TL;DR: You have a valid point, but the degree of anger being expressed (I'm not trying to single you out here - there are a lot of angry posts in this thread) seems to be an exercise in hyperbole. Us long-term players are facing a short-term and temporary annoyance in exchange for a system that appears to be a material improvement over the current STF grind.
I gotta go along with this
You all have a point, and I understand what you're feeling and why you're feeling it... but it seems like you're blowing things out of proportion, or just letting your feelings cloud your judgement, to some degree.
Was named Trek17.
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
You all have a point, and I understand what you're feeling and why you're feeling it... but it seems like you're blowing things out of proportion, or just letting your feelings cloud your judgement, to some degree.
It's not just this once.
It's that Cryptic seems to adopt policies every time that bite early adopters.
TRIBBLE that and TRIBBLE the Apple hardware analogies for how to treat early adopters. Apple's not the model to follow and if they were, Cryptic should be working on a Mac port of STO. :-P
(Apple also are masters of feng shui luxury that soothes the pain for how miserably they treat early adopters. You want me to be satisfied when early adopters get stiffed for new customers, then the unboxing of your products ought to feel like a Japanese tea ceremony the way Apple's do and you should have a reputation for product stability like Apple does.)
On the subject of "You have to unlock Mk X gear first" if it functions like the Starbase system which it is clearly modeled after you don't have to unlock Mk X gear. You just unlock the option to get the Mk X gear. You can totally skip it and keep building your reputation until you get to Tier V and your Mk XII gear. Just like with Starbases you don't actually have to stop and run provisioning projects once you unlock the option and can burn straight through to the next tier without enjoying any of the benefits unlocking that tier brought.
On the subject of "You have to unlock Mk X gear first" if it functions like the Starbase system which it is clearly modeled after you don't have to unlock Mk X gear. You just unlock the option to get the Mk X gear. You can totally skip it and keep building your reputation until you get to Tier V and your Mk XII gear. Just like with Starbases you don't actually have to stop and run provisioning projects once you unlock the option and can burn straight through to the next tier without enjoying any of the benefits unlocking that tier brought.
Again, what happens if you have 1/3rd or 2/3rds Mark X or XI or XII?
Your progress is reset. What you were close to is now behind a gate.
So we pay a fee to go inside the new STF store
Then
We grind away to unlock the ability to purchase
The elite Maco and omega and Kdf gear
A lot of us already own
To get a updated version of our current gear
Don't we get a refund on our current gear we
Had to grind for ?
The current kits and weapons are unchanged ?
I will buy some weapons I may want to have onhand
Seems like it may be months of grinding before I can
Get any once this this this new thing goes live
I have a better idea
Keep your new system on tribble for a year or two
To refine it and work out all the bugs no one is rushing
You here , sounds like it needs a lot of time consuming
Testing on cryptics part on tribble not live
Jellico....Engineer ground.....Da'val Romulan space Sci
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
That's just for the set pieces which are definitely a cut above the rest.
More standard items, such as the Romulan Plasma weaponry you can unlock via the Romulan Reputation, currently cost 14,205 each for Mk XII.
So roughly its around the same as everything else except cheaper on how you look at it. As well it sounds like you can just go and deck out your fake romulans with this gear
Biggest mistake you could ever make, EVER, ive always stood by this game, but im considering leaving with this TRIBBLE, i have 12 toons, now im going to have to re-start grinding from the begining. MMO's are supposed to support multiple toons, instead you guys want us to have one, and do the same TRIBBLE every day. Learn from other mmo's, because your getting it wrong, all your going to do is get some money then see players drop the game because of this constant grind, re grind, re-grind, then 4 months later change the system so they have to grind it again and again. Its old. Stop fixing TRIBBLE that is NOT broken. But all this is is a cash grab now isnt it . Truthfully i know its not yoru falt, its perfect fails fault, no wonder so many have been leaving cryptic to other companies, if my morals were breached like this i wouldnt stay either.
I'm not exactly sure what the final word on these things will be, and i won't guess until it's out on holodeck, but at the same time a lot of what i'm reading from the devs (and a lot of rumors on the forums) i worry about this new system. It really does seem like it's just adding additional grinds that we didn't need and in turn killing alts since people are already burning out with the current grind.
Also i worry that by monetizing more of the game you really have lost what one of the points of Star Trek really is. I understand F2P means you need to get creative in terms of making money, but the game really seems to not be getting much out of the income other than another quick cash grab. There really isn't a whole lot that makes the game fun once you've been in it for so long. There definitely needs to be more quality than quantity and if things keep progressing as it is, i worry it will kill the game.
The whole reasoning behind marks being required for new content is so people dont just buy the new content rewards without playing it.
Now, this isn't new content.
They picked up the STF missions and put then on a new system and added a new one, ONE out of SEVEN missions.
This would be like if they decided to change the skillset again and NOT OFFERING A RESPEC token, all progress we have made in STF does not count for the new system.
New players are not affected so you dont complain because you never did them (not a problem to you, you have invested nothing) but what about people that did? for all their talk about not wanting to take away the rewards people have earned they sure as hell not having any problem with doing that when it comes to conversion to a new system, if the Duty Officer commendation was changed into this sink you can bet I would very pissed about the months I had wasted and be told I would had to start from zero and it would not matter because "I had the accolades, titles and DOFFs right?".
Do you see us complain about the Romulan Reputation beyond how we DONT like the whole Dilithium sink? No, because we understand new content equals new rewards and we should play it to access it but when it comes to STFs there was already a system tied to accolades they are now REFUSING to transition the time and effort people had put before and its RECOGNIZED by the game via accolades into the new system.
We are not asking Mk XII gear for free, we ARE asking for STF Store access because WE had it before and if have run 100 STFs then I say we EARN it.
Funny how they had no problems in giving all the Veteran rewards to LTM (that have to sink about $199) but when it comes to a Dilithium sink then it suddenly "a issue" ...
So if I get this straight, reputation (which we earn from STFs, missions etc.) unlocks items which we can then buy with Dilithium?
Which means that any credit we get from our EDCs, Proto Tech etc. only gets converted to reputation? Which means even if we max out the reputation system we still have to pay for gear?
So basically you're making us grind missions to unlock an elaborate shop-front to buy gear from?
*speechless*
It's worse than that as to progress, you are completing projects that have requirements not unlike those in fleets ... more DOFFs, consumables, dilithium + the new marks that you have to throw at them.
So ... You you are grinding away not just for your fleet but also for the different reputation systems as well.
I don't mind this new way of unlocking Mk XII gear.
As of now, players can grind STFs ad-infinitum and still not see a proto tech drop. I myself do not have the Mk XII ground sets for precisely this reason. I'd rather pay 36k dilithium for each set piece after grinding my rep level knowing that I'd definitely get the Mk XII gear in the end, rather than grind STFs until my eyes bleed hoping for a lucky drop.
Everyone here is complaining that this screws over veteran players who already have the best gear or only part of the best gear. What about new players? Would this change not encourage them by showing they WILL get the XII rewards in the end, rather than the slim chance of those rewards? Do new players not count anymore? Should they be forced to deal with the endless STF grind like we had to?
All signs of this new system point to the Omega Mark grind being much quicker to complete for Tier 5 reputation than the current lottery grind that has sparked many a rage thread about the unfairness of it all. The only thing that's really going to be tedious is the time players will have to wait while projects complete. Know what you guys can do in the interim? Go outside, get some fresh air. Rejoin the real world for half an hour where whining about issues like this would be met with incredulity and laughter. By the way, you look very pale. Go get some sun.
Dude ... the projects you complete are on timers just like fleet ones... which means you are going to have a lot of downtime as you wait.
Just the first low level projects kick off with 1 day 16 hours of waiting.
Without knowing the specifics of the conversion process it's impossible to look at this in a positive light since it seems the most obvious course of action for Cryptic is merely to credit those with EDCs and Rare/Proto Tech and Salvage with Omega Marks.
On their own, these marks are worthless - they can't advance you through the system without
investing further (considerable) time and resources (EC/Doffs/Dilithium).
Even assuming that we get some of our STF currencies converted into 'Elite' marks (which might be tradable for Dilithium), we'll still have to spend Dilithium once we've unlocked the Tiers if we want the gear.
Right now I'm sitting on around 200 EDCs, maybe 7 Proto Deflectors, 3 Proto Engines and a Proto Shield plus spare Proto Armor, PSGs and Weapons. Oh, and 20 Proto Borg Salvage plus 20 Rare Borg Salvage.
I've earned complete Mk XI and Mk XII sets of both Omega, MACO and KHG for most of my ships and characters (and Boffs). The only way - the only way I'd be happy with this change is if I went into Season 7 with the Omega rep system completely unlocked for my characters whilst retaining the Dilithium and/or purchasing value of all the unspent Borg currency I have.
Anything less is cheating me out of the considerable time I've invested in getting my characters where they are.
I said this and in other threads, its just wrong for them to suddenly charge Dilithium for these Sets.
First of all, there are still quite a bit of people who have been actively playing since December in trying to get these Elite Sets and still have yet to get them. And now, you're taking that way from. Because they now have to start over from scratch, work up that Omega reputation to unlock it, and then pay 10-20k dilthium?
That is JUST WRONG! :mad:
I'm with Azurian here.
Why are we supposed to FIRST grind reputation to unlock the access to the items in the first place, AND pay Dilithium to buy the stuff? Aren't we paying Dilithium in the reputation grind, already? As well as a bunch of other items.
I have the same issue with the Fleet Stores. All the hard work/grind to unlock the store and items, AND we have to pay Dilithium to buy the items.
Why do we have Fleet Credits, if the main cost of EVERY, SINGLE, ITEM in the game, ends up being Dilithium? Seriously Craptic, you guys need to rethink your strategy. Cause your PISSING US OFF!!!!
Why do we have Fleet Credits, if the main cost of EVERY, SINGLE, ITEM in the game, ends up being Dilithium? Seriously Craptic, you guys need to rethink your strategy. Cause your PISSING US OFF!!!!
Feel free to constructively propose alternate systems that make dilithium fundamentally compelling to buy with cash. Until then, keeping dilithium relevant to what people are doing is that only basis for funding this game.
Feel free to constructively propose alternate systems that make dilithium fundamentally compelling to buy with cash. Until then, keeping dilithium relevant to what people are doing is that only basis for funding this game.
I am being constructive.
Why do we have Fleet Credits, when everything cost Dilithium anyways? If you want us to pay through the nose in Dilithium, to buy the gear we unlock, then make the unlocking process Dilithium-free. Or else you are double-billing for the same things. It's all fine and dandy if you make an item cost 10k Dilithium, when other stores might sell it for 20k. But don't expect people to be happy about having to pay the 50k Dilithium up-front to unlock the "ability" to buy the item for 10k. Congratulations, you just spent 3 times more to buy something than necessary.
Obviously, the numbers I just pulled out of my backside, but you get the picture.
if you're missing one piece of MK XII do a few more STFs -- the drop rate is much higher now than it used to be, I'd say 5-8%.
Dilithium helps keep the game in business, some people pay for it some people grind for it. It's necessary.
If they made Mk XII too easy to get everyone would have it and it's value would be nothing. Can you imagine all of DS9 wearing those high-end uniforms?
Feel free to constructively propose alternate systems that make dilithium fundamentally compelling to buy with cash. Until then, keeping dilithium relevant to what people are doing is that only basis for funding this game.
New content, new stores with new equipment. New STFs with whatever mark they want. I don't mind seeing more stuff sold for dilithium as long as they don't change the rules for existing stuff and if they don't charge for what we used to get for almost free. That's perfect if there are let's say tholian stfs with a new tholian store. Instead of that they just pull off our old stf vendors to open a brand new dilithium store with the same old overplayed content.
An example of good work: the romulan store and the new STF sets in a dilithium store. New items. New stuff to buy.
An example of terrible work: the omega fleet store. Many old items we can trade for loots at the moment pulled off and sold in a store.
In terms of people who ran the STFs hundreds of times. Cryptic should make an algarithm to check the person's accolades and give them STF marks that way. If crytpic says that this will be to labor intensive and not efficent then it also shouldn't convert the edc and other STF currencies since it will take a similar scan.
100k dil for one mark XII set is outrageous, not to mention we have to unlock it first.
15 elite runs that give you Elite omega marks for an entire Mk XII set is an unnecessarily low number.
All that was needed to change about Mk XII sets was some type of failsafe preventing you still don't get the set after hundreds of attempts.
I wouldn't mind if it was 10 elites and you get your piece. But given you always have to play all those elites (AFAIK, there's no way to get more elite marks as random loot) for any one piece, asking for anything more is just wrong. It is wrong to ask dilithium for sets that should be the reward for playing (elite) STFs.
As of now, you have some chance to get the proto salvage (along with the random equipment, dil, EDC and possibly tech rewards) which by itself grants you 1 weapon.
I have no idea what the chances of getting a proto salvage is in reality. But given how many I've gotten so far, it would seem realistic to assume you can get at least 1 proto salvage in every, say, 15 runs (and that's already much less than what I've gotten, like 3 times less).
1)In season 7, one Mk XII weapon will cost over 14k dil, after it is unlocked. That means you'll have to run 14 elites just to get the dil for it. And you'll need to spend the omega marks that you also get for running them to unlock the possibility of buying them.
When I sum it up, you'll spend all of (currently known of) rewards of 14 Elite STFs to get just 1 Mk XII weapon.
2)Currently, after 14 Elite STFs, you have almost a certainty of getting that 1 weapon (in the form of proto salvage), you'll get over 14k dil, you'll get 28 EDCs (either more dil or whatever else you choose), you'll get some random drops (that might be the case even in the new system though, no idea yet) and to top it off, you'll have a chance at some more salvage (incl. just the rare one) and both rare and proto techs.
See the difference?
(Btw. God forbid you need to outfit a cruiser with 8 Mk XII weapons.)
What I'm trying to say is: Get rid of dilithium prices on STF rewards.
TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class. Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider. Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
The idea of being able to go and buy mkxii gear I like. The loot drop rate for prototype stuff can be frustrating at times, especially for items like the prototype shield tech.
I don't mind so much the project system but I have several concerns about it.
Time for projects
- on the test server it shows a project that gives 2k rep and it take 1.5 days to finish the project. So if all those projects take 1.5 days to complete it would take a MINIMUM of 30days to unlock t5. This is assuming that project completion time doesn't increase as levels increase (which in reality it probably will). It also assumes that you have all the needed resources in order to fill the project. It doesn't matter how many hours you play, its still going to take that long. That just seems a bit ridiculous to me. Why should there be any time at all. If you spent the time to get the resources to fill the project, or paid to get them, you shouldn't have to wait to be able to unlock stuff.
Project costs
- The starting projects cost seem to be pretty reasonable. My concern here is that with the fleet system, for every tier you move up, the project costs go up dramatically. In general they seem to almost double each level. This means it's going to get pretty expensive to unlock the upper tiers, especially when it comes to dil.
Weapons cost
- So it's been stated that the dil cost of the gear would be 5% less than currently available dil gear. So we are still looking at 20K+ dil per item then for mkxi gear. That's a minimum of 140k for a weapons set, so nearly 2 weeks of refined dil assuming that you aren't using your dil for anything else. Now that's just weapons. Never mind anything else you might want. Oh yeah and lets factor in how much dil you had to put into projects just to have the privledge of spending more dil to get what you want. Oh and btw, this is just for mkxi gear. Looking at the dil store and how the markups go for each level, we very well could be looking at a 30k+ price on mkxii gear. So that would be 210k dil for a weapons set. So nearly a month of every ounce of dil you can refine for a month in order to just get a weapons set. That is ridiculous.
What about veterans
- I haven't been playing that long but in the time I have been here I've put a lot of hours into the game. I'm currently sitting on nearly 400 edc's on one toon. Now you're going to turn around and ask those of use who have put in the time already to go and grind again just to have privledge to spend our dil on something in reality we've already earned the right to get? And what if you've got multiple characters? You really think it's fair to ask that we do this for each of our characters?
Initially I thought this whole thing might not be so bad but the more I think about it the worse this seems.
keeping dilithium relevant to what people are doing is that only basis for funding this game.
You mean except for that crazy idea like a virtual store where you can buy virtual goods right?
The rage you are seeing is that people are now being asked to pay, by current dilithium prices, around $18.75 for 8 borg weapons and a full STF space set. (roughly 300k dil / 160 dil per zen price).
For one character.
Since we seem to be losing sources of dilithium, and having more dilithium taxes applied to the game - I think it will make dilithium vs. zen even stronger than it is now.
Raising the price of gearing one character accordingly.
There is a point where attaching a dilithium tax to everything endgame is going to backfire imo, and while we may not be there yet - it's starting to feel like we are getting close.
Comments
You all have a point, and I understand what you're feeling and why you're feeling it... but it seems like you're blowing things out of proportion, or just letting your feelings cloud your judgement, to some degree.
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
The real shame would be if everything in STO was for sale.
As for MK XII, the harder they are to get the more they are worth having.
It's not just this once.
It's that Cryptic seems to adopt policies every time that bite early adopters.
TRIBBLE that and TRIBBLE the Apple hardware analogies for how to treat early adopters. Apple's not the model to follow and if they were, Cryptic should be working on a Mac port of STO. :-P
(Apple also are masters of feng shui luxury that soothes the pain for how miserably they treat early adopters. You want me to be satisfied when early adopters get stiffed for new customers, then the unboxing of your products ought to feel like a Japanese tea ceremony the way Apple's do and you should have a reputation for product stability like Apple does.)
Again, what happens if you have 1/3rd or 2/3rds Mark X or XI or XII?
Your progress is reset. What you were close to is now behind a gate.
Then
We grind away to unlock the ability to purchase
The elite Maco and omega and Kdf gear
A lot of us already own
To get a updated version of our current gear
Don't we get a refund on our current gear we
Had to grind for ?
The current kits and weapons are unchanged ?
I will buy some weapons I may want to have onhand
Seems like it may be months of grinding before I can
Get any once this this this new thing goes live
I have a better idea
Keep your new system on tribble for a year or two
To refine it and work out all the bugs no one is rushing
You here , sounds like it needs a lot of time consuming
Testing on cryptics part on tribble not live
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
So roughly its around the same as everything else except cheaper on how you look at it. As well it sounds like you can just go and deck out your fake romulans with this gear
Biggest mistake you could ever make, EVER, ive always stood by this game, but im considering leaving with this TRIBBLE, i have 12 toons, now im going to have to re-start grinding from the begining. MMO's are supposed to support multiple toons, instead you guys want us to have one, and do the same TRIBBLE every day. Learn from other mmo's, because your getting it wrong, all your going to do is get some money then see players drop the game because of this constant grind, re grind, re-grind, then 4 months later change the system so they have to grind it again and again. Its old. Stop fixing TRIBBLE that is NOT broken. But all this is is a cash grab now isnt it . Truthfully i know its not yoru falt, its perfect fails fault, no wonder so many have been leaving cryptic to other companies, if my morals were breached like this i wouldnt stay either.
Also i worry that by monetizing more of the game you really have lost what one of the points of Star Trek really is. I understand F2P means you need to get creative in terms of making money, but the game really seems to not be getting much out of the income other than another quick cash grab. There really isn't a whole lot that makes the game fun once you've been in it for so long. There definitely needs to be more quality than quantity and if things keep progressing as it is, i worry it will kill the game.
So Say We All!
It's worse than that as to progress, you are completing projects that have requirements not unlike those in fleets ... more DOFFs, consumables, dilithium + the new marks that you have to throw at them.
So ... You you are grinding away not just for your fleet but also for the different reputation systems as well.
U.S.S. Maelstrom, NCC-71417 (Constitution III-class/flagship) --- Fleet Admiral Hauk' --|-- Dahar Master Hauk --- I.K.S. qu'In 'an bortaS (D7-class / flagship)
Dude ... the projects you complete are on timers just like fleet ones... which means you are going to have a lot of downtime as you wait.
Just the first low level projects kick off with 1 day 16 hours of waiting.
Betting the higher you get, the longer the wait.
U.S.S. Maelstrom, NCC-71417 (Constitution III-class/flagship) --- Fleet Admiral Hauk' --|-- Dahar Master Hauk --- I.K.S. qu'In 'an bortaS (D7-class / flagship)
On their own, these marks are worthless - they can't advance you through the system without
investing further (considerable) time and resources (EC/Doffs/Dilithium).
Even assuming that we get some of our STF currencies converted into 'Elite' marks (which might be tradable for Dilithium), we'll still have to spend Dilithium once we've unlocked the Tiers if we want the gear.
Right now I'm sitting on around 200 EDCs, maybe 7 Proto Deflectors, 3 Proto Engines and a Proto Shield plus spare Proto Armor, PSGs and Weapons. Oh, and 20 Proto Borg Salvage plus 20 Rare Borg Salvage.
I've earned complete Mk XI and Mk XII sets of both Omega, MACO and KHG for most of my ships and characters (and Boffs). The only way - the only way I'd be happy with this change is if I went into Season 7 with the Omega rep system completely unlocked for my characters whilst retaining the Dilithium and/or purchasing value of all the unspent Borg currency I have.
Anything less is cheating me out of the considerable time I've invested in getting my characters where they are.
I want a dev to comment on the negative feedback and hear what they will do with the feedback.
I'm with Azurian here.
Why are we supposed to FIRST grind reputation to unlock the access to the items in the first place, AND pay Dilithium to buy the stuff? Aren't we paying Dilithium in the reputation grind, already? As well as a bunch of other items.
I have the same issue with the Fleet Stores. All the hard work/grind to unlock the store and items, AND we have to pay Dilithium to buy the items.
Why do we have Fleet Credits, if the main cost of EVERY, SINGLE, ITEM in the game, ends up being Dilithium? Seriously Craptic, you guys need to rethink your strategy. Cause your PISSING US OFF!!!!
Feel free to constructively propose alternate systems that make dilithium fundamentally compelling to buy with cash. Until then, keeping dilithium relevant to what people are doing is that only basis for funding this game.
I am being constructive.
Why do we have Fleet Credits, when everything cost Dilithium anyways? If you want us to pay through the nose in Dilithium, to buy the gear we unlock, then make the unlocking process Dilithium-free. Or else you are double-billing for the same things. It's all fine and dandy if you make an item cost 10k Dilithium, when other stores might sell it for 20k. But don't expect people to be happy about having to pay the 50k Dilithium up-front to unlock the "ability" to buy the item for 10k. Congratulations, you just spent 3 times more to buy something than necessary.
Obviously, the numbers I just pulled out of my backside, but you get the picture.
if you're missing one piece of MK XII do a few more STFs -- the drop rate is much higher now than it used to be, I'd say 5-8%.
Dilithium helps keep the game in business, some people pay for it some people grind for it. It's necessary.
If they made Mk XII too easy to get everyone would have it and it's value would be nothing. Can you imagine all of DS9 wearing those high-end uniforms?
New content, new stores with new equipment. New STFs with whatever mark they want. I don't mind seeing more stuff sold for dilithium as long as they don't change the rules for existing stuff and if they don't charge for what we used to get for almost free. That's perfect if there are let's say tholian stfs with a new tholian store. Instead of that they just pull off our old stf vendors to open a brand new dilithium store with the same old overplayed content.
An example of good work: the romulan store and the new STF sets in a dilithium store. New items. New stuff to buy.
An example of terrible work: the omega fleet store. Many old items we can trade for loots at the moment pulled off and sold in a store.
God, lvl 60 CW. 17k.
15 elite runs that give you Elite omega marks for an entire Mk XII set is an unnecessarily low number.
All that was needed to change about Mk XII sets was some type of failsafe preventing you still don't get the set after hundreds of attempts.
I wouldn't mind if it was 10 elites and you get your piece. But given you always have to play all those elites (AFAIK, there's no way to get more elite marks as random loot) for any one piece, asking for anything more is just wrong. It is wrong to ask dilithium for sets that should be the reward for playing (elite) STFs.
____________________________________________________________________________________
Now, on to Mk XII "anti-borg" weapons.
As of now, you have some chance to get the proto salvage (along with the random equipment, dil, EDC and possibly tech rewards) which by itself grants you 1 weapon.
I have no idea what the chances of getting a proto salvage is in reality. But given how many I've gotten so far, it would seem realistic to assume you can get at least 1 proto salvage in every, say, 15 runs (and that's already much less than what I've gotten, like 3 times less).
1)In season 7, one Mk XII weapon will cost over 14k dil, after it is unlocked. That means you'll have to run 14 elites just to get the dil for it. And you'll need to spend the omega marks that you also get for running them to unlock the possibility of buying them.
When I sum it up, you'll spend all of (currently known of) rewards of 14 Elite STFs to get just 1 Mk XII weapon.
2)Currently, after 14 Elite STFs, you have almost a certainty of getting that 1 weapon (in the form of proto salvage), you'll get over 14k dil, you'll get 28 EDCs (either more dil or whatever else you choose), you'll get some random drops (that might be the case even in the new system though, no idea yet) and to top it off, you'll have a chance at some more salvage (incl. just the rare one) and both rare and proto techs.
See the difference?
(Btw. God forbid you need to outfit a cruiser with 8 Mk XII weapons.)
What I'm trying to say is: Get rid of dilithium prices on STF rewards.
Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
Don't make ARC mandatory! Keep it optional only!
The idea of being able to go and buy mkxii gear I like. The loot drop rate for prototype stuff can be frustrating at times, especially for items like the prototype shield tech.
I don't mind so much the project system but I have several concerns about it.
Time for projects
- on the test server it shows a project that gives 2k rep and it take 1.5 days to finish the project. So if all those projects take 1.5 days to complete it would take a MINIMUM of 30days to unlock t5. This is assuming that project completion time doesn't increase as levels increase (which in reality it probably will). It also assumes that you have all the needed resources in order to fill the project. It doesn't matter how many hours you play, its still going to take that long. That just seems a bit ridiculous to me. Why should there be any time at all. If you spent the time to get the resources to fill the project, or paid to get them, you shouldn't have to wait to be able to unlock stuff.
Project costs
- The starting projects cost seem to be pretty reasonable. My concern here is that with the fleet system, for every tier you move up, the project costs go up dramatically. In general they seem to almost double each level. This means it's going to get pretty expensive to unlock the upper tiers, especially when it comes to dil.
Weapons cost
- So it's been stated that the dil cost of the gear would be 5% less than currently available dil gear. So we are still looking at 20K+ dil per item then for mkxi gear. That's a minimum of 140k for a weapons set, so nearly 2 weeks of refined dil assuming that you aren't using your dil for anything else. Now that's just weapons. Never mind anything else you might want. Oh yeah and lets factor in how much dil you had to put into projects just to have the privledge of spending more dil to get what you want. Oh and btw, this is just for mkxi gear. Looking at the dil store and how the markups go for each level, we very well could be looking at a 30k+ price on mkxii gear. So that would be 210k dil for a weapons set. So nearly a month of every ounce of dil you can refine for a month in order to just get a weapons set. That is ridiculous.
What about veterans
- I haven't been playing that long but in the time I have been here I've put a lot of hours into the game. I'm currently sitting on nearly 400 edc's on one toon. Now you're going to turn around and ask those of use who have put in the time already to go and grind again just to have privledge to spend our dil on something in reality we've already earned the right to get? And what if you've got multiple characters? You really think it's fair to ask that we do this for each of our characters?
Initially I thought this whole thing might not be so bad but the more I think about it the worse this seems.
You mean except for that crazy idea like a virtual store where you can buy virtual goods right?
The rage you are seeing is that people are now being asked to pay, by current dilithium prices, around $18.75 for 8 borg weapons and a full STF space set. (roughly 300k dil / 160 dil per zen price).
For one character.
Since we seem to be losing sources of dilithium, and having more dilithium taxes applied to the game - I think it will make dilithium vs. zen even stronger than it is now.
Raising the price of gearing one character accordingly.
There is a point where attaching a dilithium tax to everything endgame is going to backfire imo, and while we may not be there yet - it's starting to feel like we are getting close.