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Out of curiousity Borticus.....

naz4naz4 Member Posts: 1,373 Arc User
edited October 2012 in PvP Gameplay
What was the logic behind having resistance to plasma energy on STF shield gear? I feel i've never been given a satisfactory reason for it.

Its pretty much ruled out a class of energy weaponry to use in pvp. Any future solution fo this at all?

Personally, i love the colour and sound of plasma weapons fiering :) Shame i wont use the stuff in competative pvp for the above reasons....
Post edited by naz4 on
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Comments

  • naz4naz4 Member Posts: 1,373 Arc User
    edited October 2012
    sophlogimo wrote: »
    Because Omega Force has a special pet enemy, who happens to use plasma weapons.

    Never knew your new name was Borticus...... And to me thats not a satisfactory logical justification. Very short sited if it is.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited October 2012
    STF...vs...Borg. Borg use Plasma. STF gear would be Anti-Plasma. Pretty straightforward. With more Borg STF stuff coming - it's going to stay that way.

    I'm curious where the Rom Rep gear is going to fit in and who the Rom enemy is. They've aligned with the Remans, Federation, and KDF as they try to colonize in the new zone.

    There have been some images with Tholian ships - are they going to be the "main" enemy for the new zone and content? If so, will the Rom Rep gear be anti-tet?

    Then again, looking at the Ep Replay rewards for the Rom missions - it's [Pla][Tet] if not doing the reg/cov stuff. So perhaps it will just be more anti-plasma stuff...maybe split plasma/tet, eh?

    edit: fixed a typo
  • naz4naz4 Member Posts: 1,373 Arc User
    edited October 2012
    STF...vs...Borg. Borg use Plasma. STF gear would be Anti-Plasma. Pretty straightforward. With more Borg STF stuff coming - it's going to stay that way.

    I'm curious where the Rom Rep gear is going to fit in and who the Rom enemy is. They've aligned with the Remans, Federation, and KDF as they try to colonize in the new zone.

    There have been some images with Tholian ships - are they going to be the "main" enemy for the new zone and content? If so, will the Rom Rep gear be anti-tet?

    Then again, looking at the Ep Reply rewards for the Rom missions - it's [Pla][Tet] if not doing the reg/cov stuff. So perhaps it will just be more anti-plasma stuff...maybe split plasma/tet, eh?

    Thats where i was leading to. What will happen when the Romulan faction arrives in game. Bit pointless with the resistance.

    Soph, please stay out.
  • naz4naz4 Member Posts: 1,373 Arc User
    edited October 2012
    sophlogimo wrote: »
    Well, canonically, Romulans use disruptor beams and plasma torpedoes. So that should not hurt them, actually.

    Besides, it is not as if player ships in PvP were all using phasers if they are Federation or disruptors if they are Klingons.

    I repeat, please stay out...
  • crusty8maccrusty8mac Member Posts: 1,381 Arc User
    edited October 2012
    The obvious reason the STF gear is given resistance to plasma damage is that the Borg use plasma weapons. STFs are populated by Borg, hence gear you get as rewards doing STFs are plasma resistant. Whether or not the OP feels this is an adequate reason really doesn't matter. It is the reason.
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  • naz4naz4 Member Posts: 1,373 Arc User
    edited October 2012
    crusty8mac wrote: »
    The obvious reason the STF gear is given resistance to plasma damage is that the Borg use plasma weapons. STFs are populated by Borg, hence gear you get as rewards doing STFs are plasma resistant. Whether or not the OP feels this is an adequate reason really doesn't matter. It is the reason.

    Why not just tone down the npc damage by X% rather than make a weapons class useless? More logical approach. The next question for me is if that was the case, why have plasma weapons as an option?
  • captainf00kcaptainf00k Member Posts: 0 Arc User
    edited October 2012
    I was thinking about this the other day after getting an otherwise nice plasma weapon as a drop. Having [pla] on the top shields obviously makes plasma useless as a competitive energy type (the exchange price reflects it). The solution I came up with is drop the [pla] and make it [Borg]. Something resembling the mechanic already exists as we have Dlyrene, the doff that gives +10% damage against borg. The [Borg] would then just grant 20% resistance against borg. I agree with you naz, a plasma rig would be pretty cool.
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  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited October 2012
    naz4 wrote: »
    Thats where i was leading to. What will happen when the Romulan faction arrives in game. Bit pointless with the resistance.

    I hadn't even thought that far down the road - just trying to figure out where the Rom Rep gear is going to fit in with the Rep System changes in comparison to the Omega Rep gear.

    The Roms doing STFs would likely end up like everybody else - sporting the anti-plasma stuff and not touching plasma weapons (outside of Ker'rat and PUGs - heh, they can be fun there).

    Kind of wish they had done something along the lines of modifiable gear - with a number of slots you could customize.

    Uncommon - 1 slot.
    Rare - 2 slots.
    Very Rare - 3 slots.

    Special Items may not have the slots or would have a reduced number of slots.

    If you picked up a CAP/REG/PLA shield - you could pop out the PLA (it would be destroyed in the process) and drop in another module. If you had a DMGx3 weapon, you could pop out the three DMG (destroyed in the process) and drop in other modules.

    Certain Special Items, as I said, would not allow you to do that - but in general, said items would generally be better as they are.

    The system would involve crafting (for the modules) and DOFFs (for the modifications). Grab the module(s) - set the assignment for the DOFF team to make the customization...and you've got your new modified/customized gear. Heh, I'd throw in the module being lost on a failure and both the module/weapon being lost on a disaster.

    edit: Saw the post about [Borg] and even something like that could fit in with what I mentioned - you'd need Very Rare DOFFs to pull of some of the special modules such as Borg, etc, etc.
  • naz4naz4 Member Posts: 1,373 Arc User
    edited October 2012
    sophlogimo wrote: »
    Because that would mean you don't really benefit from the rewards of the STF's, which would make the rewards sort of pointless. And that is a Bad Thing.



    You are still thinking PvP balance. That is a tertiary concern for the developers, and for good reasons.

    You are right, of course, there might be better solutions - such as giving Borg their own weapon type, like "Borg plasma". But given the number of PvPers, is it (strictly economically speaking) worth the effort for them? I doubt it.

    For the third time, Sophologimo please stay out.
  • darkfader1988darkfader1988 Member Posts: 0 Arc User
    edited October 2012
    All such illogical mechanics.

    Plasma sucks

    Borg use Plasma

    Yet Borg Plasma looks different than player's weapon plasma.

    Yet its all 20% resisted by all accepted shield gear :/



    Oh, and Hi Sophy ^^ Oh wait I shouldn't say that, sorry Sophisticated Uber-epic Logically Amigo!!!

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  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited October 2012
    naz4 wrote: »
    Why not just tone down the npc damage by X% rather than make a weapons class useless? More logical approach. The next question for me is if that was the case, why have plasma weapons as an option?

    That doesn't give the general playerbase the illusion of progress through gear.

    One of the driving motivators is that they will get better gear to fight X enemy (and in this case specifically the one they are repeatedly fighting).

    "vs. Borg Plasma" would have been the better compromise to allow Plasma Energy weapons to still be competitive in PvP.
  • shimmerlessshimmerless Member Posts: 0 Arc User
    edited October 2012
    I always loved the plasma teal color, as well as the sound and especially the awesome-as-hell Geiger-looking weapons thumbnails... and yes, I RP a little, what of it...

    I've begged Bort to do this for months and still nothing :(
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  • shimmerlessshimmerless Member Posts: 0 Arc User
    edited October 2012
    naz4 wrote: »
    Why not just tone down the npc damage by X% rather than make a weapons class useless? More logical approach. The next question for me is if that was the case, why have plasma weapons as an option?

    What I really don't get is why they didn't just use the [Borg] proc in the first place. They obviously have a flag that triggers only on Borg NPCs, so what's the big deal about making it work defensively, too?
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  • naz4naz4 Member Posts: 1,373 Arc User
    edited October 2012
    What I really don't get is why they didn't just use the [Borg] proc in the first place. They obviously have a flag that triggers only on Borg NPCs, so what's the big deal about making it work defensively, too?

    Now if it is as a reward as he who shall not be named suggested, whats the point in giving a reward that makes the same mission easier? Bit thoughtless and pointless.
  • naz4naz4 Member Posts: 1,373 Arc User
    edited October 2012
    naz4 wrote: »
    For the third time, Sophologimo please stay out.

    The ........... cant read can he??
  • cdiederichscdiederichs Member Posts: 134 Arc User
    edited October 2012
    naz4 wrote: »
    For the third time, Sophologimo please stay out.


    For the third time, you seem to be acting quite rude to Sophologimo when all he's done is provide reasonable and factually accurate answers to your somewhat naive question.

    This does not reflect well upon you.
  • captkirrahecaptkirrahe Member Posts: 117 Arc User
    edited October 2012
    sophlogimo wrote: »
    Because that would mean you don't really benefit from the rewards of the STF's, which would make the rewards sort of pointless. And that is a Bad Thing.


    Pointless? Not really, the sets would still be better than aegis and non set stuff without
    the resist. When I've read the small amount of players complaining about stf difficulty its never about pressure or sustained npc damage, its the outrageous oneshotability from some npcs that grimps their style, if anything most/even pvers seem to think that stfs are quite easy so losing the resist would up there difficulty a little. (But not a lot as most shield/resist healing comes from boff/class abilities)
    You are still thinking PvP balance. That is a tertiary concern for the developers, and for good reasons.

    You are right, of course, there might be better solutions - such as giving Borg their own weapon type, like "Borg plasma". But given the number of PvPers, is it (strictly economically speaking) worth the effort for them? I doubt it.

    The number of pvpers is directly affected by balance :/

    More fair, more competitive, more players. I soon as the casual starts thinking "I don't have a chance" Then you losing a big potential player base. I mean read the forums, its constantly "The escort guy kill my kirk cruiser in 5secs! PVP is rubbish!" and "Me and my team were shooting this guy for 5mins and he still tanked then killed us all :{!" Coupla' examples I've seen over last few months.

    Really player versus player balance should be first priority as npcs don't complain when their favourite Iwin button is nerfed, they don't mind and rage on forums about it.

    Also in pve how players do versus other players is vitally important.

    Lets have a theoretical example, this mmo FANTASY OF ZAMBORIA:RISE OF THE DEATHCRABS, has two ranged dps class', one, the Wizard does moderate dps, the other, the Warlock does very good dps. So why would players in a traditional raid format take a Wizard in their team?

    Its got to that stage with stfs almost, constantly you see stuff like "cruisers are a joke" and "best take 5 escorts to stfs for optionals" but thats as much mission design and the respawn mechanic.
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  • cdiederichscdiederichs Member Posts: 134 Arc User
    edited October 2012
    naz4 wrote: »
    The ........... cant read can he??

    The naz4 clearly thinks he is now the form moderator and has some imagined authority who can and can't contribute to a game related discussion.

    Again, this reflects negatively on him.
  • naz4naz4 Member Posts: 1,373 Arc User
    edited October 2012
    The naz4 clearly thinks he is now the form moderator and has some imagined authority who can and can't contribute to a game related discussion.

    Again, this reflects negatively on him.

    Search his posts else where and you'll see
  • hurleybirdhurleybird Member Posts: 909
    edited October 2012
    The naz4 clearly thinks he is now the form moderator and has some imagined authority who can and can't contribute to a game related discussion.

    Again, this reflects negatively on him.

    Sophie has a very poor posting history on the PvP forums. His posts are usually illogical and easily countered, but even with every single PvPer in the game telling him how he is wrong he'll never see reason. Typically, engaging Sophie only results in a thread getting completely derailed so the best course of action is to simply ignore him.

    Naz, don't bother telling him to go away. It won't work. Just pretend he isn't there.
  • shimmerlessshimmerless Member Posts: 0 Arc User
    edited October 2012
    If they don't want to go through the hassle of programming, would it really be a big deal if they just dropped the plasma resist altogether? They'd still be good shields, Borg kit without the NPC proc would still be good weapons, etc.
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  • carl103carl103 Member Posts: 1 Arc User
    edited October 2012
    For the third time, you seem to be acting quite rude to Sophologimo when all he's done is provide reasonable and factually accurate answers to your somewhat naive question.

    This does not reflect well upon you.


    What Hurleybird said + he's trying to act like his anwser is the dev anwser. he's not a dev so it isn't.

    that said if all they wanted was a better reward, why not just 20% all energy resistance? Same effect but dosen't FUBAR an entire weapons class.
  • ghostyandfrostyghostyandfrosty Member Posts: 864
    edited October 2012
    without the plasma resists they are still by far with only one exception the best shields in the game, bar none. (The Fleet Shields, the Res Cap3, Resistance A type are the only ones that compete. And that's KDF side to the KHG shield. Maco is still quite comfortably better)

    Cryptic, namely Gozer and Gecko probably were the ones that decided "herpaderp derp derp! we need to give the rpers a chance! Derp Derp Derp!"
  • naz4naz4 Member Posts: 1,373 Arc User
    edited October 2012
    hurleybird wrote: »
    Sophie has a very poor posting history on the PvP forums. His posts are usually illogical and easily countered, but even with every single PvPer in the game telling him how he is wrong he'll never see reason. Typically, engaging Sophie only results in a thread getting completely derailed so the best course of action is to simply ignore him.

    Naz, don't bother telling him to go away. It won't work. Just pretend he isn't there.

    Will try to.
  • falloutx23falloutx23 Member Posts: 456
    edited October 2012
    The naz4 clearly thinks he is now the form moderator and has some imagined authority who can and can't contribute to a game related discussion.

    Again, this reflects negatively on him.

    Stop it Sophie, just stop it. 8 total posts with three being in the thread? Same condescending attitude. Your not fooling anyone. You came in here and tried to derail the thread from your first troll post. We're trying to find solutions to a worthless weapon type and your just saying we're pvp'ers and not worth the time. Honestly, why do you hang out in these forums? You clearly think very poorly of us
  • aquitaine985aquitaine985 Member Posts: 0 Arc User
    edited October 2012
    Guys, I'm getting bored of decent forum threads being derailed by the same individual with the intellectual range of a tea spoon. Ignore him and he will go away. Reply to him and he will always return. Don't sink to his level. Simple.

    I'm sad that people can't use Plasma in PVP, it's pretty awesome.
    I'm sad that when I'm in an STF and a purple Mk.12 space weapon drops my heart soars! When I see that it's Plasma it sinks.
    I'm sad that regardless of the new sets and abilities that DO get released, the vast majority will still rely on the MACO shield with the rest sticking to Tet Gliders and whole Borg sets.
    I'm sad that when people make a new character for PVP, they'll have to spend a lot of time in PVE in order to get the same things.
    I'm sad that the Reman set doesn't see very special at all, and certainly not worth roughly 60 Vault STF runs in order to have the best final set.
    I'm sad that the Jemmy set, though interesting was just not good enough to warrant putting on a ship, much less an actual JHAS. How awesome would it be to have that as a choice?
    I'm sad that Bort and other Devs like to quote the old "Giving players choices on how to play is our main concern" line. We don't have proper choices, there is no A, B or C. 90% of the people you fight rock the same stuff.

    Could they just negate the 20% plasma resist while in a PVP area? If people want that resistance they can get it in other ways to combat other players that may use it. Give PVPers plasma and you might give them a weapon to aggravate all those pesky escorts and they're hull. Yes we all have HE, but not good quality ones.

    the 20% resistance wouldn't be a problem if not everyone had it. If there were other shields and/or set combos and mashups to choose from then it wouldn't be a problem. Hopefully Elite Fleet gear will be great and I can decide NOT to use MACO.
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  • drkfrontiersdrkfrontiers Member Posts: 2,477 Arc User
    edited October 2012
    I completely agree with Naz.

    I would love to use Plasma again, but there's little reason to.

    They should just make it so that the Plasma affects PvE but not player-vs-player like with Threat Control.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited October 2012
    the 20% resist to plasma on the 4 most used shields in the game pisses me off more then the bug ship
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited October 2012
    naz4 wrote: »
    Why not just tone down the npc damage by X% rather than make a weapons class useless? More logical approach. The next question for me is if that was the case, why have plasma weapons as an option?

    Why not just give the Borg thier own damage type (Borg plasma) and let the STF gear won have a modifier against Borg damage?
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  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited October 2012
    There is no logic, it was put there for the PvEers IMO and as you say it has ruled out a whole class of weapons from PvP, a class that I would love to have taken advantage of :(


    Listen, I understand the gripe about an entire class of weapons being rendered sub-par.

    I really do.


    There is however a logic to it.

    MMOs have always had an element of item acquisition and gear improvement.

    The reason is that items that help you do X are an improvement, and improvements motivate players to do X and possibly Y & Z as well.


    To bring the idea to an absurd conclusion we could say that all modifiers & procs are all "illogical" and that the entire game should only contain "white" gear weapons and equipment, with the rest of the mechanics (like Defense) being balanced around that gear.


    I personally think that would get boring fast. (I'm not saying anyone is actually advocating this, but this would be significantly better balanced).


    Plasma drew the short straw because the Borg use plasma, and the Developers either didn't care or didn't realize how it would affect PvP.

    That's not a good thing, and should be remedied.
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