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Fleet Ship Modules(Ok i can make a new thread...)

kathornnkathornn Member Posts: 0 Arc User
The fleet ship modules...

If im not wrong... they cost is 500 Zen/un... and you need 4 to get a ship... so its like give your Fleet Credits plus 2000 Zen($20)... They could just ask for 1 and sell for 2000 Zen, but it would look expensive lol, so they make it for 500 Zen and ask 4... good trick...

If i will give $20, i dont think i need to give any other thing to get my ship...

And the 2500 Zen ships could have more then extra 1 or 2 weapon slots and one more console...

I think if you gonna pay $25 or play 2,5 months to get the Zen to buy something, it have to be THE SOMETHING... if you know what i mean... I dont know about you people, but i think 2 months of game play its alot of game play... even if its just 2 -3h/day...

You have to think when you pay $25 for a ship, you are getting just a little better... as other people said there its not a big improvement in the C-store ships... So you do not pay for a great new ship... You pay for a ship that is just a little bettar than your last ship... $25 or 2 months are a high price for just "little better"...

In the game "The Duel", i wanted an item that could make my sword a "light sword"... it was like $2,5... just like that...

In the game Shogun Total War 2... i wanted the "more blood and violence" improve... $1,5...

And what about the NPCs in fleet base selling things that cost Fleet Credits Plus 10.000Dil - 30.000 Dil....? What mad developer had that idea?

I dont know... its just my opinion... im sure many disagree...
Post edited by kathornn on

Comments

  • duaths1duaths1 Member Posts: 1,232 Arc User
    edited November 2012
    you know, this is not entirely correct.
    cause the changes are not against you and me, who have <10 toons and care about equiping them.

    it is about folks having 46 toons parking in the ESD in front of the console spending 2 hours a day logging in and out gettin 46*1440 Dill = 66240Dill/158 = 419 Zen points a day = 12.577 Zen a month = a real big cash loss for them!

    Now i don't understand why they even allowed this!
    and why they just don't split these accounts or make a new rule - one can have only 9,12, whatever "active characters" and use them..
    a time needed to make character active/inactive is 48 hours..
  • ussberlinussberlin Member Posts: 306 Arc User
    edited November 2012
    Some ships you get for only 1 Fleet Module ... but whats really to mutch is 450.000.000 EC for the Jem Har Dar Ship they should make it to 200.000.000 max per Item.
    18 Cpt on the way to 60: 14 of them are already 50 or over 50, one is 60 and 3 almost 43
    Subscribed For: 4 years 5 months 20 days at 26.10.2014
  • kathornnkathornn Member Posts: 0 Arc User
    edited November 2012
    ussberlin wrote: »
    Some ships you get for only 1 Fleet Module ... but whats really to mutch is 450.000.000 EC for the Jem Har Dar Ship they should make it to 200.000.000 max per Item.

    1 fleet ship module?

    What ship? I mean... the ship you dont even want or need, cuz even your last FREE ship is better... thats for sure...
  • shockwave85shockwave85 Member Posts: 1,040 Arc User
    edited November 2012
    You only have to pay the full cost of fleet modules if you don't own the Zen version. If you do own it, you only pay 1 fleet module. So, if you already own the Tactical Escort Retrofit, your cost to get the Fleet Tactical Escort Retrofit is 20,000 FC + 1 Fleet Ship Module. Really, what they're doing is encouraging you to buy the Zen version first, then get the Fleet version for a discount. That way, you have an account-wide unlock for the normal version, the special console/weapon/whatever that comes with it, and access to cheaper Fleet versions.
    ssog-maco-sig.jpg
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