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Isometric charge Console

tenkaritenkari Member Posts: 2,906 Arc User
edited October 2012 in Federation Discussion
I recently got one out of a Temporal Lockbox. well had 3, sold the other 2 and unpacked one for myself. I never used one before and Only ever seen it used by NPC's.

The char I gave it to is A tac officer running the Mobius Destroyer and i only play this char with a couple of friends. Does anything boost its damage? Do any Doff's affect it? Is it actually worth having or did I TRIBBLE myself out of a half mil EC?
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Comments

  • vinru821vinru821 Member Posts: 0 Arc User
    edited October 2012
    One of my KDF guys has this console,

    It does get effected by buffs, sit in an open map and check the damage on the tool tip, then buff up and check it out again.

    Its a nice console to use against carriers, usually makes the fighters pop all around it haha.
    :eek:
  • umrathamaumrathama Member Posts: 0 Arc User
    edited October 2012
    Does anyone look at the skill tree tool tips for there character at all, I'll give you a hint it is in the science/operations section. This is why I think that there are so many horribly specked players ruining STF and fleet actions/defenses. Dammed this plug and play I-XX TRIBBLE.
  • tieberionetieberione Member Posts: 137 Arc User
    edited October 2012
    Think it's starship emitters or something along those lines that give it one hec of a boost. A fleety is running it with the buffing consoles and has hit 50-70k on the 4th bounce.
    Tieberion, Captain of the USS Excalibur NX-97000-B

  • mimey2mimey2 Member Posts: 0 Arc User
    edited October 2012
    Well...Isometric Charge is a rather unique weapon. However, it's not an instant death button just because you have it, you have to be willing to make it work. Here's some stuff about it:

    1. It is buffed by Particle Generators, to the point that a respec to do so is good if you use it. In fact, from having no points to max points will double the base damage, although 6 points will work as well. It is buffed by deflectors and consoles that boost Particle Generators.

    2. It never misses. The only way not to get hit by it, is to be outside the 5 km 'jumping' range it has.

    3. It is electrical damage, something very hard to resist without buffs.

    4. It gains strength with each hit, finishing with an AoE hit (I believe roughly 1 km, like a tricobalt torpedo).

    5. It's affected by tactical buffs, and by extension, any debuffs the enemy has.

    6. It can still get a critical hit (I've seen the final hit get into the 6-digit area several times before)
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • tenkaritenkari Member Posts: 2,906 Arc User
    edited October 2012
    mimey2 wrote: »
    Well...Isometric Charge is a rather unique weapon. However, it's not an instant death button just because you have it, you have to be willing to make it work. Here's some stuff about it:

    1. It is buffed by Particle Generators, to the point that a respec to do so is good if you use it. In fact, from having no points to max points will double the base damage, although 6 points will work as well. It is buffed by deflectors and consoles that boost Particle Generators.

    2. It never misses. The only way not to get hit by it, is to be outside the 5 km 'jumping' range it has.

    3. It is electrical damage, something very hard to resist without buffs.

    4. It gains strength with each hit, finishing with an AoE hit (I believe roughly 1 km, like a tricobalt torpedo).

    5. It's affected by tactical buffs, and by extension, any debuffs the enemy has.

    6. It can still get a critical hit (I've seen the final hit get into the 6-digit area several times before)

    3 and 4 i knew just by looking at the tooltips, as as far as i know theres no way to specifically resist electricity you can only do so with general damage resistance buffs... 5 i kind of figured, but without any points in particle generators i guess it's just really hard to notice the increase from the boosters since its not a large number increase.

    as for the consoles i might have to sacrifice those, as my ships rather squeezed for consoles, are there any space sets that boost Particle Generators in the Deflector?

    I thought they might crit, but was unsure about that. thouh i'll have to remember the 5km limit to jumps to get the best effect out of it.
  • baelogventurebaelogventure Member Posts: 1,002 Arc User
    edited October 2012
    Tactical Captain in the Wells class, maxed Particle Generators, 3-4 Particle Generator consoles, Tac in the LtC seat for APO1. Yeah, I bet that would crank out some impressive numbers on that console.
  • tenkaritenkari Member Posts: 2,906 Arc User
    edited October 2012
    Tactical Captain in the Wells class, maxed Particle Generators, 3-4 Particle Generator consoles, Tac in the LtC seat for APO1. Yeah, I bet that would crank out some impressive numbers on that console.

    unfortunately i havent found the wells class yet. I run the Mobius destroyer, so i wouldnt beable to get that much out of it. but yes, a ship specced for it would likely be a beast once you get the timing down for when to fire it for optimal effect (all 4 targets)
  • baelogventurebaelogventure Member Posts: 1,002 Arc User
    edited October 2012
    No timing needed. Gravity Well pulls all the ships together in a nice neat little ball for your Isometric Charge to wreak havoc on, not to mention if you can offline/weaken their shields it'll do quite a bit more damage.
  • scbypwrscbypwr Member Posts: 177 Arc User
    edited October 2012
    The omega set boosts particle.

    I am running about 117 and 116 in particle and graviton with omega mk12 and assimilated console!
  • mimey2mimey2 Member Posts: 0 Arc User
    edited October 2012
    tenkari wrote: »
    3 and 4 i knew just by looking at the tooltips, as as far as i know theres no way to specifically resist electricity you can only do so with general damage resistance buffs... 5 i kind of figured, but without any points in particle generators i guess it's just really hard to notice the increase from the boosters since its not a large number increase.

    as for the consoles i might have to sacrifice those, as my ships rather squeezed for consoles, are there any space sets that boost Particle Generators in the Deflector?

    I thought they might crit, but was unsure about that. thouh i'll have to remember the 5km limit to jumps to get the best effect out of it.

    Well, don't feel like it's necessary to use particle gen consoles, I just wanted to mention it.

    And so far as I know, Honor Guard and Omega Force Deflectors both give Particle Gens. However, any generic Tachyon Deflector (I think tachyon) will also buff Particle gens. If not, than maybe Graviton ones.

    Gravity wells are your friend with it though, because there's no worry since everything will be bunched up. And on top of that, it can still jump from a dead (but unexploded) ship. 5 km is also good to keep in mind if going against Klingon NPCs, because any Negh'vars you fight can use it as well.

    Anyways, yes, I have seen it critical, and no, no screenshots. But it can get up that high some times.

    Oh yes, something I forgot earlier, for Klingon players, is that if you use Plasmonic leech, use Iso will make Leech work as well.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • bobsisko47bobsisko47 Member Posts: 67 Arc User
    edited October 2012
    Well, from what Ive read so far in this thread, this console seems to be perfect for my sci toon. She is fullx specced in particle generators for a nebula-PSW-tank build (I have PG at about 220 with 3 PG-consoles). And I also got a Wells. So, this seems to be the perfect combination! I have to try that out!:-)
  • cpc2011acpc2011a Member Posts: 0 Arc User
    edited October 2012
    Out of curiosity, is there an unlisted "Chance to jump" stat which isn't listed in the tooltip? Seems about half the time my Sci fires the thing and gets only a single hit out of a group of grav well targets. Rather irritating considering teh 3 minute cooldown lol.
  • baelogventurebaelogventure Member Posts: 1,002 Arc User
    edited October 2012
    There shouldn't be a "Chance to jump", I believe it's 100%. You might not be noticing it jumping because of them being so clustered together, it's hard to see it transfer between targets.
  • tenkaritenkari Member Posts: 2,906 Arc User
    edited October 2012
    re-arranged some of my consoles on my Mobius and managed to get 2 Particle Gen consoles. got 3 points in Particle Generators stats so far. Also just bought a Tachyon Deflector with the [PrtG] modifier, which gives it a +22.5 to Particle Generators instead of the normal Tach Deflector bonus of +15. right now unbuffed it does about 6k damage to the first target and 21k to the 4th target. with just my attack patterns on it buffs up to 10k to the first target and 34k to the 4th target.
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