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50-Second Graviton Pulse-A little much perhaps?

naldorannaldoran Member Posts: 0 Arc User
edited October 2012 in PvP Gameplay
We were just in a PvP match against LaFamillia and encountered some graviton pulses that were disabling engines for whopping 50-seconds with 4x Mk. 12 Purple Graviton consoles, 99 in Decompiler / Grav Gens & 125 Aux. Happily we had plenty of engi-teams and won 15-0 despite all that, but doesn't 50 seconds seem absurdly long for a console-based disable power? I'm fine with speccing into things being rewarded, but this particular end result is just a bit too good.

The fact that Graviton Pulse isn't cleared by engine batteries is annoying enough, but the degree to which it scales with skills is a bit silly. Any chance of taking a look at this Borticus?
12th Fleet | Sad Pandas | Starfleet M.A.C.O.
Post edited by naldoran on

Comments

  • falloutx23falloutx23 Member Posts: 456
    edited September 2012
    naldoran wrote: »
    We were just in a PvP match against LaFamillia and encountered some graviton pulses that were disabling engines for whopping 50-seconds with 4x Mk. 12 Purple Graviton consoles, 99 in Decompiler / Grav Gens & 125 Aux. Happily we had plenty of engi-teams and won 15-0 despite all that, but doesn't 50 seconds seem absurdly long for a console-based disable power? I'm fine with speccing into things being rewarded, but this particular end result is just a bit too good.

    The fact that Graviton Pulse isn't cleared by engine batteries is annoying enough, but the degree to which it scales with skills is a bit silly. Any chance of taking a look at this Borticus?

    ----Yes----
  • thishorizonthishorizon Member Posts: 1,158
    edited September 2012
    all these sweet hax ideas. where to fit them all in!

    muahahahahahaha!

    -shifty eyes-
  • hurleybirdhurleybird Member Posts: 909
    edited September 2012
    GPG is one of the most unbalanced consoles in this game, and I've been saying that for a long time. In terms of brokeness, it's right behind Siphon Drones.

    Duration should be cut in a third.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited September 2012
    relatively unbuffed its fine, but buffed its out of control. being cure able by eng team is nice too
  • dant158#3249 dant158 Member Posts: 11 Arc User
    edited September 2012
    You make it sound like you were playing a premade, with some sort of mantra based around grav pulse.
  • fakehilbertfakehilbert Member Posts: 252 Arc User
    edited September 2012
    hurleybird wrote: »
    GPG is one of the most unbalanced consoles in this game, and I've been saying that for a long time. In terms of brokeness, it's right behind Siphon Drones.

    Duration should be cut in a third.
    It's the same problem we see in other places as well: The difference between no aux/spec and full aux/spec is much too big. In the case of GravPulse there is probably a factor of 10 between min and max durations.
  • matteo716maikaimatteo716maikai Member Posts: 823
    edited September 2012
    and here i thought my 33 second grav pulse was impressive -_-
  • hurleybirdhurleybird Member Posts: 909
    edited September 2012
    It's the same problem we see in other places as well: The difference between no aux/spec and full aux/spec is much too big. In the case of GravPulse there is probably a factor of 10 between min and max durations.

    It's pretty easy to get it up to the ~30s range. Sure, the range of GPG's effectiveness could be compressed a bit, but the power is just far too good regardless. It's very close to a hard root, it's an AOE, it lasts forever, and there just aren't very many engineering teams to throw around compared to sci and tac teams.

    IMO, even before AMS was nerfed GPG was far worse. When discussing Pay-2-Win consoles, GPG gets thrown around a lot, but we haven't came together as a community to say "enough is enough" the same way we did for AMS. Maybe now is the right time. A simple duration change could go really far, and given Borticus' recent pace, he should be able to go in and change one number easily if we let him know it's important to us.
  • dant158#3249 dant158 Member Posts: 11 Arc User
    edited September 2012
    hurleybird wrote: »
    It's pretty easy to get it up to the ~30s range. Sure, the range of GPG's effectiveness could be compressed a bit, but the power is just far too good regardless. It's very close to a hard root, it's an AOE, it lasts forever, and there just aren't very many engineering teams to throw around compared to sci and tac teams.

    IMO, even before AMS was nerfed GPG was far worse. When discussing Pay-2-Win consoles, GPG gets thrown around a lot, but we haven't came together as a community to say "enough is enough" the same way we did for AMS. Maybe now is the right time. A simple duration change could go really far, and given Borticus' recent pace, he should be able to go in and change one number easily if we let him know it's important to us.

    Grav pulse was called for to be decoupled from auxiliary, or have it's auxiliary duration scale reduced by factor 10 from before it was released on live. They didn't do anything about it then, what's to saythey will now.

    I suppose then we were dealing with Geko, now we're appealing to Borticus :P
  • falloutx23falloutx23 Member Posts: 456
    edited September 2012
    dantrainor wrote: »
    Grav pulse was called for to be decoupled from auxiliary, or have it's auxiliary duration scale reduced by factor 10 from before it was released on live. They didn't do anything about it then, what's to saythey will now.

    I suppose then we were dealing with Geko, now we're appealing to Borticus :P

    May be a stretch to say we're appealing to bort. I mean, I cant say for sure what bort is appealed to, but unless its ppl that are constantly flogging him for game design, then I'd say its safe to say we're more amusing/annoying to him than anything.
  • powerbomb256powerbomb256 Member Posts: 7 Arc User
    edited September 2012
    naldoran wrote: »
    We were just in a PvP match against LaFamillia and encountered some graviton pulses that were disabling engines for whopping 50-seconds with 4x Mk. 12 Purple Graviton consoles, 99 in Decompiler / Grav Gens & 125 Aux. Happily we had plenty of engi-teams and won 15-0 despite all that, but doesn't 50 seconds seem absurdly long for a console-based disable power? I'm fine with speccing into things being rewarded, but this particular end result is just a bit too good.

    The fact that Graviton Pulse isn't cleared by engine batteries is annoying enough, but the degree to which it scales with skills is a bit silly. Any chance of taking a look at this Borticus?

    First off, that was me, and only me, using the grav pulse. And second, I have taken it to the near max. While it does seem a bit long to you, it seems fine to me, as most escorts have APOx2 which lets them ignore it half of the time. I have built my entire build in a way to make use of this graviton pulse, and my build should not represent the norm for grav pulse. Now you do say the end reward is too high, but could the same not be said about the Bug Ship(MT), who has also brought his ship to the max. No one complains and whines about how much DPS his ship does (Mostly), so why should you whine and complain about how I have brought something to the max?
  • hurleybirdhurleybird Member Posts: 909
    edited September 2012
    so why should you whine and complain about how I have brought something to the max?

    When I was toying around with GPG I got it into the 34 second range quite easily and thought it had to be nerfed before I realized it could last up to 50 seconds. It's an AOE pseudo-root and is extremely powerful. It doesn't need to last a huge time to be effective.

    That being said, I agree that certain ships like the bugship should be toned down a little. I don't expect Cryptic to do anything about it no matter how hard we complain, but even if you took MT out of the bugship he would be one of the best escort pilots in the game. There's a difference between being an amazing pilot and specing into an I-win button -- and yes, I know you guys still lost to a vastly superior team, but if it wasn't a Panda or TSI premade you would have practically guaranteed a win. Or imagine what things would be like if it was us using broken abilities like GPG? Not a pretty thought.
  • stevehalestevehale Member Posts: 437
    edited September 2012
    Actually, most people recognize the ridiculousness that is the Bug ship. It's nothing personal. No one is impressed with anyone who can get the most out of something that's poorly designed. Hard to imagine having pride in something that's clearly out of sorts but then again, why would someone who benefits from it want it fixed. Right?

    I hear power drain has some fairly strong options KDF side. Maybe we should pat ourselves on the back for being able to siphon someone until they are unable to do anything.
    __________________________________________
    Foundry: Yet Another Borg Mission
    It's terrible but easy, and these Borg are way cooler than the mess STO and Voyager left us.
    May not actually be "way" cooler or even "slightly" cooler.
  • dant158#3249 dant158 Member Posts: 11 Arc User
    edited September 2012
    falloutx23 wrote: »
    May be a stretch to say we're appealing to bort. I mean, I cant say for sure what bort is appealed to, but unless its ppl that are constantly flogging him for game design, then I'd say its safe to say we're more amusing/annoying to him than anything.

    lol, I meant appealing, appealing, not appealing, appealing :P
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited September 2012
    Though I thought it had been fixed, a fully buffed GPG with 125 Aux is a nasty thing if it does that long a debuff.
    A bug maybe that knocked it back to being too good at high aux?
    Some used dislike like it, then was fix (or so I thought) and now may be back?
    Leonard Nimoy, Spock.....:(

    R.I.P
  • naldorannaldoran Member Posts: 0 Arc User
    edited September 2012
    Alright, the general consensus seems to agree with my assertion that 50 seconds is a bit too much for this console; what would be an appropriate way to fix it? Put a hard cap on the duration, decouple it from aux power, make it depend on either Grav Gens or (preferably) decompiler?
    12th Fleet | Sad Pandas | Starfleet M.A.C.O.
  • hurleybirdhurleybird Member Posts: 909
    edited September 2012
    I'd say 12 seconds if you're spec'd into it, 20s at the most if you're completely min/maxed. Even that might be a bit much for an AOE pseudo-root that can be difficult to clear, but I don't like to encourage overnerfing -- it can always be toned down again if it's still too much.
  • smeagolsneakysmeagolsneaky Member Posts: 71 Arc User
    edited October 2012
    IL bring a 24 sec AMS next time if pandas didn?t have fun owning a few casual pvpers one being a grav pulse user.:(
  • marctraiderzmarctraiderz Member Posts: 539 Arc User
    edited October 2012
    naldoran wrote: »
    We were just in a PvP match against LaFamillia and encountered some graviton pulses that were disabling engines for whopping 50-seconds with 4x Mk. 12 Purple Graviton consoles, 99 in Decompiler / Grav Gens & 125 Aux. Happily we had plenty of engi-teams and won 15-0 despite all that, but doesn't 50 seconds seem absurdly long for a console-based disable power? I'm fine with speccing into things being rewarded, but this particular end result is just a bit too good.

    The fact that Graviton Pulse isn't cleared by engine batteries is annoying enough, but the degree to which it scales with skills is a bit silly. Any chance of taking a look at this Borticus?

    QFT. Lulz OP jem bugs can be disabled nice and easy with it :)

    Good thing it wasnt of great effect to the match :p
  • marctraiderzmarctraiderz Member Posts: 539 Arc User
    edited October 2012
    First off, that was me, and only me, using the grav pulse. And second, I have taken it to the near max. While it does seem a bit long to you, it seems fine to me, as most escorts have APOx2 which lets them ignore it half of the time. I have built my entire build in a way to make use of this graviton pulse, and my build should not represent the norm for grav pulse. Now you do say the end reward is too high, but could the same not be said about the Bug Ship(MT), who has also brought his ship to the max. No one complains and whines about how much DPS his ship does (Mostly), so why should you whine and complain about how I have brought something to the max?

    really strange though cuz others are always called cheaters. guess i passed on the virus :p
  • hurleybirdhurleybird Member Posts: 909
    edited October 2012
    IL bring a 24 sec AMS next time if pandas didn?t have fun owning a few casual pvpers one being a grav pulse user.:(


    You're a casual PvPer smeags? :P
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