Good news! Foundry editing has been reopened and I've had a chance to get in and fix the glitch that was preventing play through. In the Shadow of MIDAS, Part 1 is now playable again. Thank you all for for your patience and enjoy.
NOTE: If you still have the mission in your Mission Journal, you'll need to drop it and reacquire it to get the new version.
Fall? Aww, whenever a game comes out in fall it usually means February next year
Can't wait!
Be glad I'm not a company and use real seasons and not buisness quarters. Still if I have any say about it, it'll be closer to September 22 than December 20th.
That's quite the paradox, how could you nerf nerf when the nerf is nerfed. But how would the nerf be nerfed when the nerf is nerfed? This allows the nerf not to be nerfed since the nerf is nerfed? But if the nerf isn't nerfed, it could still nerf nerfs. But as soon as the nerf is nerfed, the nerf power is lost. So paradoxally it the nerf nerf lost its nerf, while it's still nerfed, which cannot be because the nerf was unable to nerf.
cool. I flipped through the reviews in the game and something like 1 in 8 was asking about part 2. :P
here's a few quick notes:
-=-=-
ruined city:
Kimala#1 doesn't despawn when Kimala#2 spawns. probably a relic of before when you couldn't despawn NPCs, but... :P
"Find Sutable transport site"
you should make Kimala despawn when you're done with the ship interior map.
Just finished it. A fun mission overall, but I have to dock half a star for making the classic Star Trek writing blunder of forgetting about the freaking shuttle bay. There's no need for transporter pattern enhancers when every Starfleet vessel ever built carries at least one atmosphere-capable craft.
"Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
— Sabaton, "Great War"
Just finished it. A fun mission overall, but I have to dock half a star for making the classic Star Trek writing blunder of forgetting about the freaking shuttle bay. There's no need for transporter pattern enhancers when every Starfleet vessel ever built carries at least one atmosphere-capable craft.
It's not that you couldn't use the transporters, it's that there were limitations due to interference necessitating the need to use the pattern enhancers. Had you taken a shuttle down you would have had to deal with all the interference to your shuttles sensors and limited visibility while trying to land in the middel of a city, which would have made it a very dangerous ride. It would have also taken a lot longer as you would have had to take the extra time to prep the shuttle, and fly it down there. I also saved you from the scene where you had to run all the way back to where you parked the shuttle.
Don't worry, I didn't forget about the shuttlebay. It figures prominently in part 2. So does that runabout you picked up.
I replayed the mission yesterday with an eye for some of the little details you used. I borrowed at least one idea for part 2 of "Bait and Switch" (ship debris pieces clipped through the ceiling for "part of the ceiling has caved in"), and I like the little trick with the relighting consoles.
"Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
— Sabaton, "Great War"
Comments
NOTE: If you still have the mission in your Mission Journal, you'll need to drop it and reacquire it to get the new version.
In the Shadow of MIDAS, Part 2 Teaser Trailer
Can't wait!
Be glad I'm not a company and use real seasons and not buisness quarters. Still if I have any say about it, it'll be closer to September 22 than December 20th.
SWEET! Can't wait for it to come out! Played the first part and loved it!
I've written a playthrough review for this mission which you can find over here.
Can't wait for part 2!
I call it, the Stoutes paradox.
here's a few quick notes:
-=-=-
ruined city:
Kimala#1 doesn't despawn when Kimala#2 spawns. probably a relic of before when you couldn't despawn NPCs, but... :P
"Find Sutable transport site"
you should make Kimala despawn when you're done with the ship interior map.
My character Tsin'xing
Awesome, thanks Stoutes. Detailed feedback is a Foundry authors best friend. I'll definitly be going over your notes with a fine tooth comb.
— Sabaton, "Great War"
Check out https://unitedfederationofpla.net/s/
It's not that you couldn't use the transporters, it's that there were limitations due to interference necessitating the need to use the pattern enhancers. Had you taken a shuttle down you would have had to deal with all the interference to your shuttles sensors and limited visibility while trying to land in the middel of a city, which would have made it a very dangerous ride. It would have also taken a lot longer as you would have had to take the extra time to prep the shuttle, and fly it down there. I also saved you from the scene where you had to run all the way back to where you parked the shuttle.
Don't worry, I didn't forget about the shuttlebay. It figures prominently in part 2. So does that runabout you picked up.
— Sabaton, "Great War"
Check out https://unitedfederationofpla.net/s/