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Need help tidying up my characters

captaingalaxy1captaingalaxy1 Member Posts: 202 Arc User
Hi there i need some help on tidying up my characters and am unsure on how to fully accomplish this in the best way possible.

Essential Area's i want to tidy up are

Characters ships and ship items (Upgrade them to make them very good in combat)

Characters Inventory and Powertray

Characters and Bridge officer items (Equip with effective weapons, shields and armour)

Characters Roster who should i put on active duty for each department to get the most of the crew.

Helpful Data (Below i have listed parts of my characters setup to help)

Federation Character: Captain Galaxy Level: Vice Admiral 50

Ships and their Equipment

USS Careed: Miranda Class Light Cruiser
Equipment
Fore Weapons:
1 Phaser Beam Array Mk 1 Common
1 Photon Torpedo Mk 1 Common
Deflector:
1 Neutrino Deflector Array Mk 1 Common
Impulse:
1 Impulse Engines Mk 1 Common
Shields:
1 Shield Array Mk 1 Common
Aft Weapons:
1 Phaser Beam Array Mk 1 Common
No Consoles

U.S.S. Cinda: Cruiser
Equipment
Fore Weapons:
1 Phaser Beam Array Mk 3 Common
1 Photon Torpedo Mk 3 Common
Deflector:
1 Neutrino Deflector Array Mk 3 Common
Impulse:
1 Impulse Engines Mk 3 Common
Shields:
1 Shield Array Mk 3 Common
Aft Weapons:
1 Phaser Beam Array Mk 3 Common
1 Photon Torpedo Mk 3 Common
No Consoles

U.S.S. Felix: Akira Class Heavy Escort
Equipment No Equipment
Consoles No consoles

U.S.S. Galaxy: Galaxy Class Exploration Cruiser
Equipment
Fore Weapons:
1 Dual Antiproton Beam Bank Mk X [Acc] [CrtH] [Borg] Very Rare
1 Dual Phaser Beam Bank Mk XI [Dmg] Uncommon
1 Plasma Torpedo Launcher Mk XI [CritD] [CrtH] [Borg] Very Rare
1 Tricobalt Mobile Device Launcher Mk X [CrtD] [CritH] [Borg] Very Rare
Deflector:
1 Assimilated Deflector Array Very Rare
Impulse:
1 Assimilated Subtranswarp Engines Very Rare
Shields:
1 Assimilated Regenerative Shield Array Very Rare
Aft Weapons:
1 Phaser Beam Array Mk XI [Dmg]x2 Rare
1 Phaser Beam Array Mk XI Common
1 Quantum Torpedo Launcher Mk XI Common
Consoles:
1 Console - Engineering - EPS Flow Regulator Mk X Very Rare
1 Console - Engineering - Ablative - Hull Armor Mk XI Uncommon
1 Console - Engineering - RCS Accelerator Mk X Rare
1 Console - Science - Power Insulator Mk XI Uncommon
1 Console - Science - Stealth Module Mk X Rare
1 Console - Universal - Assimilated Module Very Rare
1 Console - Tactical - TCD Subspace Infuser Mk XI Uncommon

U.S.S. Dorchester: Prometheus Advanced Escort
Equipment
Fore Weapons:
1 Phaser Dual Heavy Cannons Mk XI [Acc] Uncommon
1 Phaser Dual Heavy Cannons Mk XI [CrtD] Uncommon
1 Disruptor Dual Cannons Mk XI [Acc] Uncommon
1 Hargh'peng Torpedo Launcher Mk XI Rare
Deflector:
1 Tachyon Deflector Array Mk XI [Em] [SubD] Rare
Impulse:
1 Combat Impulse Engines Mk XI [Aux] [Full] [Spd] Very Rare
Shields:
1 Regenerative Shield Array Mk X [Cap] [Dis] Rare
Aft Weapons
1 Phaser Beam Mk XI Common
1 Phaser Beam Mk XI Common
1 Photon Torpedo Launcher Common
Consoles:
Console - Engineering - Ablative Hull Armor Mk XI Uncommon
Console - Engineering - Tetraburnium Hull Armor Mk XI Uncommon
Console - Science - Emitter Array Mk XI Common

U.S.S. Regulus: Odyssey Star Cruiser (FLAGSHIP)
Equipment
Fore Weapons:
1 Dual Tetryon Beam Bank Mk XI [Acc] [CrtD] Rare
1 Dual Disruptor Beam Bank Mk XI [CrtH] Uncommon
1 Quantum Torpedo Launcher Mk XI [Acc] Uncommon
1 Photon Torpedo Launcher Mk XI Common
Deflector: 1 M.A.C.O. Graviton Deflector Array Mk XI Very Rare
Impulse:
1 Jem'Hadar Combat Impulse Engines Mk XI Very Rare
Shields:
1 Jem'Hadar Resilient Shields Mk XI Very Rare
Aft Weapons:
1 Disruptor Beam Array Mk XI [CrtD] Uncommon
1 Plasma Beam Array Mk XI [CrtH] Uncommon
1 Tetryon Beam Array Mk XI Common
Consoles:
1 Console - Engineering - Neutronium Alloy Mk XI Rare
1 Console - Engineering - Emergency Force Fields Mk X Common
1 Console - Engineering - Plasma Distribution Manifold Mk X Rare
1 Console - Science - Countermeasure System Mk XI Uncommon
1 Console - Science - Biofunction Monitor Mk XI Common
1 Console - Science - Shield Emitter Amplifer Mk X Common
1 Console - Tactical - Directed Energy Distribution Manifold Mk XI Uncommon

Character

Shields:
1 Personal Shield Mk XI [Cap]x3 Very Rare
Body:
1 Energy Dampening Armor Mk XII [Phys] [Pol] Rare
Kit:
1 Tactical Kit - Operative Mk X Rare

Weapons Summary:
Are a mix of many Mk X and XI and 1 XII weapon Common and Rare

Characters Bridge officers Summary

My Bridge officers have a mix of Mk X, Mk XI and Mk XII equipment Common Uncommon and Very Rare


Any suggestions would be greatly appriecitated and if anything else is require in the form of informaton just ask. Thanks
"Omega Class will prevail she cannot be defeated!"
Post edited by captaingalaxy1 on

Comments

  • vegeta50024vegeta50024 Member Posts: 2,336 Arc User
    edited October 2012
    What are you looking for exactly in terms of help? Unless you specify what you want the ships shaped up for, It's kind of hard for people to help. I know that there is a guide for STFs in the shipyard section.

    TSC_Signature_Gen_4_-_Vegeta_Small.png
  • captaingalaxy1captaingalaxy1 Member Posts: 202 Arc User
    edited October 2012
    What are you looking for exactly in terms of help? Unless you specify what you want the ships shaped up for, It's kind of hard for people to help. I know that there is a guide for STFs in the shipyard section.
    Thanks for replying

    I would like help on choosing what equipment to install on my ships to make them resilient but powerful at the same time in Special Task Forces and Season 6 Space Missions such as the 20 Player Fleet Alert.

    For my Bridge Officers what weapons and equipment would be the best for increasing the amount of damage they can give out but take at the same time in Episode missions.

    For my Character who does a lot of ground action what would be best to equip him with to make him resilient and powerful at the same time in PvP and PvE Ground events.

    Thanks and hope this helps:)
    "Omega Class will prevail she cannot be defeated!"
  • harrymonkleyharrymonkley Member Posts: 100 Arc User
    edited October 2012
    If you want to make your ships more effective, one thing you could do that will make a difference is to stop mixing and matching your weapon types - rainbow cruisers may look pretty, but they aren't effective, here's why;

    Consoles that boost one specific energy type give a much bigger boost than consoles which boost any energy type for a specific weapon

    http://www.stowiki.org/Tactical_Consoles

    By sticking to one energy type, and using the appropriate console for that energy type you immediately gain performance - a mk XI DEM rare console gives a 17.5% boost, a mk XI rare [energy specific] console gives 26.2% bonus - the more tactical consoles you have available, the bigger the performance gap becomes.

    If you are short of EC, check prices on the exchange for different weapon types - I recently outfitted an advanced escort with a full set of very rare MK XI plasma weapons + four rare plasma tactical consoles on a very limited budget - plasma wasn't my first choice of energy type, but it allowed me to make an effective build for PvE on a limited budget.

    Your other option is to have a look here

    http://www.stowiki.org/Episode_replay

    And then replay the appropriate missions to get the equipment of your choice(good for beam arrays, as they can be very expensive on the exchange).

    The following are really good information resources on effective ship builds and principles, and although they are primarily aimed at PvP, they are easily adapted for effective PvE builds that will make your ships easier to fly and more effective in combat.

    http://hilbertguide.com//

    PvP Cruiser thread
    http://sto-forum.perfectworld.com/showthread.php?t=427091

    Builds can be improved by captain skill points, bridge officer abilities, active duty officers, and equipment selection - it can seem a bit daunting at first, but you can evolve your ships over time as your understanding improves.
  • captaingalaxy1captaingalaxy1 Member Posts: 202 Arc User
    edited October 2012
    Thats great advice thanks. As you can see i do mix and match my weapons and then find i am so weak in combat despite having a good base ship. Thankyou very much
    "Omega Class will prevail she cannot be defeated!"
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