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"The # of Elite STF runs needed to get a Mk XII gear set has been reduced by 60%"

philipagphilipag Member Posts: 0 Arc User
Is STO becoming too easy? Do "casual players" keep STO in business? Is everyone a "Jedi"? (sorry, I mean Captain Kirk, Picard, Sisko, etc.)

I don't like to rush to judgment, but this sounds a little like the mistake that killed Star Wars Galaxies.

Too easy is boring.
Post edited by philipag on

Comments

  • joxertm2joxertm2 Member Posts: 0 Arc User
    edited October 2012
    To OP: Get serious.
    Something will cost dil is not a case of something REDUCED.
  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited October 2012
    They mean on Average. For example I got both Mk XII sets in less than 50 runs in each STF, while i have 3 more shield protypes in bank.

    But there are people who did hundreds of runs and did not get it.
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
  • blakes7tvseriesblakes7tvseries Member Posts: 704 Arc User
    edited October 2012
    Im in two different fleets each around 500 players.

    I have not heard of anyone on flleet chat or voice chat complain about the lack of drops.

    Everyone knows that you need to do them until you get what you want.

    What i do see is a few people in the forums asking for "guarantee of access to benefits."

    Its called Entitlement its the new buzz and now its part of the STO Game Mechanics.

    My view is people dont want to learn ground thats harder than space or/and dont want to do the missions until they get what they want.
    download.jpg
  • joxertm2joxertm2 Member Posts: 0 Arc User
    edited October 2012
    Its called Entitlement its the new buzz and now its part of the STO Game Mechanics.
    It may be a part of the game mechanics, but is called either gambling or grinding. Or both.
  • usscapitalusscapital Member Posts: 985 Arc User
    edited October 2012
    i got the maco mk xii shields and deflector in the first 2 weeks of playing elite stf's , the engines on the other hand took me over 4 months . started to do the elite ground and got the maco mk xii armor within a week , still wanting the rest and will have to grind for 60 days or what ever it is for them in the new system
    NERF NERF NERF ONLINE

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  • whopurrrwhopurrr Member Posts: 15 Arc User
    edited October 2012
    You want it so people can eventually get the item guaranteed?

    I'll fix it for you! At 100 runs accolade for infected you get 1 elite shield requisition along with the accolade. FIX'd!

    But nooo, that's not the real reason for the reputation system.. even though they keep saying it is.
  • allocaterallocater Member Posts: 289 Arc User
    edited October 2012
    Except if you did the 100% of old ESTF runs you got TONS of weapons and TONS of dilithium on the way.

    In the new 60% you get nothing on the way. In fact you have to pay on the way.

    So what is better?

    100% with SET+weapons+dil

    or

    60% with SET+(-dil)

    :confused:
  • lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    edited October 2012
    Heh, I don't run elites on my ENG toon anymore because the toon can't be made viable for PvP play so I don't need the gear. My TAC toon's gear is still too soft for elites so I was planning on buying a special reserve set with EDC's but the new system will take those away from me till I pony up 400K dilithium and grind 60-90 days to get my rewards back.

    ...And some think this is a great, new system ? I'm already laughing at the ghost towns called 'STF ques' coming in a couple weeks.
    KBF Lord MalaK
    Awoken Dead
    giphy.gif

    Now shaddup about the queues, it's a BUG
  • philipagphilipag Member Posts: 0 Arc User
    edited October 2012
    The goal unfortunately appears (for now) to be minimal work so that many people are in a position to buy XII.

    I don't mind the new dilithium costs, the willingness to spend money is not the same as the desire to put everything in the game for sale.

    This is coming from the perspective of someone who buys basically everything in the cstore, including all 5 lockbox ships. It's fun to have a purpose for them.

    The current XII holodeck drop rate is clearly around 5%, how hard is that really?
  • diogene0diogene0 Member Posts: 0 Arc User
    edited October 2012
    I wouldn't care if everyone was wandering in Mk XII if we had a challenging endgame content. The new reputation powers will make STFs boring. Now you don't even need to be good at it to get the prestige sets, you just need to step in a mission where good players will do the work for you in infected space elite.

    Where's our challenge? Why releasing even more armors, weapons, sets, active and passive powers if we have no *interesting* place to use them?

    We need a champion/nightmare mode or new truely challenging missions requiring excellent gaming skills and the best available gear...
    Lenny Barre, lvl 60 DC. 18k.
    God, lvl 60 CW. 17k.
  • johnnymo1johnnymo1 Member Posts: 697 Arc User
    edited October 2012
    I'm not seeing as close a comparison as others to swg. I was a pre cu Jedi. I was upset when everyone got to start as a jedi and all I got was a crystal. I do not mind the idea of making the needed resources to get the mkXII end game gear easier to get. I have 5 main toons I play and trying to get this gear is fustrating. Quite honestly If I never have to run the cure on the ground again I would die smiling. I have seen too many instances where the one player who has no idea what they are doing in the stf who doesn't wait to 10% or arrives in the stf in a delta flyer, or constantly screams how we are loosing the optional because we are all so stupid for not listening to them always seem to be the one that land up with the prototype reward. If there had even been something where everyone got the same exact rewards or the drop rate was better I'd have been cool with it. but after upwards of 500 runs through the stf's I have 1 MKXII rifle and 2 MKXII ship shield to show for them....yeah I welcome the new system. Thank You DEVS! I think this is a great move!
  • whopurrrwhopurrr Member Posts: 15 Arc User
    edited October 2012
    diogene0 wrote: »
    We need a champion/nightmare mode or new truely challenging missions requiring excellent gaming skills and the best available gear...

    Like.. Infected space with a Fusion Tactical Cube at the end? :P
  • sirsrisirsri Member Posts: 0 Arc User
    edited October 2012
    philipag wrote: »
    Is STO becoming too easy? Do "casual players" keep STO in business? Is everyone a "Jedi"? (sorry, I mean Captain Kirk, Picard, Sisko, etc.)

    I don't like to rush to judgment, but this sounds a little like the mistake that killed Star Wars Galaxies.

    Too easy is boring.

    STO started out very easy, I was max level with BIS PVE gear in about 100 /played hours initially. It looks like now you can get close one step down from BIS in about 150 hours from scratch now, but absolute BIS gear is many days worth of work.

    The STF's are old. When they split the ground and space portions they didn't radically change what they were, so this content has been around in one form or another for a long time. That's not a huge problem, but it's time to start having other things people want to do, the new stfs and the new romulan content hopefully.

    In MMO's content needs to get easier over time. Really good players (the top 2-5%) who spend a lot of time can get stuff in a week that takes other players months, if not being completely impossible. The STF problem is the random nature of the loot - doing the STF's themselves has gotten easier as more and more people have strats and gear, but not being able to get that one prototype engine or PSG or whatever after months of trying takes the fun out.

    As you say, too easy can be boring, extremely rare random items are boring for people who get lucky, and infuriating for people don't. Overall it's not a concept that works fantastically well. You need a little luck and randomness to keep things interesting, but you also need to give people definite goals or they give up on randomness.
  • atatassaultatatassault Member Posts: 1,008 Arc User
    edited October 2012
    philipag wrote: »
    The goal unfortunately appears (for now) to be minimal work so that many people are in a position to buy XII.

    I don't mind the new dilithium costs, the willingness to spend money is not the same as the desire to put everything in the game for sale.

    This is coming from the perspective of someone who buys basically everything in the cstore, including all 5 lockbox ships. It's fun to have a purpose for them.

    The current XII holodeck drop rate is clearly around 5%, how hard is that really?
    Its not. Dan Stahl said it would only take 40% of the Time in the new system to get a set. I've run the numbers on Marks for Elite Runs being rewarded, and its around 100 Elite Runs in the new system to get a Mk 12 set. Dividing 100 by 40% gets us 250 Runs per set in the drop system. 3 / 250 = 1.2% Drop rate per piece.

    Do note 250 Runs is an average. That means half of the population will take less time than that, and half more time. It also means 5% of the population will get it with hardly any effort, and another 5% will see hundreds and hundreds of runs with nothing to show for it. The new system is better, if only because its consistent.
  • philipagphilipag Member Posts: 0 Arc User
    edited October 2012
    I have a dozen XII pieces or so over many alts, mostly obtained recently.

    I would call it a near statistical impossibility that the current drop rate is 1% although it probably was at an earlier time which turned off so many people.
  • yaneth2009yaneth2009 Member Posts: 0 Arc User
    edited October 2012
    Ok all you who have A full Maco set or Omega or KHG please stop assuming randomness is fair an I have been through the elite STFs (as they are at this moment) and NEVER got a Prototype tech Drop thats 1000's of STFs for Nothing short of loot that I could buy with my easiley earnt EC (easier then pug or organised stfs and faster) and dilithium which you will STILL GET in the new system. I was sick of STFs and all the nonsenseical ego stroking around them untill I saw mention of this system. Finaly I will be able to get them but if you guys who sit there saying "keep it random" had your way I minght never get them. Is that fair for the people like me? If you say yes explain how somone being able to get both a full ground set and a full space set (and then possibly another ground and part of a space set) within 10 stfs out of luck even though they are a worse player (IE not trying at all) and me not geting anything I cant get easier over thousands of STFs despite trying to work efficently every time (in vain hope) is fair.
  • bohiapbohiap Member Posts: 535
    edited October 2012
    allocater wrote: »
    Except if you did the 100% of old ESTF runs you got TONS of weapons and TONS of dilithium on the way.

    In the new 60% you get nothing on the way. In fact you have to pay on the way.

    So what is better?

    100% with SET+weapons+dil

    or

    60% with SET+(-dil)

    :confused:

    You make a good point, except for one thing. Currently it's not 100% with SET+weapons.
    It is currently possible to do an STF 300+ times and never see the tech drop. It is a trade off, we're now guaranteed the tech but we won't get as much other things along the way. I haven't been on tribble so I remain skeptical, but from what it sounds like, I'll be able to enjoy STFs again.
  • allocaterallocater Member Posts: 289 Arc User
    edited October 2012
    100 Elite Runs in the new system to get a Mk 12 set. Dividing 100 by 40% gets us 250 Runs per set in the drop system.

    That is a good way to calculate it, except if 100 is 60% then 100% is 166 not 250.
    3 / 166 = 1.8% Drop rate per piece.

    Do note 166 Runs is an average.
  • walkincrowwalkincrow Member Posts: 66 Arc User
    edited October 2012
    diogene0 wrote: »
    Where's our challenge? Why releasing even more armors, weapons, sets, active and passive powers if we have no *interesting* place to use them?

    We need a champion/nightmare mode or new truely challenging missions requiring excellent gaming skills and the best available gear...

    The STF's were easy before, with the new buffs associated with the reputation system, the STF's will be just a joke.

    I agree, there needs to be a better challenge and there should be rewards associated with completing the harder challenges.

    I hate this system where everyone is a Vice Admiral and everyone is a MACO/Honor Guard Elite.
  • atatassaultatatassault Member Posts: 1,008 Arc User
    edited October 2012
    allocater wrote: »
    That is a good way to calculate it, except if 100 is 60% then 100% is 166 not 250.
    Dan said its reduced by 60% not to 60%.
  • diogene0diogene0 Member Posts: 0 Arc User
    edited October 2012
    walkincrow wrote: »
    The STF's were easy before, with the new buffs associated with the reputation system, the STF's will be just a joke.

    I agree, there needs to be a better challenge and there should be rewards associated with completing the harder challenges.

    I hate this system where everyone is a Vice Admiral and everyone is a MACO/Honor Guard Elite.

    Well I have to admit that I don't mind if everyone has a maco 12 set but at least we need some content where such overpowered stuff is mandatory on top of high playing skills.

    I'm sure the devs know we are an important part of the community. Heck! We help people completing missions and getting better at STO, thus we contribute to everyone's enjoyment. We can give a ton of advices on build, strategies, anc contributing even more to everyone's enjoyment, but something really challenging we could do for ourselves would be nice too. We need to broke our backs on something.

    It doesn't need to be the uber mega nice instance requiring 6 months of work from the art team but at least something with mechanics able to entertain us before we get the feeling that we've won at STO. I hate having this feeling in games because it means it's over.
    Lenny Barre, lvl 60 DC. 18k.
    God, lvl 60 CW. 17k.
  • lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    edited October 2012
    allocater wrote: »
    That is a good way to calculate it, except if 100 is 60% then 100% is 166 not 250.

    I got a rare shield drop once- in about 100 runs between 2 toons, so if 300 runs=1 set then I should earn a set in...120 runs in the new system?

    ...forgetting that I gotta pay 200K dilithium to level up my rep so I can claim them.
    KBF Lord MalaK
    Awoken Dead
    giphy.gif

    Now shaddup about the queues, it's a BUG
  • brokenmirror2012brokenmirror2012 Member Posts: 0 Arc User
    edited October 2012
    philipag wrote: »
    Is STO becoming too easy? Do "casual players" keep STO in business? Is everyone a "Jedi"? (sorry, I mean Captain Kirk, Picard, Sisko, etc.)

    I don't like to rush to judgment, but this sounds a little like the mistake that killed Star Wars Galaxies.

    Too easy is boring.

    Its a fix to a broken system. I have 2 Mk XII sets, ive been grinding since they came out with the new STFs more then 1.3k STFs... Please...

    The way the current system works are

    1 Happy Person (1-10 runs) to 1 Meh person (10-20) to 1 OMFG Person (100-1000 Runs)

    The current system, for every Happy person, there has to be a omfg person... The new system forces ppl at Meh. Removing the extreamly pissed and extreamly happy ppl
    [SIGPIC][/SIGPIC]
  • joxertm2joxertm2 Member Posts: 0 Arc User
    edited October 2012
    1 Happy Person (1-10 runs) to 1 Meh person (10-20) to 1 OMFG Person (100-1000 Runs)

    The system actually works this way:

    1-10 runs, nice, this deserves to be supported, Cryptic rocks, I'm buying Zen (with $, not dil)
    10-20 runs, wtf is this? um... yea, there are more interesting games out there, cya all
    100-1000 runs, OMFG, I'm on drugs or/and need a shrink, definetly

    In the end, Cryptic wants us to buy Zen.
  • allocaterallocater Member Posts: 289 Arc User
    edited October 2012
    Dan said its reduced by 60% not to 60%.

    Oh. Ok.

    (I don't believe in either number anyway. I think it is increased by 500% or something. At least to get 1 simple XII weapon.)
  • philipagphilipag Member Posts: 0 Arc User
    edited October 2012
    Regardless of the actual number, it's just not ridiculously hard to get XII anymore after the increase some time ago (which many are not aware of).

    Make a little more money, but don't put everything in the game for sale please.

    If drops are a joke, what are all the fancy premium ships and equipment good for getting anyway?
  • zerobangzerobang Member Posts: 0 Arc User
    edited October 2012
    philipag wrote: »
    Too easy is boring.


    100% agree with that.

    I don't want to play a pretty screensaver i want to play a GAME.


    i don't see how replacing a broken REWARD SYSTEM with another broken but monetized system is making things easier...

    and it may be 60% easier to get a full XII set, but if you want dilithium out of STFs it gets 200% or so harder.

    and what do you think Cryptic cares more about? Players running around with a 1 year old helmet graphic, or players trying to get it having their pockets filled with Dilithium in the process?

    yah right.
    [SIGPIC][/SIGPIC]
  • jellico1jellico1 Member Posts: 2,719
    edited October 2012
    diogene0 wrote: »
    Well I have to admit that I don't mind if everyone has a maco 12 set but at least we need some content where such overpowered stuff is mandatory on top of high playing skills.

    I'm sure the devs know we are an important part of the community. Heck! We help people completing missions and getting better at STO, thus we contribute to everyone's enjoyment. We can give a ton of advices on build, strategies, anc contributing even more to everyone's enjoyment, but something really challenging we could do for ourselves would be nice too. We need to broke our backs on something.

    It doesn't need to be the uber mega nice instance requiring 6 months of work from the art team but at least something with mechanics able to entertain us before we get the feeling that we've won at STO. I hate having this feeling in games because it means it's over.


    I agree with this
    Only kids need the super duper new graphics
    Every week to be happy

    The rest of us want challenging game play
    Add too, fix what we have make it

    Elite
    So we feel we have earned the title
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    Saphire.. Science ground......Ko'el Romulan space Tac
    Leva........Tactical ground.....Koj Romulan space Eng

    JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
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