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Which weapon set for PVP?

gt86gt86 Member Posts: 52 Arc User
edited October 2012 in PvP Gameplay
I have a two sets of weapons and I wondering which one would be the best for PVP on my Temporal Destroyer

Fore
3 AP DHC's Borg Mk XII
1 Quantum Borg Mk XII

Aft
3 AP Turrets Borg MK XII

I Also have a set of Polarized Disruptor DHC's as well

Fore
3 Polarized Disruptors mk XII [Dmg]x2
1 Wide angle Quantum

Aft
3 Polarized Disruptor Mk XII [Acc] [Dmg]

BO Layout for PVP

LT Comm Uni
EPTS1 EPTS 2 ATSIF 2

LT Uni
TSS1 HE2

Comm Tact
HYT1 CRF1 HYT3 CRF3

LT Tact
TT1 APB1

En. Eng.
Eng Team 1
Post edited by gt86 on

Comments

  • shimmerlessshimmerless Member Posts: 0 Arc User
    edited October 2012
    Disruptors. Polarized are even better because with a few points in flow cap you can exploit the broken as hell polaron proc.
    [SIGPIC][/SIGPIC]
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    [9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
  • shookyangshookyang Member Posts: 1,122
    edited October 2012
    gt86 wrote: »
    I have a two sets of weapons and I wondering which one would be the best for PVP on my Temporal Destroyer

    Fore
    3 AP DHC's Borg Mk XII
    1 Quantum Borg Mk XII

    Aft
    3 AP Turrets Borg MK XII

    I Also have a set of Polarized Disruptor DHC's as well

    Fore
    3 Polarized Disruptors mk XII [Dmg]x2
    1 Wide angle Quantum

    Aft
    3 Polarized Disruptor Mk XII [Acc] [Dmg]

    BO Layout for PVP

    LT Comm Uni
    EPTS1 EPTS 2 ATSIF 2

    LT Uni
    TSS1 HE2

    Comm Tact
    HYT1 CRF1 HYT3 CRF3

    LT Tact
    TT1 APB1

    En. Eng.
    Eng Team 1
    Get some Polarized Disruptors with [critd]x2. I'm pretty sure they exist (according to my fleetmate).
  • srspellssrspells Member Posts: 0 Arc User
    edited October 2012
    I prefer the poloron procage by its self so I can get more out of it.
    -Spells
    || Open Door Policy ||
    | Dues Ex Mechina |
    Fleet Leader
  • spacepenguin121spacepenguin121 Member Posts: 104 Arc User
    edited October 2012
    srspells wrote: »
    I prefer the poloron procage by its self so I can get more out of it.
    -Spells

    Not sure what you mean here. The polaron proc chance is the same on the polarized disruptors as on regular polarons, you just trade the 3rd weapon modifier for the second proc.
    _________________________
    TRIBBLE | -Show Me Your Critz-
    Svarog | Veles | et al.
  • srspellssrspells Member Posts: 0 Arc User
    edited October 2012
    srry im sick meant to say I prefer an extra modifier not proc, also if u think about it yes u do get 3 proc chance, 2.5 out of 100 for disruptor, 2.5 out of 100 for polaron and if they both hit its still a 5% out of 200%, to me I'd rather have the extra ACC mod then just 2 acc.
    -Spells
    || Open Door Policy ||
    | Dues Ex Mechina |
    Fleet Leader
  • spacepenguin121spacepenguin121 Member Posts: 104 Arc User
    edited October 2012
    srspells wrote: »
    srry im sick meant to say I prefer an extra modifier not proc, also if u think about it yes u do get 3 proc chance, 2.5 out of 100 for disruptor, 2.5 out of 100 for polaron and if they both hit its still a 5% out of 200%, to me I'd rather have the extra ACC mod then just 2 acc.
    -Spells

    Yea, if you have the EC to burn and cost isn't an issue, I'd take the extra [acc] mod over the extra proc. However, for the budget constained, [acc]x2 polarized disruptor DHCs have been selling for not much more than standard [acc]x2 DHCs. In that price range its more like trading off the extra proc against say [dmg] for the 3rd mod, or maybe [CrtH/D] if you're lucky, but certain not a 3rd [acc] mod.
    _________________________
    TRIBBLE | -Show Me Your Critz-
    Svarog | Veles | et al.
  • tick0tick0 Member Posts: 243 Arc User
    edited October 2012
    gt86 wrote: »
    I have a two sets of weapons and I wondering which one would be the best for PVP on my Temporal Destroyer

    Fore
    3 AP DHC's Borg Mk XII
    1 Quantum Borg Mk XII

    Aft
    3 AP Turrets Borg MK XII

    I Also have a set of Polarized Disruptor DHC's as well

    Fore
    3 Polarized Disruptors mk XII [Dmg]x2
    1 Wide angle Quantum

    Aft
    3 Polarized Disruptor Mk XII [Acc] [Dmg]

    If you're honestly limited to these two choices, I'd say the former option. I'd recommend you replace that Quantum with another AP DHC though (more effective in most PvP situations).
    star_trek_razzle_dazzle_by_schematization-d37701m.gif
    @f4tamy | Sad Pandas
  • husanakxhusanakx Member Posts: 1,607 Arc User
    edited October 2012
    srspells wrote: »
    srry im sick meant to say I prefer an extra modifier not proc, also if u think about it yes u do get 3 proc chance, 2.5 out of 100 for disruptor, 2.5 out of 100 for polaron and if they both hit its still a 5% out of 200%, to me I'd rather have the extra ACC mod then just 2 acc.
    -Spells

    On shared proc weapons they proc at the same time.... the chances are still 2.5%

    If you land a proc with polarized disruptors you get a disruptor and polaron proc at the same time...

    Same is true of the phased tets you land a phaser proc and tetryon at the same time.
  • gt86gt86 Member Posts: 52 Arc User
    edited October 2012
    tick0 wrote: »
    If you're honestly limited to these two choices, I'd say the former option. I'd recommend you replace that Quantum with another AP DHC though (more effective in most PvP situations).


    Yeah I've heard that many times and have tested it many times but I find Dps goes to TRIBBLE with no torp up front and all DHC's. I get better results from 3 Dhc's and a torp up front.
  • tick0tick0 Member Posts: 243 Arc User
    edited October 2012
    gt86 wrote: »
    Yeah I've heard that many times and have tested it many times but I find Dps goes to TRIBBLE with no torp up front and all DHC's. I get better results from 3 Dhc's and a torp up front.

    What kind of BOff layout were you using in those situations with 4 DHCs?
    star_trek_razzle_dazzle_by_schematization-d37701m.gif
    @f4tamy | Sad Pandas
  • gt86gt86 Member Posts: 52 Arc User
    edited October 2012
    right now I have 2 torp purple borg doffs a purple TT1 doff purple evasive man. doff and a purple crew regen rate doff. I can't seem to find any purple cannon doffs and i'm not paying the outrageous prices for them on the exchange.
  • darkfader1988darkfader1988 Member Posts: 0 Arc User
    edited October 2012
    husanakx wrote: »
    On shared proc weapons they proc at the same time.... the chances are still 2.5%

    If you land a proc with polarized disruptors you get a disruptor and polaron proc at the same time...

    Same is true of the phased tets you land a phaser proc and tetryon at the same time.

    Although your assessement of this is probably correct, in theory, knowing Cryptic's stats and how they 'normally work', by observing the stats of the weapons especially in the tooltip, it states the 2.5% chance two times.

    In cryptic means, and thats how most other procs work, if they are seperately listed like the 2 proc weapons,

    2.5% Chance to debuff targets hull for 15 seconds
    2.5% Chance to drain targets subsystems for 5 seconds

    Should normally indicate they could proc seperately, or it would simply state

    2.5% Chance to debuff targets hull AND drain target subsystems for 5/15 seconds lol




    Never the less, its Cryptic, good thing it works this way though because that would kinda change stuff a bit, that would give every weapon 2 rolls to proc wouldnt it? :p


    -MT-
    MT - Sad Pandas
  • tick0tick0 Member Posts: 243 Arc User
    edited October 2012
    gt86 wrote: »
    right now I have 2 torp purple borg doffs a purple TT1 doff purple evasive man. doff and a purple crew regen rate doff. I can't seem to find any purple cannon doffs and i'm not paying the outrageous prices for them on the exchange.

    I said BOff layout, not DOff layout. :P
    star_trek_razzle_dazzle_by_schematization-d37701m.gif
    @f4tamy | Sad Pandas
  • gt86gt86 Member Posts: 52 Arc User
    edited October 2012
    tick0 wrote: »
    I said BOff layout, not DOff layout. :P

    hehe sorry lol

    for pvp

    Hy1 crf1 hyt3 crf3

    tt1 Apb1

    Epts1 Epts2 AtSIF2

    ET1

    Tss1 He2
  • tick0tick0 Member Posts: 243 Arc User
    edited October 2012
    gt86 wrote: »
    hehe sorry lol

    for pvp

    Hy1 crf1 hyt3 crf3

    tt1 Apb1

    Epts1 Epts2 AtSIF2

    ET1

    Tss1 He2

    Ok, but what about when you're running all DHCs/Turrets?
    star_trek_razzle_dazzle_by_schematization-d37701m.gif
    @f4tamy | Sad Pandas
  • gt86gt86 Member Posts: 52 Arc User
    edited October 2012
    tick0 wrote: »
    Ok, but what about when you're running all DHCs/Turrets?


    tt1 apb1 crf2 crf3

    tt1 Apb1

    Epts1 Epts2 AtSIF2

    ET1

    Tss1 He2
  • tick0tick0 Member Posts: 243 Arc User
    edited October 2012
    gt86 wrote: »
    tt1 apb1 crf2 crf3

    tt1 Apb1

    Epts1 Epts2 AtSIF2

    ET1

    Tss1 He2

    Ok, I'd suggest just a couple of changes:

    TT1, CRF1, APO1, CRF3
    TT1, APD1
    EPtS1, RSP, AtSIF2 or DEM2 (for offensive)
    EPtS1
    TSS1, HE2 or TB1, TSS2

    APB isn't as effective in PvP nowadays since almost everybody carries TT, and APO is pretty important for escorts (not so much for the damage boost, but more for the defence and speed/turn boost, as well as the hold break like TB).

    Also, cycling EPtS will allow you a constant ~20% shield damage resist. I'm sure you'll find that more helpful rather than a third team ability.

    I suggested the TB1 since you use Antiproton weapons which lack acc mods, so the TB will help in lowering your target's defence and thus allowing you to deal more damage. If you do try the TB, make sure you time it correctly so that you don't waste it when your target has something like APO up.

    I'm assuming you run at max weapon power?

    I'm also assuming you use 4x energy type consoles in your tac slots?

    And one more thing, what eng and sci consoles do you run?
    star_trek_razzle_dazzle_by_schematization-d37701m.gif
    @f4tamy | Sad Pandas
  • gt86gt86 Member Posts: 52 Arc User
    edited October 2012
    tick0 wrote: »
    Ok, I'd suggest just a couple of changes:

    TT1, CRF1, APO1, CRF3
    TT1, APD1
    EPtS1, RSP, AtSIF2 or DEM2 (for offensive)
    EPtS1
    TSS1, HE2 or TB1, TSS2

    APB isn't as effective in PvP nowadays since almost everybody carries TT, and APO is pretty important for escorts (not so much for the damage boost, but more for the defence and speed/turn boost, as well as the hold break like TB).

    Also, cycling EPtS will allow you a constant ~20% shield damage resist. I'm sure you'll find that more helpful rather than a third team ability.

    I suggested the TB1 since you use Antiproton weapons which lack acc mods, so the TB will help in lowering your target's defence and thus allowing you to deal more damage. If you do try the TB, make sure you time it correctly so that you don't waste it when your target has something like APO up.

    I'm assuming you run at max weapon power?

    I'm also assuming you use 4x energy type consoles in your tac slots?

    And one more thing, what eng and sci consoles do you run?



    Not sure where your getting the 3rd team ability I'm already running two copies of EPTS 1 and 2 and I'm not sure about RSP now since it shares a cool down with EPTS now. Actually I'm using the Mobus Destroyer and running 3 Ap mags Mk XI blues and the subspace jumper in tact. In Science I'm running 3 Blue Mk XI Field Gens and Borg Console in Eng I'm running two Blue Mk XI Neutrium Alloys. I've tried DEM and didn't see any noticible increase in Damage when using it so I tossed it for APTSIF2.

    My Power settings are currently from left to right

    125/85 83/65 51/25 56/25

    I'm mainly wondering if the AP borg weapons are worse in Pvp than the Polarized Disrupters. I have been thinking I'm adding APO1 since I do run APO3 vs Pve.
  • shimmerlessshimmerless Member Posts: 0 Arc User
    edited October 2012
    You have two Tac Teams and an Eng Team.

    I can understand completely your reservations about running RSP but that's pretty much your best slot due to the dangling Ens. Eng. There aren't really any other options at that level.
    [SIGPIC][/SIGPIC]
    vids and guides and stuff

    [9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
  • gt86gt86 Member Posts: 52 Arc User
    edited October 2012
    yeah had my Pve Boff setup in my head when I replied since i only have one TT1 on that setup lol
  • tick0tick0 Member Posts: 243 Arc User
    edited October 2012
    gt86 wrote: »
    Not sure where your getting the 3rd team ability I'm already running two copies of EPTS 1 and 2 and I'm not sure about RSP now since it shares a cool down with EPTS now. Actually I'm using the Mobus Destroyer and running 3 Ap mags Mk XI blues and the subspace jumper in tact. In Science I'm running 3 Blue Mk XI Field Gens and Borg Console in Eng I'm running two Blue Mk XI Neutrium Alloys. I've tried DEM and didn't see any noticible increase in Damage when using it so I tossed it for APTSIF2.

    My Power settings are currently from left to right

    125/85 83/65 51/25 56/25

    I'm mainly wondering if the AP borg weapons are worse in Pvp than the Polarized Disrupters. I have been thinking I'm adding APO1 since I do run APO3 vs Pve.

    EPtS's shared cooldown with RSP and ES is being removed in a future patch, so no need to worry about that.

    I'd suggest you replace the Subspace Jump console with another Antiproton Mag Regulator, and replace the second Neutronium Alloy with an RCS console.

    Also, I wouldn't think the Polarized Disruptors would outperform these Antiproton weapons since they are Dmgx2 which really is worthless in PvP.
    star_trek_razzle_dazzle_by_schematization-d37701m.gif
    @f4tamy | Sad Pandas
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