So if PWE's goal is to sell and make money with ZEN have Star Trek Online, should not be F2P ...
There are many players who have already announced to leave the game because of the changes ...
Thanks for the threads for the S7 test are ignored ....
Way I see it, the changes people are most up in arms about only really hurt the grinders and munchkins. Players who're more story mission or RP oriented will not have their experience altered in any significant way.
Way I see it, the changes people are most up in arms about only really hurt the grinders and munchkins. Players who're more story mission or RP oriented will not have their experience altered in any significant way.
I will argue this point entirely. My RP guild goes through this game very slowly - using our guild characters only once a week for about three hours (it took us about 9 months to finish RPing the Klingon War missions - just to give you some perspective on how much role-playing we incorporate into our missions). S6's starbase has amplified our RP significantly. With the changes being implemented it seems that our starbase will never advance beyond level 2* (we allow alts to contribute - hence we grind a bit of fleet marks/dilithium for the projects during the week). So this does affect RP players who took on the role as starbase commanders who enjoyed discussing the projects completely each week and what their goals were for the week to come.
*we were hoping to hit level 2 by Jan.1 2013, btw.
There are Four Lights... say no to ARCFleet: 1st Order of Role-Players' Guild - gaming together since 2004
That's interesting to hear/read, actually. I'm a solo player, mostly. I'm part of a fleet, and contribute to starbase projects as I can (doffs, mostly, though I'll admit that's gonna change now that doffs cost DL). My ships/boffs/gear/doffs are more than enough to handle anything any story mission can dish out, and so for that matter is any rainbow/skittle build, so I kinda regard the whole DL fuss to be for people who are heavily into PVP and PVE grind or munchkining.
I can definitely see how it would effect RPing the experience of starbase construction though. That's not something that had occurred to me, since I mostly solo, and mentally filed "starbase" under "non-story relevant grind".
That's interesting to hear/read, actually. I'm a solo player, mostly. I'm part of a fleet, and contribute to starbase projects as I can (doffs, mostly, though I'll admit that's gonna change now that doffs cost DL). My ships/boffs/gear/doffs are more than enough to handle anything any story mission can dish out, and so for that matter is any rainbow/skittle build, so I kinda regard the whole DL fuss to be for people who are heavily into PVP and PVE grind or munchkining.
I can definitely see how it would effect RPing the experience of starbase construction though. That's not something that had occurred to me, since I mostly solo, and mentally filed "starbase" under "non-story relevant grind".
Just a reminder that not ALL doffs cost dilithium. You can still use the department specific recruitments for free, it's just the general recruitment pack that costs... and starbases offer completely random (well, with a lot of warfare specialist and flightdeck officers) single doff pakcs and department specific doff packs to buy for fleet credits.
Not saying, that the general rec packs are not important, but you won't be standing there without means to get doffs at all.
Not to mention you can still get high level doffs from Refugee, Cluster Exploration and Prisoner Transfers and then trade back down for whites (last I heard the cost to trade down was untouched, just trading upwards is going to cost an arm and a leg.)
tjex, has your fleet tried RPing the standard Fleet Missions? I'm talking about the Klingon Scout Force, Gorn Minefield, Starbase 24 etc. From what I read the Dilithium rewards for those missions are actually going UP, and I know my fleet has had fun doing group events on those. That might be an option to earn Dil while still being able to RP.
Play Star Trek: Allegiance - my first series in the Foundry
How many players are you talking about that are leaving? The same whining posts appear with every season release like a bunch of babies. Just cope with change and move on, or leave the rest of us to enjoy the game already.:rolleyes:
Obviously it's the Foundry's fault that Season7 is a disaster
There are a few threads, both here in the Foundry section and in the regular feedback areas, with this same tone. Cryptic has done a good (and I think deliberate) job of turning one group of the community against the other over the things they themselves are responsible for.
There are a few threads, both here in the Foundry section and in the regular feedback areas, with this same tone. Cryptic has done a good (and I think deliberate) job of turning one group of the community against the other over the things they themselves are responsible for.
Capitalism at its finest.
Can you give me a dev link? And what does this have to do with an economic system?!
Addressing your first question, I could not give you a dev link as I never look at their posts. I made a speculation and fairly noted it as such.
As to the other, I have been a game-modder for over 15 years and during that time I have noticed a clear trend in the gaming industry toward rampant greed, scape-goating, and demonization (Mega Upload anyone?) It happened in publishing, it happened to films, it happened to music, and now it has happened in video games:
The industry is pioneered by artists, becomes profitable, and is then usurped by the most mindless, soulless beast on Earth: the bean counter. And its not just in creative endeavors linked to commerce either. Every surface has an add plastered on it. Neil degrass Tyson notes in his book, Death by Black Hole, that a major financial company once called him to inquire how they might project their logo on the moon.
All art has been replaced by advertising; all culture with commerce. The direction this game is going in is indicative of the same sickness that permeates human civilization today: Pathological and self-destructive greed.
It does worry me that Cryptic seems to do a lot to TRIBBLE off its players time and time again. Since we're not making money off the Foundry, we obviously only do it for fun. But from a practical perspective, if no one exists to play our missions the reward for making them drops a lot.
The biggest danger to the Foundry probably isn't lack of updates, but rather the whole game losing players. I have to say that Cryptic's performance over the past couple of years makes me feel a little bit uncertain in that regard.
Addressing your first question, I could not give you a dev link as I never look at their posts. I made a speculation and fairly noted it as such.
As to the other, I have been a game-modder for over 15 years and during that time I have noticed a clear trend in the gaming industry toward rampant greed, scape-goating, and demonization (Mega Upload anyone?) It happened in publishing, it happened to films, it happened to music, and now it has happened in video games:
The industry is pioneered by artists, becomes profitable, and is then usurped by the most mindless, soulless beast on Earth: the bean counter. And its not just in creative endeavors linked to commerce either. Every surface has an add plastered on it. Neil degrass Tyson notes in his book, Death by Black Hole, that a major financial company once called him to inquire how they might project their logo on the moon.
All art has been replaced by advertising; all culture with commerce. The direction this game is going in is indicative of the same sickness that permeates human civilization today: Pathological and self-destructive greed.
Sermon over, have a nice day.
Amen. The rampant scores of people who tear down games with unreasonably high standards don't help things either.
It does worry me that Cryptic seems to do a lot to TRIBBLE off its players time and time again. Since we're not making money off the Foundry, we obviously only do it for fun. But from a practical perspective, if no one exists to play our missions the reward for making them drops a lot.
The biggest danger to the Foundry probably isn't lack of updates, but rather the whole game losing players. I have to say that Cryptic's performance over the past couple of years makes me feel a little bit uncertain in that regard.
Enh... I doubt there are many people who are actually unhappy enough to leave over S7.
Comments
I will argue this point entirely. My RP guild goes through this game very slowly - using our guild characters only once a week for about three hours (it took us about 9 months to finish RPing the Klingon War missions - just to give you some perspective on how much role-playing we incorporate into our missions). S6's starbase has amplified our RP significantly. With the changes being implemented it seems that our starbase will never advance beyond level 2* (we allow alts to contribute - hence we grind a bit of fleet marks/dilithium for the projects during the week). So this does affect RP players who took on the role as starbase commanders who enjoyed discussing the projects completely each week and what their goals were for the week to come.
*we were hoping to hit level 2 by Jan.1 2013, btw.
Fleet: 1st Order of Role-Players' Guild - gaming together since 2004
I can definitely see how it would effect RPing the experience of starbase construction though. That's not something that had occurred to me, since I mostly solo, and mentally filed "starbase" under "non-story relevant grind".
Just a reminder that not ALL doffs cost dilithium. You can still use the department specific recruitments for free, it's just the general recruitment pack that costs... and starbases offer completely random (well, with a lot of warfare specialist and flightdeck officers) single doff pakcs and department specific doff packs to buy for fleet credits.
Not saying, that the general rec packs are not important, but you won't be standing there without means to get doffs at all.
tjex, has your fleet tried RPing the standard Fleet Missions? I'm talking about the Klingon Scout Force, Gorn Minefield, Starbase 24 etc. From what I read the Dilithium rewards for those missions are actually going UP, and I know my fleet has had fun doing group events on those. That might be an option to earn Dil while still being able to RP.
Obviously it's the Foundry's fault that Season7 is a disaster
Foundry Mission Database
Check out my Foundry missions:
Standalone - The Great Escape - The Galaxy's Fair - Purity I: Of Denial - Return to Oblivion
Untitled Series - Duritanium Man - The Improbable Bulk - Commander Rihan
There are a few threads, both here in the Foundry section and in the regular feedback areas, with this same tone. Cryptic has done a good (and I think deliberate) job of turning one group of the community against the other over the things they themselves are responsible for.
Capitalism at its finest.
Can you give me a dev link? And what does this have to do with an economic system?!
The OP in this one sets the mood nicely: http://sto-forum.perfectworld.com/showthread.php?t=443031 and this one has some gems: http://sto-forum.perfectworld.com/showthread.php?t=441201. There was another in the gen feedback section; I think it was one of the console-clickie rages.
Addressing your first question, I could not give you a dev link as I never look at their posts. I made a speculation and fairly noted it as such.
As to the other, I have been a game-modder for over 15 years and during that time I have noticed a clear trend in the gaming industry toward rampant greed, scape-goating, and demonization (Mega Upload anyone?) It happened in publishing, it happened to films, it happened to music, and now it has happened in video games:
The industry is pioneered by artists, becomes profitable, and is then usurped by the most mindless, soulless beast on Earth: the bean counter. And its not just in creative endeavors linked to commerce either. Every surface has an add plastered on it. Neil degrass Tyson notes in his book, Death by Black Hole, that a major financial company once called him to inquire how they might project their logo on the moon.
All art has been replaced by advertising; all culture with commerce. The direction this game is going in is indicative of the same sickness that permeates human civilization today: Pathological and self-destructive greed.
Sermon over, have a nice day.
The biggest danger to the Foundry probably isn't lack of updates, but rather the whole game losing players. I have to say that Cryptic's performance over the past couple of years makes me feel a little bit uncertain in that regard.
Click here for my Foundry tutorial on Creating A Custom Interior Map.
Amen. The rampant scores of people who tear down games with unreasonably high standards don't help things either.
My character Tsin'xing