For being afk the entire match. I mean seriously, I was in a PuG Cure Space Elite the other day, and there was this Oddy sitting at spawn the entire match. When it was done, he needed everything, collected his reward pack, and left without a word.
Seriously? We have an AFK feature where, if the game detects you're afk for over an hour you're booted to login. Why can't there be an afk feature for STFs? If you're not moving in the STF for, say, 5 - 10 minutes, you get booted. AND you should get the leaver penalty too!
I really don't see anything wrong with this. Because AFK griefers makes everybody's job harder. Why should they be rewarded for our hard work?
An EXTRA bonus for players who remain and complete missions after a teammate leaves would also be nice.
Yesterday I was in a pug STF (infected) and had 1 member leave as the mission started. The 4 of us still managed to win the scenerio WITH a successful optional, but saw nothing special as a reward, not one rare salvage.
Was gonna put this in the lowbie thread as a couple of us were in less than T5 ships, but I didn't want them to cry even more.
Forget it. This is a 100% LEGITIMATE complaint, but all you'll get in response is repetition of the "find 5 people for a private match, or accept that some jerk will always ruin your match for you" NON-answer.
"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them." -Thomas Marrone
The situation described in the OP is a spawn camper. An AFK is somebody who leaves the computer to (presumably) deal with RL stuff.
Reduced rewards, sure. Leaver penalty? No.
Really? No leaver penalty for somebody who sits at the spawn and never moves until the mission is almost over, then needs everything and leaves? Why on earth not??
The leaver penalty is there to punish people who enter a match, then TRIBBLE their team-mates by leaving immediately. How is a spawn-camper any less deserving of that punishment? If anything, the spawn camper is even worse than a leaver. If you leave, someone else might pop in to take your place. But you can't do a damn thing about the camper.
If you KNOW that your piano lesson (which lasts a half-hour) is coming in 2 minutes, why would you join the queue for STF to begin with? Seriously! That's not an excuse! Getting the door, or answering the phone, fine that's understandable, but then you're only afk for like a minute! Not the entire match!
Somebody who sits at the spawn point and does nothing until the end, then Needs everything and leaves? Yes, they deserve a penalty and reduced rewards.
But what if something happened in RL that demands their attention? Maybe their kid fell down and hurt himself. Maybe they got an important phone call from their bank. Maybe some legitimate situation forces them to leave the keyboard and abandon the match. In that case, reduced awards are fair but not a penalty.
What about this: if the player is idle for more than sixty percent of the match, they can only Need 1 item, or something like that. If they're idle for the whole thing, they can't need anything.
"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them." -Thomas Marrone
Somebody who sits at the spawn point and does nothing until the end, then Needs everything and leaves? Yes, they deserve a penalty and reduced rewards.
But what if something happened in RL that demands their attention? Maybe their kid fell down and hurt himself. Maybe they got an important phone call from their bank. Maybe some legitimate situation forces them to leave the keyboard and abandon the match. In that case, reduced awards are fair but not a penalty.
What about this: if the player is idle for more than sixty percent of the match, they can only Need 1 item, or something like that. If they're idle for the whole thing, they can't need anything.
Sorry, but I seriously doubt someone who goes AFK to deal with a real life problem would have the stones to come back from their emergency just in time to "need" on all the gear drops. If they had an ounce of self respect, knowing they effed their team thru no fault of thier own, they'd pass on any gear.
And how do you explain AFK gear-needers on STFs like Cure Space, where the optional gear drops before the end of the mission? The emergency cleared up long enoigh for them to need on the optional loot but then re-occurs, forcing them to not help finish off the assimilated carrier?
The problem is real. Some a55clown players sit in STFs and suck down loot/dilithium while watching netflix. I'm fairly confident most of the AFKers fit this situation, and are not AFKing to deal with real life issues/emergencies.
Won't help. You know all people will do then is just nudge their ship an inch every 10 minutes or whatever is needed to not get penalized.
You could keep throwing on more requirements, such as 'need to shoot something' but then they'll just go attack the first mob and then be idle the rest of the match, or only come in on the boss when it's at 10% or something.
And if you KEEP increasing the requirements, eventually you'll start TRIBBLE over a lot of the people who are just slowly players, new, go for a bathroom break, or something.
Of course, I think this is a problem, but I really can't think of a good way to deal with it. The best I can do is just leave and not give them free loot, but of course, that means I'm put on cooldown myself. (Though I do have 9 characters, so that's not really a problem for me. But this is hardly an ideal solution.)
Only solution to this is for GM's to check on a few pug STFs every now and then and so they can see if someone is staying at the spawn and doing nothing except needing, then the person can be penalized. It shouldn't take too much time to do this, they only need to inspect a certain percentage of STFs so that the chance of getting caught deters most people from doing this.
Until something about that what I do to avoid helping leeches is to have multiple characters so you can just leave and take the penalty rather then help a leech get undeserved rewards then play another chracter durring the penalty.
Sorry, but I seriously doubt someone who goes AFK to deal with a real life problem would have the stones to come back from their emergency just in time to "need" on all the gear drops. If they had an ounce of self respect, knowing they effed their team thru no fault of thier own, they'd pass on any gear.
And how do you explain AFK gear-needers on STFs like Cure Space, where the optional gear drops before the end of the mission? The emergency cleared up long enoigh for them to need on the optional loot but then re-occurs, forcing them to not help finish off the assimilated carrier?
The problem is real. Some a55clown players sit in STFs and suck down loot/dilithium while watching netflix. I'm fairly confident most of the AFKers fit this situation, and are not AFKing to deal with real life issues/emergencies.
Don't forget the peeps who need everything that drops even if it's a Betazoid Uttaberry!!!!
And yet don't contribute to the mission in any way.....
There's not going to be any penalties for AFK players disrupting the enjoyment and gameplay of others. This is not a new problem in gaming, the TOS has clauses that relate to this practice, there is a " Report to GM " function, and yet, do we not see the same characters over and over in various Fleet Actions and STF ? Dealing with this frustrating behavior does not seem to be a priority.
And what of us who do have to put the game aside in mid STF? Why should we be punished because something came up, for example single parents should they be penalised because they had to see to their child while they were doing an STF? if you ask me the answer is a resounding "NO!" perhaps you could change the end loot roll to drop by performance rather than by complete random
It shouldn't be about punishing people who decide to go afk (for whatever reason). It shouldn't be about designing parameters to assess if people are contributing against a meter. It shouldn't be about having to run in private groups to eek out a measure of quality gameplay.
It should be about a group's consensus to kick a player as they see fit in line with a set of restrictions.
- can't initiate a kick vote while engaging and shortly after defeating a major loot dropping boss/mechanic,
- can't initiate a kick vote if you've already exercised that ability more than X over Y period,
- can't initiate a kick vote if you've been flagged as a regular leaver of X groups over Y period,
- can't initiate a kick vote against a member who disconnects, before a X period is passed
- only X amount of members can be kicked per run
No amount of GM intervention, nor programmed assessment of contribution will ever be as good and balanced as a group's consensus. It is flawed, but not as flawed as those other options. And it is significantly better than what we currently have in place.
I continue to be perplexed at Cryptic's stance on ignoring this issue/choosing to maintain this situation.
It shouldn't be about punishing people who decide to go afk (for whatever reason).
It shouldn't be about designing parameters to assess if people are contributing against a meter.
It shouldn't be about having to run in private groups to eek out a measure of quality gameplay.
It should be about a group's consensus to kick a player as they see fit in line with a set of restrictions.
I agree with this. Cryptic seems to go out of their way to make this game a single players dream, but STFs and Fleet actions are about the TEAM. If a player is afk then they should be kicked so another useful player can take their place. Most online games have it....hell Quake at it back in the day.
Problem with that though...there is some bad players that will just get kicked out of teams. You know...those rainbow cruiser guys that put out so little DPS they probably had to work at it to make a build that bad. They won't get any sympathy though....they are just as bad as AFKs in my opinion.:mad:
And what of us who do have to put the game aside in mid STF? Why should we be punished because something came up, for example single parents should they be penalised because they had to see to their child while they were doing an STF? if you ask me the answer is a resounding "NO!" perhaps you could change the end loot roll to drop by performance rather than by complete random
If you're in that situation, say something to the team. They'll be a lot less interested in blowing you to bits. Also, people in that situation typically don't display the number one annoyance factor. Namely rolling Need on every peice of loot without actually fighting, usually without ever saying anything at all.
I'n kitometer allow 10 probes to get by the mission fails
I'n infected bust 2 generators get spheres to follow you
To the afker sift all power to shields and auxiliary it should attack the afker
Who will have a higher power to weapons than you
Other than that there is nothing you can do
Talk to the other players you can leave without penalty after the optional
Fails on any STF without lever penalty
Jellico....Engineer ground.....Da'val Romulan space Sci
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
no leaver penalty as this will cause major grefing but no loot/Dil either
Looking for a great fleet, then try the UFP/House of Kular, visit ufplanets.comfor more infoA forum post should be like a woman's skirt, long enough to cover the subject matter but short enough to keep things interesting.
Comments
Yesterday I was in a pug STF (infected) and had 1 member leave as the mission started. The 4 of us still managed to win the scenerio WITH a successful optional, but saw nothing special as a reward, not one rare salvage.
Was gonna put this in the lowbie thread as a couple of us were in less than T5 ships, but I didn't want them to cry even more.
Awoken Dead
Now shaddup about the queues, it's a BUG
:mad:
Reduced rewards, sure. Leaver penalty? No.
"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
-Thomas Marrone
Really? No leaver penalty for somebody who sits at the spawn and never moves until the mission is almost over, then needs everything and leaves? Why on earth not??
The leaver penalty is there to punish people who enter a match, then TRIBBLE their team-mates by leaving immediately. How is a spawn-camper any less deserving of that punishment? If anything, the spawn camper is even worse than a leaver. If you leave, someone else might pop in to take your place. But you can't do a damn thing about the camper.
If you KNOW that your piano lesson (which lasts a half-hour) is coming in 2 minutes, why would you join the queue for STF to begin with? Seriously! That's not an excuse! Getting the door, or answering the phone, fine that's understandable, but then you're only afk for like a minute! Not the entire match!
But what if something happened in RL that demands their attention? Maybe their kid fell down and hurt himself. Maybe they got an important phone call from their bank. Maybe some legitimate situation forces them to leave the keyboard and abandon the match. In that case, reduced awards are fair but not a penalty.
What about this: if the player is idle for more than sixty percent of the match, they can only Need 1 item, or something like that. If they're idle for the whole thing, they can't need anything.
"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
-Thomas Marrone
Sorry, but I seriously doubt someone who goes AFK to deal with a real life problem would have the stones to come back from their emergency just in time to "need" on all the gear drops. If they had an ounce of self respect, knowing they effed their team thru no fault of thier own, they'd pass on any gear.
And how do you explain AFK gear-needers on STFs like Cure Space, where the optional gear drops before the end of the mission? The emergency cleared up long enoigh for them to need on the optional loot but then re-occurs, forcing them to not help finish off the assimilated carrier?
The problem is real. Some a55clown players sit in STFs and suck down loot/dilithium while watching netflix. I'm fairly confident most of the AFKers fit this situation, and are not AFKing to deal with real life issues/emergencies.
You could keep throwing on more requirements, such as 'need to shoot something' but then they'll just go attack the first mob and then be idle the rest of the match, or only come in on the boss when it's at 10% or something.
And if you KEEP increasing the requirements, eventually you'll start TRIBBLE over a lot of the people who are just slowly players, new, go for a bathroom break, or something.
Of course, I think this is a problem, but I really can't think of a good way to deal with it. The best I can do is just leave and not give them free loot, but of course, that means I'm put on cooldown myself. (Though I do have 9 characters, so that's not really a problem for me. But this is hardly an ideal solution.)
Until something about that what I do to avoid helping leeches is to have multiple characters so you can just leave and take the penalty rather then help a leech get undeserved rewards then play another chracter durring the penalty.
And yet don't contribute to the mission in any way.....
My character Tsin'xing
It shouldn't be about designing parameters to assess if people are contributing against a meter.
It shouldn't be about having to run in private groups to eek out a measure of quality gameplay.
It should be about a group's consensus to kick a player as they see fit in line with a set of restrictions.
No amount of GM intervention, nor programmed assessment of contribution will ever be as good and balanced as a group's consensus. It is flawed, but not as flawed as those other options. And it is significantly better than what we currently have in place.
I continue to be perplexed at Cryptic's stance on ignoring this issue/choosing to maintain this situation.
I agree with this. Cryptic seems to go out of their way to make this game a single players dream, but STFs and Fleet actions are about the TEAM. If a player is afk then they should be kicked so another useful player can take their place. Most online games have it....hell Quake at it back in the day.
Problem with that though...there is some bad players that will just get kicked out of teams. You know...those rainbow cruiser guys that put out so little DPS they probably had to work at it to make a build that bad. They won't get any sympathy though....they are just as bad as AFKs in my opinion.:mad:
My character Tsin'xing
I'n kitometer allow 10 probes to get by the mission fails
I'n infected bust 2 generators get spheres to follow you
To the afker sift all power to shields and auxiliary it should attack the afker
Who will have a higher power to weapons than you
Other than that there is nothing you can do
Talk to the other players you can leave without penalty after the optional
Fails on any STF without lever penalty
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
no leaver penalty as this will cause major grefing but no loot/Dil either
A forum post should be like a woman's skirt, long enough to cover the subject matter but short enough to keep things interesting.