The Peghqu' looks like a
Bristol 170 with the doors cracked open. Then you take it into combat and you end up flying around with these huge pillars sticking out of it that are useless for 5 minutes at a stretch.
But has anyone got a sense of how well it performs. Is this ugly duckling worth building out and learning how to use or is it just a gimmick that will quickly lose its somewhat quirky charm.
If I'm going to use it I'm going to want to invest in disruptor weapons and consoles, but I don't want to make the investment if its not going to be an effective ship.
Comments
Being a heavy destroyer, think of it as a unique Raptor: good turn rate, can equip cannons for massive damage, but also has a couple of unique tricks to it. Plus two of it's Boff stations are Uni, instead of fixed, so you've got quite a bit of flexibility.
It's Regeneration Mode (default) gives you an automatic bonus to Auxiliary power, and your Shields System skill, so you're a bit more defensive than a normal Raptor. Plus you've got the Tachyon Inversion beam, which essentially steals shields off your forward arc enemies, and adds them to your own.
A bit underwhelming in practice, but better than nothing in a pinch. Only works in a 90-degree forward cone.
The Tactical Mode changes those bonuses, giving you more weapons power and a Targeting Systems bonus (meaning you hit harder and more often; always good). Then there's the Lotus ability itself, which after a few seconds charging, fires multiple Disruptor beams.
This ability is a BEAST. It can destroy the weaker ships almost instantly, or at least severely damage them... the only downside is the drain of all your weapon power for a few secs afterward, despite it saying it only drains 75. Hits a max of 3 ships at once in a 240-degree cone, starting from the front.
It's a good ship, even if it's not the best, imo. Both unique abilities above have a 5-min cooldown, so use them wisely.
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
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Sure it is effective in PVE. It does have escort firepower. You do lose out on a console if you keep the special abilities.
The Tachyon ability is fully affected by doffs that affect Tachyon Beams or Deflector abilities. So you may have it available more often, or you may use it as a snare.
It is an escort style ship that you can fit out with high levels of science or engineering, in almost the same manner as a Bird of Prey. And it has Battle Cloak like a Bird of Prey.
But it has 4 tactical consoles, and Ablative Armor can boost the hull to 53k. Birds of Prey don't have that.
Seems to work pretty well as a standard 4xDHC escort (Comm tac, Lt comm tac, Lt Eng, Lt Sci, Ens eng) but there are many ships that can do it better.
Universa Lt comm and Ensignl bridge officer slots do allow for some customisation, I personally haven't explored the other potential variants of the ship.
Turn rate as I recall is a bit worse than a Raptor's - base rate is 14, compared to 15deg/s for the Qin. 3 RCS can bump it up to a respectable turn rate.
In short: it's a less maneuverable and much more durable BoP substitute.
It's not worth buying the lifetime subscription by itself, but it definitely is a nice perk on top of the other veteran rewards.
Zenith Nader - R.R.W. Nader4President - Tactical Rom KDF
Hei Qin - I.K.S. Apex Revenant -Tactical KDF
I have to say I do enjoy your videos, nice to see some good previews of ships!
Not proof the ship is bad, as I may suck, but I do feel my Fl Somraw would have finnished the kill shots.
Love that battle cloak though.
R.I.P
This, I see it as a slightly more tac oriented fleet vor'cha. But missing 1 weapon and console slot.
I don't use the special console. The abilities themselves are okish but every 5 mins? No. That's 2 activations per STF, so useless.
Being an engy I set mine up to be kinda tanky, but also having that COM lvl tac power is fun. Can still tank Elite Donatra in it and the 15 degree turn rate coming from a cruiser background is great too.
The Fleet Vor'cha was a good ship, but this has I think the best mix of offensive and defensive powers available. Shame it only has the standard 9 console slots though.
Has replaced my Fleet Scourge as preferred tac oriented ship.
I'd call it as a pocket battleship
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Why are you not rejoicing?
And if you decide you don't want a pure escort configuration (LTC Tactical), the LTC Engineering or LTC Science really adds to it's versitility as a Tactical Cruiser. And I find it in someways more preferable to do NWS in it than the B'rel or even the Kar'fi.
I may just need to try it again without it's console, maybe drop a weapon power console in to get a feel for the difference.
*shrug*
For now, I'm back to my Krenn. Either way, I still miss the look of my mostly-Birok Fleet Qin. If they ever fix it's pivot and put a Qin variant in the C-Store, I'll likely jump back in it.
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CRF3, APO1, CVS1, TT
ET, Aux2Batt, EPTS3
EPTW1, RSP1
Sci Team1, HE2
Ens - Utility (sometimes TT for chain, others TB or PH etc)
Eng consoles:
RCS, Plas Leech, Borg
Sci consoles:
Ship console, Flow cap
Tac consoles:
4x Disruptor
Mk XII Omega Set
3x Tech Doffs, 2x Shield Distro Doffs
Resist Device, Eng Batts, Weapons Batt
4x Disruptor DHCS, 3x Disruptor Turrets
Notes:
1. When shields go, gtfo w/evasives and eng batt or full power to eng
2. Disruptor weapons boost the lotus
3. I try not to abuse the glitch w/aux2batt and the shield vamp
4. I usually try and open w/APA, CVS1 and shield vamp to see whos week then APO, CRF3 etc the weak one
5. I mix in more CritH weapons' attributes since the ship has +30ACC, captain has +10 ACC and Omega Deflector has slight +ACC
6. I'm usually pugging which is why I have all the Teams. I avoid using TT till i need it in case I need to clear sci spam/snb.
Random Quote from Kerrat
"Sumlobus@****: your mums eat Iced Targ Poo"
C&H Fed banter
If you're spec'd into flow cap and using Plas leech you really shouldn't notice the ship's loss of power.
Random Quote from Kerrat
"Sumlobus@****: your mums eat Iced Targ Poo"
C&H Fed banter
My tac.
My engineer isn't having a good time with it.
Good dps or good suriveability. You can't have both.
With a tactical, you can out dps someone. With an eng you can't outdps or out survive.
I'm interested in the Peqhqu' because I'm not willing to pay for a KDF ship, so I'm not really considering other premium ships. Although, I have been considering the mirror Qin since the exchange prices are easily attainable.
What I found is that the Peghqu' fit my science captain beautifully. It allows me to have a heavy weapons raptor (this char leveled up in raptors), while still giving me significant science abilities. I miss not being able to carry GW3, but OmegaIII with CSVII is ultimately preferable to me. The tachyon inversion beam is a nice addition for a science oriented captain, where I'm spec'ed for that kind of ability. I may end up dropping the DTS and adding another weapons console. I also bought a set of polarized disruptor cannons for this character (something I was planning anyway).
For my tactical I think the ship is underpowered compared to some of my other options. I've been flying a Kar'fi carrier I picked up with my VA token, but I'm just not that into carriers (or maybe its just this ship). However, I don't think the Peqhqu' is the right alternative, its just not powerful enough for a tactical captain, IMHO. I'm thinking the mirror Qin may be more attractive.
I'm hoping you're including DHCs under "canons and turrets." Don't use Borg engine nor shields w/this this. Use omega for both instead. W/an rcs and apo you'll be fine on turnrate. You need at most 1xACC weapons mod w/Tactical Mode. Use CritH and or CritD mods on your weapons. I think if you took the time to experiment w/different builds and options you'd find this is a very good raider/destroyer hybrid.
Random Quote from Kerrat
"Sumlobus@****: your mums eat Iced Targ Poo"
C&H Fed banter