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Borg Cutting Beam

hroothvitnirhroothvitnir Member Posts: 322
So I like it, really fun to throw one on the back of a cruiser. If you have a dual beam boat I can see putting several on the back as possible.

However can it be made to fire from the phaser or turret hardpoints? It looks really odd to see it slicing through the saucer or rear nacelles of your ship. Its like a slightly structurally confused cadet decided to take the fight to the enemy from inside the storage closet near the defector dish. I just dont see that being good for the load bearing parts of the ship.
Post edited by hroothvitnir on

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    dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited November 2012
    Btw, what is its fire rate ? Is it affected by beam abilities and such ? We lack info about this :P
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
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    carl103carl103 Member Posts: 1 Arc User
    edited November 2012
    Sosmone asked soem of this the other day. No beam abilities, so for a serious beam user it's bassiclly usless, for torp boats looking to get 360 degree subsystem targeting it's usless. Bassiclly a few niche builds will use it and everyone else will avoid it for the peice of junk it is.
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    hroothvitnirhroothvitnir Member Posts: 322
    edited November 2012
    its a turret as far as I can tell but not affected by CRF CSV. It does not work with target subsystems and I've heard BO and such are no go as well. So laser shooty thing you put on a rear weapon slot and then fire and forget.

    As for stats why not
    https://picasaweb.google.com/lh/photo/eZOLCe7rUq7LUQScXGD7Zd6QF0m3nDCRce9fG4VTj38?feat=directlink

    Rather decent on NPC ships really good on structures and probably give or take vs people.
    It tends to be higher dps than rear turrets if your firing against a bare hull, and considerably less against shields. Tetryon glider works with it. I have not had a test target to really get to know how it applies damage(one big sum ore in several ticks ect). Have not seen the set bonus buff on me yet but havent really been watching for it(stated 2.5%chance).

    now back to it shooting from the hallway in front of main engineering?
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    dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited November 2012
    Wish it could at least act as proper 360 beam :rolleyes: Oh well, wish sometimes Cryptic would add something useful for a change...
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
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    azurianstarazurianstar Member Posts: 6,985 Arc User
    edited November 2012
    Could see Beam Boats using the Escort Configuration now. This could make the Regent quite an interesting ship to fly.
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    silverserasilversera Member Posts: 55 Arc User
    edited November 2012
    OMG! the dps on that thing is terrible, barely 50% more dps than a standard turret, when you add console and skill like canon:Rapid fire then a standard turret will end up doing the same if not more dammage versus hull, and I am not even talking about shield, that's terrible, just terrible

    I love the idea of beam turret,s they certainly should already exist, but this is TRIBBLE.

    Anyway thanks a lot for that screenshot, that's really nice of you to think about people who don't have access to the rep rewards.

    PS: I suppose you wouldn't have screen shot of the plasma torpedoes or some rumulan reward like the scorpion fighters?
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    darkenzedddarkenzedd Member Posts: 881
    edited November 2012
    So its kind of a 360 degree topedo beam, but a lot worse :/
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    carl103carl103 Member Posts: 1 Arc User
    edited November 2012
    Bassiclly sounds like damage of a turret with damage type of a torpedo, aka worst possibble combination. i was at least expecting above average levels of DPS if it didn't work with beam skills.
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    hroothvitnirhroothvitnir Member Posts: 322
    edited November 2012
    I see it as a way to handle a bit of power brownout on cannon cruisers and probably a beastly dual beam cruiser build item.

    From using it vs NPCs its as good as or better to have on the rear than a MK XII borg antiproton turret. Reason being that NPCs are basically very easy to flatten a shield facing on then you have to chew through their mas of HP, Which this turret does nicely. Yes CRF, CSV do increase turrets up to its dps range. On a sci or escort probably about equal for the most part on a cruiser with 8 weapons having one not running at double rate really helps the power drain and improves the dps of the main fore cannons which are what really matters.
    Also further playing revealed that it deals damage in 4 bursts over its firing cycle.

    So its not a terrible item its just not the must have that the assimilated console is for dps basically.

    For completeness again comparison between the romulan turrets I have available(but am to broke on dil to buy and try)
    Turret[Acc]X2 https://picasaweb.google.com/lh/photo/8MUT2RKbPKwTp5eit3ZaMDBLGniT_ZCR7O0Hg9RZJOc?feat=directlink
    Turret [Dmg]x2 https://picasaweb.google.com/lh/photo/MVFEnj5eGMvPOVGNHcHLYzBLGniT_ZCR7O0Hg9RZJOc?feat=directlink

    The store has every other combo in between including CritD and hit%, rather nice IMO.

    And lastly since I'm becoming a paparazzi apparently here are 2 shots of the beam just firing from a center point to whichever enemy.

    https://picasaweb.google.com/lh/photo/FX63Gv_1IJ6OcuRQEE1t_DBLGniT_ZCR7O0Hg9RZJOc?feat=directlink
    https://picasaweb.google.com/lh/photo/qqDJrJofbRj1pDsDnc3NazBLGniT_ZCR7O0Hg9RZJOc?feat=directlink
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    silverserasilversera Member Posts: 55 Arc User
    edited November 2012
    This is nice so romulan weapon are actually plasma disruptor hybrid, really nice :)

    But what color are they? the ugly green from normal disruptor or the pretty whiteish green from standard plasma weapon?
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    carl103carl103 Member Posts: 1 Arc User
    edited November 2012
    Yes but it still inflicts a power drain, on my cruisers i'm allready at my limit there, on my escorts i've got cannon abilities that make a turret supiriour, and on my Sci's it's inferiour to another torp. I can't really see what this does that's relevant tbh.
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    hanoverhanover Member Posts: 0 Arc User
    edited November 2012
    Eh, find a way to get any direct, offensive use of it at all, and you can justify running it mainly for the 2-set bonus.

    *shrug*
    Does Arc install a root kit? Ask a Dev today!
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    khayuungkhayuung Member Posts: 1,876 Arc User
    edited November 2012
    I tossed the KCB and the torp into my aft slots. I fly around while shooting borg, so there would be times I have my back facing them. That's when I would unload the torp completely with a HY.

    So I get the whole set bonus. The damage resistance is useful for an escort like the Steamrunner.


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    lewstelamon01lewstelamon01 Member Posts: 924 Arc User
    edited November 2012
    So, from reading this thread, am I to assume that loading a borg drone up in your torpedo launcher would be more useful?

    ROLL TIDE ROLL
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    antep01antep01 Member Posts: 96 Arc User
    edited November 2012
    Did anyone know how many Cutting beams can be used on a ShiP?
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    kingpin1989kingpin1989 Member Posts: 10 Arc User
    edited November 2012
    When I think of a Cutting Beam I think of a beam that does (almost) nothing to shields but does lots of damage directly to the hull, more than a normal beam array but less than a torpedo.

    The current Cutting Beam does neither. It does the same base damage as any standard mk 12 beam array, only this gets slightly lowered thanks to its 360' targetic arc.

    So yes, loading a borg drone up in your torpedo launchers would be more useful.
    KingPin
    11 August 2008
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    lordhavelocklordhavelock Member Posts: 2,248 Arc User
    edited November 2012
    Can someone explain to me what the Omega Weapon Amplifier enhancement is for/what does it do? The info reads:

    Set 2: Omega Weapon Amplifier
    Enhancement
    2.5% chance: to self: Applies Omega Weapon Amplifier
    +10 Current Weapon Power
    +500 Current Weapon Power Resistance Rating for 3sec
    +500 Maximum Weapon Power Resistance Rating for 3sec

    What does that mean?
    antep01 wrote: »
    Did anyone know how many Cutting beams can be used on a ShiP?
    Only one per ship, per Dev posts in this thread:
    http://sto-forum.perfectworld.com/showthread.php?p=6538801

    You can find/contact me in game as @PatricianVetinari. Playing STO since Feb 2010.
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    sparhawksparhawk Member Posts: 796 Arc User
    edited November 2012
    Can someone explain to me what the Omega Weapon Amplifier enhancement is for/what does it do? The info reads:

    Set 2: Omega Weapon Amplifier
    Enhancement
    2.5% chance: to self: Applies Omega Weapon Amplifier
    +10 Current Weapon Power
    +500 Current Weapon Power Resistance Rating for 3sec
    +500 Maximum Weapon Power Resistance Rating for 3sec

    What does that mean?

    Only one per ship, per Dev posts in this thread:
    http://sto-forum.perfectworld.com/showthread.php?p=6538801

    The weapon power boost is self explanatory. I think the next two items (resistance) means your are effectively immune to any power drains that would affect weapon power levels for the 3 second period. I'm guessing on this but it's the only thing I can come up with.
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    starkaosstarkaos Member Posts: 11,556 Arc User
    edited November 2012
    I think how Omega Weapon Amplifier works is that for 3 seconds, your weapon power doesn't drop no matter how many weapons are being used at once. So essentially, it is a random Nadion Inversion with an increase to weapon power.
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    sparhawksparhawk Member Posts: 796 Arc User
    edited November 2012
    starkaos wrote: »
    I think how Omega Weapon Amplifier works is that for 3 seconds, your weapon power doesn't drop no matter how many weapons are being used at once. So essentially, it is a random Nadion Inversion with an increase to weapon power.

    Even better. If you are correct (and you probably are), this is a pretty nice proc when it triggers.
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    lordhavelocklordhavelock Member Posts: 2,248 Arc User
    edited November 2012
    sparhawk wrote: »
    The weapon power boost is self explanatory. I think the next two items (resistance) means your are effectively immune to any power drains that would affect weapon power levels for the 3 second period. I'm guessing on this but it's the only thing I can come up with.
    That's about what I guessed when I read the cyptic description.
    starkaos wrote: »
    I think how Omega Weapon Amplifier works is that for 3 seconds, your weapon power doesn't drop no matter how many weapons are being used at once. So essentially, it is a random Nadion Inversion with an increase to weapon power.
    Interesting. I put the Borg Cutting Beam on my Beam Boat Cruiser, and played with it yesterday, running some various Romulan Patrols, FAs, and STFs. During play I did notice the proc OWA flag appear on my reticle from time-to-time. In fact, it seemed rather often. Though it was hard to tell since it's a generic flag that matches another one of my abilities. The only way I could tell which was procing was to mouse-over the flag, and that was a difficult feat to manneuver my ship in combat, position my mouse, and wait for the pop-up tag - in under 3s.

    Still, next time I play I'll pay more attention to my weapon power when I see the flag up.

    You can find/contact me in game as @PatricianVetinari. Playing STO since Feb 2010.
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    mithrin71mithrin71 Member Posts: 19 Arc User
    edited September 2013
    lol so many glass cannons wanting a instakill button :P the cutting beam is a replacement for a torp works well even better with the full borg set and for a cruiser set in the aft combined with Assault Cruiser R wide Q-torp launcher and you can broadside any craft to death with the 2-pc set bonus THAT WORKS WITH ALL BEAMS ....ps for tanks this is a god send:D.

    dps doesn't mean everything in this game while the glass Cannons takeout the trash the tank aggros and keeps the fire of the escorts to do thier job.

    but if the cutter don't work for you dont use it and to be frank tacs don't need torps to do best dps so leave the kinetic damage to us tanks or torp boats.

    Other than that just have fun ITS A GAME :eek:
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    dahminusdahminus Member Posts: 0 Arc User
    edited September 2013
    /loads shotgun

    DIE NECRO SCUM
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
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    starkaosstarkaos Member Posts: 11,556 Arc User
    edited September 2013
    dahminus wrote: »
    /loads shotgun

    DIE NECRO SCUM

    Need Incendiary ammo in your shotgun. Regular ammo just doesn't work that well.
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    macroniusmacronius Member Posts: 2,526
    edited September 2013
    starkaos wrote: »
    Need Incendiary ammo in your shotgun. Regular ammo just doesn't work that well.

    Silly sod ... zombies can only be taken down with a headshot.
    "With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."

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