Well one thing i've found that i'm going to detail in my bigger post i've got written out is that Mk 0 to Mk I is a 10.2% increase for energy weapons. It's straight 10.2% for all weapons per Mk from base. I think the 8.2% scalar for torps must be a bug of some kind.
Well one thing i've found that i'm going to detail in my bigger post i've got written out is that Mk 0 to Mk I is a 10.2% increase for energy weapons. It's straight 10.2% for all weapons per Mk from base. I think the 8.2% scalar for torps must be a bug of some kind.
I tried to test this but I am still getting the same 8.2% from base to Mk I then the 10.2% for every other Mk level.
Maybe if I had your stats I could find the problem.
But with no skill point used on a level 18 engineering character with weapons power at 100 a 7.5% tactical console adds 26.1 damage. At 100 power the bonus is 200% so the console gave 13.05 or 7.5% of 174(base damage for dual heavy cannon). Using that base damage the value for every mark is dead on. If checking the tool tip from items on the exchange.
Maybe a DEV can help point out where the error is? Just a little hint? Please?:D
For the people that have looked at the spreadsheet was there any large errors?
also i am thinking of expanding what the spreadsheet can do. i will add mines and other set bonuses but are there any other request?
I haven't had much time testing this as I'd like, but so far, so good!
Wish list:
- There are accolades that provides +2% to a particular damage type (list can be found here). I don't know how this bonus is applied, but it may be worth looking into.
- Many ships don't have 5 tac consoles, so the ability to "nullify" a tac console slot or three could be helpful.
- Multiple weapon slots?
- This would add an extra layer in a way, but being able to compare critical chance and critical severity versus sustained damage. For example, a fun comparison could be Polaron Weapons + the Jem'Hadar Set Polaron damage bonus versus the average additional crit damage from Antiproton weapons - what has more total damage output?
@Queue38: i did it by getting a basic phaser array from a miranda and then going to the equipment store at ESD and just mousing over the numbers. I can't get in game right now obviouslly but on my character i saw +8.2DPS/10.2DPV per Mk, and base was 80DPS/100DPV.
When the server comes back up i'll run and grab a bunch of screenies for you.
I want to know the power drain effects on weapons. From the little testing I did do tonight it seems the aging calculator released 5 years ago is not longer as, um, accurate as it used to be.
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Thats why you haven't seen any more from me. That and getting ready for S7 hitting
also i am thinking of expanding what the spreadsheet can do. i will add mines and other set bonuses but are there any other request?
I tried to test this but I am still getting the same 8.2% from base to Mk I then the 10.2% for every other Mk level.
Maybe if I had your stats I could find the problem.
But with no skill point used on a level 18 engineering character with weapons power at 100 a 7.5% tactical console adds 26.1 damage. At 100 power the bonus is 200% so the console gave 13.05 or 7.5% of 174(base damage for dual heavy cannon). Using that base damage the value for every mark is dead on. If checking the tool tip from items on the exchange.
Maybe a DEV can help point out where the error is? Just a little hint? Please?:D
I haven't had much time testing this as I'd like, but so far, so good!
Wish list:
- There are accolades that provides +2% to a particular damage type (list can be found here). I don't know how this bonus is applied, but it may be worth looking into.
- Many ships don't have 5 tac consoles, so the ability to "nullify" a tac console slot or three could be helpful.
- Multiple weapon slots?
- This would add an extra layer in a way, but being able to compare critical chance and critical severity versus sustained damage. For example, a fun comparison could be Polaron Weapons + the Jem'Hadar Set Polaron damage bonus versus the average additional crit damage from Antiproton weapons - what has more total damage output?
When the server comes back up i'll run and grab a bunch of screenies for you.