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Official Tau Dewa Sector Feedback

salamiinfernosalamiinferno Member Posts: 159 Cryptic Developer
Any bugs, comments, concerns on the missions or ANYTHING in the Tau Dewa Sector Block
Post edited by salamiinferno on
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Comments

  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited October 2012
    Off the bat, I have some canonical concerns regarding some of the worlds in the sector.

    A couple of the Klingon Worlds were canonically mentioned on DS9 being in the Mempa Sector.

    Khitomer: Why is Khitomer on the Federation side of the Border????

    It was Klingon until the Romulans attacked in the Mid 24th Century, and in the Path of 2409, it was said to be retaken by the Klingon Empire. But I don't understand why it's on the Federation-side of the Border.

    Japori: Beautiful Scenery. Patrol Mission is boring (5 waves of Nausciaan Ships).

    Jouret:
    Visual glitch with the Nebula. (If that is the Azure Nebula, it's in the wrong side of the map).

    Construction Yard says its an Orbital Facility, where is the planet?

    Suggest moving one of the Satellites to be equidistant from the comm array so it seems like it was laziliy put. Or once the planet is added, put it in strategic locations like Lagrange points.

    Also, if you fail at the satellite, there needs to be a note telling you to head back to the station to get replacement parts.
    Acamar: Nebula really going nuts.

    Like its a Binary Star system as per canon and real life. But they should be both White (I know the Star Charts has one Orange, but in the real world and even mentioned in Memory Alpha they are both Class-A (White).

    The Planet, eh feels canon and not canon. To me, the continents just stand out too much. (But thats me talking).

    Mission Bug associated with this planet. Repeatable in Daily. Bug Reported.


    Carraya: Looks good, but isn't Carraya supposed to be in the Carraya Sector, as per canon??


    Starbase 234: First thing: I swear I ran into a new music Track that was really awesome! But when zoning back it was gone and replaced with the boring Cardassian Sector Music. :(

    Fighting the Starbase, not sure if this was meant to be defeated or not. While quickly finishing off the Starships, I barely put a dent even when hitting the Starbase with no shields with High Yield Tricobalts. Would like to know if it is defeatable and there is a bonus for defeating it within the time limit.

    Nequencia Alpha: Fun New Mission, that I hope can be expanded on in the future.

    But I have to ask, why is this world in the middle of Romulan Space? (I know the Star Charts show it, but in TNG it was shown to be on the border. Don't recall any Romulan advance into Federation Territory since that time period.

    Galorndon Core: Like how you added the Gekli hurding, but it's disappointing it says "avoid" and given they are stuck on that path, they end up getting attacked no matter what. Which seems rather disappointing. Would've seemed fit if you had free reign hurding like in the Fleet Action and actually avoided the Hirogen.

    Also, in canon, this world supposed to be .5 Light Years from the Romulan Neutral Zone. So why is it very deep in Romulan Space??


    Narendara III: Hey Look, it's the Enterprise........doing absolutely nothing as I do all the work. :rolleyes:

    Why is this Klingon World in the Middle of Romulan Space?

    Where are the heavy cloud belts shown on Enterprise?

    And why is the world showing massive population (lights at night) when the world was sparsely populated?

    Archer IV: Very Boring Patrol Mission. And for a Federation World, why is it in Klingon Space?

    I know the Star Charts have it around this area, but don't forget that the Map came out BEFORE Enterprise. And Enterprise had it established as 61 Ursae Majoris, a star 31 Light Years from Earth. So it should be in the Regulus Sector.

    Pheben: Nice return of the hull-eating bacteria. But the ships were mislabeled with Federation Ship names.

    Gamma Eridon: At First I thought it was just another boring Mission, killing Gorn. Then I got a new accolade for killing them. So maybe not so worthless. Though wish there was another way to do these patrols.

    However, this world is supposed to be in Klingon Territory along the Klingon-Romulan Border, not within Romulan Space.

    Beta Lankal: See you adopted something from the Destiny Novels. Future Plot?

    At first I thought it was another boring shoot-em up mission, but you can just walk up and scan, then run. So its a nice change of pace.

    Beta Thoridar: Glitchy Nebula Backdrop.


    And Finally New Romulus: Bothers me personally they move their new home right on the border with the Klingons given their history. So I can hope you can emphasize their cooperation more. Because Romulans and Klingons sure have long memories and easily don't forget.

    And I like the auroras, though the color scheme looks off because of so many of them. Also, the Nebula has a bright center that needs fixed.

    Tau Dewa Normal Deep Space Encounter:

    A couple of the DSEs were completely empty. The one closest to Acamar had them.

    No Accolades associated with the Sector or the Flagship (intentional?).

    Tholian ships in the DSE was spamming (literally) the Tholian Web and their disables was far too frequently for a solo player. Suggest adding a temporary counter proc so it cant be done one after another. Currently you literally need at least 2 Engineering Teams the way they disable.

    Also, the Flagship was TOUGH! With just me (in a Regent), it was shrugging off damage. With an Odyssey helping me, after 5 minutes we got it down to 80%. It wasn't til 2 Escorts zoned in that we defeated it.

    BTW, need that DSE clock back so we know when the zone resets.

    In Sector Space, mix up the DSE locations, some high, some low than all at high altitudes.



    Other Sectors:

    Old Uncanonical Azura Confirmed removed from Omega Leonis and Nebula renamed Yan.

    Hiromi Cluster now a Free Floating Sector. However the Brightnesss needs toned down . Also was unable to enter the Cluster as a Federation player.

    Think we get Starbase 24 moved to these sectors as per canon? Surely you could rename the "Starbase 24" with another Starbase.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited October 2012
    which ones?
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  • phantomeightphantomeight Member Posts: 567 Bug Hunter
    edited October 2012
    Any bugs, comments, concerns on the missions or ANYTHING in the Tau Dewa Sector Block

    No Spock narration when you first enter the new sector? Common... spend the money...
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  • s4mcr0s4mcr0 Member Posts: 1 Arc User
    edited October 2012
    Only played a few patrol missions so far, but all I have to say is hallelujah. Someone at Cryptic finally figured out how to make a Star Trek game!
  • zeuxidemus001zeuxidemus001 Member Posts: 3,357 Arc User
    edited October 2012
    I found a bug... I was on a KDF toon and it says Hail to turn in once I finished but I can't turn it because its not coming up as completed although the thing says Hail Command to turn in. Otherwise very impressive content for the patrol.

    I see though I might have been wrong about it being a bug (edited) on the tab on the right side of screen I was able to turn in there but not on the main place I always turn in under J menu.
  • suavekssuaveks Member Posts: 1,736 Arc User
    edited October 2012
    The new daily mission is some kind of lame joke.

    60 Romulan Marks for like 5 or 6 daily missions that each have the length of Eta Eridani dailies (which reward 480 dilithium EACH, let me remind you)?

    The missions themselves are ok, I guess, but with so small rewards I don't see myself doing them more than once. I don't even want to do them at all if they're only going to reward marks and nothing else.

    All this talk about Season 7 being one giant grind are not exaggerated. Waste of time. And people with several chars are going to suffer the most due to this.

    Also, many sectors in Tau Dewa suffer from the same old texture flicker bug that I've been reporting for nearly a year now - http://img585.imageshack.us/img585/7273/screenshot2012102704195.jpg


    Oh don't get me wrong - I'm all for the new dailes, missions, zones and stuff. My point is, I as a player like to be rewarded for my time spent. And I'm not. Marks can be gained in other, more effective ways and in the end they mean nothing without dilithium.
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  • orondisorondis Member Posts: 1,447 Arc User
    edited October 2012
    Seem fine mostly.

    Bug spotted in the jouret system (I think that's the system) in that you can retune the same array twice.
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  • bughunter357bughunter357 Member Posts: 588 Arc User
    edited October 2012
    suaveks wrote: »
    The new daily mission is some kind of lame joke.

    60 Romulan Marks for like 5 or 6 daily missions that each have the length of Eta Eridani dailies (which reward 480 dilithium EACH, let me remind you)?

    The missions themselves are ok, I guess, but with so small rewards I don't see myself doing them more than once. I don't even want to do them at all if they're only going to reward marks and nothing else.

    All this talk about Season 7 being one giant grind are not exaggerated. Waste of time. And people with several chars are going to suffer the most due to this.

    Also, many sectors in Tau Dewa suffer from the same old texture flicker bug that I've been reporting for nearly a year now - http://img585.imageshack.us/img585/7273/screenshot2012102704195.jpg


    Oh don't get me wrong - I'm all for the new dailes, missions, zones and stuff. My point is, I as a player like to be rewarded for my time spent. And I'm not. Marks can be gained in other, more effective ways and in the end they mean nothing without dilithium.



    um really your complaining about the rewards and a possible flicker that only some and you have reported I have no flicker and I have my setting maxed that being said the rewards are just fine because it will set me up for a weeks worth of projects that I can spend working on my other 18 toons doing the same thing by the time I am done with them I can start again from the begining had the rewards been smaller then I would see a reason to complain about the daily but since both the sector daily and the red alert daily give a combined 90 Romulan marks I can't understand your complaint infact I think your just like some of the players that want want want but then complain when you get that you want more.


    Now my only issue with the Tau Dewa Sector daily is this once people play it through once they will eventually find that you can re-enter a system and replay the particular mission over again that will make it where people will find the easiest one and just play that mision 5 or 6 times to get the reward. I don't think that should be the case my opinion is that once you have done a particular system it should lock and you have to go to the next system then when your done with the daily and you reclaim it a day later then those systems unlock again and you can do those systems again if a player so chooses.

    Besides that I have found no issue with the dailies so far will try out the New Romulus mission next and report if I find anything worth while
  • lostusthornlostusthorn Member Posts: 844
    edited October 2012
    Love that the deep space encounters do actually look closer to you know space then the usual LSD inspired blobs of color we get presented.
  • themariethemarie Member Posts: 1,055 Arc User
    edited October 2012
    Requesting a Transwarp To button for this sector, either as a diplo-reward or as function of the Excelsior class.
  • maxxinamaxxina Member Posts: 158 Arc User
    edited October 2012
    ID #29,242.


    Cant turn in completed mission.


    Was doing patrol mission and was on 90 percent of the mission. When fleet alert pop up. Hoped in, finished it. When i finished it. It took it i was doing patrol and finished the patrol mission . Which i wasnt doing . And now i cant turn to mission to starfleet to collect me reward .


    EDIT : ok, little addition. You can turn mission when you are in space sector, But not from Hail starfleet
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited October 2012
    Acamar III: The blue Nebula in the BG flickers when the camera pans with peices disappearing and reappearing erratically

    Acamarians: >_<' that's not what Acamarians look like... The in game art uses a set of forehead ridges similar to klingons, the race had a vertical crease in their foreheads in TNG.

    Acamarian ships: Would it be possible to program a simulacra of the ship used by the Gatherers? The model used is a ship used in the game by generic races. But.... this model was derived from a design used by the Talarians in TNG.

    Acamar system patrol: is there supposed to be a reward for this?

    Galorndon Core: Interesting mission, but I ran into an issue with a Hirogen group that was respawning constantly, I couldn't seem to get the gekli to move while that group was alive. It was the first group to attack the gekli after they started down the ribbon. I did try bush-whacking the Hirogen though. I flew ahead and shot them all to peices before attempting to herd the Gekli into the ribbon. Then when I started herding I had that problem.

    Also I was able to collide with the curvy ribbon in the system.

    Suliban: aww.... why can't we go there?
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited October 2012
    I have to say I like the way Tau Dewa is connected to the other sectors. It has clearly marked which part of the neighboring sector block you'll end up in.

    I hope that the rest of the map will receive a similar update.
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  • superherofansuperherofan Member Posts: 342 Arc User
    edited October 2012
    Nice idea. Didn't see any ground missions yet, which was a little surprising. If they are the same missions at each system each time, I can see this getting a little old after awhile.

    Also would like a transwarp for this system, too.
  • captainrevo1captainrevo1 Member Posts: 3,948 Arc User
    edited October 2012
    Not every system has a mission attached to it, so its a little annoying as you fly up to maps that dont have anything. could we get a little list pop up via a button the right hand side listing the maps you can use?

    the starbase mission it said you had to disable the first few groups, then 2 support ships and a starbase. i only saw 1 of the support ships. i dont know if the second support ship warps in after the starbase is taken care of or not (only got it down to about 20% so was unable to find out) but it was not on the map.

    i would like to see some ground maps added, hopefully to the systems that are empty. (or possible added the next FE series there, which i assume could be the plan.
  • diogene0diogene0 Member Posts: 0 Arc User
    edited October 2012
    I have used my science char on an escort (mobius with the wells console) with a borg 2 piece + maco shield to test the space missions.

    Starbase 234: I killed the first centaur class ships, destroyed an armittage but ignored the peregrine fighters. They ignored my while i was shooting at the starbase, it was a bit weird. I killed the starbase without a lot of difficulties, I've done it with 45 seconds left without knowing much what to do.

    I think it's a mission designed for escorts, since the starbase doesn't deal a lot of damage but has a lot of HP. My escort has never been in danger at any moment. Cruisers could have a lot of difficulties killing the SB before the end of the timer though. Less HP and more dps from the starbase could balance the mission; cruisers could compensate their lack of dps with more survivability.

    I won without killing the peregrines, idk if it works ad intended here.

    Nequencia system: A quick trade mission you can't fail. There's nothing at stake since you can revert everything you do backward. It's ok as long as you don't do it every day.

    Acamar system
    : Interesting but too short. I just had to click on the [diplomacy] option to complete the mission when it appeared. 3 dialog windows to solve a planetary dispute, that's not much. It doesn't really feel Star Trek, I've never seen a 30 seconds episode...

    Japori system: get in the system, recieve a plasma torp so that you just close the pop-up window without reading it and pew-pew 5 waves of nausicans. I'm not really impressed.

    Beta Thorodir: See japori. Get in the system, get torped by Romulans, read the pop-up, kill the klingons. A bit more challenging here, but it remains easy in normal. One bug: I had "rival" ships as a Fed.

    What about optional objectives? If the romulan bops could die we could have an optional objective, keeping alive as many romulan ships as we can. It would make both missions more appealing and we would feel that there's something at stake if the romulans could die.

    I've completed the daily with these missions.

    Overall: the rewards seems on par with the duration of the daily. I do appreciate the efforts not to make them repetitive and boring, and I think things are going in the right direction (that's the positive feedback), but some of the missions are really too short or underwhelming. I'd like to save some Romulans, but they don't die. I'd like to be a diplomat but it takes me 30 seconds to solve a century old conflict...
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  • nicha0nicha0 Member Posts: 1,456 Arc User
    edited October 2012
    I guess I have some issues with a lot of this content.. or lack there of.

    How many kill 5 groups of random enemy are there here? Really? Is this how creative we are? We heard in an interview about removing less creative content like patrols, but the patrols are all 10x better than these pieces of TRIBBLE. Warp in, 3 romulan frigates being bashed by a random enemy.. sounds almost like those awful Deferi missions nobody does. I guess turning the romulans into a joke of a race that can't muster anything other than frigates like the Deferi is going to happen

    Why does the map itself have labels going to individual sectors instead of the block? This is inconsistent with the rest of the entire game.

    Acamar system seemed non-sensical. Diplomacy is an easy out, without diplomacy not much made any sense

    Starbase 234 was different, not sure on the DPS balance there though

    The trading mission I liked, it was new and creative

    Herding the Gekli needs to be deleted and never brought up again, it is so dull it should never have entered someone's mind.

    Why no ground missions? Too difficult to copy/paste these?
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited October 2012
    Acamar isn't about a century old conflict.... it's about the fact that their society only forgets old conflicts when it creates new ones.... you're being asked to mediate one of the recent conflicts.
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  • kagasenseikagasensei Member Posts: 526 Arc User
    edited October 2012
    • Starbase 234 is on the wrong side of the Federation/Romulan border. Even though the original SB 234 from TNG got destroyed by the Borg in 2381, the new one should not have been built within Romulan territory either...

    • Just a straight line as border seems rather... unimaginative. Shouldn't a demarcation line like this be kinda bend around certain systems etc.?

    • The relative locations of Khitomer, the Carraya system and the Nequencia Alpha system does contradict the map we saw in TNG: Birthright, Part I (http://en.memory-alpha.org/wiki/File:Neutral_Zone_map,_Birthright_II.jpg)
  • diogene0diogene0 Member Posts: 0 Arc User
    edited October 2012
    Acamar isn't about a century old conflict.... it's about the fact that their society only forgets old conflicts when it creates new ones.... you're being asked to mediate one of the recent conflicts.

    It's a reference to the TNG episode. But it doesn't invalidate my point. That's a clear reference to the old clanic conflicts, and it souldn't be solved in 3 pop-ups and 30 seconds. Just think it was a foundry mission. What would have been your mark? :D

    I know it's supposed to be *short* but it's really too short.
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  • superherofansuperherofan Member Posts: 342 Arc User
    edited October 2012
    The daily missions should be available from the mission screen, and not just from the contact in the sector.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited October 2012
    diogene0 wrote: »
    It's a reference to the TNG episode. But it doesn't invalidate my point. That's a clear reference to the old clanic conflicts, and it souldn't be solved in 3 pop-ups and 30 seconds. Just think it was a foundry mission. What would have been your mark? :D

    I know it's supposed to be *short* but it's really too short.
    But that's just it.... you're not solving the entire system of clan conflicts, you're mediating a single dispute between 2 clans. But, I do agree that it felt a bit too.... simple. However, as quarrelsome as they are they'll find something new to argue about tomorrow. :p
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  • captainrevo1captainrevo1 Member Posts: 3,948 Arc User
    edited October 2012
    As we have do do like 6 systems of so to get to 100% and its only for romulan marks i highly suggest a smaller one for some dilithium that is only doing 3 systems.

    otherwise 1) its a bit long winded to get those marks and 2) once you have finished your romulan progression you wont need to use them again, making the whole sector a waste of time.

    a nice shorter one for dilithium would be great and give people options.

    while there are some nice ones in there i do have to say i was disappointed by the number of kill 5/5 on offer, and they are not that interesting either. the dailies in eta and orelius where effectively the same but they got mixed up nicely so that it felt different. sometimes the mission rotated, sometimes they hit you in different waves. there were diplomacy and small puzzles.

    these are like going back 3 years to the launch of the game. you can do better than that.
  • captainrevo1captainrevo1 Member Posts: 3,948 Arc User
    edited October 2012
    the negotiation one (forget the system name) were there are about 7 merchants and they all want something different, is something i would like to see more of or even expanded in some way. so perhaps in future there are merchants around the galaxy who want specific things and will give some different in return. could be an interesting side game. but in regards to this mission i think it would have made more sense as a ground map, that having all the ships just hanging around. perhaps use the embassy map to have them all round the negotiation table.

    the herding one at galorndon core was a bit slow due to how long it takes but again i dont mind it as its a little different.

    the starbase one was very enjoyable. think that may be the first time we have ever really had to attack a starbase properly. would love to see more of this in fleet actions. very tough to beat without a few people or heavy dps but at least you dont have to beat it. be nice if there was an accolade or something attached to getting it down to 0.

    the jouret - repair one was fine. nothing to complex. finding a use for things like engineering team and the scan mini game was a nice touch. i was playing a klingon and it felt weird having a orion ships attack me. i know they are often 'rebels' but in future i would prefer if it was enemies like the tholians or the hirogen that make more sense.

    the diplomacy one, where you have to sort out the dispute, the acmar system i think, was decent. I like that you dont destroy their ships. just disable them, and there are a few options to try and avoid a fight. i like that. again simple but as part of a daily its fine.

    the mining station one, where you deplay the 5 satellites. little dull at first as they all follow the same pattern. you could have limited it to 3 satellites.
  • darkenzedddarkenzedd Member Posts: 881
    edited October 2012
    Liking the dailies and the fact that you can choose which type you want to do. Scan/fight something and diplomacy :)

    Pity there isn't a similar daily for Omega marks...
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited October 2012
    the patrols were all fun in their own way, they were nicely done! i liked the wide variate of npc's in all of them, hirogin, tal shiar romulans, gorn, nasican, tholian, rival kdf, federation, borg, think the only ones missing were unidine, dominian, cardasian and orian. i was kinda surprised there was no syndicate orians in any of the missions, the others that weren't in any mission didn't really belong in that sector block, so thats fine.


    i would have liked to see some things placed a bit different, like the fed star base behind a fed border, there were a couple of other things like that too i don't recall off the top of my head. or shift the territory coloring around
  • shimmerlessshimmerless Member Posts: 0 Arc User
    edited October 2012
    If only the Gekli mission(s) weren't so buggy...

    I just want to save the poor lil critters :(
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  • velktravelktra Member Posts: 0 Arc User
    edited October 2012
    Suliban: aww.... why can't we go there?

    I have a better question.

    Enterprise established that Suliban had been destroyed. Why's it even there? :P
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  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited October 2012
    velktra wrote: »
    I have a better question.

    Enterprise established that Suliban had been destroyed. Why's it even there? :P

    Suliban wasn't destroyed, it became uninhabitable.


    Given the restoration of Qo'nos after the Praxis incident and other worlds being Terraformed, it's plausible that over hundreds of years, the Federation helped made the planet habitable again.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited October 2012
    velktra wrote: »
    I have a better question.

    Enterprise established that Suliban had been destroyed. Why's it even there? :P
    I'd go with temporal shenanigans. Enterprise had multiple alternate timelines that existed only for one or two eps. The Temporal Cold War rewrote Suliban history more than once. Maybe that is one of the things that got undone? Silik helped Archer because the bad guy was going to eradicate the Suliban too.
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