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Temporal Warfare Ship Set

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  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited October 2012
    The set bonus for two pieces equipped is added damage if you run Chroniton torpedoes.

    Also, I've heard this elsewhere, but can someone confirm that the Temporal Disruption Device does, in fact, NOT do Chroniton damage and does NOT receive the two-piece bonus of its own set? Because the TDD's in-game description says it does Chroniton damage, so that seems like a bug to me.

    It's not a bug, because Temporal Disruption Device, while doing Chroniton damage, is, in fact, a Tricobalt device (took me a bit to find it, but it's on the description for the weapons tray). As such, it's affected by the TCD Subspace Infuser (confirmed it myself).
    3lsZz0w.jpg
  • barber22barber22 Member Posts: 19 Arc User
    edited October 2012
    meimeitoo wrote: »
    What a brilliant ploy the temporal set is, isn't it? Yep, Cryptic's marketing department really outdid themselves, this time! Chapeau! Because now, despite that you can buy the ships themselves on exchange, they still force you to use 600 (non-tradeable) lobi worth of lockbox keys to get a uselful, matching set to go with it.

    Yeah, I know, nobody's putting a gun to my head, making me buy these, blah, blah. But that's not the point: the point is that you now no longer can get around the lockboxes (at least C-ships with unique consoles you could simply buy).

    So, 800 + 600 (3x 200) = 1400 lobi for a fully fitted ship. With no way to circumvent the lockboxes. Great job, Cryptic!

    Yeah... I don't even feel like playing the game anymore. Why? You can't get loot anymore without playing the lock box game. At least, not loot that is going to even come close to matching the OP stuff in lock-boxes.

    Now I play the exchange market typhoon game... :(
  • thepopeofbeersthepopeofbeers Member Posts: 118 Arc User
    edited October 2012
    meimeitoo wrote: »
    It's not a bug, because Temporal Disruption Device, while doing Chroniton damage, is, in fact, a Tricobalt device (took me a bit to find it, but it's on the description for the weapons tray). As such, it's affected by the TCD Subspace Infuser (confirmed it myself).

    Thanks so much for testing the TDD! Time to start grinding Lobi for it :)

    If I may ask one more thing: is the TDD's proc duration affected by Graviton Generators like the Chroniton torpedo? I think you can just attach a Graviton Generator console and see if the proc duration increases in the weapon tray.

    Or do you think the Subspace Decompiler skill improves its proc? I don't know how to test that, though, other than an expensive respec since there's no console.

    Thank you so much again!
    [SIGPIC][/SIGPIC]
  • pottsey5gpottsey5g Member Posts: 4,251 Arc User
    edited October 2012
    Does it share a cooldown with tricobalt weapons?
  • redrickyredricky Member Posts: 1,004 Arc User
    edited October 2012
    pottsey5g wrote: »
    Does it share a cooldown with tricobalt weapons?

    I would also like to know this^^.

    Also, the 3 pieces are Bind on Purchase? Not in a box that binds when you unpack it?
    _______________
    CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that?
    Norvo Tigan@dontdrunkimshoot: hell ya, maybe
  • trhrangerxmltrhrangerxml Member Posts: 0 Arc User
    edited October 2012
    pottsey5g wrote: »
    Does it share a cooldown with tricobalt weapons?

    Yes, it binds on purchase, which forced me to put it on another character then I wanted.
    Hi, my name is: Elim Garak, Former Cardassian Oppressor

    LTS, here since...when did this game launch again? :D
  • redrickyredricky Member Posts: 1,004 Arc User
    edited October 2012
    Yes, it binds on purchase, which forced me to put it on another character then I wanted.

    Thanks for the reply. That's what I was inferring but I wanted to be sure.
    _______________
    CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that?
    Norvo Tigan@dontdrunkimshoot: hell ya, maybe
  • mrtsheadmrtshead Member Posts: 487 Arc User
    edited October 2012
    Or do you think the Subspace Decompiler skill improves its proc? I don't know how to test that, though, other than an expensive respec since there's no console.

    This is a good question - one easy way to test would be to use a Deflector with Sub. Decompiler on it, instead of a console.
  • maarkeanmaarkean Member Posts: 116 Arc User
    edited October 2012
    I bought the set and after some initial concern, I'm coming to love it. With all the slow down abilities, I was able to save an Infected elite run from a moron who blew the generators to early.

    That said, the Temporal Disruption Device seems to move so friggin SLOW. I fire and it falls behind me, I'm faster that it and I'm not even move speed 30. I think this needs a buff as many times I fire it and it never hits the target because they out run it forever.
  • scbypwrscbypwr Member Posts: 177 Arc User
    edited October 2012
    maarkean wrote: »
    I bought the set and after some initial concern, I'm coming to love it. With all the slow down abilities, I was able to save an Infected elite run from a moron who blew the generators to early.

    That said, the Temporal Disruption Device seems to move so friggin SLOW. I fire and it falls behind me, I'm faster that it and I'm not even move speed 30. I think this needs a buff as many times I fire it and it never hits the target because they out run it forever.

    It was a waste to me since the target was usually obliterated before it hit...!

    I guess it's for the larger target?
  • eradicator84eradicator84 Member Posts: 1,116 Arc User
    edited October 2012
    meimeitoo wrote: »
    What a brilliant ploy the temporal set is, isn't it? Yep, Cryptic's marketing department really outdid themselves, this time! Chapeau! Because now, despite that you can buy the ships themselves on exchange, they still force you to use 600 (non-tradeable) lobi worth of lockbox keys to get a uselful, matching set to go with it.

    Yeah, I know, nobody's putting a gun to my head, making me buy these, blah, blah. But that's not the point: the point is that you now no longer can get around the lockboxes (at least C-ships with unique consoles you could simply buy).

    So, 800 + 600 (3x 200) = 1400 lobi for a fully fitted ship. With no way to circumvent the lockboxes. Great job, Cryptic!
    barber22 wrote: »
    Yeah... I don't even feel like playing the game anymore. Why? You can't get loot anymore without playing the lock box game. At least, not loot that is going to even come close to matching the OP stuff in lock-boxes.

    Now I play the exchange market typhoon game... :(

    Taking that 1400 lobi idea further.

    1400 lobi / 5.5 lobi per box (apparently the average) = 254.54 boxes
    254.54 boxes requires just as many keys. At 100zen each key that's 25454.54 zen

    So yeah $254 for the ship and set! (providing my maths is correct)
    I refuse to pay that much money for a ship.

    After the Tholian boxes and now the temporal ones I only had enough lobi to buy the kdf shuttle. (Still over priced imo but wanted the deflector)

    Obtaining the sci ship by pure luck runs at about $376 per ship _before_ purchasing set pieces.
    AFMJGUR.jpg
  • synthiasuicidesynthiasuicide Member Posts: 458 Arc User
    edited October 2012
    Yeah, I spent a bunch of Real Cash on this game, more then Ill admit to...ah, My better half. I'd be on the couch.

    But at this point, after I saw the New Lobi Store Tachy Kenetic whatever Console. I realized I want it on all my toons, but that's too much to pay PER Character. What around $40, so $120 total.

    Seeing as how I want each toon to play differently, account unlock ships meant nothing to me, I bought a couple for each toon so I could get a different experience outta each. Hell, bought 4 for my 1 Klink Toon, But, the growing cost for single unlocks like Consoles is too steep now.
    Meaning I gotta pick one toon and that's my main. Give up any fantasies of running multiple.

    But seeing as how nicely they are stocking the Lobi with expensive Character Specific stuff, this is the future the game is taking. And until PVP actually matters, I Give up. I'll log in, play Doffs, and Foundry, RP stuff, have fun. log out.

    I can't support it anymore with cash. Ill slowly grind Dilith, and Im sure fall behind as they keep making better and better Items. So at least there'll always be something to get, thats a plus. But no more real cash. Hell I was spending around $100 a month when I first started. lol. Thats done now.
    [SIGPIC][/SIGPIC]
  • thepopeofbeersthepopeofbeers Member Posts: 118 Arc User
    edited October 2012
    mrtshead wrote: »
    This is a good question - one easy way to test would be to use a Deflector with Sub. Decompiler on it, instead of a console.

    Great idea! Can anyone with the TDD test this? Attach a Graviton Generator console or a deflector with a Subspace Decompiler modifier and check which affects the proc duration? Thank you!
    [SIGPIC][/SIGPIC]
  • scarrnscarrn Member Posts: 27 Arc User
    edited October 2012
    OK, you guys might hate me, but I got my wife a stack of 20 keys... and she pulled a Wells on #9 !

    I had enough EC to buy a Mobius off the exchange, so I did. Now I'm wondering, which would be the best Captain to fly a temporal destroyer with the full set? I'm leaning toward either a Borg Engineer or Borg Tactical with accurate and warp theorist traits.

    Thoughts?
  • tenkaritenkari Member Posts: 2,906 Arc User
    edited October 2012
    scarrn wrote: »
    OK, you guys might hate me, but I got my wife a stack of 20 keys... and she pulled a Wells on #9 !

    I had enough EC to buy a Mobius off the exchange, so I did. Now I'm wondering, which would be the best Captain to fly a temporal destroyer with the full set? I'm leaning toward either a Borg Engineer or Borg Tactical with accurate and warp theorist traits.

    Thoughts?

    either will work. though the mobius is classed as an escort, so it'll get the most bang for your buck out of it. with a tac With the universals it can be an offensive powerhouse, or a rather hardy escort.
  • novathelegendnovathelegend Member Posts: 95 Arc User
    edited October 2012
    I agree, you can use either captain with the Mobius, it will depend I guess whether you want to be a little more offensive or defensive.
    Though, to be honest, I have mutiple builds for my mobius using my main which is a tac officer, and one of the builds is very, very tanky with a little less teeth. With the flexibility of the boff layout you can pretty much build it the way you want. The build I enjoy most with it is a dps/crowd control build.

    With that being said though, I think to get the most out of the mobius, my first choice would be a tac.
    Commanding Officer of Task Force Midnight
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited October 2012
    maarkean wrote: »
    That said, the Temporal Disruption Device seems to move so friggin SLOW. I fire and it falls behind me, I'm faster that it and I'm not even move speed 30. I think this needs a buff as many times I fire it and it never hits the target because they out run it forever.

    Agreed. Wholeheartedly. It's way too slow. Its speed is probably on par with that white, crystaline bolt the mama Borg Queen fires (in her cigar-shaped vessel, in sector space mission), but doesn't do nearly as much DPS; in fact, in doesn't even match the DPS of a regular quantum -- not even close. So, it's really severely underpowered.

    As a result, I had to put it on aft, where it hardly ever sees any action, of course (what with turrets normally being there for forward weps 'momentum'). Can't really take it off, either, as I need it for set-bonus.

    As it stands, Oh, the irony, the TDD really only works to slow yourself down. :P
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  • illcadiaillcadia Member Posts: 1,412 Bug Hunter
    edited October 2012
    You aren't meant to hit things with the TDD. You're meant to pop THY1 and drop it for an AoE slow effect.
  • mbomberdavidmbomberdavid Member Posts: 0 Arc User
    edited October 2012
    illcadia wrote: »
    You aren't meant to hit things with the TDD. You're meant to pop THY1 and drop it for an AoE slow effect.

    Exactly!!!
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited October 2012
    illcadia wrote: »
    You aren't meant to hit things with the TDD. You're meant to pop THY1 and drop it for an AoE slow effect.

    Yeah, except you really can't just "drop it in" (like you can deploy a device turret): it needs a specific target, and it needs to *reach* its target and then explode, to do anything at all.

    So, since escorts rely almost entirely on forward weps momentum, your TDD either doesn't fire at all (as it's in aft), or you fire it from fore, at which point it has reached your target only half-way when your DHCs have already killed it off.
    3lsZz0w.jpg
  • abyssinainabyssinain Member Posts: 98 Arc User
    edited October 2012
    After doing some basic maths I determined that the 2 piece set + a Mk XII chroniton flux regulator would give the torp a 55.5% damage boost, and that this boost would give a significant advantage over my current quantum torp.

    After getting the set, I learn that it still doesn't do as much damage as my quantum.

    :(
  • tenkaritenkari Member Posts: 2,906 Arc User
    edited October 2012
    abyssinain wrote: »
    After doing some basic maths I determined that the 2 piece set + a Mk XII chroniton flux regulator would give the torp a 55.5% damage boost, and that this boost would give a significant advantage over my current quantum torp.

    After getting the set, I learn that it still doesn't do as much damage as my quantum.

    :(

    remember, both increase the BASE damage, they dont add up, then increase.
  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited October 2012
    meimeitoo wrote: »
    Yeah, except you really can't just "drop it in" (like you can deploy a device turret): it needs a specific target, and it needs to *reach* its target and then explode, to do anything at all.

    So, since escorts rely almost entirely on forward weps momentum, your TDD either doesn't fire at all (as it's in aft), or you fire it from fore, at which point it has reached your target only half-way when your DHCs have already killed it off.

    Consider it an escort and light sci torpedo, designed for maneuverable ships to fire1-3 km from a target's face... or to be fired BEFORE shields are down. (They'll be down before it gets there.)

    Better with HY1 but basically optimized for ships that fight at melee range and/or before shields are down.
  • ddesjardinsddesjardins Member Posts: 3,056 Media Corps
    edited October 2012
    I am running with the disruption Torpedo (device) and the bonus console only.

    My initial experience has been both AMAZING and miserable. The Temporal Disruption Device is hit an miss against PvE ship, but against fixed targets - Gates - it kicks TRIBBLE. For my SCI toon, this is a huge bonus in STF's when damage is needed. I have it as a rear facing torpedo, using both Spread II and HY I as options. Best damage so far was 35,000 kinetic.

    I use quantums forward - so no bonus in that area. I have not purchased the temporal dual beams, preferring to use dual polarons.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited October 2012
    Consider it an escort and light sci torpedo, designed for maneuverable ships to fire1-3 km from a target's face... or to be fired BEFORE shields are down. (They'll be down before it gets there.)

    Better with HY1 but basically optimized for ships that fight at melee range and/or before shields are down.

    Well, with its very long cooldown, I don't think I can justify having it as a fore weapon. I have in aft now, where it occassionally fires on an accidental fly-by; but usually by the time I've come about and put my DHCs on target, the latter has already died ere my TDD hits.

    So, currently all my TDD really does is sit there to give me the temporal inversion field bonus from the set.
    3lsZz0w.jpg
  • matteo716maikaimatteo716maikai Member Posts: 823
    edited October 2012
    still sucks that the torp thats part of the set (and in its "fluff" discription says its chrono) isnt chrono. which sucks double since the 2 set bonus gives a bonus to chrono. it cant benifit from it.

    what were they thinking?
  • tenkaritenkari Member Posts: 2,906 Arc User
    edited October 2012
    still sucks that the torp thats part of the set (and in its "fluff" discription says its chrono) isnt chrono. which sucks double since the 2 set bonus gives a bonus to chrono. it cant benifit from it.

    what were they thinking?

    especially sicne it does have a chroniton slowing effect when it actually hits something.

    right now its just a Tri-cobalt with a slow proc.
  • ikuruyoikuruyo Member Posts: 132 Arc User
    edited October 2012
    Tribble patch mentions that it has been changed to chrotiton.
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