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Season 7

donbp1974donbp1974 Member Posts: 9 Arc User
Loving the new season7 on the tribble test and the new sleek look to the PvE interface. Whoever, I,m guessing the new embassy will have exactly the same leveling structure as the season 6 starbases, I have my own fleet and although my members number around 60 they are all good donators but sadly as small fleets go we run out of duty officers etc quickly so end up having to purchase them (which is understandable as you do not do this for nothing). I know it's not you being biased to smaller fleets and I am empathetic to your aim to give us a good gaming experience but don't you think that the smaller fleets are going to get fed up with dishing out more dilithium for yet another building and go play world of ******** instead. There is only so much you can bleed out of a paying customer before he walks. Will we expect another upgradable building in season9. The very least you could do is up the dilithium refine limit as the sudden demand for it has made you guys quite richer i would imagine. And the Idea of a vice Admiral bouncing round an asteroid although quite comical the earnings should be again raised maybe to the limit of what we get whilst the event is on, just to give us smaller fleets a fighting chance to keep up with the special projects at least.

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  • donbp1974donbp1974 Member Posts: 9 Arc User
    edited November 2012
    Heres an idea. Why don't you just put the starbase special projects into a slot in the quatermasters interface so we can do them as and when. common sense says we will all do them then instead of the mad time limited rush, plus it will also drive up the price of dilithium on the exchange hence creating a greater revenue for your good selves. May take a little longer to get your cash but you will get it slow and steady and more of it.
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