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One important question for the devs.

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  • adon333adon333 Member Posts: 304
    edited November 2012
    stark2k wrote: »
    NO - The way the game is going and for what I have seen over the past years - That will require time and effort.

    There is already a NO answer to a third Faction, there will be a NO to this as well - UNLESS - they manage to fit in some Grinding in the process.

    Also - PVP is all but DEAD, so rest assure there is NO "maybe," just plain old "NO."

    Pvp is far from dead... just ask Cryptic... pvprs pay the most money ...more so than any other part of the playerbase..... That being said....

    <This all being stated in my most humblest of opinions> I highly doubt territories will be added.. None of the staff/devs working at Cryptic have the know how to even implement such a pvp mechanic at this time, they can barely handle arena or even Kerrats pvp aspect. Furthermore, since it requires more than 20 minutes of thought and effort, the answer <for now at least> is a definitive and resounding NO from both Cryptic and PW.
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    Yeah, that's right.
  • bluedarkybluedarky Member Posts: 548 Arc User
    edited November 2012
    stark2k wrote: »
    There is already a NO answer to a third Faction

    Really, because the last I saw on this was "Maybe but we want to get the Klingon side to a fully fleshed out faction first" and a major push towards that was going to be season 8.
  • adon333adon333 Member Posts: 304
    edited November 2012
    bluedarky wrote: »
    Really, because the last I saw on this was "Maybe but we want to get the Klingon side to a fully fleshed out faction first" and a major push towards that was going to be season 8.

    Just read what Stahl said about the Romulan faction lol.
    [SIGPIC][/SIGPIC]


    Yeah, that's right.
  • purplegamerpurplegamer Member Posts: 1,015 Arc User
    edited November 2012
    Or you guys could try, for once, sticking to a plan and doing what it takes to get it in.

    The reason why so many want to doubt the sincerety of your company is that there is a consistant track record of inconsistancy. Too many spontaneous changes of direction. One month this is the goal, next month that is the goal, and the month after that its entirely something else.

    In a sincere effort to be helpful, I submit that the problem is that rather than developing systems that operate independently of each other in core application, you guys try to tie them together too munch.

    Always it seems to be the response that you can't do this that or the other because there is something else that has to be developed first. I would ordinarily commend that, but what I have seen being developed is grindfests that build upon grindfests that build on yet more grindfests. So before we get territorial control we need starbase functionality which is a grindfest. Of course, reputation might play into establishing control of territory, so we need a reputation system which is another grindfest.

    You guys are not producing fun. You are producing frustration. Mainly because of the changes to things which have been working just fine for us to make them be more in line with where you are trying to go with the design.

    If your customers are happy with something as it is, why change it? Why make it something that frustrates them and makes them want to quit? Why not just pay attention to the things they say they want to see, defint the ones that are practical, and just implement them as requested?

    You guys are no longer developing a themepark game. Themeparks are centered around structured mission/quest content, which you guys have put in the hands of the Foundry authors. So how about going for sandbox elements. Design them to stand on their own and let their interconnectivity be emergent. Don't try to force the interconnectivity. Just let it happen.

    Design each new sandbox element so that the introductory tier of involvement is completely free. Monetize the higher tiers with Dilithium. But right now you're just adding grindfests that really give nothing to the player other than something that ultimately just says, "I got this from a long and painful grind..."

    Is there even a real purpose for Starbases in the grander scheme of the game once they are advance to Tier 5? If so, what will that purpose be? Or is it just a dilithium monetized grindfest that upon completion unlocks a store that we need to spend more Dilithium to buy things from?

    You guys really need to actually finish what you start instead of putting it on a back burner.

    I'm just not seeing an indication of a solid direction for STO. That is my honest assessment of things as they are now.

    Great post.
  • tacofangstacofangs Member Posts: 2,951 Cryptic Developer
    edited November 2012
    I have one question for TacoFangs! How much "fun" was it to create the Vesta Class?

    You'd have to ask LCmdr Miller and/or AGibs about that. I'm no ship artist.
    Only YOU can prevent forum fires!
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  • moronwmachinegunmoronwmachinegun Member Posts: 0 Arc User
    edited November 2012
    It's pretty simple people - Instead of asking when when when, ask if it is on someone's schedule. If it is, then it is probably coming soon. Otherwise, assume it ain't.
  • thenumber55thenumber55 Member Posts: 0 Arc User
    edited November 2012
    It's pretty simple people - Instead of asking when when when, ask if it is on someone's schedule. If it is, then it is probably coming soon. Otherwise, assume it ain't.

    well unless the get fired/change jobs/get married/have a kid
  • voiceoftemprusvoiceoftemprus Member Posts: 0 Arc User
    edited November 2012
    tacofangs wrote: »
    You'd have to ask LCmdr Miller and/or AGibs about that. I'm no ship artist.
    "I am an environmental artist, not a ship builder!" :D
    _________________________________
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  • darkstarkiriandarkstarkirian Member Posts: 1 Arc User
    edited November 2012
    tacofangs wrote: »
    You'd have to ask LCmdr Miller and/or AGibs about that. I'm no ship artist.

    dammit Jim, i'm an Environment Artist, not a Ship Artist!
    [SIGPIC]Handle: @kirian_darkstar
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  • felderburgfelderburg Member Posts: 853 Arc User
    edited November 2012
    diogene0 wrote: »
    I'd hate mandatory pvp, even if i'm not bad at it.

    Why would territory control be mandatory?
    So how about going for sandbox elements. Design them to stand on their own and let their interconnectivity be emergent. Don't try to force the interconnectivity. Just let it happen.

    There's an article about how EVE makes it work here: http://www.gamasutra.com/view/feature/132877/the_icelandic_model_of_mmo_.php?print=1

    It also notes that it doesn't have to be done with PvP; although EVE chose to go that route, awesome sandbox play can be done with PvE.
  • aelfwin1aelfwin1 Member Posts: 2,896 Arc User
    edited November 2012
    tacofangs wrote: »
    You want a binary answer. There is no such thing.

    Actually , there is .
    A yes is a yes and a no is a no .

    But then again there is binary interpretation.
    For example , two seasons (6,7) back to back focused mainly on FA grind can be a 11 for some and a 00 for others . There's your binary interpretation .

    Cryptic has taken a step forward in S.7 by introducing a set of STF's (which for some in interpreted as "sweetening the deal" of two back to back seasons of grind , but not all see it that way) .

    Hints have been given that S.8 will represent a more "balanced" content delivery (more mixed content instead of a Major Dump of one thing only) , and that can only be a good thing .

    As to a Territory Control game -- I have to see what Cryptic has in mind for a PVP revamp and/or improvement , before I can comment on how I'd like to see that PVP implemented in a faction or territorial control game play .

    Problem is , Cryptic is either likely to :
    a) not consider Territory Control when revamping PVP , or
    b) give too much consideration to Territory Control , convoluting and extending the time it takes to make a PVP revamp by an unnecessary time factor (aka taking too long and/or extending it to two or more seasons when one season would do just fine if you don't over-complicate things).
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