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Is the Peghqu' Heavy Destroyer worthwhile?

stonefyrestonefyre Member Posts: 48 Arc User
edited October 2012 in Klingon Discussion
The Peghqu' looks like a Bristol 170 with the doors cracked open. Then you take it into combat and you end up flying around with these huge pillars sticking out of it that are useless for 5 minutes at a stretch.

But has anyone got a sense of how well it performs. Is this ugly duckling worth building out and learning how to use or is it just a gimmick that will quickly lose its somewhat quirky charm.

If I'm going to use it I'm going to want to invest in disruptor weapons and consoles, but I don't want to make the investment if its not going to be an effective ship.
Post edited by stonefyre on

Comments

  • marc8219marc8219 Member Posts: 0 Arc User
    edited October 2012
    Doesn't impress me too much, turn rate is low for an escort and it only gets 9 consoles. I'd rather use the Fleet Scourge destroyer or Fleet Somraw over it myself.
    Tala -KDF Tac- House of Beautiful Orions
  • trek21trek21 Member Posts: 2,246 Arc User
    edited October 2012
    It's definitely not a cream-of-the-crop ship, but that doesn't mean it's terrible.

    Being a heavy destroyer, think of it as a unique Raptor: good turn rate, can equip cannons for massive damage, but also has a couple of unique tricks to it. Plus two of it's Boff stations are Uni, instead of fixed, so you've got quite a bit of flexibility.

    It's Regeneration Mode (default) gives you an automatic bonus to Auxiliary power, and your Shields System skill, so you're a bit more defensive than a normal Raptor. Plus you've got the Tachyon Inversion beam, which essentially steals shields off your forward arc enemies, and adds them to your own.

    A bit underwhelming in practice, but better than nothing in a pinch. Only works in a 90-degree forward cone.

    The Tactical Mode changes those bonuses, giving you more weapons power and a Targeting Systems bonus (meaning you hit harder and more often; always good). Then there's the Lotus ability itself, which after a few seconds charging, fires multiple Disruptor beams.

    This ability is a BEAST. It can destroy the weaker ships almost instantly, or at least severely damage them... the only downside is the drain of all your weapon power for a few secs afterward, despite it saying it only drains 75. Hits a max of 3 ships at once in a 240-degree cone, starting from the front.

    It's a good ship, even if it's not the best, imo. Both unique abilities above have a 5-min cooldown, so use them wisely.
    Was named Trek17.

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  • srspellssrspells Member Posts: 0 Arc User
    edited October 2012
    good for an engi heres what I did with my fed version of it.(you guys get cloak XD)
    http://sto-forum.perfectworld.com/showpost.php?p=6056601&postcount=47
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  • thisslerthissler Member Posts: 2,055 Arc User
    edited October 2012
    http://www.youtube.com/watch?v=oA5oDTWsFUk&feature=plcp

    Sure it is effective in PVE. It does have escort firepower. You do lose out on a console if you keep the special abilities.

    The Tachyon ability is fully affected by doffs that affect Tachyon Beams or Deflector abilities. So you may have it available more often, or you may use it as a snare.

    It is an escort style ship that you can fit out with high levels of science or engineering, in almost the same manner as a Bird of Prey. And it has Battle Cloak like a Bird of Prey.

    But it has 4 tactical consoles, and Ablative Armor can boost the hull to 53k. Birds of Prey don't have that.
  • chalpenchalpen Member Posts: 2,207 Arc User
    edited October 2012
    I have two characters flying it. Really awesome
    Should I start posting again after all this time?
  • zenithnaderzenithnader Member Posts: 40 Arc User
    edited October 2012
    It's not a terrible ship, but neither is it superlative - it does have some good things going for it though - namely, with that much hull, there is a wider margin of safety when using battle cloak. The console it comes with isn't bad either, but I feel it eats up essential console space.
    Seems to work pretty well as a standard 4xDHC escort (Comm tac, Lt comm tac, Lt Eng, Lt Sci, Ens eng) but there are many ships that can do it better.
    Universa Lt comm and Ensignl bridge officer slots do allow for some customisation, I personally haven't explored the other potential variants of the ship.
    Turn rate as I recall is a bit worse than a Raptor's - base rate is 14, compared to 15deg/s for the Qin. 3 RCS can bump it up to a respectable turn rate.

    In short: it's a less maneuverable and much more durable BoP substitute.
    It's not worth buying the lifetime subscription by itself, but it definitely is a nice perk on top of the other veteran rewards.
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  • lianthelialianthelia Member Posts: 7,865 Arc User
    edited October 2012
    thissler wrote: »
    http://www.youtube.com/watch?v=oA5oDTWsFUk&feature=plcp

    Sure it is effective in PVE. It does have escort firepower. You do lose out on a console if you keep the special abilities.

    The Tachyon ability is fully affected by doffs that affect Tachyon Beams or Deflector abilities. So you may have it available more often, or you may use it as a snare.

    It is an escort style ship that you can fit out with high levels of science or engineering, in almost the same manner as a Bird of Prey. And it has Battle Cloak like a Bird of Prey.

    But it has 4 tactical consoles, and Ablative Armor can boost the hull to 53k. Birds of Prey don't have that.

    I have to say I do enjoy your videos, nice to see some good previews of ships!
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  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited October 2012
    I found ot fun for plinkering in Ker'rat but it fell short on me in a Arena

    Not proof the ship is bad, as I may suck, but I do feel my Fl Somraw would have finnished the kill shots.

    Love that battle cloak though.
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  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited October 2012
    has the potential to be the best escort, but about 90% of builds turn out terrabad, it will get schooled because its turn rate is so low by other escorts, you have to play it like you would a kdf cruiser...
  • eradicator84eradicator84 Member Posts: 1,116 Arc User
    edited October 2012
    has the potential to be the best escort, but about 90% of builds turn out terrabad, it will get schooled because its turn rate is so low by other escorts, you have to play it like you would a kdf cruiser...

    This, I see it as a slightly more tac oriented fleet vor'cha. But missing 1 weapon and console slot.

    I don't use the special console. The abilities themselves are okish but every 5 mins? No. That's 2 activations per STF, so useless.

    Being an engy I set mine up to be kinda tanky, but also having that COM lvl tac power is fun. Can still tank Elite Donatra in it and the 15 degree turn rate coming from a cruiser background is great too.

    The Fleet Vor'cha was a good ship, but this has I think the best mix of offensive and defensive powers available. Shame it only has the standard 9 console slots though.

    Has replaced my Fleet Scourge as preferred tac oriented ship.
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  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited October 2012
    think of that console as a console that gives you +30 to your accuracy, if nothing else. as a bonus to that you get the tachyon vampire, pointed at a bunch of spam its heal is about as powerful as of BFI doff proc, and the FAW lance is the best spam destroying thing there is.
  • notapwefannotapwefan Member Posts: 1,138 Arc User
    edited October 2012
    got it free so can't complain at all. I am quite happy with the turn rate considering that it is something between a raptor and a battle cruiser.

    I'd call it as a pocket battleship :D
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  • a3001a3001 Member Posts: 1,132 Arc User
    edited October 2012
    IMO, this ship is quite decent: battle cloak, heavy firepower, decent maneuverability, and a decent amount of hull; it is essentially a hybrid of a BoP and a raptor. The lotus especially handy when you need to control a crowd, though i have yet to test it in an STF. It is a good all around attack ship.
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  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited October 2012
    Indeed. In a ways it's the Rapter we always wanted. A Raptor with Battlecloak and a Universal Ensign slot.

    And if you decide you don't want a pure escort configuration (LTC Tactical), the LTC Engineering or LTC Science really adds to it's versitility as a Tactical Cruiser. And I find it in someways more preferable to do NWS in it than the B'rel or even the Kar'fi.
  • jnohdjnohd Member Posts: 5 Arc User
    edited October 2012
    Maybe its just me, but I actually felt the loss of 5 Weapons power. Or something. My Krenn just feels more DPS-y and the turn and pivot on the Krenn put the Peghqu' to shame imho.

    I may just need to try it again without it's console, maybe drop a weapon power console in to get a feel for the difference.

    *shrug*

    For now, I'm back to my Krenn. Either way, I still miss the look of my mostly-Birok Fleet Qin. If they ever fix it's pivot and put a Qin variant in the C-Store, I'll likely jump back in it.
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  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited October 2012
    The way I run it, it's squishy when the shields break. But, very capable damage dealer.

    CRF3, APO1, CVS1, TT

    ET, Aux2Batt, EPTS3

    EPTW1, RSP1

    Sci Team1, HE2

    Ens - Utility (sometimes TT for chain, others TB or PH etc)

    Eng consoles:

    RCS, Plas Leech, Borg

    Sci consoles:

    Ship console, Flow cap

    Tac consoles:

    4x Disruptor

    Mk XII Omega Set

    3x Tech Doffs, 2x Shield Distro Doffs

    Resist Device, Eng Batts, Weapons Batt

    4x Disruptor DHCS, 3x Disruptor Turrets

    Notes:

    1. When shields go, gtfo w/evasives and eng batt or full power to eng
    2. Disruptor weapons boost the lotus
    3. I try not to abuse the glitch w/aux2batt and the shield vamp
    4. I usually try and open w/APA, CVS1 and shield vamp to see whos week then APO, CRF3 etc the weak one
    5. I mix in more CritH weapons' attributes since the ship has +30ACC, captain has +10 ACC and Omega Deflector has slight +ACC
    6. I'm usually pugging which is why I have all the Teams. I avoid using TT till i need it in case I need to clear sci spam/snb.
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  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited October 2012
    jnohd wrote: »
    Maybe its just me, but I actually felt the loss of 5 Weapons power. Or something. My Krenn just feels more DPS-y and the turn and pivot on the Krenn put the Peghqu' to shame imho.

    I may just need to try it again without it's console, maybe drop a weapon power console in to get a feel for the difference.

    *shrug*

    For now, I'm back to my Krenn. Either way, I still miss the look of my mostly-Birok Fleet Qin. If they ever fix it's pivot and put a Qin variant in the C-Store, I'll likely jump back in it.

    If you're spec'd into flow cap and using Plas leech you really shouldn't notice the ship's loss of power.
    [Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
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  • chalpenchalpen Member Posts: 2,207 Arc User
    edited October 2012
    Ok. I have now only one character using it.
    My tac.
    My engineer isn't having a good time with it.
    Good dps or good suriveability. You can't have both.
    With a tactical, you can out dps someone. With an eng you can't outdps or out survive.
    Should I start posting again after all this time?
  • stonefyrestonefyre Member Posts: 48 Arc User
    edited October 2012
    I was able to make some time to play with this ship this weekend with both of my KDF chars. I started playing KDF with a Science captain which I still think of as my main character, but I rolled a tactical KDF char after a while because tactical just fits my play style better ("Stonefyre smash!").

    I'm interested in the Peqhqu' because I'm not willing to pay for a KDF ship, so I'm not really considering other premium ships. Although, I have been considering the mirror Qin since the exchange prices are easily attainable.

    What I found is that the Peghqu' fit my science captain beautifully. It allows me to have a heavy weapons raptor (this char leveled up in raptors), while still giving me significant science abilities. I miss not being able to carry GW3, but OmegaIII with CSVII is ultimately preferable to me. The tachyon inversion beam is a nice addition for a science oriented captain, where I'm spec'ed for that kind of ability. I may end up dropping the DTS and adding another weapons console. I also bought a set of polarized disruptor cannons for this character (something I was planning anyway).

    For my tactical I think the ship is underpowered compared to some of my other options. I've been flying a Kar'fi carrier I picked up with my VA token, but I'm just not that into carriers (or maybe its just this ship). However, I don't think the Peqhqu' is the right alternative, its just not powerful enough for a tactical captain, IMHO. I'm thinking the mirror Qin may be more attractive.
  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited October 2012
    Like I said in another thread : She is designed for canons and turrets.

    Beam arrays seam to lose a lot of power. Even with boosters. Shields ( Borg ) seemed weaker as well.

    Seemed sluggish turning and had trouble with the impulse engines. Weapons kept seeing to lag between recharges.

    Flew it for about 2 hours, put her through some paces, dumped her for my T5 cruiser.

    Just seems to be all bling-bling and no real substance. Just can't help thinking she was rushed or poorly thought out.

    Others like her, but I just couldn't get on with it.

    I'm hoping you're including DHCs under "canons and turrets." Don't use Borg engine nor shields w/this this. Use omega for both instead. W/an rcs and apo you'll be fine on turnrate. You need at most 1xACC weapons mod w/Tactical Mode. Use CritH and or CritD mods on your weapons. I think if you took the time to experiment w/different builds and options you'd find this is a very good raider/destroyer hybrid.
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