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Season 7 "Currencies"

dshot79dshot79 Member Posts: 5
With Season 7 just around the corner I've been keeping up as best I can on the news coming for the devs. I'm liking most of what I'm hearing. The most recent STF changes seem like they're heading in the right direction.

I do however have a serious concern. In Season 5: Call to Arms, Cryptic made an excellent move by converting many of the game's currencies into dilithium, thus making the currencies used much clearer and in ways that made more sense to the Star Trek universe.

I've now seen two separate articles regarding "new currencies" being released with Season 7; Romulan Marks & Omega Marks (as well as Borg Neural Processors; though we don't know how these fir yet).

My concern is this: Aren't these introductions of "marks" just returning to what was before with the exploration marks from the past? It sounds like you're adding "new currencies" back into the game. and this could quickly become, once again, overwhelming to players very quickly.

I'd be interested in hearing from the devs and getting their thoughts on why they've chosen this avenue that seems so familiar and could so easily become what we've left behind already.
Post edited by Unknown User on

Comments

  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited October 2012
    According to the devs, the Omega Marks and Borg Neural Processor is a reduction of numerous "currencies" that are awarded from the STF. EDC, techs, and other drops from the STF are removed so they don't take up space and there are less to worry about. Now if you want to consider those as currency or not, then that is your own opinion. To me, anything that has imposed worth due to wanting some item can be traded for it is currency.
  • slick97477slick97477 Member Posts: 0 Arc User
    edited October 2012
    Currency yes..but you just cant use or have it til you are tier 5 on the rep system...
    If they make something idiot proof. They will come out with better idiots
  • zarathos1978zarathos1978 Member Posts: 0 Arc User
    edited October 2012
    I never could get why they don't devaluate the dilithium (cut the zeros in the amount of dilithium all players have), limit the number of dilith one can get each day and simply make all equipement available through dilith shops.

    All those marks, techs whatever are kinda weird for me.
  • joxertm2joxertm2 Member Posts: 0 Arc User
    edited October 2012
    There is a daily limit.
    Why all equipment is not available through dil shops - the answer is simple. Dil doesn't take up inventory space and more inventory space is something you buy for Zen. You should be asking actually why Lobi Crystals use inventory space.

    But in the end you're right. It's all weird, instead of keeping only Zen/dil/EC currently we have also fleet marks/credits, LC, STF items, GPL, Eta Eridani techs "currency" to "buy" an additional dil getting mission, etc etc. Very bad design. Feels like a rushed design in fact, but dunno how would that be possible, STO is not a new game.
  • xcom43xcom43 Member Posts: 723 Arc User
    edited October 2012
    It is all most like the season 4 and 5 setup i mean this is going no ware FAST
    The fear of death follows from the fear of life. A man who lives fully is prepared to die at any time.
  • richarddoverricharddover Member Posts: 166 Arc User
    edited October 2012
    Now... I haven't really been following the whole multi-currency debate. Only heard snippets here and there. But... With the currencies we have now.. EC's, Lobi, dilithium, latinum, and the various STF rewards... datachips, various techs... What if PWE introduced the option to choose how you want certain rewards to be paid out.

    Example: You do the Defari daylies and instead of the 1400 latinum you choose to be paid out in Lobi. That way you can 'save up' for what you'd really like to get.

    Ofcourse it'd mean they'd have to come up with some sorft of exchange rate.
    They could even add a 'penalty' if you choose to be paid out in anything other than the default reward.

    Say the normal exchange is 1 Lobi for 100 latinum. Then chosing to be paid in Lobi instead of Latinum for your daylies would only get you 12 Lobi and not 14.
  • xcom43xcom43 Member Posts: 723 Arc User
    edited October 2012
    Now... I haven't really been following the whole multi-currency debate. Only heard snippets here and there. But... With the currencies we have now.. EC's, Lobi, dilithium, latinum, and the various STF rewards... datachips, various techs... What if PWE introduced the option to choose how you want certain rewards to be paid out.

    Example: You do the Defari daylies and instead of the 1400 latinum you choose to be paid out in Lobi. That way you can 'save up' for what you'd really like to get.

    Ofcourse it'd mean they'd have to come up with some sorft of exchange rate.
    They could even add a 'penalty' if you choose to be paid out in anything other than the default reward.

    Say the normal exchange is 1 Lobi for 100 latinum. Then chosing to be paid in Lobi instead of Latinum for your daylies would only get you 12 Lobi and not 14.

    Latinum is worth less sorry to say can not do any thing with it.There is only a few things that you can bye with Latinum should not even be in game for that matter.
    The fear of death follows from the fear of life. A man who lives fully is prepared to die at any time.
  • xcom43xcom43 Member Posts: 723 Arc User
    edited October 2012
    In all honesty do we really need any more Currency's Then what we have now i mean really i was here when season 4 and 5 where here.And the Currency that was be for 6 sucked i am sorry to say.Way can't it stay simple i mean really i know this is suppose to be 1,000 years in to the future and stuff.

    But what is really the point on this new Currency.

    This Grinding thing day in and day out is getting to all of us.You guy's tend to set the cap way to freaking high.You need to ease up some.

    And on top of these issues your more worried about season 7 and not fixing the real bug's that really need fixed.In the last few patch's i can count 20 or more thing's that have been broken with each patch.

    When you come out with season seven i bet you are going to break even more thing's that even where not broken.Like the season 6 patch.

    With every new season Comes with tons of new bugs And there are still bug's from season 5 that still have not been fixed.

    I am not trying to be a troll just speaking my mind on what the real issues are.
    The fear of death follows from the fear of life. A man who lives fully is prepared to die at any time.
  • lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    edited October 2012
    I think you misunderstand, they're gonna take away about 4 currencies and replace them with 2 but make you spend one that already exists to buy permission to spend the 2 new ones.

    new and improved.
    :D
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    Awoken Dead
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  • xcom43xcom43 Member Posts: 723 Arc User
    edited October 2012
    lordmalak1 wrote: »
    I think you misunderstand, they're gonna take away about 4 currencies and replace them with 2 but make you spend one that already exists to buy permission to spend the 2 new ones.

    new and improved.
    :D

    My say it is improved but is it really.If you played for as long as i have then you must at lest know what went on be for season 4 and 5.Not trying to complain too much but sure it is nice to have a new change but you your self has to admit that even now there are ton's of bug's that still have not been fixed and it has been all most 2 weeks or more for some of them.
    The fear of death follows from the fear of life. A man who lives fully is prepared to die at any time.
  • fraghul2000fraghul2000 Member Posts: 1,590 Arc User
    edited October 2012
    and this could quickly become, once again, overwhelming to players very quickly.

    EDC, 2 types of salvage, 18 types of prototype tech and the vault chips, which all take up inventory space, vs. 2 new currencies in the currency tab?

    Can't really figure out which one sounds simpler and less confusing...
  • shinysalmonshinysalmon Member Posts: 7 Arc User
    edited October 2012
    I have a bad feeling about the change - they are taking gambling and replacing it with grinding - and as much as people whine about gambling, the success of lockbox sales seems to argue otherwise.

    Right now if you go on an STF, you are in a sense gambling for the "grand prize" of getting a MK XII piece, there's always suspense and excitement and hope. Heck, even if you have everything you could hit a "jackpot" and triple or quintuple the dilithium you get from the run.


    Converting the vast majority of "endgame" to a grind with no chance and no suspense and people are just going to stop playing them in droves.

    There is a reason that people head to Vegas to sit in front of slot machines slipping in coins and watching the numbers and the pretty lights even though it is *less* mentally engaging than the most menial task they get paid money for and it ain't the pretty lights.
  • jellico1jellico1 Member Posts: 2,719
    edited October 2012
    If you stop and think about it every race
    Would have there own currency

    Gear food drink items of every sort would
    Be the only universal currency
    Jellico....Engineer ground.....Da'val Romulan space Sci
    Saphire.. Science ground......Ko'el Romulan space Tac
    Leva........Tactical ground.....Koj Romulan space Eng

    JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
  • tali9999tali9999 Member Posts: 173 Arc User
    edited October 2012
    I have a bad feeling about the change - they are taking gambling and replacing it with grinding - and as much as people whine about gambling, the success of lockbox sales seems to argue otherwise.

    Right now if you go on an STF, you are in a sense gambling for the "grand prize" of getting a MK XII piece, there's always suspense and excitement and hope. Heck, even if you have everything you could hit a "jackpot" and triple or quintuple the dilithium you get from the run.


    Converting the vast majority of "endgame" to a grind with no chance and no suspense and people are just going to stop playing them in droves.

    There is a reason that people head to Vegas to sit in front of slot machines slipping in coins and watching the numbers and the pretty lights even though it is *less* mentally engaging than the most menial task they get paid money for and it ain't the pretty lights.

    THIS. Big time.

    I know that i will have alot less fun and will be less willing to do STFs and other stuff when all i will get is always the same petty reward, day after day.

    I don't care that i will get garanteed advancement toward something at a snail pace. The magic will be gone. No more excitement. Just the same boring paycheck you get for completing the same job again and again... I actually just can't believe that some players are actually wanting this...
  • darramouss1darramouss1 Member Posts: 1,811 Arc User
    edited October 2012
    I have a bad feeling about the change - they are taking gambling and replacing it with grinding - and as much as people whine about gambling, the success of lockbox sales seems to argue otherwise.

    I think the current STFs are both gambling AND grinding. You grind and grind for proto salvage and if you're really lucky you get one. That's assuming you don't get a rubbish group who either don't know what they're doing and/or leave mid-match.

    The new system removes luck from the equation and add new captain abilities. Combine that with a lot less overall currencies, how can that be anything but a win?
  • commodoreshrvkcommodoreshrvk Member Posts: 477 Arc User
    edited October 2012
    It looks like Season 7 is overall adding more the "item transfer currencies" meaning my inventory space is being further stressed now by water samples, rock samples, plant samples, aquatic plant samples, radiation samples etc...

    Look guys these are all fun and good but they SHOULD NOT be taking up valuable space in my personal inventory. Cryptic - You guys need to so something to address this as soon as possible. I am happy you reduced all the STF "item transfer currencies" but there still needs to be a separate place where all these other ones go that does not penalize a player's inventory space. They need to go into an automatic "Cargo Hold" as only a numeric we can see, choose to withdraw from, and the system automatically recognizes and draws from.
  • admiralq1732admiralq1732 Member Posts: 1,561 Arc User
    edited October 2012
    I think this is the begining of the end for STO. You now have to pretty much grind every thing and it's loosing the joy it once had. You is every making these decisions someone tell him or her to SHUT UP!
  • th3xr34p3rth3xr34p3r Member Posts: 0 Arc User
    edited October 2012
    It looks like Season 7 is overall adding more the "item transfer currencies" meaning my inventory space is being further stressed now by water samples, rock samples, plant samples, aquatic plant samples, radiation samples etc...

    Look guys these are all fun and good but they SHOULD NOT be taking up valuable space in my personal inventory. Cryptic - You guys need to so something to address this as soon as possible. I am happy you reduced all the STF "item transfer currencies" but there still needs to be a separate place where all these other ones go that does not penalize a player's inventory space. They need to go into an automatic "Cargo Hold" as only a numeric we can see, choose to withdraw from, and the system automatically recognizes and draws from.

    This needs to be done, my proposal is this:

    • Main inventory - Weapons, Kits, Gear Sets (Space/Ground), Regens/Components (seein as they can be accesed via the bank they are not that much of a space issue), Hypo's, Batteries, etc.
    • Secondary Inventory - Lock boxes and Unopened Requisition Crates
    • Cargo Hold - Commodities and other resources for the Rep/Omega/fleet systems
    • Pets - once opened and used for the first time the are removed from the inventory space and added to the ability list (P key) to let you add them to the tray at anytime.
    • Currencies - Leave them to the Asset's tab its already there and consolidate tracking of saved amount's as it does atm with EC, Fleet Credit's, Flark's, Dilith ore/refined and GPL; just add the Rep/Omega, Lobi and the Borg Neural Processors to there.

    This imo is the most logical and simplified quality of life solution for all players.
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  • hrisvalarhrisvalar Member Posts: 0 Arc User
    edited October 2012
    tali9999 wrote: »
    THIS. Big time.

    I know that i will have alot less fun and will be less willing to do STFs and other stuff when all i will get is always the same petty reward, day after day.

    I don't care that i will get garanteed advancement toward something at a snail pace. The magic will be gone. No more excitement. Just the same boring paycheck you get for completing the same job again and again... I actually just can't believe that some players are actually wanting this...

    You make a good point. There is some truth to that, but the fact remains that grind or chance, it's always been supremely badly handled in STO for a number of reasons. One complete random chance of the personal loot drop. Second is the personal loot drop itself. These are not things that exist in many of the more traditional and successful MMOs. And it exists here because of the whole need vs. greed nonsense paired along with the fact that there is no career specific gear at all in this game.

    In other MMOs there's drops that not everyone can use. And some of this unique gear drops all the time. People know there's a loot table, and there's some things in there they need, but there's no hard feelings when someone else gets something, least of all when it's class specific. It's a lot more good-natured and far less an anonymous experience than a STO pickup group is. It's also less grindy, as all too often, these instances have a 24 hour lockout. And in a fleet context, it is particularly wry when you get a mk XII tech drop when you've already completed all the sets, and you just don't get that standard MMO option of passing it up and letting someone else have it.

    I tried to come up with some random drops that maybe one of which could drop every STF, class-specific that only the ones who could actually use it got to roll Need on, but 54 items in (18 kits with a borg-specific 5th power (borg grenade, assimilation antidote, (group?) plasma PSG buff), 9 class-specific weapons, both times two for mk XI and mk XII) I realized that while adding some of these might work for the ground STFs, there's just no way to fit it into space STFs. (Not that ground STFs don't need the love more than the space ones do. Except of course for that hussy, Khitty Accord.) So I'm not sure that's even an option.

    Still, the STFs could well end up suffering, as people reach T5 in Omega Force reputation (if they hold out that long) and realize with some measure of relief they never have to play another STF again. I don't know if it will, but I suppose it could happen.
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