test content
What is the Arc Client?
Install Arc

Regent class Performance

raj011raj011 Member Posts: 987 Arc User
edited November 2012 in Federation Discussion
Hi All

This is to those who have the Regent Class (Sovereign Class Refit), I was looking on the regent class page on sto wiki and nothing is mentioned about the performance of this ship and i can't still make up my mind on rather to buy her or not so can you guys and gals tell me what is she like, the good and bad?

Thanks. :)
Post edited by raj011 on
«1

Comments

  • orondisorondis Member Posts: 1,447 Arc User
    edited September 2012
    Good point:-
    * Lt Cmdr Tactical AND Ensign Tactial - That lets you take 2x tact team and 2x cannon rapid fire which is great for a cannon build. True it comes at a cost of Lt Cmdr engineering station, but to be honest that's no great loss.
    * If the fight is pretty casual with no real risk (say general PvE) you can use the universal slot as another tactical station (giving the ship 6 tac boff powers).
    * It comes with a nice 180 degree quantum torp launcher.

    Bad point:-

    * It doesn't turn as fast as an Excelsior

    As someone who has the Regent and the Excelsior I've got to say I prefer the Regent.
    Previously Alendiak
    Daizen - Lvl 60 Tactical - Eclipse
    Selia - Lvl 60 Tactical - Eclipse
  • raj011raj011 Member Posts: 987 Arc User
    edited September 2012
    what is she like in PVP? Also is she more powerful then the sovereign class or about the same and does she compete with the new Odyssey Class? What about the 2nd console that comes with the regent, meteron gas?
  • edited September 2012
    This content has been removed.
  • corsair114corsair114 Member Posts: 276
    edited September 2012
    Stats... shield mod, turn rate, impulse modifier, crew, hull hp, weapon options, and consoles are as the RA Assault Cruiser.

    You trade an LTC Engineering BOff power for an LTC Tactical BOff power straight across, and pick up the option two swap what would normally be an LT Science BOff for one of Engineering or Tactical should you wish to, though either of those are not normally as optimal the classic LT Science officer. The BOff layout also means you can eschew Tactical Team Conn Officers in favor of other Duty Officers.

    The 180 Degree Quantum Torpdeo launcher provides fantastic synergy for a 7-beam broadside, giving you what is, funtionally, a wide-arc classic Photon Torpedo Launcher damage-wise with an increased crit chance and severity.

    The Metreon Gas Canister is an interesting hybrid of snare plus reasonable to good damage, but is easily detonated early and does not continue to slow and damage once a target leaves the initial cloud. It shares a small global cooldown with Eject Warp Plasma.

    If you want to use Tricobalt mines on a cruiser, this is the one to use them on, IMO. The Excelsior remains a better ship for cannons and turrets, however, thanks to its higher turn rate.
  • razellisrazellis Member Posts: 176 Arc User
    edited September 2012
    It's fun. The ability to spam T:spread 3 and T:spread 2 is very nice for PVP and PVE play, the torps will clean out STF content nicely. It wouldn't serve much purpose but I wish both Lt. slots were universal, that's just me being greedy. For PVE/PVP game play using the two sci officer powers for offensive things like TB/TBR or CBP can spice up your game a lot.
  • red01999red01999 Member Posts: 0 Arc User
    edited September 2012
    The Regent is a very solid ship. It is a "side grade" to the standard Assault Cruiser. With its Lt. Cmdr tactical slot it has a lot more room for firepower and versatility in a tactical sense than the standard AC. However, it sacrifices some tanking for this ability; this is unfortunate but unavoidable.

    The universal slot can also be fitted with a tac officer if you like to live dangerously - this will make it the most tactical-ability rich cruiser short of a fully tac-loaded Odyssey class (with both of its universal slots switched to tactical). This means that you are substantially more vulnerable, though, as you would lose out on science.

    In terms of the extras, the arc QTorp is awesome. I highly recommend it for any cruiser. The slight loss in DPS is a small price to pay, and it's a nice bonus in that it comes with a regular qtorp launcher as well, which you can use as you see fit (and means you get a two-qtorp set to work with for free). Most will want to get a better one but it's a nice little perk for a new player with little cash that just made VA.

    Unfortunately the Metreon Gas is not worth very much IMO. It's difficult to use, and does little damage, although if you have some science skills spec'd it will help. Otherwise it's similar to Eject Warp Plasma.

    Compared to the three main competitors it has - the Odyssey, Excelsior-R, and regular AC - it's a good bit slower than the Excelsior. Not HUGELY, but enough that you'll notice. (I have both) However, this is not an insurmountable difference. As a previous poster indicated this makes the Excel-R a superior cannon-ship, although I believe a DBB is viable on the Regent if you put thought into it. It is ALSO, at least by default, slightly slower than the Assault Cruiser. This is due to the differences in power. With a purple Mk X RCS (equiv to Mk XI RCS blue), the Borg Engine, and 6 ranks in Impulse Thrusters and 6 ranks in Starship Engine Performance, my Regent puts out 12.1 deg/sec and the Assault Cruiser puts out 12.3 deg/sec. Not much, but it's there. The Odyssey is more flexible, and a LOT slower - I'd like to compare it to the Odyssey with saucer separation, really. Unfortunately the Odyssey in sep'd mode is faster and has better shields, but worse hull, relatively speaking. However, sep mode has cooldown and other aspects that you have to deal with there.

    So in short I would say that the Regent is a very good ship. I'm glad I got it, and although I'm uncertain as to which is better - the Odyssey three-pack (note - three-pack - I don't know that I'd like it as much if I picked up just one Ody) or the Regent - they're both solid ships. Although the Regent is somewhat pricey at $25, I believe it will serve you well.
  • pottsey5gpottsey5g Member Posts: 4,251 Arc User
    edited September 2012
    I do not agree with the Odyssey being more flexible as I feel a Lt. Cmdr tactical a must most of the time leaving the Regent to have the universal slots on anything you like. Plus the extra turn rate opens up more builds then like dual beams which are hard to use on the Ody.
  • raj011raj011 Member Posts: 987 Arc User
    edited September 2012
    wow thanks all for all the information you have given me. :D When it comes to mixing the other AC's ship parts to the regent, do they fit well?


    I not sure though, I still want to buy this ship but for the price they are asking for its a bit high, what would you players addto make it worth the price, or should they just lower the price?

    Also has there been any would on the Fleet AC yet?
  • red01999red01999 Member Posts: 0 Arc User
    edited September 2012
    raj011 wrote: »
    wow thanks all for all the information you have given me. :D When it comes to mixing the other AC's ship parts to the regent, do they fit well?


    I not sure though, I still want to buy this ship but for the price they are asking for its a bit high, what would you players addto make it worth the price, or should they just lower the price?

    Also has there been any would on the Fleet AC yet?

    In terms of components, I would say most configurations would work, provided they don't use one of the AC's tac slots to house a non-tac universal console. In fact, I literally just stripped out the components from my AC and dumped them into the AC-R and it worked just fine. The Metreon Gas console is rotting my bank, though, unfortunately. Note however that the Metreon Gas console and Arc QTorp can be stuck on your original AC, so if you dislike the AC-R you can go back to your original AC and get some of the benefits anyway.

    If you refer to hypothetical things to "add" to it, were we in charge over at Cryptic, I would add a shield modifier to bring it closer to a separated Odyssey, but that's just me, and unlikely to happen with it; either that, or I would lower the price, or possibly lower the minimum rank to command it. That said, I am (or was, before I got used to the Odyssey - now I'm torn) a big enough AC-classic fan that I'd just pay the extra $5. Perhaps not the smartest, but I'm glad I did it, and it means I get an AC variant for every toon for free.

    In terms of the Fleet AC, there has been no word. Given the Regent seems to have only done middlingly well in sales (any number of reasons may be possible for this, including possibly "teasing" us with the originally proposed Fleet AC configuration, and keeping the AC fans waiting too long, causing many to just buy other ships), combined with backlash as to its BOff configuration, it's possible there won't be one, although this is unlikely. However, if I understand correctly, it costs one Fleet Ship Module to buy a Fleet version of a ship you own a C-Store version of, and four to buy one you don't, you'd be getting a discount should it show up in the future - especially important if you want it on multiple toons. That said, you will almost certainly need a T5 starbase, which is starting to look like a very unlikely achievement for many fleets, at least if you want to get it sooner than 18-24 months, although as some fleets are already selling access to their starbases for fleet ships you may yet be in luck.
  • red01999red01999 Member Posts: 0 Arc User
    edited September 2012
    pottsey5g wrote: »
    I do not agree with the Odyssey being more flexible as I feel a Lt. Cmdr tactical a must most of the time leaving the Regent to have the universal slots on anything you like. Plus the extra turn rate opens up more builds then like dual beams which are hard to use on the Ody.

    I must respectfully disagree.

    The reasons for this are twofold:

    1. The basic hulls themselves are different and optimized for different potential roles. Which means you have three variations of the ship to choose from - either at purchase time, or at will if you buy the pack.

    2. The two universal slots leave a LOT of room to give it powers that allow it to perform in a variety of roles. While an Ody with an AC BOff configuration may, for instance, not pack that much of a punch, it will make a pretty good battle-tank. This is especially so if you were to put that on the Science Odyssey and cram the slots full of armor and field generators.

    Also, with the versatility of the Work Bees ("extra hull," in a sense) and the ability to change the fundamental handling characteristics with saucer separation, you get quite a bit of flexibility in what you can actually do with the extras.

    Both of these elements, to me, mean that the ship is able to take on roles that the Regent would be hard-pressed to do. The Regent is an excellent DPS/tank and would be good for either role (albeit optimized for the hybrid); however, the Odyssey can take on other roles if the commander so chooses. As my playstyle lends towards DPS/tank, as do that of many cruiser commanders, though, this is not seen all THAT often, nevertheless the option does exist; the Odyssey's price point, and its promotion as the "new" Enterprise, is positioned to make it the "cruiser for all seasons."
  • razellisrazellis Member Posts: 176 Arc User
    edited September 2012
    raj011 wrote: »
    wow thanks all for all the information you have given me. :D When it comes to mixing the other AC's ship parts to the regent, do they fit well?


    I not sure though, I still want to buy this ship but for the price they are asking for its a bit high, what would you players add to make it worth the price, or should they just lower the price?

    Also has there been any would on the Fleet AC yet?

    -shrug- I think it's kind of worth the price right now, that 180 degree torpedo has been needed for FED cruisers since launch.

    There are many,many things I'd have liked to have seen different. Both lt. slots being universal; a higher shield mod; the gas power being more like Eject warp plasma 2; a better turn radius; an extra tac console. Any of those things would have seriously sweetened the pot in my eyes. The extra Tac console or turn bonus would have been hands down the best things to make this ship the best tactical cruiser Fed's have.
  • raj011raj011 Member Posts: 987 Arc User
    edited September 2012
    okay how will the regent compare to the standard Odyssey Class that was given away for free a while back during its launch?
  • baudlbaudl Member Posts: 4,060 Arc User
    edited September 2012
    raj011 wrote: »
    okay how will the regent compare to the standard Odyssey Class that was given away for free a while back during its launch?

    imho, the free oddy is better (if you do not count the torpedo and the console that come with the regent) for tanking and for damage.
    the one less tactical console, and less weapon power are 2 downsides to the oddy. The turnrate and inertia is not really important.
    i don't really know what to do with the ltd engineering actually. the ltd tactical is way easier to fill and having a ltdcmdr tactical gives it a good punch, not awesome but still top among cruisers.
    For tanking the commander engi is sufficent anyway. and i would not have a ship without a ltd science. there is always a need for TSS and HE no matter what you do.

    i usually also use a TBR1 or a TB on the oddy starcruiser.


    if the fleet assault cruiser has the same BOFF layout as the vor'cha i'm gonna get it, if it has the regent boff layout. i'm sticking to the oddy starcruiser.
    Go pro or go home
  • red01999red01999 Member Posts: 0 Arc User
    edited September 2012
    I missed that the Anniversary Odyssey was asked about (thanks to baudl for answering that).

    Long story short is that the Anniversary Odyssey is basically a more Star Cruisery Star Cruiser. It even says so in the name. It's more bloated and slow, but just about everything else about it is identical. In fact the power advantages it has make it a good bit better at the fundamental support tank role built into the Star Cruiser. If you can live without the agility it is definitely superior due to the flexibility of the Lt. Cmdr slot and the power advantages (+10 shield and +10 aux, IIRC).

    However, that does not compare it to the Regent. The Regent, as a DPS/tank hybrid, is much better in terms of actually causing the opponent raw pain. It is also nowhere near as bloated as any version of the Odyssey that isn't separated, and this is very obvious in its handling characteristics. Note that the Odyssey's turn rate is NOT necessarily the killer, it's the combination of inferior turn rate and inferior inertia that make it hard to handle. (Note the Galaxy isn't nearly so bad - it has an inertia rating of 25, whereas the Odyssey has inertia of 20).

    The Free Odyssey has some tactical options available to it, however. For instance, with the Lt. Cmdr slot filled with a tac, you can turn it into an EXTREMELY SLOW cannon boat. I have seen this done and if you bother to take the time to work out how this works it can actually be pretty deadly, although that build is definitely NOT for everyone.

    So in very, very short, the Free Odyssey is essentially meant for different things with slightly more flexibility built into a particular aspect of the build. Specifically I would say that it is a ship that leans very strongly towards support/tank with somewhat limited mobility patterned after the Star Cruiser and with optimizations for the role. The Regent, on the other hand, is a more maneuverable ship meant more for flat-out and direct fighting in a DPS/tank role.

    In general, the Regent would be better for tactical officers, the Free Odyssey is better for science officers, and an engineer could go with either, depending on what their desired role is. That said, I'm a believer in the thought that there are no bad ships, just bad captains, so I think every career can make a decent build from these ships, but these are the leanings of each IMO.

    As a final note, it is worth mentioning that the capabilities of the Free Odyssey are very much a subset of those available on the Science Odyssey.
  • red01999red01999 Member Posts: 0 Arc User
    edited September 2012
    baudl wrote: »
    imho, the free oddy is better (if you do not count the torpedo and the console that come with the regent) for tanking and for damage.
    the one less tactical console, and less weapon power are 2 downsides to the oddy. The turnrate and inertia is not really important.
    i don't really know what to do with the ltd engineering actually. the ltd tactical is way easier to fill and having a ltdcmdr tactical gives it a good punch, not awesome but still top among cruisers.
    For tanking the commander engi is sufficent anyway. and i would not have a ship without a ltd science. there is always a need for TSS and HE no matter what you do.

    i usually also use a TBR1 or a TB on the oddy starcruiser.


    if the fleet assault cruiser has the same BOFF layout as the vor'cha i'm gonna get it, if it has the regent boff layout. i'm sticking to the oddy starcruiser.

    With an engineer in the slot, you get a few options.

    First of all it mimics the Star Cruiser/Assault Cruiser layout for the most part (directly with the Star Cruiser), which likely made the ship a bit more familiar to a lot of people, including the tons of newly-minted VAs stumbling into the ship (as this was near the beginning of F2P).

    Second you have a more viable Dragon Build in some ways. EPtS3 does, IMO, have a noteworthy boost to survivability; although I rotate EPtS2/3 on some ships, it just plain feels sturdier.

    Third you also have an option to rotate two copies of EPtW and EPtS, which is flat out unviable without two engineers.

    Fourth you have engineer-based support powers. While it is arguable that Science may have an advantage here in some ways (e.g. Science Team and Transfer Shield Strength), engineers have stronger hull heals and the often-praised Extend Shields power, plus if someone is dying for something like Eject Warp Plasma, this makes it easier to slot in without losing the super-critical EPtS rotation and leaving the Cmdr slot free for something like Aux2SIF.
  • baudlbaudl Member Posts: 4,060 Arc User
    edited September 2012
    i run the starcruiser with an engi captain and with cannons. tactical ltd cmdr, since tanking and standing the ground in PVP as an engi comes easy anyway.
    the possibility of 2 tac teams gives you so much more surviveability than 2 EPtS, it's unbelievable actually.
    the rest you need for tanking:AUXtoSIF, RSP, EPtSx2 all have place within the commander slot.
    movement is not an issue in PVE, i actually park infront of an elite tac cube...srsly he can't penetrate the shields if tac teams are rotating. and if he actually penetrates the shields, 2 hull heals are waiting.

    i actually can't wait to get my hands on a oddy tac cruiser, because that baby is actually a step up from what the starcruiser oddy is.
    I'm still hoping for the fleet assault cruiser to be like the vorcha, thats why i haven't bought it yet. I actually hate the oddy design:( but love it's boff layout.:)
    Go pro or go home
  • timelord79timelord79 Member Posts: 1,852 Arc User
    edited September 2012
    You are talking about the prototype Odyssey, right? The Starcruiser is the standard non C-Store Sci oriented cruiser and has no Lt Cmr tac station.
    11750640_1051211588222593_450219911807924697_n.jpg
  • baudlbaudl Member Posts: 4,060 Arc User
    edited September 2012
    timelord79 wrote: »
    You are talking about the prototype Odyssey, right? The Starcruiser is the standard non C-Store Sci oriented cruiser and has no Lt Cmr tac station.

    yeah the prototype oddy is called oddysey starcruiser. available "now" at a t5 fleet shipyard
    Go pro or go home
  • jellico1jellico1 Member Posts: 2,719
    edited September 2012
    Hands down the oddessy 3 pack is a better
    Deal for your money

    The saucer seperation module I'n the tatical model
    Is the best setup I'n my opinion.
    Jellico....Engineer ground.....Da'val Romulan space Sci
    Saphire.. Science ground......Ko'el Romulan space Tac
    Leva........Tactical ground.....Koj Romulan space Eng

    JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
  • synthiasuicidesynthiasuicide Member Posts: 458 Arc User
    edited September 2012
    red01999 wrote: »

    Third you also have an option to rotate two copies of EPtW and EPtS, which is flat out unviable without two engineers.

    .

    Um...Doffs?

    With Doffs you can rotate one copy of each as if you were running 2. I run 3 Purples and keep at global for EPTx abilities.

    The regent is well worth the purchase for the Torp alone for Broadsiding. I wish I could set it up like I do my Oddy with the only Engineer being a Comander. But, prefer it over the oddy on looks/control. So I gave up the doffs and run 2 copies of EPTx abilites on the regent....sigh.
    [SIGPIC][/SIGPIC]
  • raj011raj011 Member Posts: 987 Arc User
    edited September 2012
    What is the best build for the Regent Class?
  • razellisrazellis Member Posts: 176 Arc User
    edited September 2012
    raj011 wrote: »
    What is the best build for the Regent Class?

    It depends on your goals and budget. For best consistent tanking it'll probably look like.

    7 beam arrays and one wide spread torp. Maco shield, 3 piece borg, at least 2xneutronium armor and at least 1x field emitter.

    Tactical
    Tac Team:1,T:spread 2, T:spread 3,
    Tac Team:1

    Engineering
    Emergency power to weapons 1,Emergency power to shields 2 , Reverse shield polarity 2, Aux 2 structural 3
    Emergency power to weapons 1,Emergancy power to shields 2

    Universal.(Sci officer)
    Transfer shield strength 1, Hazard emitters 2

    With Brace for impact Doffs, warp core engineer and projectile Doffs.

    If you tune your energy settings for 120+ shield power when EPTS2 is up you'll see shield resist like 10(maco)+35(shield power)+20(EPTS2)=65%. That's not the cap(75%) but is still respectable and it will be capped versus borg.

    More aggressive or higher risk builds can come in a variety of flavors. Losing a tac team for BFAW1 (not recommended); Ditching TSS1 for a tractor beam; or have Hazard emitters 1 and tractor beam repulsors 1 would all be simple examples of trading one defensive power for more offense.

    You could also use 3x damage control engineers(blue or better) and change your engineering set up for a more "high risk/high reward" style.

    Engineering
    Emergancy power to weapons 1,reverse shield polarity 1, emergency power to shields 3, Aux 2 structural 3
    Engineering team 1,extend shields 1

    It all comes down to preference and budget. That engineering setup will make you tougher most of the time with a stronger ability to support your team. You'll have more power to use for other subsystems because of EPTS3's higher energy bonus and your shield resist will be capped. The trade off is when the DCE's don't proc or you TRIBBLE up the cycle there could be a lot of hell to pay.
  • raj011raj011 Member Posts: 987 Arc User
    edited September 2012
    razellis wrote: »
    It depends on your goals and budget. For best consistent tanking it'll probably look like.

    7 beam arrays and one wide spread torp. Maco shield, 3 piece borg, at least 2xneutronium armor and at least 1x field emitter.

    Tactical
    Tac Team:1,T:spread 2, T:spread 3,
    Tac Team:1

    Engineering
    Emergency power to weapons 1,Emergency power to shields 2 , Reverse shield polarity 2, Aux 2 structural 3
    Emergency power to weapons 1,Emergancy power to shields 2

    Universal.(Sci officer)
    Transfer shield strength 1, Hazard emitters 2

    With Brace for impact Doffs, warp core engineer and projectile Doffs.

    If you tune your energy settings for 120+ shield power when EPTS2 is up you'll see shield resist like 10(maco)+35(shield power)+20(EPTS2)=65%. That's not the cap(75%) but is still respectable and it will be capped versus borg.

    More aggressive or higher risk builds can come in a variety of flavors. Losing a tac team for BFAW1 (not recommended); Ditching TSS1 for a tractor beam; or have Hazard emitters 1 and tractor beam repulsors 1 would all be simple examples of trading one defensive power for more offense.

    You could also use 3x damage control engineers(blue or better) and change your engineering set up for a more "high risk/high reward" style.

    Engineering
    Emergancy power to weapons 1,reverse shield polarity 1, emergency power to shields 3, Aux 2 structural 3
    Engineering team 1,extend shields 1

    It all comes down to preference and budget. That engineering setup will make you tougher most of the time with a stronger ability to support your team. You'll have more power to use for other subsystems because of EPTS3's higher energy bonus and your shield resist will be capped. The trade off is when the DCE's don't proc or you TRIBBLE up the cycle there could be a lot of hell to pay.


    The thing what I lone about the Sovereign Class another than the look is its balance boff layout out of tactical for dps and eng for making the ship tougher and last longer in a fight with science to back it up.

    With the regent want to make this simliar but since the science boff is uni now i could go either way. Is the regent just as powerful as the odyssey but more maneuverable?
  • whamhammer1whamhammer1 Member Posts: 2,290 Arc User
    edited September 2012
    RAJ,

    I would argue the Regent is the better deal between an Oddy and itself. Its maneuverability allows it to use something than just a BAx7 boat. Ive enjoyed it with:

    Front
    2xDBB
    2xBA

    3xBA
    1x180' arc torp

    You have the ability to do damage all around while not draining your power too much (although with an engie, its not as much of an issue), and can toss the ship to a fresh shield facing when needed.

    I am not a fan of the metreon gas console, but others love it. I still think that the Excel is still the better "battle cruiser" styled ship, especially if you can throw on the Regents Torp launcher or like using the Cannon/Turret setup.
  • razellisrazellis Member Posts: 176 Arc User
    edited September 2012
    raj011 wrote: »

    With the regent want to make this simliar but since the science boff is uni now i could go either way. Is the regent just as powerful as the odyssey but more maneuverable?

    The Regent is pretty different from the Ody. It's Boff set up works better for a tactical build in my eyes.

    It's more maneuverable in exchange for less shield and crew. The lt. universal is nice but the Ody is more flexible. In terms of offensive power the Regent out shines any single piece of the Ody three pack taken on its own(more maneuverability, same or more tac consoles) but a Tac Ody with the Ops console (a 40$ ship) will be nimbler and possibly have an advantage in a fire fight. The biggest advantage the regent has is it's torpedo launcher and AOE spam potential that works very well with every Fed Cruiser weapon layout used in the game.

    Part of the problem here is I don't put torpedo's on Ody's and outside of a cannon build would have no use for the Lt. Tac station on the Ody after having a Lt.Cmdr Tac in the universal seat. They just don't turn fast enough to hit someone when their shield is down with 90 degree torpedos and beam fire at will loves to shoot immune targets in STFs. Not to mention how dangerous Aceton Assimilator spam makes BFAW and CSV in PVP.
  • coffeemikecoffeemike Member Posts: 942 Arc User
    edited September 2012
    I purchased the Regent Class for that Lt. Cmd Tac BOff seat.

    I then realized that I will need 2 different types of builds for it:

    a) Tac build for my Trill Engineer
    b) Tank build for my Human Tac & Klingon Sci alts

    My Ship gear always consists of MK XII MACO Shields & Deflector, Borg Engines & Universal Console, MK XII Blue Antiproton Mag Regulators, MK XII Blue Shield Emitter & Regeneration consoles, Theta Radiation Console, 2 MK XII Blue Neutronium armor, MK XII RCS console.


    Tac build

    BOFF Assignments:
    Ens Tac: TorpSpread 1
    Lt. Tac: TT1, APB1
    Lt Cmd. Tac: HYT1, BO2, Torp Spread 3
    Lt. Eng: ET 1, EPtS2
    Cmd Eng: DEM 2, EPtW1, Aux2SIF 3, ET2

    DOFF Setup:
    3 purple Projectile Weapons DOFFs, 1 purple Warp Core Engineer to improve systems power, 1 purple Conn Officer to recharge Tac Team


    Tank Build

    BOFF Assignments:
    Ens Tac: TT1
    Lt. Sci: PH1, HE2
    Lt Cmd. Tac: TorpSpread 1, HYT2, BO3
    Lt. Eng: ET 1, EPtS2
    Cmd Eng: DEM 2, EPtW1, Aux2SIF 3, ET2

    DOFF Setup:
    1 blue Energy Weapons DOFF that recharges Beam abilities, 2 purple Warp Core Engineer to improve systems power, 1 purple Damage Control Engineer to recharge Emergency Power to Subsystems, 1 purple Conn Officer to recharge Tac Team
  • raj011raj011 Member Posts: 987 Arc User
    edited September 2012
    I think im going to wait for the Fleet AC to come out first then go from there, what level is the wide angle Q-torpedo launcher? Is it better or equal to a very rare borg Mark 12 q-torpedo launcher ?
  • whamhammer1whamhammer1 Member Posts: 2,290 Arc User
    edited September 2012
    raj011 wrote: »
    I think im going to wait for the Fleet AC to come out first then go from there, what level is the wide angle Q-torpedo launcher? Is it better or equal to a very rare borg Mark 12 q-torpedo launcher ?

    Depends on what you consider better. In essence, you give up the [Borg] feature to get a 180' arc. Off hand I don't know what the other specifics are, but when I use it, I know I am pretty much firing when the cool-down cycle ends each time, unlike what I would be doing with a 90' arc torp launcher. In my opinion, more "dakka" means more ouchie making.

    I also am not sure if you will get the torp from the Fleet A.C. . You might have to buy the Regent to get it.
  • raj011raj011 Member Posts: 987 Arc User
    edited September 2012
    Depends on what you consider better. In essence, you give up the [Borg] feature to get a 180' arc. Off hand I don't know what the other specifics are, but when I use it, I know I am pretty much firing when the cool-down cycle ends each time, unlike what I would be doing with a 90' arc torp launcher. In my opinion, more "dakka" means more ouchie making.

    I also am not sure if you will get the torp from the Fleet A.C. . You might have to buy the Regent to get it.

    hey whamhammer1, yeah you can only get the W-A-Q-T-L from the c-store regent, the Fleet AC will just give improved stats, new visual which absolutely sucks and a extra console.

    Is the dps and dpv higher then the borg mark 12, since the WAQTL is a level console how high will it go.
  • whamhammer1whamhammer1 Member Posts: 2,290 Arc User
    edited September 2012
    raj011 wrote: »
    hey whamhammer1, yeah you can only get the W-A-Q-T-L from the c-store regent, the Fleet AC will just give improved stats, new visual which absolutely sucks and a extra console.

    Is the dps and dpv higher then the borg mark 12, since the WAQTL is a level console how high will it go.

    I don't see how it is a leveling console, isn't it a VA ship? (I've been VA so long that I just don't pay attention anymore). The Mk XII Borg does more DPS, but you need to take into account how often a shot will be lined up in the 90' arc vs a 180' arc. Also keep in mind the the WA Torp has ACC and the Borg one doesn't.

    Heres a link that shows some base stats of the weapons.

    http://i1224.photobucket.com/albums/ee372/pandoraskitten/Regent%20Class%20ACR/GameClient2012-08-1809-28-26-87.jpg
This discussion has been closed.