Thanks all. I am running 2 neutroniums in my Hegh'ta and just keep moving now. My build was already Attack-Pattern heavy to begin with.
One-shot is still there and appears to be unavoidable, but it does happen less often (to me anyways). I also see it happen infrequently to even the heavy KDF non-ftp ships with full shields.
What I hate the most about the STF system is the simple fact that you have to absolutely use certain consoles and builds or expect to die, and die often.
I didn't even consider running and buffing Tricobalt Torps and Mines. Those are pretty brilliant strategies, but I expect that those too will eventually be nerfed into the ground like the science stuff was.
I am also running a fed sci/sci in a Mirror RSV (until I can get something better). It lasts far longer and I like rendering Tactical Cubes completely impotent. While I don't have the DPS of the escorts, I can still strip Borg (of their shields and power), and heal my teammates. Yes, I still play Science even after they nerfed it into the ground. I really like running science, so I keep it active with the (very, very slim) hope that someday they will rebalance it.
Side note on ships: I absolutely refuse to pay to open 100s of lockboxes just to have a chance at getting the ultra-rare P2W ships. Only a Ferengi could come up with such a money-leeching idea. I'd rather save up for/buy them off the exchange or just pay for the Zen ships and get a guaranteed return on my investment.
Or the "I spent $50-200 USD cos I want the most badass boat ever" ships.
Configured for maximum defensive stats, the Hegh'ta is my favourite ESTF and PVP ship. It can deal damage, run fast, run silent, heal teammates, and even pop a gravity well once in a while to stall things. Then when it's pissed off it can EWP, GW, plasma torpedo, DHC and TCM simultaneously for lulz.
It can be a very durable ship due to the high defence value and certain ship components make it even better. Although the Aegis set is considered a poor min-max set it can make a Hegh'ta almost impenetrable and allow it to 'actively' dodge Borg plasma beams while it's moving faster than half throttle.
If you need some Hegh'ta survival tips just drop me a PM. Quite predictably I make it a non glass cannon by using a Commander Engineer and LTC Science. I may sacrifice high level offense but I have tac captain abilities to compensate adequately for PvE gameplay.
Compared to what a veteran pilot can do with a free ship, spending money on so called pay to win ships is a poor choice and offers little return of investment in the combat efficiency department. Yes you got the ship and the console, but what about the skills to actually use them to their max potential?
Nay, we learn all of these from forum and guild discussions!
STF Flight Instructor since Early 2012. Newbies are the reason why STO lives and breathes today. Do not discriminate.
Getting killed in one shot without even time to press a button is why I don't bother with space stf. I don't see the fun in it. Might as well just blow up before the start instead.
I don't even know what game you people are playing. I haven't blown up to an invisible high yield plasma torp in months. If your getting hit with one that is visible, you screwed up and you should die.
Donotra has a blatantly obvious animation when she does her spread torpedos that makes it dirt simple to counteract w/ a defensive cooldown of some type. You can tank her pretty much indefinitely.
Gate's can definitely hurt, but they are stationary. You can always just fly away, or out to +9km where there damage falls off drastically. I've never had one one-shot me if my shields were up. And if your actually paying attention, when your shields are down you can hit brace for impact when you see a torpedo flying in and you'll more than likely survive anyway.
They're not always invisible. THey are always BS. If you haven't been 1 shotted you haven't been playing. Every STF I have played has had multiple ship killer shots in the battlelog stats tracker. Every one. If I play 5 a day, every STF has multiple mega-crits in it, each one capable of killing even the stalest of tanks. Just the other day a single tac cube in 1 ISE instance fired 1x 480k and 2x 200k torpedoes, and in another instance one fired 7 in its short life before we killed it that were in the 50k crit range.
If you haven't been seeing this you're blind or ignoring it in some false faith in the game devs.
Just happened again... ISE, finished the left transformer, we're finishing up the sphere mob, I blaze past them at max evasive maneuvers, trailing warp plasma, and as I come out the other side, BAM, instant death. Check the logs? it was an imaginary plasma torpedo that did 49k and change with no warning, no actual torpedo animation, and I'm dead. I was running EPTS3, also, which runs high shield power and reduces all incoming damage because of this.
In fact, it's so fubar there was a beam animation coming FROM the gateway that did this, at the split second I was killed. Said beam connected our ships briefly (or, ship to gateway), and in a fraction of a second I just saw my entirely full rear shields go completely down then I died. No impact, no plasma, no nothing.
Looking at the logs it's quite clear: I never took any shield damage. I never was even HIT by a cutting beam or plasma array from the gate. The ONLY thing the gate fired was a single super crit torpedo. Just because the devs want to kill people randomly for no damn reason.
P.S. Here's the exact line from the log:
h:48930, s:0, he:91%
That's a plasma torp that is listed as kinetic damage. It's the only thing the gate fired at me for several minutes on either side. The only other things firing at me were spheres, and only for small amounts (300 shield here, 100 there, I was NOT their target). Yet somehow the game ****ing hacks and makes my shields drop for no reason just because it decides somebody at random must die for no fault of their own. If it even DID make my shields drop. There's no record of that in the damage logs, but there was a split second animation of it in-game. More problems where damage doesn't register properly in-game.
I will die going down fighting. I'll die if I get overwhelmed. BUT I'LL BE DAMNED to play a game where I die because the programming just decides for no reason I must.
I just got done with a cure space elite
and as soon as the nargh'vars spawned the barrage of criticals
from the moment they spawn to the end of the match every shot
was a critical everyone was wondering wtf was going on, my team kept
dropping left and right, they even ended up spawning another nargh'var at the same time and
that ship was doing the same thing,
so they just stayed at spawn and waited for kang to die
Just happened again... ISE, finished the left transformer, we're finishing up the sphere mob, I blaze past them at max evasive maneuvers, trailing warp plasma, and as I come out the other side, BAM, instant death. Check the logs? it was an imaginary plasma torpedo that did 49k and change with no warning, no actual torpedo animation, and I'm dead. I was running EPTS3, also, which runs high shield power and reduces all incoming damage because of this.
In fact, it's so fubar there was a beam animation coming FROM the gateway that did this, at the split second I was killed. Said beam connected our ships briefly (or, ship to gateway), and in a fraction of a second I just saw my entirely full rear shields go completely down then I died. No impact, no plasma, no nothing.
Looking at the logs it's quite clear: I never took any shield damage. I never was even HIT by a cutting beam or plasma array from the gate. The ONLY thing the gate fired was a single super crit torpedo. Just because the devs want to kill people randomly for no damn reason.
P.S. Here's the exact line from the log:
h:48930, s:0, he:91%
That's a plasma torp that is listed as kinetic damage. It's the only thing the gate fired at me for several minutes on either side. The only other things firing at me were spheres, and only for small amounts (300 shield here, 100 there, I was NOT their target). Yet somehow the game ****ing hacks and makes my shields drop for no reason just because it decides somebody at random must die for no fault of their own. If it even DID make my shields drop. There's no record of that in the damage logs, but there was a split second animation of it in-game. More problems where damage doesn't register properly in-game.
I will die going down fighting. I'll die if I get overwhelmed. BUT I'LL BE DAMNED to play a game where I die because the programming just decides for no reason I must.
I'm sure you won't mind posting an actual video of it happening since its such a frequent occurrence for you.
Look, I'm not saying they don't occasionally happen. But in the hundreds of STFs I've run in the last few months, it's been rare enough to be near negligible. I've been more frustrated by the occasional random disconnect
The STFs will be dead I'n 2 or 3 weeks
When season 7 starts so no work at all will
Be done on any of the stfs
Most likely won't even be able to get 5 players
To get a game going when everyone finds out
There isn't any worthwhile reward I'n the
Season 7 STFs
Jellico....Engineer ground.....Da'val Romulan space Sci
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
i also do experience those crits from time to time. but mostly i can avoid them when being targeted with bfi (backed upped with two blue/rare bfi doffs) and rsp. indeed donatra or cubes then almost can do whatever they want to, i'm close to immortality for a while . mostly, when i get killed by supercrits, i'm already close to death/on the run.
(works just fine when you're very close to a cube. when they then shoot their plasma-torps, apply the boff-skills and it won't kill you, but will take the whole damage to the cube itself, as long torps get not destroyed by aoe's or shooting ... so: blow em with their own torps).
as for the gates: just stay out a range of 8,5k. then they won't shoot at you at all...
You should check out Aada.org. I think you have a future there.
Do you think I care even a little bit what
You think ?
Perhaps you should try a bottle of maturity
Pills and drop the baby bottle
Might help you never know
Jellico....Engineer ground.....Da'val Romulan space Sci
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
The STFs will be dead I'n 2 or 3 weeks
When season 7 starts so no work at all will
Be done on any of the stfs
Most likely won't even be able to get 5 players
To get a game going when everyone finds out
There isn't any worthwhile reward I'n the
Season 7 STFs
That's what happened to pvp about a month after launch. For about a month queues popped pretty much instantly. There were always loads of kdf queuing as that was the only way to level. Then, after about a month it just died.
Ya, it doesn't matter anymore, STF's are done in a couple weeks. After getting popped twice by BoP's supercrit in ISE last night (yes, Birds of prey with one-shot invisible torpedos doing 30K damage), I remembered to ALWAYS come from behind vs. Borg ships.
Still more BS mega crits. Every STF I've run has multiples of them.
Last night I popped instantly, full hull, full shields, was even running EPTS at the time. I just died with no damage taken. Checked battlelog, and it was a magical 60k crit torpedo, THAT NEVER FIRED AT ME!!!
In another one I had aggro from Donatra for a moment. I hit evasive maneuvers at 5.5k to get out to 10k, but before I could get to even 7K I died. I looked back and saw the torp spread so I hit BFI. I still died instantly. It didn't even damage me, just total death. Then about 20 seconds AFTER I'm dead the actual torpedoes hit me.
It's bullcrap. They're not modelling actual weapons. They're applying BS random damage AND THEN after the fact attempting to render something that hits you.
It never matches up. They need to pull this TRIBBLE code from the game. If you can't even WAIT to add the impact damage unti AFTER the weapon has fired and hit you, they are totally incompetent.
Donatra seems to have quietly got herself a damage buff since yesterday I think. Did a KASE run and good lord my fleet mates and I were getting hammered left right and centre. Normally she dies so quickly that we don't get smashed up too badly discounting the odd bs uber torp.
Today it was just "Pew" *BOOM 4 dead, 5th almost dead*. No this is not the cone weapon, this is simple photon spreads.
Do you think I care even a little bit what
You think ?
Perhaps you should try a bottle of maturity
Pills and drop the baby bottle
Might help you never know
Oh, you have to love the irony here. All that talk of maturity and this is the post he comes out with? Brilliant
On topic though, I and some fleet mates did a few STFs last night, and I recall a few times when my ship, or others blew up for no reason whatsoever.
One was KASE. Donatra turned to attack a guy flying an escort. He flew between Donatra and my ship (at a distance of around 4.5-5km from either of us), then both of us blew up. He had some slight shield damage from where Donatra had been shooting him, I had 100% hull and 100% shields before the explosion.
Another was ISE. We had everything down apart from the gate. As we were shooting the gate, it targetted me. One second later, before I even had a chance to hit Evasive Maneuvers and get out of there, I had no shields and less than 40% health. The next second I was waiting to respawn.
Against the Tac Cube in that same match, I glanced away from my screen for a brief second, to acknowledge something my GF said to me. When I looked back, 3 people who were previously fine were dead, and me and the other guy left standing were both severely crippled.
Yes, we know they are supposed to be difficult, but really? Apparently one shotting over half of the team? That seems a little excessive to me.
Honestly, I think people are seeing things that just aren't there in terms of the crits and the one-shots with two exceptions - the gate on Infected seems to be dealing some awesome crits to the unwary at the moment (so stay well away until you need to tackle it) and the Neg/Raptor combo that spawns when the first of the 2nd tier nanites are destroyed on Cure seem to aggro immediately to whoever's got the cube's attention - they can be deadly, so watch what's happening with the nanites and hit Brace for Impact the moment the first 2nd Tier nanite goes down.
As far as Donatra goes, I haven't noticed any obvious differences in her behavior - that barrage of mini-torps she fires is still as destructive as ever, and I haven't tried tanking her Thalaron Beam attack in a while so I can't say if that's changed but hey - it's always best to avoid it if you can
When me and my teammate got nuked by Donatra, it wasn't her Thalaron Beam that got us. I didn't see what it was, and I was looking directly at her, so I assumed it was these invisible torpedoes that people keep mentioning. Unless, of course, her Thalaron Beam has started going invisible too.
When me and my teammate got nuked by Donatra, it wasn't her Thalaron Beam that got us. I didn't see what it was, and I was looking directly at her, so I assumed it was these invisible torpedoes that people keep mentioning. Unless, of course, her Thalaron Beam has started going invisible too.
Not the torp-cloud she fires then? That's the most consistently brutal attack she has in my experience..?
It is possible it was the torp cloud, although there was no cloud on my screen, apart from the ones me and my teammate left when we popped.
I suspect it's that - the torp-cloud is graphically quite intensive and STO seems to selectively switch off some effects when there's lots of stuff happening (I've noticed this a lot with smoke/plasma whilst working on Foundry missions).
That and there's a lot of strange graphical bugs anyway (seen the transparent/silhouette Quantum Torpedoes you can fire from time-to-time?).
Getting suddenly hit by this stuff isn't fair of course, but I've come to accept it in the STFs - visiting the shipyard and the exchange for repairs/components/regens is a reoccurring ritual all STF'ers go through
Honestly, I think people are seeing things that just aren't there in terms of the crits and the one-shots
WRONG. SO FREAKING WRONG. We're not making BS up like you. "Oh, it didn't happen, you're wrong" -- well NEWS FLASH buster, every time I have EVER gotten 1-shotted I check the freaking BATTLELOG! Last night a single shot peaked 69K with no warning. No ship anywhere with any kind of shields and any consoles can withstand that when it never RENDERS on the screen in the first place.
It's almost ALWAYS plasma torps. 99.99999999% of the BS in this game is super-mega-crit plasma torps, from every type of ship be it cubes, donatra, nanite defenders, gates. It's always a plasma. Looking at the spikes you see over 10 fired that could wipe out a death star in every game. It's recorded by the game itself. We're not making this **** up, buddy. It's a very real, very BS problem.
EDIT: P.S. The torpedo cloud isn't even a cloud. It's not multiple torpedoes. It's a BS graphics effect that animates multiple hits but only shows as ONE MASSIVE single torpedo in logs. Further, the animation can barely be starting (and yes I've looked right at it as it does) when you instantly die for no reason. The damage applies instantly when Donatra does it, then it takes 20 seconds before the "animation" plays out over your corpse, as if you were hit by a salvo.
EDIT2: Technically, donatra fires some rabid version of a photon torpedo, not plasma, but the BS is just the same so I lumped it in with them in my 99.999..... comment.
Regarding Donatra: Ben running a lot of normals lately and noticed her pulling HY plasma torpedo chains out of her arsenal. So bassiclly dedendrix style stuff, on an elite boss NPC. Ugh.
Also i've never had the oportunity to carefully check, but i STRONGLY suspect some of the auto pops are actually really stupidly large crits that are causing insane amounts of plasma burn damage. If he base Plasma weapon crits then every tick of the burn will be a crit. Combined that with a high NPC modifier and you can get, (and i have observed), burns of several K a second. On HY plasma Torps it's possibble the burn damage is so high that it's one shotting you on top of bleethrough.
Also when looking for those epic crits in your log. look for the immidieatte prior Sheild damage. if it strikes your sheild you'll get an entry for any sheild damage done by the attack followed by an entry for hull damage that is for the same attack but listed seperatly. So those big crits your seeing are JUST the hull damage after it got past your sheild.
The entire damage system is fubar. I've had 100% shields and hull, mk XII MACOs sometimes, MkXI KHG others. One time a 2d green beam type animation briefly connected my ship to the gate and I died a heartbeat later. I barely saw in a split second my shields dropped then I died.
I looked up the damage stats and aside from a couple of minor 100-dmg from nearby spheres, I had taken no damage from the gate other than a single plasma torp of 60k crit range. It registered entirely to hull, none to shields. The damage is instant, the graphics don't even correspond to the damage you get. I NEVER took any damage in the logs to shields, but it instantly applied entirely to me and killed me.
The entire NPC damage application system is fubar and snafu to the extreme. It doesn't work along any logical pattern and it doesn't even adhere to internal coding restrictions. It just rolls the dice and kills you. Then it thinks of some after-the-fact weak-TRIBBLE justification for why you died. It doesn't even have to match whatever graphical representation of the weapons hitting you.
Comments
Oh, wait......
One-shot is still there and appears to be unavoidable, but it does happen less often (to me anyways). I also see it happen infrequently to even the heavy KDF non-ftp ships with full shields.
What I hate the most about the STF system is the simple fact that you have to absolutely use certain consoles and builds or expect to die, and die often.
I didn't even consider running and buffing Tricobalt Torps and Mines. Those are pretty brilliant strategies, but I expect that those too will eventually be nerfed into the ground like the science stuff was.
I am also running a fed sci/sci in a Mirror RSV (until I can get something better). It lasts far longer and I like rendering Tactical Cubes completely impotent. While I don't have the DPS of the escorts, I can still strip Borg (of their shields and power), and heal my teammates. Yes, I still play Science even after they nerfed it into the ground. I really like running science, so I keep it active with the (very, very slim) hope that someday they will rebalance it.
Side note on ships: I absolutely refuse to pay to open 100s of lockboxes just to have a chance at getting the ultra-rare P2W ships. Only a Ferengi could come up with such a money-leeching idea. I'd rather save up for/buy them off the exchange or just pay for the Zen ships and get a guaranteed return on my investment.
Or the "I spent $50-200 USD cos I want the most badass boat ever" ships.
Configured for maximum defensive stats, the Hegh'ta is my favourite ESTF and PVP ship. It can deal damage, run fast, run silent, heal teammates, and even pop a gravity well once in a while to stall things. Then when it's pissed off it can EWP, GW, plasma torpedo, DHC and TCM simultaneously for lulz.
It can be a very durable ship due to the high defence value and certain ship components make it even better. Although the Aegis set is considered a poor min-max set it can make a Hegh'ta almost impenetrable and allow it to 'actively' dodge Borg plasma beams while it's moving faster than half throttle.
If you need some Hegh'ta survival tips just drop me a PM. Quite predictably I make it a non glass cannon by using a Commander Engineer and LTC Science. I may sacrifice high level offense but I have tac captain abilities to compensate adequately for PvE gameplay.
Compared to what a veteran pilot can do with a free ship, spending money on so called pay to win ships is a poor choice and offers little return of investment in the combat efficiency department. Yes you got the ship and the console, but what about the skills to actually use them to their max potential?
Nay, we learn all of these from forum and guild discussions!
My Youtube Channel
Donotra has a blatantly obvious animation when she does her spread torpedos that makes it dirt simple to counteract w/ a defensive cooldown of some type. You can tank her pretty much indefinitely.
Gate's can definitely hurt, but they are stationary. You can always just fly away, or out to +9km where there damage falls off drastically. I've never had one one-shot me if my shields were up. And if your actually paying attention, when your shields are down you can hit brace for impact when you see a torpedo flying in and you'll more than likely survive anyway.
If you haven't been seeing this you're blind or ignoring it in some false faith in the game devs.
In fact, it's so fubar there was a beam animation coming FROM the gateway that did this, at the split second I was killed. Said beam connected our ships briefly (or, ship to gateway), and in a fraction of a second I just saw my entirely full rear shields go completely down then I died. No impact, no plasma, no nothing.
Looking at the logs it's quite clear: I never took any shield damage. I never was even HIT by a cutting beam or plasma array from the gate. The ONLY thing the gate fired was a single super crit torpedo. Just because the devs want to kill people randomly for no damn reason.
P.S. Here's the exact line from the log:
h:48930, s:0, he:91%
That's a plasma torp that is listed as kinetic damage. It's the only thing the gate fired at me for several minutes on either side. The only other things firing at me were spheres, and only for small amounts (300 shield here, 100 there, I was NOT their target). Yet somehow the game ****ing hacks and makes my shields drop for no reason just because it decides somebody at random must die for no fault of their own. If it even DID make my shields drop. There's no record of that in the damage logs, but there was a split second animation of it in-game. More problems where damage doesn't register properly in-game.
I will die going down fighting. I'll die if I get overwhelmed. BUT I'LL BE DAMNED to play a game where I die because the programming just decides for no reason I must.
and as soon as the nargh'vars spawned the barrage of criticals
from the moment they spawn to the end of the match every shot
was a critical everyone was wondering wtf was going on, my team kept
dropping left and right, they even ended up spawning another nargh'var at the same time and
that ship was doing the same thing,
so they just stayed at spawn and waited for kang to die
I'm sure you won't mind posting an actual video of it happening since its such a frequent occurrence for you.
Look, I'm not saying they don't occasionally happen. But in the hundreds of STFs I've run in the last few months, it's been rare enough to be near negligible. I've been more frustrated by the occasional random disconnect
The STFs will be dead I'n 2 or 3 weeks
When season 7 starts so no work at all will
Be done on any of the stfs
Most likely won't even be able to get 5 players
To get a game going when everyone finds out
There isn't any worthwhile reward I'n the
Season 7 STFs
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
You should check out Aada.org. I think you have a future there.
(works just fine when you're very close to a cube. when they then shoot their plasma-torps, apply the boff-skills and it won't kill you, but will take the whole damage to the cube itself, as long torps get not destroyed by aoe's or shooting ... so: blow em with their own torps).
as for the gates: just stay out a range of 8,5k. then they won't shoot at you at all...
Do you think I care even a little bit what
You think ?
Perhaps you should try a bottle of maturity
Pills and drop the baby bottle
Might help you never know
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
That's what happened to pvp about a month after launch. For about a month queues popped pretty much instantly. There were always loads of kdf queuing as that was the only way to level. Then, after about a month it just died.
Awoken Dead
Now shaddup about the queues, it's a BUG
Last night I popped instantly, full hull, full shields, was even running EPTS at the time. I just died with no damage taken. Checked battlelog, and it was a magical 60k crit torpedo, THAT NEVER FIRED AT ME!!!
In another one I had aggro from Donatra for a moment. I hit evasive maneuvers at 5.5k to get out to 10k, but before I could get to even 7K I died. I looked back and saw the torp spread so I hit BFI. I still died instantly. It didn't even damage me, just total death. Then about 20 seconds AFTER I'm dead the actual torpedoes hit me.
It's bullcrap. They're not modelling actual weapons. They're applying BS random damage AND THEN after the fact attempting to render something that hits you.
It never matches up. They need to pull this TRIBBLE code from the game. If you can't even WAIT to add the impact damage unti AFTER the weapon has fired and hit you, they are totally incompetent.
Today it was just "Pew" *BOOM 4 dead, 5th almost dead*. No this is not the cone weapon, this is simple photon spreads.
Oh, you have to love the irony here. All that talk of maturity and this is the post he comes out with? Brilliant
On topic though, I and some fleet mates did a few STFs last night, and I recall a few times when my ship, or others blew up for no reason whatsoever.
One was KASE. Donatra turned to attack a guy flying an escort. He flew between Donatra and my ship (at a distance of around 4.5-5km from either of us), then both of us blew up. He had some slight shield damage from where Donatra had been shooting him, I had 100% hull and 100% shields before the explosion.
Another was ISE. We had everything down apart from the gate. As we were shooting the gate, it targetted me. One second later, before I even had a chance to hit Evasive Maneuvers and get out of there, I had no shields and less than 40% health. The next second I was waiting to respawn.
Against the Tac Cube in that same match, I glanced away from my screen for a brief second, to acknowledge something my GF said to me. When I looked back, 3 people who were previously fine were dead, and me and the other guy left standing were both severely crippled.
Yes, we know they are supposed to be difficult, but really? Apparently one shotting over half of the team? That seems a little excessive to me.
Valdus | Charn | Costello | Typhus | Thyran
As far as Donatra goes, I haven't noticed any obvious differences in her behavior - that barrage of mini-torps she fires is still as destructive as ever, and I haven't tried tanking her Thalaron Beam attack in a while so I can't say if that's changed but hey - it's always best to avoid it if you can
Glad I carry spare parts.
Awoken Dead
Now shaddup about the queues, it's a BUG
Gate got me for 123k once
Not the torp-cloud she fires then? That's the most consistently brutal attack she has in my experience..?
WOW !
:eek:
Awoken Dead
Now shaddup about the queues, it's a BUG
Yep - it's fair (and odd) to say that those gates are my most hated enemies in STO
I suspect it's that - the torp-cloud is graphically quite intensive and STO seems to selectively switch off some effects when there's lots of stuff happening (I've noticed this a lot with smoke/plasma whilst working on Foundry missions).
That and there's a lot of strange graphical bugs anyway (seen the transparent/silhouette Quantum Torpedoes you can fire from time-to-time?).
Getting suddenly hit by this stuff isn't fair of course, but I've come to accept it in the STFs - visiting the shipyard and the exchange for repairs/components/regens is a reoccurring ritual all STF'ers go through
WRONG. SO FREAKING WRONG. We're not making BS up like you. "Oh, it didn't happen, you're wrong" -- well NEWS FLASH buster, every time I have EVER gotten 1-shotted I check the freaking BATTLELOG! Last night a single shot peaked 69K with no warning. No ship anywhere with any kind of shields and any consoles can withstand that when it never RENDERS on the screen in the first place.
It's almost ALWAYS plasma torps. 99.99999999% of the BS in this game is super-mega-crit plasma torps, from every type of ship be it cubes, donatra, nanite defenders, gates. It's always a plasma. Looking at the spikes you see over 10 fired that could wipe out a death star in every game. It's recorded by the game itself. We're not making this **** up, buddy. It's a very real, very BS problem.
EDIT: P.S. The torpedo cloud isn't even a cloud. It's not multiple torpedoes. It's a BS graphics effect that animates multiple hits but only shows as ONE MASSIVE single torpedo in logs. Further, the animation can barely be starting (and yes I've looked right at it as it does) when you instantly die for no reason. The damage applies instantly when Donatra does it, then it takes 20 seconds before the "animation" plays out over your corpse, as if you were hit by a salvo.
EDIT2: Technically, donatra fires some rabid version of a photon torpedo, not plasma, but the BS is just the same so I lumped it in with them in my 99.999..... comment.
Also i've never had the oportunity to carefully check, but i STRONGLY suspect some of the auto pops are actually really stupidly large crits that are causing insane amounts of plasma burn damage. If he base Plasma weapon crits then every tick of the burn will be a crit. Combined that with a high NPC modifier and you can get, (and i have observed), burns of several K a second. On HY plasma Torps it's possibble the burn damage is so high that it's one shotting you on top of bleethrough.
Also when looking for those epic crits in your log. look for the immidieatte prior Sheild damage. if it strikes your sheild you'll get an entry for any sheild damage done by the attack followed by an entry for hull damage that is for the same attack but listed seperatly. So those big crits your seeing are JUST the hull damage after it got past your sheild.
I looked up the damage stats and aside from a couple of minor 100-dmg from nearby spheres, I had taken no damage from the gate other than a single plasma torp of 60k crit range. It registered entirely to hull, none to shields. The damage is instant, the graphics don't even correspond to the damage you get. I NEVER took any damage in the logs to shields, but it instantly applied entirely to me and killed me.
The entire NPC damage application system is fubar and snafu to the extreme. It doesn't work along any logical pattern and it doesn't even adhere to internal coding restrictions. It just rolls the dice and kills you. Then it thinks of some after-the-fact weak-TRIBBLE justification for why you died. It doesn't even have to match whatever graphical representation of the weapons hitting you.