We will be bringing the Tribble server down for maintenance to apply a new update.
ST.25.20121026a.8
General:
Added a section about the Foundry Spotlight to the "What's New in Season 7" help screen.
Foundry: Animation selections are now properly filtered and validated by region.
Foundry: Removed the Patrol behavior.
Missions:
The Borg Queen will no longer leap to her death to avoid ground hazards.
Nequencia: Updated item detail text so that they mention what system they are used in so if players leave they can figure out where to return in order to clear up inventory space
STF reward will now be granted to each player, not just one team member.
Into The Hive:
Room two now requires players to restart the virus upload after a team wipe.
Borg encounter now spawns when room is in phase two and the timer resets after team wipes.
Hive Onslaught: Players can now skip the first cutscene.
The Cure: updated the Leaver penalty so that players who complete the entire mission, but not a particular submission step will be able to leave the map without getting a penalty.
New Romulus:
Added a short description to the glowing plants and resonating rocks for the collection quest.
Updated the mission in the Ruins mission so that player can get credit on main mission for working on the event mission.
Updated open mission event times so that there are not multiple events going off simultaneously.
Site to site transport options are now only available if you've completed the appropriate step of the transporter mission.
Epohh Collection
The final rewards can no longer be turned in repeatedly if player is on a team.
The timer for the tagging does not start until a player tags their first epohh.
Systems:
Omega Conversion Crates are live!
All characters that previously possessed any Encrypted Data Chips, Borg Salvage, Borg Tech or STF Equipment Requisitions will find an Omega Conversion Crate in their inventory.
All instances of the aforementioned items should have been removed from their inventory and bank.
There are several different tiers of conversion that players may have fallen into, based on the amount of the aforementioned items they possessed.
Right-Click your crate and choose "Info" to see the exact contents of yours.
Omega Conversion Crates will remain locked until the character that possesses them reaches Tier 3 of the Omega Reputation.
Deploying carrier pets and other summoned powers no longer causes a player's power levels to rise dramatically.
Corrected incorrect icon for Borg Neural Processor input on T5 Omega Weapon project
Corrected incorrect Dilithium input requirement value on Purple Mk 12 Reman Deflector
The display name for the Tier 5 Romulan power was changed to Quantum Singularity Manipulation.
Increased the duration of Quantum Singularity Manipulation to 8 seconds.
Quantum Singularity Manipulation cloaks the user 3 seconds after it is initiated for the remaining 5 seconds of the power.
Reputation:
Removed Dilithium costs from all Reputation XP projects on both Romulan and Omega reputations.
Affected projects are:
File Situation Report on Status of the Borg Threat
Submit Research Materials to Omega
Support Colonization Efforts of the Romulan Star Empire
Support the Romulan Star Empire
Some commodity inputs were also adjusted, but total cost of these projects was unchanged other than the removal of the Dilithium cost.
Updated the abilities and tuned the Borg Queen Diamond.
Corrected display name inconsistency on input requirement of Mk X Omega Ground Weapon.
Updated the EV Suit Tholians to be a little harder better faster stronger.
UI:
Re-enabled the Submit Project for Featuring button in the Foundry, and updated its associated message.
Unique icons have been given to various classes of ships in the ship selector.
Romulan Bridge Officers now display Male or Female on the store before you purchase them.
Updated the ship tailor contact to show individual options for each ship type you want to edit.
Resolved a UI/Power issue that was preventing players from being able to activate some EV Suits.
Updated the account button on the login and character selection screens to go to a working URL.
Fleet and Officer channels will no longer appear for characters not in a Fleet.
Known Issues:
Many ships are not accepting changes made in the ship tailor.
When both a ship and shuttle are selected, the player always ends up on their shuttle bridge.
It's not possible to rename a ship if player also has a shuttle equipped.
Omega Conversion Crates will remain locked until the character that possesses them reaches Tier 3 of the Omega Reputation.
Could you show us the logic behind not letting people have what they already earned until they've grinded for X amount of hours and spent X million Dilithium? Seems counter-intuitive.
Could you show us the logic behind not letting people have what they already earned until they've grinded for X amount of hours and spent X million Dilithium? Seems counter-intuitive.
"Removed Dilithium costs from all Reputation XP projects on both Romulan and Omega reputations. "
can the price for dilithium on the fighters be reduced please 10,000 is a little much i can under stand 6500 or even 8000 but 10000 for a green quality item come on but other than hat yayayayaya thank you all so much its awesome
"Removed Dilithium costs from all Reputation XP projects on both Romulan and Omega reputations. "
What about what I've already put in? Also, that doesn't answer the core question: Why do we need to earn the right to use what we already earned the harder way?
It is looking a lot better then it did. I am still converting all my borg prototype salvages though. You can never go wrong with Dilithium. Who knows I might get in there and hate the reputaton system and not do that part of the game. So a crate full of omega marks isn't going to do me any good. Especially if I don't get them until a month or 2 down the road.
Removed Dilithium costs from all Reputation XP projects on both Romulan and Omega reputations.
Affected projects are:
~~ File Situation Report on Status of the Borg Threat
~~ Submit Research Materials to Omega
~~ Support Colonization Efforts of the Romulan Star Empire
~~ Support the Romulan Star Empire
Some commodity inputs were also adjusted, but total cost of these projects was unchangedother than the removal of the Dilithium cost.
Omega Conversion Crates are live!
~All characters that previously possessed any Encrypted Data Chips, Borg Salvage, Borg Tech or STF Equipment Requisitions will find an Omega Conversion Crate in their inventory.
~All instances of the aforementioned items should have been removed from their inventory and bank.
~There are several different tiers of conversion that players may have fallen into, based on the amount of the aforementioned items they possessed.
~~Right-Click your crate and choose "Info" to see the exact contents of yours.
~ Omega Conversion Crates will remain locked until the character that possesses them reaches Tier 3 of the Omega Reputation.
very happy to see these changes, cant wait to check out the conversion. the listening to feedback is definitely noticed by me. well done guys. how that vesta testing going?
It actually isn't working properly in most instances, unfortunately. We're still working out the kinks and we'll get it back in as soon as we're able.
I don't suppose there is any way we can keep the feature but label it "Use at your own risk" and maybe make it hard to find so in the editor so no one can unintentionally use it.
I'm asking because I had a cool scenario based mission in mind that just needs this feature whether it totally works or not to pull off.
Is the bug being looked into, where releasing warp plasma or a mine made your ship go faster? or is it not a bug?
That should have been covered.
You go faster because your engine power spikes to 125 when you release a destructable/pet effect. Fighters, mines, plasma all triggered the spike to all power levels.
Since most people fly with engine power set low when it suddenly jumped 75 or so points they will suddenly go faster.
Under System:
Deploying carrier pets and other summoned powers no longer causes a player's power levels to rise dramatically.
I am also glad about the dilithium costs being removed. Even if they weren't terribly high, there are just too many things costing dilithium and with elite STF's being my main source of dilithium I am concerned like many others about this "income source" shrinking in the future. Are anti-Borg weapons and any other gear bought through the reputation system still going to cost hefty amounts of dilithium? Right now, you can outfit a new cruiser with its own set of anti-Borg weaponry for 8 prototype Borg salvages...worth over 18K dilithium or so otherwise. I am concerned that the basic cost of acquiring special gear is going to skyrocket. I still don't have any Fleet weapons because all of my dilith goes to the fleet starbase projects, and am hoping my "easy" source of Borg gear isn't going to dry up as well.
[SIGPIC][/SIGPIC]
Former/Cryptic Name: Captain_Hans_Langsdorff
Founding member, Special Service Squadron
"Fear God and Dread Nought." First Sea Lord, Adm. Jacky Fisher
Comments
Does this mean that Patrol won't be in S7?
Machinima Person
Did some things back in the day
Now a Games Developer and Researcher
That never happens. Like ever.
I'm still not entirely sure I trust it.
Could you show us the logic behind not letting people have what they already earned until they've grinded for X amount of hours and spent X million Dilithium? Seems counter-intuitive.
"Removed Dilithium costs from all Reputation XP projects on both Romulan and Omega reputations. "
This made me LOL. :P
What about what I've already put in? Also, that doesn't answer the core question: Why do we need to earn the right to use what we already earned the harder way?
[SIGPIC][/SIGPIC]
Edit: D'oh! Unfortunate typo!
www.divisionhispana.com
These are epic, by the way Definitely the cat's meow (if you catch my drift).
Cheers,
Brandon =/\=
Yes, and that after I saved up enough of the stuff to cover the entire reputation leveling process in one go.
Honestly I'm fine if it's removed because its not working properly but from what I know it was...
It was supposed to be in Season 6 as well. Why is it gone again?
Foundry Mission Database
Check out my Foundry missions:
Standalone - The Great Escape - The Galaxy's Fair - Purity I: Of Denial - Return to Oblivion
Untitled Series - Duritanium Man - The Improbable Bulk - Commander Rihan
Now, that is a better solution.
It actually isn't working properly in most instances, unfortunately. We're still working out the kinks and we'll get it back in as soon as we're able.
Better that it works and takes longer than is broken and giving us 1 stars I suppose :P
Machinima Person
Did some things back in the day
Now a Games Developer and Researcher
[SIGPIC][/SIGPIC]
1) Teamwork and timing is #1
2) You cannot "Kirk It" in every ship
3) You are going to die, just get back up
I don't suppose there is any way we can keep the feature but label it "Use at your own risk" and maybe make it hard to find so in the editor so no one can unintentionally use it.
I'm asking because I had a cool scenario based mission in mind that just needs this feature whether it totally works or not to pull off.
That should have been covered.
You go faster because your engine power spikes to 125 when you release a destructable/pet effect. Fighters, mines, plasma all triggered the spike to all power levels.
Since most people fly with engine power set low when it suddenly jumped 75 or so points they will suddenly go faster.
Under System:
Deploying carrier pets and other summoned powers no longer causes a player's power levels to rise dramatically.
Former/Cryptic Name: Captain_Hans_Langsdorff
Founding member, Special Service Squadron
"Fear God and Dread Nought." First Sea Lord, Adm. Jacky Fisher
I have more bridge officer stations when my starship or shuttle is active?
Edit
http://steamcommunity.com/sharedfiles/filedetails/?id=107075401