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Gaining Power from Depoying Pets

p2wsucksp2wsucks Member Posts: 0 Arc User
edited November 2012 in Tribble - Bug Reports
I created a ticket, but to be sure it's seen making a post here.

After a deploying a Pet w/Karfi sans doffs my systems power will go to max when a couple seconds of 2 tics. In otherwords after the 1st second there's a massive spike to systems power, after the 2nd second there's a another tic where all subsystems are maxed out.

Others mentioned this happends when deploying mines as well, I haven't tested it though.

Also, the gain was noticed when I did equip doffs as well. I just don't think doffs are the cause.
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Post edited by p2wsucks on

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    vitzhvitzh Member Posts: 519
    edited November 2012
    Confirmed bug - any pet whatsoever does this, like turrets, fighters, even High Yield Plasma Torps. Have to do a bit of digging to find out where it was confirmed though.
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    archoncrypticarchoncryptic Member, Cryptic Developers Posts: 0 Arc User
    edited November 2012
    Thank you for the bug report. We are aware of this issue and we are testing a fix for it internally.
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    khayuungkhayuung Member Posts: 1,876 Arc User
    edited November 2012
    Aw phooey. I was delighting in going full battery when I launch fighters. :p


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    daveynydaveyny Member Posts: 8,227 Arc User
    edited November 2012
    I think it does the same thing when I release my ODY Primary Hull Pet also.

    I've noticed it twice now this evening.
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    jer5488jer5488 Member Posts: 506 Arc User
    edited November 2012
    The Oddy's Saucer, Aquarius, and Work Bees all max your power systems when you deploy them. As do Turrets and Scorpion Fighters.

    I actually really enjoyed it. lol
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    eradicator84eradicator84 Member Posts: 1,116 Arc User
    edited November 2012
    Came across this the other day with Aceton Assimilator. Liked that it was doing that :P Ah well, fun while it lasted.
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