The sad truth really is that the current ground system is not working well. Though the RPG style elements maybe good for story driven like stuff, just about everything about the powers, weapons abilities, and kit abilities, seem more suitable as a fast paced FPS/3rdPS styled game.
When you play it RPG style, yeah you may consistently hit targets, but your DPS is lower, and your ability to respond to anything, much less a player in PvP is lower. Anyone in shooter mode will be able to easily out maneuver you, and even hide behind an object as your RPG style weapons fire at its weapons set fire rate, easily counteracting the auto aiming abilities of RPG ground mode.
The current ground shooter mode doesn't make much since cause you cant truly use it right. The weapon seems to get stuck at a point, for a split second as it fires, and wont move from pointing at that spot until the "set animation" is complete. It is completely unnatural feeling and disrupts players natural movements and expectations of any shooter mode game style and any thing they would respond to in RL. The best FPS/3rdPS conform to a players reactions they would have in RL so that it is one of the main reason why shooter games gain so much popularity. The play style feels closer to how they would react. Not this weird, move the cross-hairs, click, still move cross-hair, wait a split second for the gun animation to fire at the spot you already moved from, totally disorienting you with an unnatural lag that seems stuck at a point you already moved away from.
A real FPS/3rdPS would feel like your actually firing at what your looking at.
Ground game just simply needs an engine overhaul. And this game can handle the speed needed for ground FPS, especially since it can handle space and how 3rdPS it seems already, so the game has already proven it can handle the quick changes in the targeting arcs as well as usages of different abilities in rapid succession at such a server response and resend degree that a true shooter ground mode could easily be supported.
- Caitians have had their additional dodge chance removed.
- All ground armour now protects against cold damage.
- Stealth detection now works properly.
- More PvP maps!
Joined: January 2010
Fanfiction! ZOMG! Read it now!
kate-wintersbite.deviantart.com/art/0x01-Treachery-293641403
I want the auto-pilot to keep going when it passes a star cluster on the way to the destination I actually told it to go to; I still end up in Delta Voltanis two or three times a day by accident, and it's driving me crazy.
Maybe not much of a full season in that, but I would like to see a big expansion of space battle content; I mostly play STO for the space combat and the handful of PvE missions per faction is far too few. I'd like to see some with more varied objectives including objectives that need to be held, so playing a pure tank might actually be semi-viable in PvE. I'm also thinking that weapons consoles could really do with a diminishing returns system similar to armour consoles; maybe not as drastic, but the current skew is too far toward damage dealing over everything else, and the stacking tactical consoles are easily to blame for that, they also discourage damage bonuses to both energy and kinetic weapons since you seem to get more mileage overall out of focusing on one or the other, supplemented by abilities.
I'd like more customisation options for ships; the Galaxy class and Dreadnought Cruiser for the Federation could sorely do with more interesting variants to choose pieces from. It would also be nice to be able to make minor positioning adjustments to ship components when customising, to make nacelles line up with pylons better and so-on.
If there have to be more ground missions in storylines then I'd like to see more thoughtful missions, or missions that are more than just "run up to enemy group, kill enemy group repeat" and "run around waiting several seconds at X number of objects to scan them". I'd love some more missions with puzzles, more missions on board enemy ships, or even on board my own ship during a boarding action or such. Could even make a fun PvE mission with a random player's ship under attack and all players working to repel boarders with different options for engineers, science officers and tactical officers; think base-defence type missions where tactical officers rally defenders, engineers try to seal bulkheads and science officers get inventive with the environmental controls. Do the same for fleet starbases.
What I'd really love to see in ground combat is a cover system; crouching is fine, and I know that 99% of the time in the actual TV series tactical officers just stand like idiots in open corridors, but a good cover mechanic in smaller, more detailed environments would be so much more fun than the current over-scaled environments that rely on dodging and crouching as opposed to actually physically putting things between you and your enemy. It'd be a huge undertaking for the existing missions, but it could always be added to newer missions first then retroactively introduced to earlier ones over time.
You mean Disney buys Cryptic. Which, unless PWE puts them up for sale, won't happen. Although Disney would have the financial clout to buy PWE outright...
This is the one thing I think cryptic doesnt understand. If you made a Godzilla movie and Godzilla got the TRIBBLE beat out of him by a school girl, you would be like What!! Or you went back in time and met Albert enstien and he was a idiot and i could go on and on. For every star trek fan alive I truly believe if you asked them what was the most amazing/chill bumps/kick TRIBBLE moment in all of star trek it would be seeing the Enterprise decloak and fire its lazer lance through to kiling on battleships like a hot knife through butter. So in a game thats titled star trek and is based heavely on space combat with star trek ships you would expect if that ship was in the game it would have firepower that was better than what it is. MY GOD People in game its damage abilitys is equal to that of a Teir 1 escort. I relize it has it has more tac consoles but its abilitys are on par of that of a TEIR 1 ESCORT!!!!! If there was war (IMO) that ship would head the battle. But when the enemy sees its damage abilitys they couldnt help but TRIBBLE themselves from laughing.
My Dream build is
1 Commander engineer
1 Lt Commander Universal <--- This layout Supports all classes. Please at least think about it.
1 Lt Commaner tac
1 Lt science
Consoles 5 Engineer , 1 Science, 4 tac
Weapons 4/4 Hull 44,000 Turn rate 8 Shield Mod. 1.1 Impulse . 18
Keep everything else the way it is. Keep shuttles.
(Curious if possible, Make weapon layout 3/3 Front/Aft 1/1 on sides)
My "dream" update will be if cryptic someday decides to do something about all the bugs and fails of the game. I will be really happy if i only see 3 or 4 major bugs resolved in the weekly patch. That will be an "epic" update.
And i dont want more new content until this happens. Because i want STO to live forever, not just 1 more year.
"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them." -Thomas Marrone
1. A universal Lieutenant Commander slot for my Jem'Hadar Dreadnought Carrier.
2. The ability to use Jem'Hadar Attack ship pets WITHOUT owning the stupid JHAS.
That is all.
One day Cryptic will be free from their Perfect World overlord. Until that day comes, they will continue to pamper the whales of this game, and ignore everyone that isn't a whale.
*shoots hyefather, edgecrysger, and ataloss in the foot for necroing a year-plus-old thread*
"Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
— Sabaton, "Great War"
- New Overview showing all contacts that you and your team mates have currently detected allowing you to quickly select up to 10 active targets and be able to engage one target and select your ally without DE-aggressing the enemy target and allow you to apply remote heals to your teammates or ally targets while keeping an eye on what everyone else is doing on the field.
overview is fully customizable with various data to display i.e ship distance and whether target has engaged you or not.
also able to create multiple tabs allowing you to create and maintain different overview profiles for different situations i.e a profile just for locking up heavy plasma torpedo's and other targetable ordnance
- Dialog boxes will no longer become the active interaction box when they appear instead moved to a smaller dialog box that will appear in the bottom left of your screen over the chat channel box.
- you will be able to zoom out 5X as far as previously from your ship
- Team status displays have been decreased in size to take up less space and made alot clearer with removal of character portraits and replaced with just the name.
Space Changes
- Space is no longer 2D all ships can now do a loop "Q" and "E" keys now roll your ship on its axis
- All ships will now have top and bottom shields
- collisions with asteroids and other ships now damage your ships, you can also burn up in the atmosphere of planets, people will need to learn how to fly there ships.
- Sensors now work up to 100km and cna be effected by targets moving into a cluster of dense asteroids or varius nebulae that will be effective depending on anomaly type mass and density of the anomaly in question.
- Deflectors will now also be coupled to your sensors and provide boosts to sensor strength for targets going into certain anomaly types and poorer at detecting ships in others.
- Wepaons will now have different ranges depending on weapon type according to damge profile.
ranking from shortest most damaging to longest and least damaging
--10KM--
Dual heavy cannons
--15KM--
Dual Cannons
--25KM--
Dual beam bank's
--40KM--
Beam array's
Turrets
--50KM--
Torpedos
- Ship impulse speeds will be adjusted according to class of ship Carriers being slowest and Escourts being much faster
-Ship Shield HP will be boosted while while passive regeneration rates slightly decreased with the exception of currant regenerative shields , hopefully giving a more tactical feel to ship to ship combat rather than your standard arcade space shooter.
- Torpedos will now use consumeable projectiles that will be loaded into a seperate ammunition bay on your ship, these bays will be rather large and can be re-stocked for a modest EC cost from your factions main starbases, torpedo re-stocks are free for anyone bellow lvl 10
Feddy-
ESD
DS9
DS-K7
Starbase 39
Fed Fleet Starbase ( Industrial Fabricator and tier 1 Shipyard must be constructed )
Klingon-
Qo'nos Orbital shipyard
Ganalda Space Station
Klingon Fleet Starbase ( Industrial Fabricator and tier 1 Shipyard must be constructed )
-Torpedos no longer have a shared cooldown timer making torpedo boats a viable practice making certain nebula class pilots jump for joy
Carrier Changes
-Carrier Hangers will become a separate volume based system,
- Fighters will become consumables and not endless angry bee swarms
- New fighter AI and control system implemented, fighters can now be ordered separately and an icon will appear next to the ship that they are attacking in space and on the new overview allowing you to engage a separate target from your fighters without your fighters switching targets to yours.
- Fighter UI window will apear when fighters are launched and will indicate the fighters status including shield and hull strength of all deployed fighters.
- Fighters HP will increase by 50% across the board
- Fighters will become much harder to hit and will remain outside of the targeted ships explosion radius when attacking
Mailing system and Inventory
- Mail system UI has been completely reworked and will now be more compact and clear, mail can now also be arranged into customizable folders
- you will now be able to create your own mailing lists
- members in fleet with associated roles can now create mails that will be automatically sent out when a new member joins allowing for fleets to create introductory mail for there new members
- Fleet mails now automatically get organized into the new fleet folder in the mail system
- items sent to a handler will now be stored in an account wide "pattern buffer" rather than on individual mails that can be retrieved at any time.
Inventory Overhaul
-Inventory as you know it now ceases to exist, no longer will that herbal tea take up as much room as a ships deflector dish , all items will take up varying amounts of space in m3
-all ships will have a cargo hold relevant to the ships size/class and starbases will have UNLIMITED storage space and up to 10 separate and nameable storage sections to allow you to sort your items.
-you may also create stacks of unlimited size only limited by the volume space taken up inside your ship.
-Fleet storage space is available in all starbases including the fleet starbase ( naturally) and permissions to withdraw from the different sections can be issued individually now as well as by entire groups.
-scanned anomaly's now go into there own separate storage space being anomaly readings and samples that dont take up much space at all and will be in a separate tab in your assets window that are transferable between other players and your fleet.
- projectile weapon ordnance receives its own hold that feeds into any projectile launchers spare ordnance may be bought and kept in the cargohold and transferd into the ordnance hold when needed.
General PVE changes
- ground missions have had the enemys HP reduced so you are not spending all day shooting the same targets and should be around the same toughness as your self with the exception of some enemy's like Gorn or other somewhat tougher opponents.
- overall enemy amount has been reduced so you dont feel like future space rambo taking out entire armys by yourself.
- space enemy amount has been reduced in half but resilience enhanced to be around the same toughness of the players taking part for a more star trek and less arcade feel.
- ground and space AI has been enhanced and will now be a lot more aware of the environment and use there ability's at more appropriate times and chain with other skills for greater effect. this includes allys and of course your own bridge officers
- all episodes will now reward fleet marks ( if you are in a fleet)and will add or subtract fleet marks depending on your performance subtracting marks from re spawning and taking an excessive amount of time and adding for helping out and assisting your team mates with extra marks being given out from playing episodes in advanced and elite difficulty.
- All episodes will now also reward dillithium ore for completion
Normal - 25 Advanced - 50 Elite - 75
Other General changes
- Team size has been increased to 20 ( full PvP Match team size)
- missions will now allow up to 10 team members in
- all sector blocks have been merged into one map and instance size increased to 1000 per instance, no longer shall we live in the dark ages
- Dillithium refinement cap has been increased to 20,000 dilithium a day as we at cryptic believed we were penalizing people to much for there hard work.
FIXES
- klingons everywhere raise a goblet of blood wine as dialog boxes from bridge crew or information boxes referring you to mission objective will no longer decloak you. you will still be decloaked if you are actually interacting with any objects in space or get hit by any AOE attacks
- buffing up while cloaked will no longer play any audio sounds for your enemy's letting everyone in the vicinity that you are about to open a can of klingon style whoop TRIBBLE on them
- shootable ordnance i.e heavy plasma torpedoes will no longer dissapear in space before they hit
- in "night of the comet" klingons will now be able to chose threaten the orion woman casidy for the part as a klingon would rather than the mighty klingon captain mixing a drink for her.
- team members will no longer revert to there original levels if they have already selected the "match squad leaders level" they will remain that level in all missions until they have chosen other wise in order to prevent poor new players getting pulverized if someone is still working on something on the other side of the map or accidentally gets reverted on there way to the mission.
What this guy said.
Hopefully I'll come back from my break; this break is fun; I play intellectual games.
Add a ton of stuff from TOS and TNG. Costumes, weapons, more costumes, updated T5 2409 versions of all the TOS & TNG ships, large, extensive interiors, more places to explore.....
*shoots jumpingjs and centersolace in both feet for thread necromancy*
"Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
— Sabaton, "Great War"
my dream update is them
1) getting rid of sector space as it is now and
2) giving enough content that you don't have to play another game after a few weeks of each season
"Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
— Sabaton, "Great War"
Large exploration zones, where you can progress along multiple fronts and 'develop' your exploration efforts with alliances, special research, outposts, and cultural exchanges. A whole meta-game is introduced whereby these efforts contribute to each other and give you special rewards of some sort. Each character's exploration zone has a unique layout and population of contacts and stellar phenomena, and can be refreshed after completed to one's satisfaction.
Full 3d editing in the Foundry, along with inclusion of all in-game costumes and quite a few new assets. Also, mob groups can be customized with different weapon fx, and certain powers can be added/removed from their list of available ones. Enemies can be fought down to specific health levels, which will render them friendly npc's or trigger other changes. Each map transition can be given a unique fx (beam-up, warp-out, fly out, etc). Foundry also includes mini-contact pop-ups and custom Doff assignment creation (with standard uncommon-level rewards for lengths of 5min to 2 days).
Take a look at my Foundry missions! Conjoined, Re-emergence, and . . .
-Newtonian Physics (ships use subspace fields to dampen inertia so it wouldn't change THAT much).
-Heavy damage from crashing into scenery.
-True scale arenas (millions of km), including scaled weapon ranges, speed and sensors
-True 3D Space Combat with no pitch limit and controlled roll
-Rotating planets and hazardous debris flying around
-Better graphics, especially debris after ship explosions (exposed decks, casualties etc)
-Tactical warp, including retreat, pursuit and interception
-Better blending of sector map with system map and system map with away-team map.
-Teleport Boarding party skill, usable when opponents facing shield is down
-Beam up survivors/ collect escape pods of defeated enemy or allied ship
-Revamped crafting system. All gear is made of, and can be broken down into, component parts with a risk/reward factor boosted by certain skills, like creative etc. Craft space gear too. All the best gear should be crafted.
-Improved starship skins with more customization options.
-More elaborate "sensor game" (EM surges, subspace fields, particle trails etc) to make it tougher to track ships, see who they are etc.
-Fix the bridge view to scale, skin it better and give it more options for customization, like crew uniforms. Allow it to be more of a base of operations and blend it better with the maps and missions. Call boardroom meetings, see your duty officers walking around the ship, go to stellar cartography for an elaborate map to plot a better course. Have more locations on the ship to visit. Have an option to fight off hostile boarding parties with redshirts when it happens. Fight space combat from bridge view and delegate maneuvers, targeting, power allocations etc.
-Hail vessels for quick chat (toggle switch if you don't want to to talk to anyone)
-Give the Galaxy, Galaxy-V and Galaxy-R an innate Beam Overload ability
-Straighten the lance on the Galaxy-X and give it a Lt.Cmd. Tac at the expense of some engineering ability.
-Give every cloaking ship a battle cloak.
-More exploration, humanitarian and diplomatic missions, less combat.
-Ferengi, Cardassian, Tholian and Breen playable factions
-Improved graphics all around, especially ground missions. Improved ground control and more eclectic ground missions.
-Computer spiking on all gold spammers, along with an IP address permaban.
-All rights to ignorance hereby suspended, All rights to be informed now legally enforceable.:P
-All bugs fixed. Yes, all of them.
-ESD chat cleaned of 'dry humor', gorn jokes, et. al.
-No more JJ Abrams stuff. That's it, and NEVER EVER MENTION IT AGAIN!!!
--While I'm on that, NO MORE REPEATS ON THE SAME SUBJECTS; DEAD HORSE IS DEAD!
--Including, but not limited to: JJ Trek, JJ Abram's version of the Enterprise, Vengence, et al.; Narada, Vulcan being destroyed (see second point), T5 connie remod, Android playable race, Romulan lockboxes (lol, ikr?), petitioning, dissent, and necroing of threads over 30 days old.
In order to sell the idea of this game to some friends, the navigation needs to be fully fixed.
That means:
In a system, nav points for all anomalies and enemies are inserted when I scan. Maybe distant ones cannot be auto-navigated or are somehow uncertain, but still displayed.
I select a nav point and the ship goes there itself.
Navigating up and down is improved so I don't have to corkscrew to get to things directly above or below, like Kirk in the nebula against Khan.
In sector space, I should just click my quest and have the course plotted and engaged.
Any of these improvements could be perks you get at higher levels, similar to players getting horse in World of Warcrafft and so on. Call it "Delegation" as in the job of navigating is delegated to the navigator and their computer.
Otherwise, I know friends who would find navigation ridiculous and never give the game a try.
How about "people who don't keep posting in year-plus old threads"?
"Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
— Sabaton, "Great War"
The boss being a gigantic Winter Epohh Researcher. As you lay waste to the Epohh Horde, she can occasionally cry out things like, "Didn't you want an Epohh friend?"
Comments
The sad truth really is that the current ground system is not working well. Though the RPG style elements maybe good for story driven like stuff, just about everything about the powers, weapons abilities, and kit abilities, seem more suitable as a fast paced FPS/3rdPS styled game.
When you play it RPG style, yeah you may consistently hit targets, but your DPS is lower, and your ability to respond to anything, much less a player in PvP is lower. Anyone in shooter mode will be able to easily out maneuver you, and even hide behind an object as your RPG style weapons fire at its weapons set fire rate, easily counteracting the auto aiming abilities of RPG ground mode.
The current ground shooter mode doesn't make much since cause you cant truly use it right. The weapon seems to get stuck at a point, for a split second as it fires, and wont move from pointing at that spot until the "set animation" is complete. It is completely unnatural feeling and disrupts players natural movements and expectations of any shooter mode game style and any thing they would respond to in RL. The best FPS/3rdPS conform to a players reactions they would have in RL so that it is one of the main reason why shooter games gain so much popularity. The play style feels closer to how they would react. Not this weird, move the cross-hairs, click, still move cross-hair, wait a split second for the gun animation to fire at the spot you already moved from, totally disorienting you with an unnatural lag that seems stuck at a point you already moved away from.
A real FPS/3rdPS would feel like your actually firing at what your looking at.
Ground game just simply needs an engine overhaul. And this game can handle the speed needed for ground FPS, especially since it can handle space and how 3rdPS it seems already, so the game has already proven it can handle the quick changes in the targeting arcs as well as usages of different abilities in rapid succession at such a server response and resend degree that a true shooter ground mode could easily be supported.
- All ground armour now protects against cold damage.
- Stealth detection now works properly.
- More PvP maps!
Fanfiction! ZOMG! Read it now!
kate-wintersbite.deviantart.com/art/0x01-Treachery-293641403
- Romulan faction
- PVP revamp
as simple as that
Maybe not much of a full season in that, but I would like to see a big expansion of space battle content; I mostly play STO for the space combat and the handful of PvE missions per faction is far too few. I'd like to see some with more varied objectives including objectives that need to be held, so playing a pure tank might actually be semi-viable in PvE. I'm also thinking that weapons consoles could really do with a diminishing returns system similar to armour consoles; maybe not as drastic, but the current skew is too far toward damage dealing over everything else, and the stacking tactical consoles are easily to blame for that, they also discourage damage bonuses to both energy and kinetic weapons since you seem to get more mileage overall out of focusing on one or the other, supplemented by abilities.
I'd like more customisation options for ships; the Galaxy class and Dreadnought Cruiser for the Federation could sorely do with more interesting variants to choose pieces from. It would also be nice to be able to make minor positioning adjustments to ship components when customising, to make nacelles line up with pylons better and so-on.
If there have to be more ground missions in storylines then I'd like to see more thoughtful missions, or missions that are more than just "run up to enemy group, kill enemy group repeat" and "run around waiting several seconds at X number of objects to scan them". I'd love some more missions with puzzles, more missions on board enemy ships, or even on board my own ship during a boarding action or such. Could even make a fun PvE mission with a random player's ship under attack and all players working to repel boarders with different options for engineers, science officers and tactical officers; think base-defence type missions where tactical officers rally defenders, engineers try to seal bulkheads and science officers get inventive with the environmental controls. Do the same for fleet starbases.
What I'd really love to see in ground combat is a cover system; crouching is fine, and I know that 99% of the time in the actual TV series tactical officers just stand like idiots in open corridors, but a good cover mechanic in smaller, more detailed environments would be so much more fun than the current over-scaled environments that rely on dodging and crouching as opposed to actually physically putting things between you and your enemy. It'd be a huge undertaking for the existing missions, but it could always be added to newer missions first then retroactively introduced to earlier ones over time.
Game Balance - Ship Size and Wingmates
I had a dream, that one day cruiser captains and science captain could sit at the table of compeditiveness with the escorts as equals.
I had a dream, and it was weird, there was like this snake thing....and you mom was there.
Not everything you see on the internet is true - Abraham Lincoln
Occidere populo et effercio confractus
Lucasarts Buys Cryptic.
I think we all know what happens after that...
Join Date: October 2009
STO Start Date: March 2010
June 2012, assimilated into the PWE collective. Resistance is futile.
You mean Disney buys Cryptic. Which, unless PWE puts them up for sale, won't happen. Although Disney would have the financial clout to buy PWE outright...
Ahh, wait, this is for dream updates, never mind
ROLL TIDE ROLL
My Dream build is
1 Commander engineer
1 Lt Commander Universal <--- This layout Supports all classes. Please at least think about it.
1 Lt Commaner tac
1 Lt science
Consoles 5 Engineer , 1 Science, 4 tac
Weapons 4/4 Hull 44,000 Turn rate 8 Shield Mod. 1.1 Impulse . 18
Keep everything else the way it is. Keep shuttles.
(Curious if possible, Make weapon layout 3/3 Front/Aft 1/1 on sides)
And that Ladyies and Gentlemen is my Dream build
And i dont want more new content until this happens. Because i want STO to live forever, not just 1 more year.
"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
-Thomas Marrone
1. A universal Lieutenant Commander slot for my Jem'Hadar Dreadnought Carrier.
2. The ability to use Jem'Hadar Attack ship pets WITHOUT owning the stupid JHAS.
That is all.
— Sabaton, "Great War"
Check out https://unitedfederationofpla.net/s/
What this guy said.
I hope STO get's better ...
Add a ton of stuff from TOS and TNG. Costumes, weapons, more costumes, updated T5 2409 versions of all the TOS & TNG ships, large, extensive interiors, more places to explore.....
— Sabaton, "Great War"
Check out https://unitedfederationofpla.net/s/
1) getting rid of sector space as it is now and
2) giving enough content that you don't have to play another game after a few weeks of each season
*Crawling on the floor*
TO THE LAST WE GRAPPLE TO THE DEATH ... FOR HATE'S SAKE, I STAB AT THEE; WITH MY LAST BREATH ... I SPIT AT THEE!
*Fires phaser, vaporising you*
...
I hope STO get's better ...
Hush you. I like my idea.
— Sabaton, "Great War"
Check out https://unitedfederationofpla.net/s/
I do. Like once a month.
Large exploration zones, where you can progress along multiple fronts and 'develop' your exploration efforts with alliances, special research, outposts, and cultural exchanges. A whole meta-game is introduced whereby these efforts contribute to each other and give you special rewards of some sort. Each character's exploration zone has a unique layout and population of contacts and stellar phenomena, and can be refreshed after completed to one's satisfaction.
Full 3d editing in the Foundry, along with inclusion of all in-game costumes and quite a few new assets. Also, mob groups can be customized with different weapon fx, and certain powers can be added/removed from their list of available ones. Enemies can be fought down to specific health levels, which will render them friendly npc's or trigger other changes. Each map transition can be given a unique fx (beam-up, warp-out, fly out, etc). Foundry also includes mini-contact pop-ups and custom Doff assignment creation (with standard uncommon-level rewards for lengths of 5min to 2 days).
Conjoined, Re-emergence, and . . .
[SIGPIC][/SIGPIC]
-Heavy damage from crashing into scenery.
-True scale arenas (millions of km), including scaled weapon ranges, speed and sensors
-True 3D Space Combat with no pitch limit and controlled roll
-Rotating planets and hazardous debris flying around
-Better graphics, especially debris after ship explosions (exposed decks, casualties etc)
-Tactical warp, including retreat, pursuit and interception
-Better blending of sector map with system map and system map with away-team map.
-Teleport Boarding party skill, usable when opponents facing shield is down
-Beam up survivors/ collect escape pods of defeated enemy or allied ship
-Revamped crafting system. All gear is made of, and can be broken down into, component parts with a risk/reward factor boosted by certain skills, like creative etc. Craft space gear too. All the best gear should be crafted.
-Improved starship skins with more customization options.
-More elaborate "sensor game" (EM surges, subspace fields, particle trails etc) to make it tougher to track ships, see who they are etc.
-Fix the bridge view to scale, skin it better and give it more options for customization, like crew uniforms. Allow it to be more of a base of operations and blend it better with the maps and missions. Call boardroom meetings, see your duty officers walking around the ship, go to stellar cartography for an elaborate map to plot a better course. Have more locations on the ship to visit. Have an option to fight off hostile boarding parties with redshirts when it happens. Fight space combat from bridge view and delegate maneuvers, targeting, power allocations etc.
-Hail vessels for quick chat (toggle switch if you don't want to to talk to anyone)
-Give the Galaxy, Galaxy-V and Galaxy-R an innate Beam Overload ability
-Straighten the lance on the Galaxy-X and give it a Lt.Cmd. Tac at the expense of some engineering ability.
-Give every cloaking ship a battle cloak.
-More exploration, humanitarian and diplomatic missions, less combat.
-Ferengi, Cardassian, Tholian and Breen playable factions
-Improved graphics all around, especially ground missions. Improved ground control and more eclectic ground missions.
-Computer spiking on all gold spammers, along with an IP address permaban.
-All rights to ignorance hereby suspended, All rights to be informed now legally enforceable.:P
-All bugs fixed. Yes, all of them.
-ESD chat cleaned of 'dry humor', gorn jokes, et. al.
-No more JJ Abrams stuff. That's it, and NEVER EVER MENTION IT AGAIN!!!
--While I'm on that, NO MORE REPEATS ON THE SAME SUBJECTS; DEAD HORSE IS DEAD!
--Including, but not limited to: JJ Trek, JJ Abram's version of the Enterprise, Vengence, et al.; Narada, Vulcan being destroyed (see second point), T5 connie remod, Android playable race, Romulan lockboxes (lol, ikr?), petitioning, dissent, and necroing of threads over 30 days old.
http://www.arcgames.com/en/games/star-trek-online/news/detail/10052253
Why are you not rejoicing?
That means:
Otherwise, I know friends who would find navigation ridiculous and never give the game a try.
— Sabaton, "Great War"
Check out https://unitedfederationofpla.net/s/
Peregrine fighters get more firepower... big letdown there...
Feds get to use Romulan t4 ships
Reputation didn't take so frigging long
Romulans get cats
Engineering ground mines get a small damage nerf, OR lose their speed debuff.