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Borg Set Update

hereticknight085hereticknight085 Member Posts: 3,783 Arc User
I find it amusing that they are modifying the borg set to force us to use the borg shield. I also find it amusing that they are removing the assimilated module from the borg set. But my absolute biggest laugh came when I saw what Stahl had to say as the reasoning why:

"The fact that players were capable of benefiting from the 2- and 3-piece bonuses of the Borg Space Set, while using something other than the Assimilated Regenerative Shield Array that was intended to be part of that set, led to an unintended synergy that was never part of the original intended design."

Roughly translated: they didn't expect us to be creative in taking what they gave us and making it better/coming up with new ways to use it.

And now we are being punished for that creativity with these changes to the Borg set.

I know for a fact that a lot of people run the MACO Shield/Deflector + Borg Engine/Module setup, which gives you the two piece bonus from both sets (I happen to be one of them). I also know of people that run the Borg Deflector/Engine/Assimilated Module, and MACO shield. 3 piece bonus with a shield that is worlds better. After these upcoming changes, they will need to find new ways to do things. Myself included. I'll probably cave and just use the full MACO set, and get that POS graviton beam, or do what they intended and run the full borg set again. Especially since they FINALLY fixed the shield regen proc.

However these new "restrictions" (even stahl called them restrictions) will greatly reduce the creativity we can have with combining sets and builds, and force us to adhere to a more vanilla and downright boring full set combos. Granted the KHG set is still hands down the best space set in existence (except the shield... just can't bring myself to call it anything past good, unlike the MACO shield which is fkin amazing... KHG shield regens too slow and doesn't have that wonderful proc), so anyone running that probably won't care (basically my KDF toons), but the removal of the two piece MACO two piece Borg/MACO shield three piece Borg actually will hurt a lot of feds.

Now if they updated the MACO set to give us something actually DECENT as the 3rd piece reward, then I will consider it all good (granted the MACO set is already great, but that graviton beam is like the KHG shield. Actually it's worse, I can't even bring myself to call it anything past bleh). OR keep it as is, only reduce that graviton beam's CD to something muuuuch less, like 30 seconds.

Irony: for once there is an update that shafts the feds but leaves the KDF mostly untouched. *Looks outside for the meteor that will end the world*

Ok, sorry, just wanted to get that out, half amused half annoyed rant over. Feel free to take this post and trash it inside and out and upside down and sideways.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
Post edited by hereticknight085 on
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Comments

  • shimmerlessshimmerless Member Posts: 0 Arc User
    edited October 2012
    The Borg shield wouldn't be that bad at all if:

    a) MACO wasn't still overwhelmingly better than anything else in the game, if only for the sheer amount of set-bonus-like TRIBBLE tacked onto it that you get just for having it on;

    b) It had a higher set of [Cap] mods. The difference between the Borg shield and MACO is a flat -1,500 less on the Borg, this adds up to a lot by the end of a game.
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  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited October 2012
    The Borg shield wouldn't be that bad at all if:

    a) MACO wasn't still overwhelmingly better than anything else in the game, if only for the sheer amount of set-bonus-like TRIBBLE tacked onto it that you get just for having it on;

    b) It had a higher set of [Cap] mods. The difference between the Borg shield and MACO is a flat -1,500 less on the Borg, this adds up to a lot by the end of a game.

    I beg to differ on your first point. The KHG mkXII set is hellishly better for fighting with (again minus the shield, it's not nearly as good). In fact, tbh the only really good thing the MACO set has is that it's shield is just stupidly awesome. Granted the relays are nice, but other than that, it's got great visuals, and can tank decently... but again, not that overwhelmingly awe inspiring.

    As for your second point, I agree. That borg shield has a max cap of what, 6200? Even with my skills I can only get it up to maybe 8000. Add in my consoles and that brings it up to about 9k. Whereas with my MACO shield I can get it up to 11k easy. To say nothing of the KHG shield. But if you gave the borg shield a higher capacity, with the rate with which that thing regens, PLUS the 3 piece set bonus, it would be beyond broken. But hella fun.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited October 2012
    b) It had a higher set of [Cap] mods. The difference between the Borg shield and MACO is a flat -1,500 less on the Borg, this adds up to a lot by the end of a game.

    True, but the borg shield has higher reg value. And it will be improved on mx XII further. It is still one of the best (if not best) reg shield around. The difference is, people only look on the cap, and do not see what reg shields allow you (at a cost of course).
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  • shimmerlessshimmerless Member Posts: 0 Arc User
    edited October 2012
    I beg to differ on your first point. The KHG mkXII set is hellishly better for fighting with (again minus the shield, it's not nearly as good). In fact, tbh the only really good thing the MACO set has is that it's shield is just stupidly awesome. Granted the relays are nice, but other than that, it's got great visuals, and can tank decently... but again, not that overwhelmingly awe inspiring.

    As for your second point, I agree. That borg shield has a max cap of what, 6200? Even with my skills I can only get it up to maybe 8000. Add in my consoles and that brings it up to about 9k. Whereas with my MACO shield I can get it up to 11k easy. To say nothing of the KHG shield. But if you gave the borg shield a higher capacity, with the rate with which that thing regens, PLUS the 3 piece set bonus, it would be beyond broken. But hella fun.

    Sorry, I wasn't talking about the set, just the shield. That said I've heard people using the CDR creatively so IDK.
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  • baudlbaudl Member Posts: 4,060 Arc User
    edited October 2012
    on the other hand, feds get the KHG set and KDF get the maco set...ground and space i think i read there. they are called adapted KHG etc.
    so i'll be grinding yet for another set^^ with atleast 3 toons.
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  • verlaine11verlaine11 Member Posts: 0 Arc User
    edited October 2012
    baudl wrote: »
    on the other hand, feds get the KHG set and KDF get the maco set...ground and space i think i read there. they are called adapted KHG etc.
    so i'll be grinding yet for another set^^ with atleast 3 toons.

    MACO shields + Leech console :eek:
  • shimmerlessshimmerless Member Posts: 0 Arc User
    edited October 2012
    verlaine11 wrote: »
    MACO shields + Leech console :eek:

    Yeah, this plus siphons/Tyken's-stacking was what I was worried about when it came to making MACO universal :(
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  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited October 2012
    Yeah, this plus siphons/Tyken's-stacking was what I was worried about when it came to making MACO universal :(

    I saw this as soon as they said that they were doing it. Which is why I said feds got shafted and KDF didn't. Cuz tbh, it doesn't matter how good the KHG set is, the fact that the feds can use it now pales and dies in comparison to the fact that the KDF can now do Plasmonic Leech + MACO shields.

    I wonder how long it will take the devs to realize this. Or if they care for that matter.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited October 2012
    Oh my days... Will you lot please stop being so damn... (I'm sure you get the message)

    How many tac-tank/scorts have we seen due to this set?

    How many zombie cruisers have we seen due to this set?

    The correct answer to both of these is "TOO DAMN MANY!"; heck even the PvP community have complained on occasion about them. As for you hereticknight make your damn mind up! First you complain that tank/scorts are putting cruisers out of a job about now that Cryptic are FINALLY ending their reign you're complaining about THAT! Deary me... I personally refuse outright to run the thing because it's too powerful.

    It's not about punishing creativity, it's about balance... you know... that thing you gave the impression you wanted...

    Rant over
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  • tk79tk79 Member Posts: 1,020 Arc User
    edited October 2012
    I saw this as soon as they said that they were doing it. Which is why I said feds got shafted and KDF didn't. Cuz tbh, it doesn't matter how good the KHG set is, the fact that the feds can use it now pales and dies in comparison to the fact that the KDF can now do Plasmonic Leech + MACO shields.

    I wonder how long it will take the devs to realize this. Or if they care for that matter.

    Or if they're considering porting the Plasmonic Leech console over to Feds. :P
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  • gthaatargthaatar Member Posts: 0 Arc User
    edited October 2012
    "and force us to adhere to a more vanilla and downright boring full set combos."


    So, instead of everyone using 2x Maco + 2x Borg or 3x Borg + Maco Shield, getting either two set combos, or becoming stupidly tanky on virtually any ship, now people have to make due with one set and no ways to become stupidly tanky on virtually any ship.

    Sounds to me like now people have to get creative and figure out how to make due without 2 different set combos.

    Sorry to break it to you, but stopping one or two set combos from being stupidly better than virtually every other set/set combo isn't going to stop creative builds, but foster it. As it is now, anyone who uses either of those bog standard combos isn't being creative at all, but just doing what almost everyone else is doing.


    I personally prefer 2x Omega + Maco Shields. Sometimes, I go 2x Maco + Omega Engines. Sometimes when I feel like using lolarons I run 2x Jem'Hadar + Maco Shield/Omega Engine.
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  • nicha0nicha0 Member Posts: 1,456 Arc User
    edited October 2012
    The biggest issue is you are going to be one shot constantly with the borg shield in elite STFs, the thing becomes unusable; it is unlikely they will get fixed because the devs have almost no understanding of that.
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  • thyuberdudethyuberdude Member Posts: 43 Arc User
    edited October 2012
    The borg set would actually be amazing if those abilities weren't procs but instead abilities that could be placed in the tray and called upon when needed..

    let me put the hull and shield regen in my tray so i can use em when i actually need them. Give them a 1 minute CD and lets call it a day.

    I'm tired of LoLMaybeGodIHopeItProcs abilities.
  • darramouss1darramouss1 Member Posts: 1,811 Arc User
    edited October 2012
    I'm glad for the changes to the Borg set. Having every single set operate as a three-piece except for one is incorrect, especially when that four-piece set has such strong three-piece abilities.
    And now we are being punished for that creativity with these changes to the Borg set.

    Using the Borg set gives you the option to have one more set synergy operating on board your ship than any other combination. This makes it extremely common meaning it was creative once upon a time. Now it's so common the creativity is gone. Now you'll have to discover new creativity when you choose a new set to install.

    Out of curiosity, can you imagine if you did stack every set on to a ship? It could only be done on an Oddy or a Bortasqu. You'd have...

    Ferengi Set (Set bonuses aren't combat effective)
    Temporal Set
    Manheim and Tipler (only partial benefit of this set if not on temporal ship)
    Oddy/Bortasqu set
    Either a single three piece shield/deflector/engine OR two piece Borg/two piece other

    It'd be a pretty TRIBBLE ship to fly!!
  • treffelltreffell Member Posts: 247 Arc User
    edited October 2012
    reads more like they closed a loophole

    makes more sense to me, but then again i haven;t gotten as far as getting that borg console

    and run omega

    and probably would have done exactly what the op sdaid

    but thats not the point

    the poiint is a set gives a power as a set

    that is simple and makes sense

    course they could have it where like a mix set gives different things or somethng

    like if you have borg, reman, breen you get some kind of 1 second ray or somethgn
  • rodentmasterrodentmaster Member Posts: 1 Arc User
    edited October 2012
    Closed a loophole? Brother, please!

    They don't play this game. They don't even acknowledge the PROBLEMS we are facing. My fleet battlecruier, with cruiser shields and hull, with field generators and KHG mk XII shields, still is 1-shotted instantly through full shields and hull multiple times a day. It's bullcrap. The devs are so disassociated with this game they shouldn't be programming for it anymore.

    Dare I say they all ought to be canned and people that care ought to be hired instead?

    They're finding solutions to problems that don't exist, and hosing systems that aren't broken in the process. Further they ignore the massive game breaking problems that run rampant every day. In CSE yesterday I was 1-shotted by cube defending negh'vars firing ISO charges, on EVERY cube. 3 of us died instantly every time they spawned. No delay, no pause, before they even finished decloaking we had instant kill iso charges wiping out the team. EVERY TIME. That's bullcrap, period. End of story. Beside that I ran stat tracking all day and found that the amount of BS instant deaths was absurdly high. Plasma torpedoes were critting up to 50k and wiping out even the heaviest of tanky craft. A tac cube fired a 480k crip torp, and at least 3 more in the 200k range inside a SINGLE ISE run. Donatra's torpedo spread registers as ONE torpedo, of massive crit levels. It wiped me out through full hull and shields while using BFI.

    Damage doesn't register properly, even when it's less than lethal. Damage to hull bypasses sheilds no matter what shield level. Then hull KEEPS dropping after the impact stops, and you cannot heal it. HE and ET and A2SIF failed to stop my hull drop even though I fired them all off in sequence, and I still died (no plasma, no incoming damage, just kept dying). It continues to drop (with no plasma) well after the fact. Polarize hull doesn't always stop tractor beams.


    STFs are woefully frakked to hell and gone. They are broken systematically from the ground up. And yet they are making things worse by handicapping your options re: set bonuses?


    Closing a loophole my TRIBBLE. They're just so out of freaking touch they have no clue what they're doing.

    I'm all for rebalancing the drop rates and tables, etc. That's not what this is. This is a sweeping change meant to reduce dilithium to make the game a far worse grind than it is, and to further artificially make everything harder not by requiring skill but simply by making you all die in 1 shot every time you see an enemy.


    So in the future fix the damn tables and don't TRIBBLE up everything unrelated to them.
  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited October 2012
    Can we give them a break please? I think we can all agree they really need to play the game they're developing but let's all remember how small the team is compared to other MMOs and give them credit where it's due some of these revamps to the system seem half decent and ok they are increasing the grind game but let's face it guys if the game doesn't make PWE enough money they will close it down now again I agree the content could be more by player request and it could be fun but considering the size of the team and and the requirements as set out by PWE the content they do create is pretty good.

    On top of this if they close down the 3 piece borg set they can reduce the number of 1 hit invisi-kills basically we should appreciate what they do do and keep asking for more, I know that player requested content would entice players to spend more money but high dil demands get's impatient people to buy ZEN and that also keeps the game going...

    Don't have a go at Cryptic they do what they are told in order to keep us playing and direct your anger at the real ripoff company behind this: PWE
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  • rodentmasterrodentmaster Member Posts: 1 Arc User
    edited October 2012
    That's a patently idiotic comment. They reduce your ability to take damage, so they will then reduce the damage? This hasn't been the pattern in a year straight. They are constantly making the borg weapons stronger every update. The shield sapper sucks out 10k shields (10k each face, 40k total) in mere seconds, and borg encounters are ludicrously buffed every patch. The aggro is insanely badly programmed, and massive borg cubes run across maps faster than evasive maneuvers to track down somebody they barely saw on sensors.

    Then look at all the BS with paid console on NPC ships wiping out players in 1 shot repeatedly. Then look at the BS in no-win with no ramping up of difficulty, just instant 1-shot deaths and a solid wall of impossibility, rather than a ramping up gradually making it harder and harder.

    Nothing in this game for a year straight suggests they are putting logical thought into it. There is no excuse. Not even small team numbers. There is no excuse for how they run things. They can't even keep track of unintentional bugs. They say "we made no changes, so this isn't a bug" despite massive reports of said bug.
  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited October 2012
    it's not an idiotic comment, it's a fair comment. I agree that the combat system needs rebuilding from the ground up but if they reduce the amount of damage that a player can take they will be forced to lower the amount that NPCs can dish out else STFs and other PvE will become unplayable.
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  • rodentmasterrodentmaster Member Posts: 1 Arc User
    edited October 2012
    Again we go back to the point where they don't play this game and are totally disconnected from what it needs. They will NOT lower damage along with lowering your ability to take damage. If anything their current trends show damage will get worse and worse.

    THAT is why it's an idiotic comment. They have NO capacity to balance what they're doing to sets vs what they are doing to incoming damage.

    In short they are driving the game into the ground.
  • shimmerlessshimmerless Member Posts: 0 Arc User
    edited October 2012
    sophlogimo wrote: »
    Logical conclusion: Reduce the 10% All Energy Resistance bonus on the MACO and Jem'Hadar shields?

    To be honest I'd fully agree, but people would probably just flock to the ResA Fleet shields instead.

    I think flat resistances against any energy type were a mistake to begin with... I mean look what killed off plasma weapons completely.
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  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited October 2012
    I beg to differ, I took my eng/excel out on Tribble and solo-ed the "kill 4 enemy groups" in a red alert in the Bajor sector only reason I couldn't do the end was because I had to contend with the regen probes, keep the other probes off me, hold off those damned plasma energy bolts AND kill the damned command ship that's throwing grav wells at me all the while but they haven't screwed that up yet hell I even solo-ed a tac cube group (just to see if i could)
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  • neos472neos472 Member Posts: 580 Arc User
    edited October 2012
    Closed a loophole? Brother, please!

    They don't play this game. They don't even acknowledge the PROBLEMS we are facing. My fleet battlecruier, with cruiser shields and hull, with field generators and KHG mk XII shields, still is 1-shotted instantly through full shields and hull multiple times a day. It's bullcrap. The devs are so disassociated with this game they shouldn't be programming for it anymore.

    there might be something wrong with your setup then because i run a MACO XII and none of the borg items on my oddy op crusier and she laughs off insta torps all day long at worst i lose 50% of my hull and they DID close a loophole the borg set was not designed to do what people are doing to it it was meant to work with the sets own shield not something like the MACO. if anything it may make me concider it more for some escorts if i put both borg sets on it.
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  • rodentmasterrodentmaster Member Posts: 1 Arc User
    edited October 2012
    No, don't blame the setup. It's not unique to that ship or that character. All my chars have set shields and all of them get popped through shields instantly. The ISO charge is such bullcrap it needs instant removal from the game. There's no reason to ever EVER have put this on NPC ships. EVER. Period. Let alone put it on ships and jack the damage THROUGH THE ROOF to the point of 1-shotting oddy cruisers with maco XII shields. Yes, that's happened to my fed as well.

    Don't defend their bullcrap decisions. You can check yourself in combatlog stats tracker. It tells you what the enemy damage was to you. It tells you what the max crit was. You can then go into each and every hit if you like. It's absurd, the way this is programmed.
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited October 2012
    Wow. Did not expect this to happen on this thread. Actually tbh I should have seen this coming. Well that's what happens when you go to sleep, TRIBBLE happens overnight XD. Alas where to begin...

    First off adam, yes, I am in favor of balance, and this change does change the balance to closer to normal. HOWEVER I am NOT in favor of balance over necessity. Yes, this balances the game a little, and makes escorts not nearly as nasty/live forever (which is what a lot of cruiser pilots wanted), but at the same time, it kinda smacks everyone (if not everyone, a lot of people) who does STFs. You will notice that I am among the players who use the MACO and Borg 2 piece set combos. And I use these for a reason. As rodentmaster pointed out, the Borg in ESTFs can be somewhat cruel and nasty with their weaponry and kind of insane critical severity, and I found it borderline necessary to run that set combo, at least on my fed side, because tbh, there are fewer things better for tanking than those combos. If I had to run a full MACO or Omega set, or even the current full Borg set, I would be wiped pretty hard, even in my Oddy (which you know from personal experience is quite difficult to destroy). That hull heal proc helps combat critical plasma fires (you know, the ones that come from heavies you don't have time to destroy/torps that critted) that do 1500 per second for 10 seconds. Without that proc, it can be painful, esp if my HE is on cd. Basically, yes, this balances the player bases ability, but unfortunately due to the current PvE content "brokenly powerful" combinations like that one were a necessity. Or at least taking advantage of them was.

    I personally have no real problem with the full Borg set. Save for one. That shield. The rest of the set isn't bad, in fact is quite good tbh. But that shield. 6k cap. In all honesty, shimmerless is right, the MACO shield leaves everything in the dust as shields go. High capacity, large resistance to damage (omni resistance for that matter), the relay proc (which is just mean), and lastly, it's a resilient shield array, so it protects you even better (and this one doesn't suffer from the large regeneration loss that a lot of other resilient shields do). When you compare the borg shield, well there is no comparison. It's weaker capacity wise, fewer resistances to damage, no power increasing proc, and the only thing it has going for it is the almost 300 regen. But when you are taking constant 3-4k hits, that damage will add up quickly, and the MACO shield was able to nullify most of that, but the Borg shield can't.

    But other than that, the Borg set is quite nice, at least for a mk XI (which is what they plan on making it), and I have no real issues with it.

    Now that I think about it, I think I was spoiled by the MACO shield, cuz I compare all the end-game shields to it, and none of them really come close XD.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • neos472neos472 Member Posts: 580 Arc User
    edited October 2012
    No, don't blame the setup. It's not unique to that ship or that character. All my chars have set shields and all of them get popped through shields instantly. The ISO charge is such bullcrap it needs instant removal from the game. There's no reason to ever EVER have put this on NPC ships. EVER. Period. Let alone put it on ships and jack the damage THROUGH THE ROOF to the point of 1-shotting oddy cruisers with maco XII shields. Yes, that's happened to my fed as well.

    Don't defend their bullcrap decisions. You can check yourself in combatlog stats tracker. It tells you what the enemy damage was to you. It tells you what the max crit was. You can then go into each and every hit if you like. It's absurd, the way this is programmed.

    the point of the ISO charge is to make the enemy hard if that was not there we could just pew pew dead and be happy happy joy joy. also do you use any armour on your ships it helps lots i have been critted by them and lived i see the damage during battle which lets me know oh i have to heal they hurt HARD but if ya build a cruiser right they can shrug off even the fiercest of blows from the borg. also you may be exaggerating a wee bit with the shield drop i have had it happen on occasion but its instantly shored up.


    back to topic i would like to see actually a synergy buff between the 2 full sets if they do something like that give the borg shields a little bit of a boost. but do not underestimate these shields i used them for the longest time they are good tough shields in the hands of a escort.
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  • rodentmasterrodentmaster Member Posts: 1 Arc User
    edited October 2012
    Wrong. The iso charge was needlessly added. The borg negh'var cube defenders are ALREADY the hardest ships to defeat on cure space elite. They ALREADY have high yield plasma torps, boarding parties, trap you in tractor beams, and take 5 people pounding them nonstop for 3 minutes before they die (an exaggeration, but not by much).

    The ISO and so many other problem 1-shot weapons are nothing but punishment for playing the game. It's bad programming. It's an utter lack of balance. It's a totally stupid system. The number of ship-killer crit shots in STFs is off the charts high. It's stupid that they added yet MORE weapons that 1-shot on top of those existing ones.
  • sean2448sean2448 Member Posts: 815 Arc User
    edited October 2012
    they are giving a much need facelift to fleet version why stf store is pulled


    it needs a fix big time I am about to get it now
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