is about is that I don't care what Dstahl said because it's irrelevant. I'm tired of having to explain this to you. What matters is the results, nothing more. If you have something to complain about, complain about what's in the game. Complaining that some official communication from a game company not being entirely truthful is like complaining that the sky is blue.
Lets turn back the clock a bit.
How angry were you that Skyrim's Creation Kit wasn't availible on release day like promised? Or that it didn't come out a month later like later promised?
Did you get upset over Mass Effect 3's multi-colored ending.
Are you upset that Duke Nukem turned out to not come out with a new game every year since Duke Nukem 3D like Broussard said it would? Or that it took so long for Duke Nukem Forever to come out?
What about everything John Romero said Daikatana was going to be?
What about how John Carmack and John Romero both talked about what Quake would be like. They said you'd be in control of a character named Quake who wields a big hammer. That there would be trees with falling leaves. When you fall off a ledge, your view was to topple with it. Heck, before that press release, the original announcement of Quake was that it was supposed to be the final installment of Commander Keen.
Did you get upset that they lied? I didn't; I figured things must have changed between the time when they said what they said and when they released what they released. I don't get upset when companies fail to meet their stated goals. It happens far too often. Dstahl said something that didn't come to fruition. What game companies say and what actually happens are far too often entirely different things. It's like complaining that lemons are sour. The sky is blue; grass is green; what do you want from me? Why are you harassing me on a subject I've clearly stated I don't think is even remotely relevant?
I don't care if Dstahl lied or not. I care about the state of the game. How do you say it? I'm getting down to brass tacks? What Dstahl said doesn't matter.
When someone catches you engaging in argumentum ad hominem, throw a dictionary at them. That'll surely teach them who's boss!
So you wait until the TRIBBLE hits the fan before taking action... nice, ever heard of preventative maintenance?
*yawn*
*yawn* Are you ever going to say something relevant?
I don't think "clearly" means what you think it means. Here, you can have your dictionary back.
Argumentum ad populum! Wow, you sure have a repertoire of logical fallacies, don't you?
Argumentum ad hominem and argumentum ad populum. Look those up in your Funk & Wagnalls.
↑ ↑ ↓ ↓ ← → ← → Ⓑ Ⓐ
Its because there is nothing worthwhile to craft that its dead, not because of Dilithium. Watch and see how many players start crafting if they add some Very Rare MkXII sets
Season 7 has prompted me to start crafting.
↑ ↑ ↓ ↓ ← → ← → Ⓑ Ⓐ