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Science has no place in STO

issueman1issueman1 Member Posts: 0 Arc User
Since pvp is all but dead, and pve is dominated by escorts. The science ships have fallen behind. I find it funny that they add the Vesta as a science ship but yet, in a pve game science is lacking. An escort can do pve better and faster.
Post edited by issueman1 on
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  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited November 2012
    The Vesta is not really a pure Science Ship, she's more like a mini Escort (Frigate?).

    Put a Tactical in the Vesta's LTC Universal slot, do the 3 Aux DHC with Turrets in the back, and you got a ship dishing out more damage than a Cruiser or even the Galaxy-X. But second to the Destroyers and pure Escorts.
  • stark2kstark2k Member Posts: 1,467 Arc User
    edited November 2012
    issueman1 wrote: »
    Since pvp is all but dead, and pve is dominated by escorts. The science ships have fallen behind. I find it funny that they add the Vesta as a science ship but yet, in a pve game science is lacking. An escort can do pve better and faster.

    Is there still PVP in STO? Where? :P

    On a serious note:

    PVP was a trouble child of Cryptic since its inception, it has only recently become the Red Headed Step Child of the Studio. I only PvP when playing my Klingon toons, it's so much fun being on the RED Side and watch the Federalist go BOOM. :D If only Cryptic would repair and update the PvP portion if the game, though I don't see it happening since they are busy making the game a grindfest and a money sink.

    In regards to the Vesta, its a Hybrid of some sort - I think CRYPTIC is now heading towads that standard with all their future ship releases.

    With the exception of pure escorts - the days of true blue cruisers and science vessels are numbered.
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  • redstarsweredstarswe Member Posts: 0 Arc User
    edited November 2012
    stark2k wrote: »

    Just wish Cryptic would repair and update the PvP portion if thegame, though I don't see it happening since they are busy making the game a grindfest and a money sink.

    Yes, alot of us have the same wish, they don't seem to realise that apart from the foundry, pvp is the best place for user generated content that never gets old. Just give us a real pvp update, and we will be happy for a longer time than it takes for us to play through all available episodes.

    Or, you could pass that down to the foundry makers if you are too busy with accumulating cash.

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  • xantrisxantris Member Posts: 0 Arc User
    edited November 2012
    The Vesta will do near escort level DPS while having a massive shield tank, escort level mobility, carrier pets, and a couple of extremely useful high level science slots (ie gravity well). That's not even counting console toys.

    Using it as a jumping off point to sell the idea that sci ships are terrible is really dumb, it's probably going to be one of the very top PvE ships in the game, especially the tactical variant.

    Pure Science ships have their problems, but FFS don't try and use the Vesta as a platform for pointing it out.
  • talientalien Member Posts: 712 Arc User
    edited November 2012
    I dunno, honestly I don't see the Vesta being anywhere near as good as some people are expecting/hoping/convincing themselves into believing. It's a Sci ship, it has 6 weapon slots. Yes it can equip DHC, but doing that precludes using the innate subsystem target attacks which are a big part of a Sci ship. Even the Tactical version only gets +5 weapon power so not much bonus damage from high weapon power unless you use weapon batteries or emergency to weapon. Cannons based on aux power rather than weapon is a decent idea, but will they actually be any good? And they're fore only, so whatever rear weapons will be hamstrung if you go full aux for those cannons unless you use mines/torps only in the rear slots. The aux cannon also looks like it has bad mods like many of the fleet weapons with dmgx2. Would've been much better with accx2 and critd or crith instead of dmg.

    But the biggest thing is it doesn't have a Cmdr Tac slot, with the universal being Lt. Cmdr and a Lt. as the dedicated Tac exactly like the Wells so you can't even make the most of cannons. So with all that I don't expect it will have anywhere near escort level DPS. The consoles also don't look all that impressive aside from the Fermion field, cryptic got it right with the Odyssey consoles and I don't think anything will top that for usefulness, though the Mannheim/Tipler combo is just fun.

    I'll probably get the 3 pack anyway though if I like how it handles while testing it after it shows up in Tribble.
  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited November 2012
    Sensor analysis + 6 weapon slots = more power efficient 8 weapon slots
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  • khayuungkhayuung Member Posts: 1,876 Arc User
    edited November 2012
    And there's the option to run half of your most power intensive weapons with aux.

    And also it will not preclude SS targeting with the new 360 degree beam array coming in S7. I bet every fore-facing ship and their mother with a BO3 will do just that, beat down the shield with cannons, then BO3 the hull.


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  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited November 2012
    As far as I know the kinetic beam array wont be affected by existing beam abilities.
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
  • khayuungkhayuung Member Posts: 1,876 Arc User
    edited November 2012
    ...what?! And here was I placating people with that hope for days now!! :(


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  • theindefatigabletheindefatigable Member Posts: 351 Arc User
    edited November 2012
    Anybody know if you can equip more than one copy of the aux phaser DHC's? Judging from past precedent, I'm betting not...though there's probably no point in equipping more than maybe two.
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  • talientalien Member Posts: 712 Arc User
    edited November 2012
    dalnar83 wrote: »
    Sensor analysis + 6 weapon slots = more power efficient 8 weapon slots

    It takes almost a full minute of targeting something before you get much benefit from sensor analysis meaning that'll only be the case in STFs, invasions, and CE. Plus if you have to untarget to shoot down a heavy plasma torp or plasma sphere your analysis resets to 0.
  • badname834854badname834854 Member Posts: 1,186 Arc User
    edited November 2012
    issueman1 wrote: »
    Since pvp is all but dead, and pve is dominated by escorts. The science ships have fallen behind. I find it funny that they add the Vesta as a science ship but yet, in a pve game science is lacking. An escort can do pve better and faster.

    It's funny that you say "Pvp is all but dead" , because 90% of the changes/nerfs you see here comes from that small group of crybabies..

    yeah whatever, flame away....
  • hawks3052hawks3052 Member Posts: 0 Arc User
    edited November 2012
    The problem of the science class is that I only has supportive abilities.

    Cruisers have better healing and Escorts do the most damage.
    Cryptic has nerfed the science abilites hard in the past so that many of them don't realy have much use left. In comparison Tactical and Engineering abilities didn't have suffered so much.

    This all leads to few decent uses of science ships and the science class as well. Even the usual PVE is hard for science since they don't have the fire or staying power of the other classes.
  • standupguy86standupguy86 Member Posts: 207 Arc User
    edited November 2012
    It's funny that you say "Pvp is all but dead" , because 90% of the changes/nerfs you see here comes from that small group of crybabies..

    yeah whatever, flame away....

    Where else would the Devs get actual information on broken abilities? You cant possibly expect a PvE'er who benefits from a broken ability to complain about it can you?
  • zenzenarimasenzenzenarimasen Member Posts: 181 Arc User
    edited November 2012
    Science vessels are faster than cruisers, get awesome shields, and almost as many weapon slots. Making them quite awesomely tanky beam boats.

    That is all.
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  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited November 2012
    Science vessels are faster than cruisers, get awesome shields, and almost as many weapon slots. Making them quite awesomely tanky beam boats.

    That is all.

    Actually, cruisers and science ships have same impulse modifier. Cruisers have bonus to engine power, so in practise, science ships are the slowest ships on the same engine power level.
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  • meteon2meteon2 Member Posts: 5 Arc User
    edited November 2012
    dalnar83 wrote: »
    Actually, cruisers and science ships have same impulse modifier. Cruisers have bonus to engine power, so in practise, science ships are the slowest ships on the same engine power level.

    That may be true, but my little sci ships FEELS faster.

    Personally I really like my Mirror DSSV. But alas, dps is the name of the game. Mind you, no one has ever said anything negative about me bringing my sci ship into an STF. :cool:
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  • aelfwin1aelfwin1 Member Posts: 2,896 Arc User
    edited November 2012
    Where else would the Devs get actual information on broken abilities? You cant possibly expect a PvE'er who benefits from a broken ability to complain about it can you?

    Except what you just said equals to "special interest groups" being manned by Pure Humanitarians .
    PVP-ers have special interests just like PVE-ers . Pretending that it's otherwise is a falsehood .
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited November 2012
    Anybody know if you can equip more than one copy of the aux phaser DHC's? Judging from past precedent, I'm betting not...though there's probably no point in equipping more than maybe two.

    In the News Thread discussing the Vesta, Branflakes said "yes" that you could equip more than 1 ADHC. Just that nobody knows yet if you can buy one and recall it to get more than 1, or you need all 3 versions to fully equip.
  • canis36canis36 Member Posts: 737 Arc User
    edited November 2012
    Note also that he indicated that the ability to equip multiple Aux DHCs is subject to change. And if they do turn out to be as overpowered as people are expecting that ability will likely be one of the first to go.
  • talientalien Member Posts: 712 Arc User
    edited November 2012
    Science vessels are faster than cruisers, get awesome shields, and almost as many weapon slots. Making them quite awesomely tanky beam boats.

    That is all.

    Not faster no, but they do turn better. Any sci ship with at least a Lt. tac slot can also make a nice torp boat tank.
  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited November 2012
    In the News Thread discussing the Vesta, Branflakes said "yes" that you could equip more than 1 ADHC. Just that nobody knows yet if you can buy one and recall it to get more than 1, or you need all 3 versions to fully equip.

    We also don't know how they work.

    As some have noted, they'd be pretty balanced if, as some have theorized, they draw POWER from Aux but their damage scales from Weapons power.

    In that case, they'd just be a nice feature for someone who already runs high Weapons/high Aux and has a few weapons power hogs.
  • marc8219marc8219 Member Posts: 0 Arc User
    edited November 2012
    I've ran into some very annoying and fustrating sci ships in the past few days that manage to completley shut me down constantly forcing me to run if I was still able too, or die.

    As for pve, unfortunatley a pure sci ship build isn't all that useful, there has to be some dps to go along with it. The tactical oriented sci ships like the Fleet Recon, Fleet Nova, Wells, and carriers are much more useful then the more engineer and sci oriented ships like the Deep Space Sci Vessel, Intrepid, Nebula, and Research Sci Vessel.
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  • gemackgemack Member Posts: 71 Arc User
    edited November 2012
    xantris wrote: »
    The Vesta will do near escort level DPS while having a massive shield tank, escort level mobility, carrier pets, and a couple of extremely useful high level science slots (ie gravity well). That's not even counting console toys.

    Using it as a jumping off point to sell the idea that sci ships are terrible is really dumb, it's probably going to be one of the very top PvE ships in the game, especially the tactical variant.

    Pure Science ships have their problems, but FFS don't try and use the Vesta as a platform for pointing it out.

    Sounds overpowered, another way to break an already broken game.
  • longasclongasc Member Posts: 490
    edited November 2012
    issueman1 wrote: »
    Since pvp is all but dead, and pve is dominated by escorts. The science ships have fallen behind. I find it funny that they add the Vesta as a science ship but yet, in a pve game science is lacking. An escort can do pve better and faster.

    Agreed,
    The upcoming Vesta is pretty much an Escort -1 weapon slot and only 3 fore guns. So it might be more effective than current Science Vessels, but it's still lacking in comparison.

    This is a way to make Science Vessels more viable, but it does nothing to give "Science" Vessels per se some more power.

    -> I would like Cruisers to rock as Cruisers an Science Vessels to rock as Science Vessels.
    But this would require a lot of changes to ships and the game, it's not very likely to happen! :(
  • age03age03 Member Posts: 1,664 Arc User
    edited November 2012
    I would say Sci has a very good place in this game and don't just look it it from the space pov .What about ground missions?
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  • talientalien Member Posts: 712 Arc User
    edited November 2012
    Sci ground abilities haven't been massively nerfed, just space, which is why so many people are disillusioned to the current (lack of) effectiveness of most space sci abilities.
  • issueman1issueman1 Member Posts: 0 Arc User
    edited November 2012
    age03 wrote: »
    I would say Sci has a very good place in this game and don't just look it it from the space pov .What about ground missions?

    Because ground combat is the most annoying aspect of this game, and wouldn't be missed if it was removed 100%
  • kyeto13kyeto13 Member Posts: 3 Arc User
    edited November 2012
    *sigh*.... Idiots all...

    Science ships and science officers are not meant to be front and center. They are designed from the ground up to be Crowd control and Debuffers. They are NOT DPS centric, but they don't need to be. A good science vessel doesn't kill you outright, they just put you in a position to be killed and make you wish you were dead already. If you play like that, if you play the class the way it is suppose to be played, you will kick TRIBBLE.

    Sure, you may not peek any scoreboards, but you dont need to. You make the Escorts job easier, allowing them to blow through a full target in one pass instead of four, you can heal them as needed, and you can keep the little flies off their back so they can focus on the objective. You HELPED. you HELPED reach the objective.

    I exclusively fly science vessels and I intend to continue to.
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  • hrisvalarhrisvalar Member Posts: 0 Arc User
    edited November 2012
    I rather like it, to be honest. Since the revamp, if you know what you're doing, elite's no longer a complete nightmare. And I far prefer to do the ground events for fleet marks, over being dumped into another starbase blockade with a group that knows of no tactic other than "Fedball". Aside from the occasional Leroy, there's nowhere near the capacity for stupid TRIBBLE on ground maps. And even when it does happen, it's less annoying. They just need to be condensed a little. No more two hundred yard sprints between hostiles, please.

    As for science's place, I don't play my science toons often, mainly just stick to the one tactical, so I can't really speak to that, but the best Boffs for ground combat are definately the science guys, hands down. Their healing and expose abilities are just great.
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