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Suggestion: Aftermath of low hull point

captainlimcaptainlim Member Posts: 62 Arc User
After we reach at least 10% of hull point, systems start breaking down and when we on 0%, we will be disabled instead of destroyed. this only effect on player ships except on pvp. The time we been disabled can be a penalty for being letting it be disabled, like we are waiting to be respawned now. Other ships, player and NPC can send help, like revive players on ground. With add a new ability that will help to repair other player's ship,so don't need take another long trip to the enmy after we respawn. This idea was inspired from the last mission of the dominion feature mission. The defiant and the enterprise repairs.:)
Post edited by captainlim on

Comments

  • chikahirochikahiro Member Posts: 35 Arc User
    edited October 2012
    I suspect the respawn timer is the alternate to an old-school death penalty.

    Its an interesting idea, but I'd see the idea of systems failing as a difficulty modifier, not a default setting. Not sure how it'd work for soloing, though, since you'll just sit there getting pounded...

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  • uxvorastrixuxvorastrix Member Posts: 21 Arc User
    edited October 2012
    Love the idea, but it should be a clickable option (you have been disabled, would you like to respawn). That way if in a solo mission, you can choose respawn, but with friends you could choose disable and then set about making repairs.

    As has been noted, in a solo mission the baddies would just hover near you and destroy any repair progress you make faster than you can make it.
    D&D DM/Player since 1982 - all versions except the despised 4e
  • hrisvalarhrisvalar Member Posts: 0 Arc User
    edited October 2012
    I've always wanted to get away from the exploding ship model. Including in PvP. The only game where respawning is adequately explained is EVE online, and amusingly enough, it's the only game where respawning's actually a costly business right along with it.

    Ideally, ships could be disabled, left dead in space, and then begin repairing themselves. They're off-limits, can't be fired upon, until they come back online. Which at its earliest would've been after 50% or more of it was repaired by the player who owns it, or teammates within heal-distance. After which they can choose to either A, keep repairing up to 100%, B, hit the 'Reinitialize Systems' button, come online and risk a spawn camper, or C, hit 'Emergency Warp' and get warped to a random location along the edge of the map from where they can reenter the fight.

    And in PvE... well, I'd like to have a shoot to disable option. It's atypical enough to, in your typical starcluster patrol and regardless of your faction, have your own ship take out between six and sixteen other vessels on its own, but especially for the Feds there should be a non-massacre option.

    Still, it's been almost three years now, and we're still wiping out Klingons, Romulans and other endangered species by the hundreds.
    [SIGPIC][/SIGPIC]
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  • yreodredyreodred Member Posts: 3,527 Arc User
    edited October 2012
    hrisvalar wrote: »
    Ideally, ships could be disabled, left dead in space, and then begin repairing themselves. They're off-limits, can't be fired upon, until they come back online. Which at its earliest would've been after 50% or more of it was repaired by the player who owns it, or teammates within heal-distance. After which they can choose to either A, keep repairing up to 100%, B, hit the 'Reinitialize Systems' button, come online and risk a spawn camper, or C, hit 'Emergency Warp' and get warped to a random along the edge of the map from where they can reenter the fight.

    And in PvE... well, I'd like to have a shoot to disable option. It's atypical enough to, in your typical starcluster patrol and regardless, have your own ship take out between six and sixteen other vessels on its own, but especially for the Feds there should be a non-massacre option.

    Still, it's been almost three years now, and we're still wiping out Klingons, Romulans and other endangered species by the hundreds.
    I am 100% with this!

    Disabling other vessels is a MUST for starfleet ships. It's intolerable to kill hundreds or even thousands of other people just to scan some obscure derelict freighters on some exploration missions.

    Techincally i don't see a big problem here. The devs could just add a Space "power" that works like a switch. Your weapons would be set to disable. If activated it would prevent a enemy ship from blowing up when its hull goes to 0% in PvE. For PvP i like your idea the most.


    Thank you for reading or ignoring, depending on who you are. ;)
    "...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--" - (TNG) Picard, quoting Judge Aaron Satie

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    (also applies to Star Trek in general)
  • th3xr34p3rth3xr34p3r Member Posts: 0 Arc User
    edited October 2012
    yreodred wrote: »
    I am 100% with this!

    Disabling other vessels is a MUST for starfleet ships. It's intolerable to kill hundreds or even thousands of other people just to scan some obscure derelict freighters on some exploration missions.

    Techincally i don't see a big problem here. The devs could just add a Space "power" that works like a switch. Your weapons would be set to disable. If activated it would prevent a enemy ship from blowing up when its hull goes to 0% in PvE. For PvP i like your idea the most.


    Thank you for reading or ignoring, depending on who you are. ;)

    Agreed on this point aswell; not just for space but for ground too (esp for foundry missions) to disable ships for space and stun enemies on ground. This in turn adds to the options a player can do and the end result of the mission progression.

    i.e
    do you:
    • Stun them and interrogate
    • Stun them and interrogate and release them
    • Stun them and interrogate take them to the brig
    • Stun them interrogate then kill them
    • or kill them then and there
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  • sheppardussheppardus Member Posts: 110 Arc User
    edited October 2012
    To add on to this idea, how about sometimes when you have been disabled the enemy might board your ship to try and capture it, so you would switch to a ground map of your ship, giving one of several scenarios,

    Repel invaders trying to take the bridge/engineering

    Trying to repair your failed systems using mini games/logic puzzles aboard your ship in a set time (decide what systems to repair, eg forcefields to give more time and contain invaders, transporters to beam enemy to brigs etc)

    Also would be cool to update the Self Destruct power and have it able to be set within the ship while being invaded, giving you a timer to give several objectives before your ship is destroyed.
    1.Help evacuate your crew to escape pods/shuttles (defeat squads pinning crew down or blocking path to escape pods)
    2.Beam your consoles/ weapons to your shuttle/runabout/captains yacht so not to lose them
    3.Send an emergency distress call to Starfleet (this will call in one of your other starships to arrive after you evacuate so that your shuttle/runabout can dock with it
    4. Reach the shuttle bay and launch your auxillary ship to escape before your ship is destroyed taking with it the enemy ship and invaders

    You would then have to set a course for your replacement ship and dock with it, set it up quick then recover your crew from escape pods (your crew level will be dependant on this for the entirety of the mission, so if you only manage to get half your crew to escape pods and recover all of them, then you will only have half crew strength until you return to a starbase.
    Once you return to a starbase you can change back to your original ship (Starfleet gives you a replacement automatically like in DS9 when the Defiant was destroyed) Fleet ships will need to be picked up from Fleet Starbase, all other ships can be picked up at any starbase


    Furthermore if you manage to disable an enemy ship, maybe sometimes it could give you an option to start one of a random set of Doff Missions (If you are not under attack) maybe 1 minute long but with extreme risk

    Secure Ship (Critical success - Get a Prisoner or an enemy crew member defects) Small Military XP or Small Recruitment Xp

    Gather Enemy Intelligence (Critical Success - next attack gives 100% chance of disabling one subsystem for 30seconds to a minute eg. finding shield frequency will take shields down completly, finding weakness in impulse engines will exploit it and disable/destroy engines etc) Small Espionage XP

    Loot Ship (Critical Success - crew manage to find a rare weapon or console) Small Trade XP
    - This could replace loot drop system or compliment it -

    Capture and Repair Ship (Extremely Rare assignment) - Success gives you the ship as a support craft for the duration of the mission and starts a new assignment (see below)

    Crew Support craft - requirments 2 Boffs (Gives a use to excess Boffs, either reserve or active duty ones) 2 x Each personnel type (tactical, engineerin, ops, medical, security)
    Success is determined by whether the ship survives to the end of the mission, if so gain Huge Engineering, Tactical and Recruitment bonuses with a very large EC bonus for selling the ship to Ferengi contractors afterwards (1million EC plus)
  • lianthelialianthelia Member Posts: 7,902 Arc User
    edited October 2012
    hrisvalar wrote: »
    I've always wanted to get away from the exploding ship model. Including in PvP. The only game where respawning is adequately explained is EVE online, and amusingly enough, it's the only game where respawning's actually a costly business right along with it.

    Ideally, ships could be disabled, left dead in space, and then begin repairing themselves. They're off-limits, can't be fired upon, until they come back online. Which at its earliest would've been after 50% or more of it was repaired by the player who owns it, or teammates within heal-distance. After which they can choose to either A, keep repairing up to 100%, B, hit the 'Reinitialize Systems' button, come online and risk a spawn camper, or C, hit 'Emergency Warp' and get warped to a random location along the edge of the map from where they can reenter the fight.

    And in PvE... well, I'd like to have a shoot to disable option. It's atypical enough to, in your typical starcluster patrol and regardless of your faction, have your own ship take out between six and sixteen other vessels on its own, but especially for the Feds there should be a non-massacre option.

    Still, it's been almost three years now, and we're still wiping out Klingons, Romulans and other endangered species by the hundreds.

    Granted yes, respawning doesn't make a whole lot of sense but it is a mmo game mechanic. But it wouldn't make sense that a opponent wouldn't blow you out of the water and would leave you there to repair unless they want to capture the ship, or in the borgs case assimilate it.
    Can't have a honest conversation because of a white knight with power
  • captainlimcaptainlim Member Posts: 62 Arc User
    edited October 2012
    sheppardus wrote: »
    To add on to this idea, how about sometimes when you have been disabled the enemy might board your ship to try and capture it, so you would switch to a ground map of your ship, giving one of several scenarios,

    Repel invaders trying to take the bridge/engineering

    Trying to repair your failed systems using mini games/logic puzzles aboard your ship in a set time (decide what systems to repair, eg forcefields to give more time and contain invaders, transporters to beam enemy to brigs etc)

    Also would be cool to update the Self Destruct power and have it able to be set within the ship while being invaded, giving you a timer to give several objectives before your ship is destroyed.
    1.Help evacuate your crew to escape pods/shuttles (defeat squads pinning crew down or blocking path to escape pods)
    2.Beam your consoles/ weapons to your shuttle/runabout/captains yacht so not to lose them
    3.Send an emergency distress call to Starfleet (this will call in one of your other starships to arrive after you evacuate so that your shuttle/runabout can dock with it
    4. Reach the shuttle bay and launch your auxillary ship to escape before your ship is destroyed taking with it the enemy ship and invaders

    You would then have to set a course for your replacement ship and dock with it, set it up quick then recover your crew from escape pods (your crew level will be dependant on this for the entirety of the mission, so if you only manage to get half your crew to escape pods and recover all of them, then you will only have half crew strength until you return to a starbase.
    Once you return to a starbase you can change back to your original ship (Starfleet gives you a replacement automatically like in DS9 when the Defiant was destroyed) Fleet ships will need to be picked up from Fleet Starbase, all other ships can be picked up at any starbase


    Furthermore if you manage to disable an enemy ship, maybe sometimes it could give you an option to start one of a random set of Doff Missions (If you are not under attack) maybe 1 minute long but with extreme risk

    Secure Ship (Critical success - Get a Prisoner or an enemy crew member defects) Small Military XP or Small Recruitment Xp

    Gather Enemy Intelligence (Critical Success - next attack gives 100% chance of disabling one subsystem for 30seconds to a minute eg. finding shield frequency will take shields down completly, finding weakness in impulse engines will exploit it and disable/destroy engines etc) Small Espionage XP

    Loot Ship (Critical Success - crew manage to find a rare weapon or console) Small Trade XP
    - This could replace loot drop system or compliment it -

    Capture and Repair Ship (Extremely Rare assignment) - Success gives you the ship as a support craft for the duration of the mission and starts a new assignment (see below)

    Crew Support craft - requirments 2 Boffs (Gives a use to excess Boffs, either reserve or active duty ones) 2 x Each personnel type (tactical, engineerin, ops, medical, security)
    Success is determined by whether the ship survives to the end of the mission, if so gain Huge Engineering, Tactical and Recruitment bonuses with a very large EC bonus for selling the ship to Ferengi contractors afterwards (1million EC plus)
    Although this is a good idea but if was put it the game, cryptic has a lot of work so the ship won't 'gone' into thin air. This idea maybe going into the cryptic's recycle bin.:D
  • captainlimcaptainlim Member Posts: 62 Arc User
    edited October 2012
    lianthelia wrote: »
    Granted yes, respawning doesn't make a whole lot of sense but it is a mmo game mechanic. But it wouldn't make sense that a opponent wouldn't blow you out of the water and would leave you there to repair unless they want to capture the ship, or in the borgs case assimilate it.

    as i said, the ship will be untargetable until the ship is repaired.
  • captainlimcaptainlim Member Posts: 62 Arc User
    edited October 2012
    hrisvalar wrote: »
    I've always wanted to get away from the exploding ship model. Including in PvP. The only game where respawning is adequately explained is EVE online, and amusingly enough, it's the only game where respawning's actually a costly business right along with it.

    Ideally, ships could be disabled, left dead in space, and then begin repairing themselves. They're off-limits, can't be fired upon, until they come back online. Which at its earliest would've been after 50% or more of it was repaired by the player who owns it, or teammates within heal-distance. After which they can choose to either A, keep repairing up to 100%, B, hit the 'Reinitialize Systems' button, come online and risk a spawn camper, or C, hit 'Emergency Warp' and get warped to a random location along the edge of the map from where they can reenter the fight.

    And in PvE... well, I'd like to have a shoot to disable option. It's atypical enough to, in your typical starcluster patrol and regardless of your faction, have your own ship take out between six and sixteen other vessels on its own, but especially for the Feds there should be a non-massacre option.

    Still, it's been almost three years now, and we're still wiping out Klingons, Romulans and other endangered species by the hundreds.

    i agree. but if we warp out, it more like respawn and short warp jump is delicate so starfleet won't recommend it.
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited October 2012
    Heh... uuum... yeah...
    It's a good idea, but I have no issue demolishing everything in my path. If that option appeared, I know I am not alone when I say I would always without thinking click on "Destroy Enemy Ship", and "Kill on the Spot". I mean after all, with Farek in the mission "Operation Gamma", I always blow that #$%^ little slug out of the stars.

    Call me bloodthirsty, but I am fine with how things are. BUUUUUT in the interest of players like you guys, I would agree that yes, there should be an option to disable/stun/throw snowballs at etc.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • captainlimcaptainlim Member Posts: 62 Arc User
    edited October 2012
    yreodred wrote: »
    I am 100% with this!

    Disabling other vessels is a MUST for starfleet ships. It's intolerable to kill hundreds or even thousands of other people just to scan some obscure derelict freighters on some exploration missions.

    Techincally i don't see a big problem here. The devs could just add a Space "power" that works like a switch. Your weapons would be set to disable. If activated it would prevent a enemy ship from blowing up when its hull goes to 0% in PvE. For PvP i like your idea the most.


    Thank you for reading or ignoring, depending on who you are. ;)

    thanks for been agreeing this idea, hope it will get into the game
  • red01999red01999 Member Posts: 0 Arc User
    edited October 2012
    Heh... uuum... yeah...
    It's a good idea, but I have no issue demolishing everything in my path. If that option appeared, I know I am not alone when I say I would always without thinking click on "Destroy Enemy Ship", and "Kill on the Spot". I mean after all, with Farek in the mission "Operation Gamma", I always blow that #$%^ little slug out of the stars.

    Call me bloodthirsty, but I am fine with how things are. BUUUUUT in the interest of players like you guys, I would agree that yes, there should be an option to disable/stun/throw snowballs at etc.

    So long as there's no PENALTY for finishing off your opponent, this might be neat. While I'm not quite so calloused to that Ferengi, that's more because I don't want to let the Dominion think they can boss me around from the start. Have to put up a decent image even though the exchange is preprogrammed, after all. :D

    Other than that, I'm generally in your camp. I'm an explorer, but I'm also a soldier. Heck, Kirk outright said he was a soldier.
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