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So... If I read this right...

dant158#3249 dant158 Member Posts: 11 Arc User
edited October 2012 in PvP Gameplay
Please, please tell me I am NOT reading this right, because it sounds so ridiculous to even suggest:

http://www.stowiki.org/Reputation_System

People will be running around with 30-60 extra passive starship weapons training skill, 3-6% extra critical chance, free bites at a reverse KHG placate procc, chance rolls to recieve massive moar shield heal upon critical hit, a passive extra 1000 shield per 6 second tic and a passive bfi doff proc for hull.
'Romulan plasma weapons' phaser plasma hybrid that aren't resisted by borg shields anyone?

That's just space, I'm not even going to start thinking about how ground pvp has been bolloxed here, because it beggars belief.


Thank bleepers I barely play this pos anymore.
Post edited by dant158#3249 on
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    snoge00fsnoge00f Member Posts: 1,812 Arc User
    edited October 2012
    Yay for forcing PvPers to grind. :rolleyes:
    [SIGPIC][/SIGPIC]
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    webdeathwebdeath Member Posts: 1,570 Arc User
    edited October 2012
    dantrainor wrote: »
    Please, please tell me I am NOT reading this right, because it sounds so ridiculous to even suggest:

    http://www.stowiki.org/Reputation_System

    People will be running around with 30-60 extra passive starship weapons training skill, 3-6% extra critical chance, free bites at a reverse KHG placate procc, chance rolls to recieve massive moar shield heal upon critical hit, a passive extra 1000 shield per 6 second tic and a passive bfi doff proc for hull.

    My best guess is you'll see from a more tactical set up the following choices, because you do have to choose either/or..

    Romulan:
    Probobly Increase Crit hit, but maybe Increase weapon Training by 30. Depending on build.
    20% Insta heal to shields when you are crit. Because we know the 5% when you crit to Placate won't last more then 1 second or the next volley of damage, which ever is first.
    Science Buff Clicky.

    Omega:
    Maybe the Increase Weapon Training by 30. Depends on if it's better then the Passive Regeneration buff. I'm expecting it to be from the info given.
    More then likely Increased shield Regen, as once again, Placate kinda sucks. And it's the same placate as the Romulan one.

    Making it probobly:
    +30 Weapon training, +3% Crit hit, 20% Chance to get Shield heals when you get hit with a Crit, Increased Shield Regeneration, and once every 10 Minutes +100 all science skills.

    Although I could see Faw Boat healers running the Placate ability for a 5%x2 Placate perhaps. But that's a guess more then a sure thing. As I could see that being a nice have, especially with the +3% Crit hit ability.
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    hurleybirdhurleybird Member Posts: 909
    edited October 2012
    This sounds terrible, for a number of reasons:

    1. More grind, obviously.
    2. More ways for PvErs to gimp their builds, especially if there is no way to respec these choices. One choice for example only works against Borg, while the other one is genuinely useful.
    3. More power creep across the board, because healing and damage weren't extreme enough before.
    4. Many of these mechanics are poorly thought out, including pretty much anything to do with critical hits. Getting free shield heals when you're critically hit? Placating your attacker when you're critically hit? Placating your target when you crit them -- which wears off when you do more damage? Really?

    Ideally these would just be disabled in PvP. Otherwise, if it's a significant grind this will probably drive me completely away from STO and into the arms of MWO.
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    dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited October 2012
    http://www.youtube.com/watch?v=MmqcFEnbaWM&t=0m35s

    im really starting to lose hope now, about everything. grind to power creep win, with no possibly way of balancing it. the extremes will get more extreme, and the baseline will be even more harmless.

    WRONGWRONGWRONG :mad::mad::mad:
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    husanakxhusanakx Member Posts: 1,601 Arc User
    edited October 2012
    Ya I know right in typical Cryptic fashion they take one step forward... and a couple back again.

    I mean the borg set change, and the look at tac team and bfi that bort has mentioned they plan to do... A good way to reverse some of the creep dmg that has seeped in after 3 years... (yes I said dmg and I know those are heal nerfs, don't make me explain that again. lol)

    Then they go and say hey lets give you another +crit chance console... and hey lets give you another +3% crit chance passive.

    Really if I am still around to grind it out... my main tac with my loved Crthx3 weapons will end up with close to a 20% crit chance... I am going to take people out with one volley if they aren't supper buffed.

    +3% crit chance is a HUGE number... you think they would be catching on that all these +0.5% add up... I mean even at 0.5% chance on subnuke doffs people still complain...

    This one change on my tac already employing a high crit chance system... this is going to boost me a good 1000 dps easy.
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    dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited October 2012
    a ton of damage and heal creep, mostly from indirect sources like sets. but for damage, i can say 1 word, bug, and no further explanation is needed. if thats not enough, 4 or 5 purple mk12 tac consoles and purple mk12 weapons, thats not creap, thats exponential.

    the result is higher pressure sure, but its spike, the difference between max and baseline, that is the most out of control. same with healing too. game is to spiky. unbuffed weapons fire does almost nothing, this adds to the problem.



    im completely in love with movement control and critD 3 weapons, suddenly they just die from 7 to 10k crits. the critD were like 4 mkXI for less then 600k, had to snag those. i imagine crits more often would be better though, need to check the exchange again. also, antiproton, the old mk X mark store that are critD2, critH, another character gets great use out of those.

    acc is kinda pointless imo, your not trying to control the movement of your target? or having a team mate do it for you? whats up with that lol
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    drkfrontiersdrkfrontiers Member Posts: 2,477 Arc User
    edited October 2012
    Yip, when I first read it I was somewhat concerned to say the least.

    As with all these things I must wait and see.
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    matteo716maikaimatteo716maikai Member Posts: 823
    edited October 2012
    oh my bad, i thought i've made it clear with my weekly threads that cryptic doesnt care what happens to pvp?
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    falloutx23falloutx23 Member Posts: 456
    edited October 2012
    webdeath wrote: »
    20% Insta heal to shields when you are crit. Because we know the 5% when you crit to Placate won't last more then 1 second or the next volley of damage, which ever is first.

    I agree the shield heal will probably be the best one, but that placate one is gonna be more annoying than you may think. First off, AOE trigger of the ability should last the full 6 secs. with as little damage as faw is doing right now, an engy cruiser running faw could stay placated quite a bit. With csv being a much needed ability right now to deal with trash, scorts and cannon cruisers will be placated to anyone in the splash damage quite a bit as well. How about an escort under fire using it along with a khg shields placate chance. If he's firing at someone firing back, between his crits, and the shields placate chance, he'll look like a blinking light blinking in and out. It will be pretty tough to keep him locked on.
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    virusdancervirusdancer Member Posts: 18,687 Arc User
    edited October 2012
    hurleybird wrote: »
    More ways for PvErs to gimp their builds, especially if there is no way to respec these choices.

    I'm going to guess that there will be a way to respec those choices - however, they are looking to increase the chance that somebody does something wrong and needs to "buy" that respec. They're increasing the amount of per toon items - the amount of investment in those per toon items either in grinding or in cold hard cash - thus, attempting to increase the chance that if somebody screws something up - they will be more likely to "buy" that respec.

    Increase the per toon investment? Check.
    Increase the per toon chance to TRIBBLE up? Check.
    Increase the likelihood of a player buying a respec? Check.

    Heck, into that - add additional grinds requiring Dil as well as reduced Dil earnings - and it further increases the chances that a person will outright buy the Zen for a respec than they will attempt to grind it out...
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    ghostyandfrostyghostyandfrosty Member Posts: 864
    edited October 2012
    Wow.

    Please someone tell me this dumb TRIBBLE system doesn't activate in pvp.

    Please? :(

    Stop it cryptic, you can't even fix what you have. Just stop.
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    nyniknynik Member Posts: 1,626 Arc User
    edited October 2012
    DOFFs had the same effect to the old ways. The sky hasn't fallen yet.

    Thats not to say it won't be a balance nightmare. But change usually is.
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    fakehilbertfakehilbert Member Posts: 252 Arc User
    edited October 2012
    nynik wrote: »
    DOFFs had the same effect to the old ways. The sky hasn't fallen yet.
    No, the sky hasn't fallen. We don't have hour-long matches because of BFI.

    Doffs have made game balance worse.
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    ghostyandfrostyghostyandfrosty Member Posts: 864
    edited October 2012
    No, the sky hasn't fallen. We don't have hour-long matches because of BFI.

    Doffs have made game balance worse.

    Honestly I've become convinced the Doff system was why they put in these hilariously effective, and hilarious inneffective sci resists into the skill tree, as well as why some abilities are effectively 1/2 what they used to be.

    Grav well and Tykens anyone?

    CPB.. look how many doffs have come out for that one ability already to make it "good" again (and it still blows like a thai hooker given a 50 )

    Target Subs.

    Doffs have ruined the game across the board really and made pvp just that much harder to approach for newbies.

    The coming rep system is only going to make this even worse.
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    shimmerlessshimmerless Member Posts: 0 Arc User
    edited October 2012
    It's pretty frustrating, but at least from what I can tell they appear to be toggles, or something?

    Placates are probably my worst nightmare too, it's rough enough targeting people on a six-year-old Toshiba laptop but that KHG shield drives me up the farking wall :(
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    ocp001ocp001 Member Posts: 0 Arc User
    edited October 2012
    Out of curiosity, a plus 30 to weapons training is equivalent to what? An additional tactical console?

    While I hate the grind I do wonder if having more critical chance would be better than constant DPS increase.
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    criminiuscriminius Member Posts: 184 Arc User
    edited October 2012
    In other news my lrm atlas seems to be kicking a$$.
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    bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited October 2012
    criminius wrote: »
    In other news my lrm atlas seems to be kicking a$$.

    Im am so jealous.......

    My vid card cant run MWO....
    . yet
    Leonard Nimoy, Spock.....:(

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    bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited October 2012
    So the Romulan reputation system is PvE that I must/can grind that effects my PvP by greatly buffing my capabilities?

    Sigh more content that is not content...........
    Leonard Nimoy, Spock.....:(

    R.I.P
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    brandonflbrandonfl Member Posts: 892
    edited October 2012
    bitemepwe wrote: »
    So the Romulan reputation system is PvE that I must/can grind that effects my PvP by greatly buffing my capabilities?

    Sigh more content that is not content...........

    Yep. I don't think I'm psychologically or philosophically prepared for more grind in this game. Don't know how I'm gonna handle this one yet.
    LOLSTO
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    aldo1rainealdo1raine Member Posts: 0 Arc User
    edited October 2012
    criminius wrote: »
    In other news my lrm atlas seems to be kicking a$$.


    Not as much as my 6 small laser Jenner with an XL300, I'm topping out at almost 143KpH
    [SIGPIC][/SIGPIC]
    Nerf Klinks, Buff Rommies
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    aldo1rainealdo1raine Member Posts: 0 Arc User
    edited October 2012
    If anyone thinks any thought at all went into how any of this would effect PvP, please mail me some of what you've been smokin'
    [SIGPIC][/SIGPIC]
    Nerf Klinks, Buff Rommies
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    khayuungkhayuung Member Posts: 1,876 Arc User
    edited October 2012
    You know... all these changes does seem to make it worth all the dil we will be sinking into the rep system.

    Also, I think I've seen this before. Ah yes, every single PWE game has a system where doing a crazy grind makes you redonculously powerful (Jade Dynasty's everything past level 150 Chroma, BLA's Paragon, ELO's affinity).

    STO is going down that path too... Ah well, at least the dil required doesn't seem so bad now.

    And I like what its doing to the zen market. I can buy more zen with the same dil as people are now hording dil instead of spending it on zen, causing a shift in supply.
    falloutx23 wrote: »
    I agree the shield heal will probably be the best one, but that placate one is gonna be more annoying than you may think. First off, AOE trigger of the ability should last the full 6 secs. with as little damage as faw is doing right now, an engy cruiser running faw could stay placated quite a bit. With csv being a much needed ability right now to deal with trash, scorts and cannon cruisers will be placated to anyone in the splash damage quite a bit as well. How about an escort under fire using it along with a khg shields placate chance. If he's firing at someone firing back, between his crits, and the shields placate chance, he'll look like a blinking light blinking in and out. It will be pretty tough to keep him locked on.
    This is what's keeping me wondering. Should I go for shield heals or placates?

    +crit and + starship weapons need no further introduction. I'm glad I took full energy weapon spec; these changes maximize my "terrible" all-out offense build and cloak build. :p
    criminius wrote: »
    In other news my lrm atlas seems to be kicking a$$.

    I've got a gauss rifle round (or two) with your name on it. Benevolence bestowed upon thee by Lord Kurita. :3
    aldo1raine wrote: »
    Not as much as my 6 small laser Jenner with an XL300, I'm topping out at almost 143KpH

    I managed to snipe one the other day, almost like shooting ducks! :/


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    ghostyandfrostyghostyandfrosty Member Posts: 864
    edited October 2012
    Oh yeah? I got a pair of ER Large lasers 2 LRM5s and AC5 on my dragon with all of your names on it ;)
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    aldo1rainealdo1raine Member Posts: 0 Arc User
    edited October 2012
    Oh yeah? I got a pair of ER Large lasers 2 LRM5s and AC5 on my dragon with all of your names on it ;)


    When I'm at 50m running laps.....as M.C. hammer once said....you can't touch this
    [SIGPIC][/SIGPIC]
    Nerf Klinks, Buff Rommies
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    ghostyandfrostyghostyandfrosty Member Posts: 864
    edited October 2012
    Good luck living to get that close :P

    And my baby ain't that slow either you know. :D
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    guriphuguriphu Member Posts: 494 Arc User
    edited October 2012
    These numbers have to be wrong, don't they? 75/s shield regeneration on GROUND? +8,505 shields on critical hit? Exactly which twenty players' personal shields am I healing, here?
  • Options
    emoejoeemoejoe Member Posts: 229 Arc User
    edited October 2012
    hurleybird wrote: »
    This sounds terrible, for a number of reasons:

    1. More grind, obviously.
    2. More ways for PvErs to gimp their builds, especially if there is no way to respec these choices. One choice for example only works against Borg, while the other one is genuinely useful.
    3. More power creep across the board, because healing and damage weren't extreme enough before.
    4. Many of these mechanics are poorly thought out, including pretty much anything to do with critical hits. Getting free shield heals when you're critically hit? Placating your attacker when you're critically hit? Placating your target when you crit them -- which wears off when you do more damage? Really?

    Ideally these would just be disabled in PvP. Otherwise, if it's a significant grind this will probably drive me completely away from STO and into the arms of MWO.



    altho i agree mostly, damage power creep was never an issue. MOAR DMG PLEASE

    my favorite is now my constant stream of high power crits will leave you without a target, really asking wtf was that. epic +1

    got to love them romulans
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    emoejoeemoejoe Member Posts: 229 Arc User
    edited October 2012
    Good luck living to get that close :P

    And my baby ain't that slow either you know. :D

    max speed cat a1 on your 6 with 6 streaks says your done. next time i catch u on imma drag u to mwo to showcase truskil
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    matteo716maikaimatteo716maikai Member Posts: 823
    edited October 2012
    sure is a lot of big mech talk 'round these parts..... :P
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