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CSE 2-Manned

daboholicdaboholic Member Posts: 265 Arc User
2 guys from my fleet decided to see if they could 2 man CSE. Here's the result:

http://youtu.be/v8vHKuYgyc4

*Edit* I forgot to add they also managed to get the optional with just the 2 of them.
Post edited by Unknown User on

Comments

  • suavekssuaveks Member Posts: 1,736 Arc User
    edited October 2012
    Yet people still claim elite STFs are too difficult and need to be nerfed... ;>

    And the times they put you on ignore for even suggesting RML strategy in CSE - priceless...
    PyKDqad.jpg
  • johhannejohhanne Member Posts: 41 Arc User
    edited October 2012
    awesome! Great job
  • jcswwjcsww Member Posts: 6,831 Arc User
    edited October 2012
    I wouldn't really call that two man with the Commadore64 picking up incoming from the third side and even throwing whatever he was shotting in the direction of the middle cube. Still a superb job!
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited October 2012
    daboholic wrote: »
    2 guys from my fleet decided to see if they could 2 man CSE. Here's the result:

    http://youtu.be/v8vHKuYgyc4

    *Edit* I forgot to add they also managed to get the optional with just the 2 of them.
    Are you pandas?

    Lol, J/K. Nice work! STFs are about team strategy, if you don't have it, you'll fail.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
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  • ariseaboveariseabove Member Posts: 186 Arc User
    edited October 2012
    I'm finding it rather difficult to believe thats Elite simply because of the type of mobs appearing after the first cube goes down lol.

    Awesome game at a 2/3 man job but it ain't on Elite.
  • kordeekordee Member Posts: 0 Arc User
    edited October 2012
    ariseabove wrote: »
    I'm finding it rather difficult to believe thats Elite simply because of the type of mobs appearing after the first cube goes down lol.

    Awesome game at a 2/3 man job but it ain't on Elite.

    look twice man.. if you can't see difference between spawns in normal and elite runs it not my problem:D in normal runs comming BoPs instead of raptors right ? we did it on elite.. and shooted raptors after 1st cube was down..and proto salvage dont drop in normal runs i guess (look at 13 min 54 sec mark in video ) ? but i can understand hard to imagine that at all for most of ppl :D

    its 100% CSE
    cheers
  • neo1nxneo1nx Member Posts: 962 Arc User
    edited October 2012
    i only have 1 things to said...

    PUG's R US fleet KICK TRIBBLE!!!!!!
  • daboholicdaboholic Member Posts: 265 Arc User
    edited October 2012
    kordee wrote: »
    look twice man.. if you can't see difference between spawns in normal and elite runs it not my problem:D in normal runs comming BoPs instead of raptors right ? we did it on elite.. and shooted raptors after 1st cube was down..and proto salvage dont drop in normal runs i guess (look at 13 min 54 sec mark in video ) ? but i can understand hard to imagine that at all for most of ppl :D

    its 100% CSE
    cheers

    Plus you could just look at the STF launch countdown where it states quite clearly, Cure Space (Elite) ;)
  • broken1981broken1981 Member Posts: 0 Arc User
    edited October 2012
    even "elite" stf arent even elite. maybe try doing google for people that beat it in shuttles. if u guys cry that elites are elites please check your builds
    Join Date: Dec 2007Originally Posted by BROKEN1981
    I can throw [Fireworks] at you and hope you catch on fire and burn to death lol
  • rodentmasterrodentmaster Member Posts: 1 Arc User
    edited October 2012
    I find it hard to believe that you can take out an entire flight of negh'var Kang attackers in about 7 seconds. Normally they have as much hull points combined as the cube does, and takes quite a bit of pounding.

    And you seem to be spitting out TS3 with only a 6 second cooldown.

    Also, you used something, not sure what, to summons more ships. Fleet ship assets, perhaps? You needed the extra firepower several times. So it kind of isn't a 2-man job.

    Then on the other hand it takes you longer to kill the cubes and especially the carrier, whereas even with a random group the carrier often pops for me in a fraction of the time.

    So while I say yes it's possible, I'm not understanding everything I'm seeing in the video.

    It's a little confusing.

    P.S. did you /battlelog 1 before the match? I'd love to see that!
  • dkratascodkratasco Member Posts: 585 Arc User
    edited October 2012
    Everything what they used was from consoles or skills. So it is 2 men job.

    What more Fleet assets won't work in STFs.
  • jaremilus84jaremilus84 Member Posts: 3 Arc User
    edited October 2012
  • luxchristianluxchristian Member Posts: 0 Arc User
    edited October 2012
    Wow, CSE with 2 is impressive.

    Some tips how to defend against the N'hegVar and the raptor spamming after you pop the notes?

    I get always killed by them in my escort :mad:
  • kordeekordee Member Posts: 0 Arc User
    edited October 2012
    here another movie how i defend Kang with Guramba.. its my point of view (defender)

    http://www.youtube.com/watch?v=DqV4ELqAeU0

    i hope that makes things clear..
  • theindefatigabletheindefatigable Member Posts: 351 Arc User
    edited October 2012
    Neat stuff. I've been wanting to try 2-man CSE for a while now...guess this proves it's doable. :D
    [SIGPIC][/SIGPIC]
    Former/Cryptic Name: Captain_Hans_Langsdorff
    Founding member, Special Service Squadron
    "Fear God and Dread Nought." First Sea Lord, Adm. Jacky Fisher
  • rodentmasterrodentmaster Member Posts: 1 Arc User
    edited October 2012
    So, for example: How do you take down a negh'var wave by yourself in about 6 seconds?

    How do you reload torp spread III to fire also twice in 6 seconds? I know some boffs can help reduce this, but 6 seconds?
  • kordeekordee Member Posts: 0 Arc User
    edited October 2012
    using 2 copies of torp spread making it aviable every 15 seconds, if you shoot torps 3 seconds before next ts is aviable you can shoot next spread after torp cooldown so like you say its 6 seconds.. next one is after 15sec global cooldown of torp spread..so its not possible to shoot every 6 seconds at all, just one time then global cd and again :D, for neghvars we spared go down fighting for example.. polaron-disruptor combo flaks can kill negs really quick.. look into 2 man ISE video there you can better see how was tactical cube melted without killing any of us :D
    all this is experience.. btw KASE is 2 manned as well yet with 45s left on optional timer :D
  • abcde123123abcde123123 Member Posts: 342 Arc User
    edited October 2012
    inspired by your results did following 2 man:

    2 man ISE - 5 min left on optional
    2 man KASE - 3 min left on optional

    CSE got 3 ppl, so we need to work more on that.

    1 temporal destroyer with trico mines averaging 10 - 12k dps and another fleet patrol escort pvp build averaging 5 - 7k dps.
  • kordeekordee Member Posts: 0 Arc User
    edited October 2012
    i'm really glad more ppl trying to prove that elite stfs arent really elite and this will motivate Devs to do it more challenging.. now its a joke if 2 man can finish it with optional..

    great job.. and keep going.. now we just have to beat our times :D
  • dalolorndalolorn Member Posts: 3,655 Arc User
    edited October 2012
    kordee wrote: »
    i'm really glad more ppl trying to prove that elite stfs arent really elite and this will motivate Devs to do it more challenging.. now its a joke if 2 man can finish it with optional..

    great job.. and keep going.. now we just have to beat our times :D

    The only reason it's not challenging anymore are the new fleet ships. You have to think about the guys who can't afford the fleet gear, fleet ships, lockbox ships, lockbox gear, and vet ships. Like me.

    Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.p3OEBPD6HU3QI.jpg
  • kordeekordee Member Posts: 0 Arc User
    edited October 2012
    not agree...
    CSE is doable with any escort with scatter/spread combo.. you dont need any fleet ship for that. this cse video was maked when we 1st time tried to do it at all.. now we know its possible to do it quicker and if you can use voice comms its more comfortable to play.. you know if team mate needs help or you just can stay where you are .. and our weapons was standard mk12 borg weapons here not fleet ones..cheers
  • dalolorndalolorn Member Posts: 3,655 Arc User
    edited October 2012
    kordee wrote: »
    not agree...
    CSE is doable with any escort with scatter/spread combo.. you dont need any fleet ship for that. this cse video was maked when we 1st time tried to do it at all.. now we know its possible to do it quicker and if you can use voice comms its more comfortable to play.. you know if team mate needs help or you just can stay where you are .. and our weapons was standard mk12 borg weapons here not fleet ones..cheers

    Great, but what if you don't have voice chat? :mad:

    Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.p3OEBPD6HU3QI.jpg
  • kordeekordee Member Posts: 0 Arc User
    edited October 2012
    what do you want to find here.. still doable if no voice comms.. 90% succes here are player skills not the gear or comms..if you cant beat so easy missions maybe you have to consider your build and playstyle...
  • dalolorndalolorn Member Posts: 3,655 Arc User
    edited October 2012
    kordee wrote: »
    what do you want to find here.. still doable if no voice comms.. 90% succes here are player skills not the gear or comms..if you cant beat so easy missions maybe you have to consider your build and playstyle...

    Look, I'm the last person to go against a buff to space STFs. But I seriously believe it should be a third tier, not a massive upgrade of the existing one. Why? Because I -have- lost CSE several times when people screwed up massively.

    Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.p3OEBPD6HU3QI.jpg
  • abcde123123abcde123123 Member Posts: 342 Arc User
    edited October 2012
    kordee wrote: »
    i'm really glad more ppl trying to prove that elite stfs arent really elite and this will motivate Devs to do it more challenging.. now its a joke if 2 man can finish it with optional..

    great job.. and keep going.. now we just have to beat our times :D

    TBH I won't go as far as making existing STFs challenge. Making a 3rd tier sounds like a better idea. Thou rewards should be worth the challenge.

    As there's new fleet content, especially NoWinScenario, but our little private group don't bother with NWS because:

    * It's boring
    * mob is extremely overpowered
    * no suitable rewards (no dil, no drop)

    Yeah we can beat nowin if we put our hearts to it, but why bother? Seriously, why bother creating specialized builds, honing the tactics, possibly turning the team speak, and then making sure we pick orions as the mob. There is no suitable reward except for braggin rights, and that frankly aint worth sh...

    After all we play STFs for dil and chance to roll on those pretty acc3 cannons :) There's no other reason to play those exciting 3 missions :)
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