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Need playable Borg ships or race faction

neoforce42neoforce42 Member Posts: 126 Arc User
I was wondering if this will ever be possible. I know we have 'liberated' borg but there not really fun since would love to play ground combat where I can assimilate others. Plus I'd love to fly the Borg ships since I love the designs, maybe it could lead to explaining more about how 'vger' was assimilated or how the Borg have recovered from the civil war, maybe more about the 'queens' origins, etc....
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  • redsoniavrelredsoniavrel Member Posts: 118 Arc User
    edited September 2012
    I will only accept a playable Borg faction if their movement is restricted to walking, but 'assimilate colony 'X' sounds fun.
  • neoforce42neoforce42 Member Posts: 126 Arc User
    edited September 2012
    Yep colony x is the sort of thing I'd love to do since always been a fan of the assimilating method like in star trek armada where I assimilated all the ships in free for alll with 1 ship each. I don't mind them not running as long as I can adapt to shields.lol

    If they got the Borg faction then they could create a complete new set of places where we could explore, in open space this could lead to conflicts where we can assimilate ships. Maybe make them weaker, minimize how many ships we can assimilate, give them a certain amount of health, this could lead the players an option to to assimilate other ships or replace a new assimilated ship with one you don't want anymore.

    I was thinking about this idea because then the idea could be similar to the federation, klinks where you could have 4 ships each but only use the ships you have stored already. Maybe use a similar technique similar to legacy where you can only use certain types of ships. An example you could use the best ship in the game but only use commander support ships. This would mean battles like Borg invasions could be more realistic since there's no possible way a tactical cube should be defeated by 4 players with only 4 ships. ;)
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  • dariusmajeredariusmajere Member Posts: 0 Arc User
    edited September 2012
    Would be interesting... But since they gave borg to lifers, if they did the faction for its ubber popularity.. I think it should remain as a lifetime perk, get more people to sign into it.
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  • neoforce42neoforce42 Member Posts: 126 Arc User
    edited September 2012
    Would be interesting... But since they gave borg to lifers, if they did the faction for its ubber popularity.. I think it should remain as a lifetime perk, get more people to sign into it.

    Actually that was a 'liberated borg', not the proper Borg which is why you can't assimilate anyone, personally I don't think that's worth it paying that much money for a lifetime perk.

    I don't deny the popularity would be high but only if they got the interface right because I didn't like the red colors on the klink side which don't look right. It was the 'Borg' faction that I wanted from the start, been asking for it since the original testing and it be something different from the usual Klink/Fed perspective since played those factions to death. :rolleyes:
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  • mrsupertrekguymrsupertrekguy Member Posts: 30 Arc User
    edited September 2012
    A Borg faction sounds cool, but wouldn't really work in-game.

    How would you play if you had no individuality? Would the game "force" missions upon you and "force" you to complete them in a perfect way? How would you fly your ship if the collective controls their ships?

    In order to create a Borg faction STO would either need to totally break Trek canon and invent some way that Borg have individuality or create a faction that you have to follow every single thing the collective tells you or you self destruct and end up saying "This game is not fun".
  • neoforce42neoforce42 Member Posts: 126 Arc User
    edited September 2012
    A Borg faction sounds cool, but wouldn't really work in-game.

    How would you play if you had no individuality? Would the game "force" missions upon you and "force" you to complete them in a perfect way? How would you fly your ship if the collective controls their ships?

    In order to create a Borg faction STO would either need to totally break Trek canon and invent some way that Borg have individuality or create a faction that you have to follow every single thing the collective tells you or you self destruct and end up saying "This game is not fun".


    Well the 'missions' could be like defending transwarp gates like the one at the end of 'Voyager. Remember the collective think as one Mind, you could be like the 'Queen/King' of the borg or be something similar to 'seven of nine' before she left the Borg.

    Each Borg cube would have 1 person similar to loctus of Borg that would give orders and this would command several ships, the Borg would of course have it's original homeworld.

    You of course wouldn't be a mindless drone but would send 'drones' that would hail you about latest intel and do patrols like the klinks/feds for possible assimilation patrols then for the main missions it could be something like a temp alliance between the federation and the borg to fight spieces 8472 again then the Borg would terminate the alliance and try to assimilate the either the federation or the klingons.

    There's plenty that could be done like getting messages from the 'queen' about a possible plan that could lead a direct attack on 'Earth or Kronos' but this would of course fail eventually. While this mission is out then the fed/klinks could have similar missions. This could even become a PVE/PVP mission to defend Earth/Kronos from a direct attack.

    Ships could start from smaller probes to then lead upto bigger ships, if they did this then they could add 'new' types of Borg ships never seen in sto before. Mainly focusing on Borg ships similar to the current size of klink/fed ships since cubes would be pretty slow to move in the current gameplay unless they speed them up a bit (Personally think they do more speed since at the moment in PVE there just giant sponges moving around that people try to exploit like getting it stuck in the gate)
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  • apolloserenusapolloserenus Member Posts: 64 Arc User
    edited September 2012
    Another option would involve an episode that create chaos in the Collective, in the way Hugh's ruturn created chaos to the cube that picked him up. (See links to relevant TNG episodes below) I could see such an event being caused by the Romulans at the insistance of the Iconians.

    We players would be like Locutus or Lore, commanding our own group of Borg. Occassional orders come in from the Unimatrix, but those are few. Primary missions will be to survive, as was seen in Star Trek Armada II. Fleets would be Sub-Collectives with the dual purposes of survival and to reestablish a connection with the Collective. Reestablishing the connection would unlock a mulitple sets of new, Borg exclusive episodes. Compliance will grant the Fleet new provissions, while non-compliance will result in punishment from the queen.

    Such missions requiring compliance would be missions that have a time frame to for completion.

    http://en.memory-alpha.org/wiki/I_Borg_%28episode%29
    http://en.memory-alpha.org/wiki/Descent_%28episode%29
    http://en.memory-alpha.org/wiki/Descent,_Part_II_%28episode%29
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  • mondoidmondoid Member Posts: 305 Arc User
    edited September 2012
    Well since Into the Hive is being worked on/finished, one possible outcome from the death of the Queen could be a restructuring of the Collective. The Borg might decide to wait before sharing the information with the rest of the collective to see if there is anything dangerous to them, having each ship act as its own mini collective would be a simple fix, the Boffs and Doff system would fit in nicely that way. As for ships, a bird of prey style setup (universal stations) for all ships would seem natural. Probe for the escort, Sphere for the science ship and Scout Cube (my own idea, Cubes are 3km on each side, Scout Cubes are 1.5km on each side) for the cruiser line.
  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited September 2012
    I would have said that a Borg faction was impossible in this game, but dstahl has recently made remarks he would like to see the Borg faction. I am beginning to think the Into the Hive STF might give the storyline incentive to introduce a Borg faction. Players kill the Borg Queen or capture her and that causes severe disruptions to the Collective. Borg no longer have a Queen to control the will of the Collective and split into various factions. Some factions operate under the regular Borg modus operandi while others are a bit more enlightened and have some level of individuality. As the Borg are right now, it makes no sense for a playable Borg faction.
  • mondoidmondoid Member Posts: 305 Arc User
    edited September 2012
    Starkaos, How is what you said any different to what I suggested?
  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited September 2012
    mondoid wrote: »
    Starkaos, How is what you said any different to what I suggested?

    1. Your idea is where the Collective still exists. Mine is where it doesn't.
    2. Didn't see your post when I posted mine.

    With my idea, you can have numerous Borg factions in the game where we still have the same Borg enemy that has existed since launch, Borg with a neutral stance that wants to make reparations for the harm they have caused no matter which race, and the playable Borg faction which wants to find their place in the galaxy. This would make the Borg a more complex race instead of the simple menace that has existed in the game.
  • officer525officer525 Member Posts: 4 Arc User
    edited September 2012
    We don't need any Borg ships, nor do we need a Borg faction. The only factions that I believe we'd ever need to see fully fledged in this game are the Federation (obviously) along with the Klingon Defence Force and Romulan Star Empire. Reason being? Those are the three initial factions that Roddenberry started with. The three major powers.

    I suppose you could throw in the Cardassian Union (or whatever it is now called) as a fourth faction, but it isn't needed, and in its current state, with the exception of the True Way (which, if you're running the campaign) no longer exists in it's powerful state, the Cardassian Empire isn't much for military any more.

    There is no logic for anyone to play as a Drone. It would be defeating the object and purpose of the way the game plays. The only reason someone might want to fly around in a Cube is because they feel that a Cube would be indestructible and they're bad losers or haven't got a clue how to actually build a ship and bridge crew to a standard that doesn't keep getting them killed.

    I vote a solid no as far as the Borg Collective goes. I don't ever want to see them as a faction, nor do I wish to see their ships as playable. Then again, I didn't want to see Starfleet and Klingon crews flying around in Tholian, Ferengi or Cardassian vessels, but Cryptic did a fine (sarcasm here) job on that.
  • neoforce42neoforce42 Member Posts: 126 Arc User
    edited September 2012
    mondoid wrote: »
    Well since Into the Hive is being worked on/finished, one possible outcome from the death of the Queen could be a restructuring of the Collective.

    Actually there's more than one. I believe she was cloned. Proof? Well she died in first contact, she also died at the end of voyager so I wouldn't count her out in the future.
    officer525 wrote: »
    We don't need any Borg ships, nor do we need a Borg faction. The only factions that I believe we'd ever need to see fully fledged in this game are the Federation (obviously) along with the Klingon Defence Force and Romulan Star Empire.

    Not everyone wants to be nothing but the Kling/Fed. From day 1 I, many others wanted to play as the Borg. I respect the original factions from the original series but the Borg are one of the highest wanted factions that have been requested from the start.

    Anyway a lot can be done with the Borg like creating like the bases from star trek armada that could later be upgraded, it could lead to stopping attacks from the federation/klingons.
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  • majesticmsfcmajesticmsfc Member Posts: 1,401 Arc User
    edited September 2012
    starkaos wrote: »
    I would have said that a Borg faction was impossible in this game, but dstahl has recently made remarks he would like to see the Borg faction. I am beginning to think the Into the Hive STF might give the storyline incentive to introduce a Borg faction. Players kill the Borg Queen or capture her and that causes severe disruptions to the Collective. Borg no longer have a Queen to control the will of the Collective and split into various factions. Some factions operate under the regular Borg modus operandi while others are a bit more enlightened and have some level of individuality. As the Borg are right now, it makes no sense for a playable Borg faction.

    We all know Stahl is full of wind and is closer to a bureaucrat than a Game Developer. He has made promises in this game and then days or months later goes back on them. Claims there are more important things for the game, things are more important than what their actual customers are requesting.

    I can't see a Borg faction doable in this game. To be honest I think once (if ever) they get the KDF faction close to what the Federation is at the time and give the Romulans the same treatment that is really all we would need. I'd personally love to see a True Way faction honestly, however realistic speaking 3 factions would be more than enough variety for players. Give us more species options and maybe specialized species missions over new factions. That way they have focus on just 3 faction uniforms, ships etc, with just it's missions being unique within the faction for each species which gives players the incentive to roll different species within the same faction, even it purely just to play these unique missions.
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  • neoforce42neoforce42 Member Posts: 126 Arc User
    edited September 2012
    We all know Stahl is full of wind and is closer to a bureaucrat than a Game Developer. He has made promises in this game and then days or months later goes back on them. Claims there are more important things for the game, things are more important than what their actual customers are requesting.

    I sort of suspected it might be unlikely but the Borg are my favourite thing in modern trek.
    I love the federation as much as the next guy but we're long overdue for a new faction.
    Maybe he might pull something special eventually but as a game designer myself it just depends on if he has the time.

    I can't see a Borg faction doable in this game. To be honest I think once (if ever) they get the KDF faction close to what the Federation is at the time and give the Romulans the same treatment that is really all we would need. missions.

    I'm not really sure if that's possible anymore since the destuction of their homeworld kind of ruined the structure of the Romulan empire unless they decide to somehow rebuild the planet then I'm not really sure what can be done about that faction.
    That way they have focus on just 3 faction uniforms, ships etc, with just it's missions being unique within the faction for each species which gives players the incentive to roll different species within the same faction, even it purely just to play these unique missions.

    The problem with these factions and adding races is that soon as that happens it kind of makes it harder to make races like the cardassians or the Romulans there own factions because soon as they start joining the federation/klinks then it just ends up everyone coming from one planet. Personally I think if there going to do this then they should add multply planets as a homeworld but with the same missions. It might even spread open space a bit to feel less cluttered.
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  • majesticmsfcmajesticmsfc Member Posts: 1,401 Arc User
    edited September 2012
    neoforce42 wrote: »
    I'm not really sure if that's possible anymore since the destuction of their homeworld kind of ruined the structure of the Romulan empire unless they decide to somehow rebuild the planet then I'm not really sure what can be done about that faction.

    With all due respect, your Logic is flawed. They already have a new homeworld, Raptor III. If anything the destruction of their homeworld and the fracture of their Empire makes them perfect for the MMO environment. Allows for plausible reasoning to have different species. I know a lot of blind idealistic Romulan fans won't agree, but that's the problem with fans, too stuck in canon to accept new ideas.
    neoforce42 wrote: »
    The problem with these factions and adding races is that soon as that happens it kind of makes it harder to make races like the cardassians or the Romulans there own factions because soon as they start joining the federation/klinks then it just ends up everyone coming from one planet. Personally I think if there going to do this then they should add multply planets as a homeworld but with the same missions. It might even spread open space a bit to feel less cluttered.

    I never said in my post they should add Romulans or Cardassians to existing factions. Thought they could work if you know the Path to 2409, at least on part of the Romulan Colony Talvath (Vol 11, Chapter 3) asking for Federation protection, which could eventually lead them to joining the Federation. But I am not here to argue that point, already been brought up in another thread.

    The whole problem isn't so much what faction they should do next, or even if they should do (add species here) faction. Is that they can't seem to handle the existing factions. The Federation gets all the goodies (content written for them, costumes, ships etc and so on), the cross faction content is written for the Federation and then a bad cut and paste job is done for the KDF. If they can't prove to us they can do the two existing factions equally without bias or favouritism then speculating about them doing a 3rd or even 4th faction is just that speculation. Cryptic doesn't seem able or willing to look at the long term. Take a chance that will ultimately pay off. They sit in their comfort zone, peeving off loyal fans (KDF and Romulan, plus all the other non Federation fans) due to their favouritism of the Federation and refusing to even bring out a little bit of KDF content (like a 2:1) Federation to Klingon ratio and see how it goes.
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  • neoforce42neoforce42 Member Posts: 126 Arc User
    edited September 2012
    With all due respect, your Logic is flawed. They already have a new homeworld, Raptor III. If anything the destruction of their homeworld and the fracture of their Empire makes them perfect for the MMO environment. Allows for plausible reasoning to have different species. I know a lot of blind idealistic Romulan fans won't agree, but that's the problem with fans, too stuck in canon to accept new ideas.

    Well the thing is the Romulan empire a mess, it's already been explained that there's no real agreement on who should be in charge and I have seen nowhere that says 'Raptor 3' was the new homeworld, it's my 'Logic' isn't flawed since the homeworld was destroyed, the current empire have people post 'nemesis' that wanted to ally with the federation, the one's that don't agree with the federation. Some episodes even try to go into detail about this.

    If they can't prove to us they can do the two existing factions equally without bias or favouritism then speculating about them doing a 3rd or even 4th faction is just that speculation. Cryptic doesn't seem able or willing to look at the long term.

    Your probably right but they really need to start developing content instead of trying to add refit ships. It's like the fleet ships where they look like barely the same as the normal ships but if they focused less on stuff like that then they could focus more on improved factions. I honestly don't know what there really doing to improve sto at moment since I'd have prefered more content that saying random crew on duty officer missions.


    Anyway think this is going a bit off topic so I'll start by saying the Borg faction are long overdue.
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  • flash525flash525 Member Posts: 5,441 Arc User
    edited September 2012
    neoforce42 wrote: »
    Well the thing is the Romulan empire a mess, it's already been explained that there's no real agreement on who should be in charge and I have seen nowhere that says 'Raptor 3' was the new homeworld, it's my 'Logic' isn't flawed since the homeworld was destroyed, the current empire have people post 'nemesis' that wanted to ally with the federation, the one's that don't agree with the federation. Some episodes even try to go into detail about this.
    Say what? http://www.stowiki.org/Rator_III Rator III is the new Romulan homeworld. It's even one of the Lore questions that are given to you on a daily basis.

    The RSE is splintered, yeah, but then there are Klingons in the Federation. There is still going to be a Romulan Star Empire, it'll just be different to the way it was before. If Cryptic wanted to be really smart about it (they wont because they're Cryptic) but they'd have a split story arc in which you can choose to be a good or bad Romulan, making different choices in missions which result in a different endgame (of sorts).
    neoforce42 wrote: »
    Anyway think this is going a bit off topic so I'll start by saying the Borg faction are long overdue.
    I'd rather a discussion on a faction that is going to be practical (like the Romulans) instead of one that isn't (like the Borg). :P
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  • tudenomtudenom Member Posts: 75 Arc User
    edited September 2012
    The Borg should be left as bad guys and maybe even buffed into truely terrifying levels of difficulty. Right now they're merely annoying which is a shame.

    Unless there are huge changes made to how the Borg operate I don't see how they could be made into a playable faction. And if they did make those changes well then they'd destroy what makes the Borg so terrifying in the first place.
  • neoforce42neoforce42 Member Posts: 126 Arc User
    edited September 2012
    flash525 wrote: »

    I'd rather a discussion on a faction that is going to be practical (like the Romulans) instead of one that isn't (like the Borg). :P

    Same can be said about the Romulans since there technology is basically very similar to the Klingons, it wouldn't do much for variety in ships which is why the Borg would be more interesting since it can mean including ships outside the aplha quadrant.
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  • cormorancormoran Member Posts: 440 Arc User
    edited September 2012
    neoforce42 wrote: »
    I was wondering if this will ever be possible. I know we have 'liberated' borg but there not really fun since would love to play ground combat where I can assimilate others. Plus I'd love to fly the Borg ships since I love the designs, maybe it could lead to explaining more about how 'vger' was assimilated or how the Borg have recovered from the civil war, maybe more about the 'queens' origins, etc....

    I'd say playable borg faction isn't very likely, atleast within the next ten or twenty years (if sto lasts that long)

    But i can guarantee you'll be seeing borg cubes in lockboxes soon.
  • voporakvoporak Member Posts: 5,621 Arc User
    edited September 2012
    A few months ago I wrote up a basic plan for making a viable monster play Borg faction. I'll go dig up the thread and paste it here, because without much effort a playable Borg might be possible.
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  • majesticmsfcmajesticmsfc Member Posts: 1,401 Arc User
    edited September 2012
    neoforce42 wrote: »
    Your probably right but they really need to start developing content instead of trying to add refit ships. It's like the fleet ships where they look like barely the same as the normal ships but if they focused less on stuff like that then they could focus more on improved factions. I honestly don't know what there really doing to improve sto at moment since I'd have prefered more content that saying random crew on duty officer missions.

    Yeah I agree with the ship thing. It seems that's the only content they want to do, and it's primarily lock box ships that only a handful of players can get access too.

    Content, as in playable missions is what will keep people in this game, ships are nice, but really we have so many options for the Federation in that regard (lacking for the KDF though).
    flash525 wrote: »
    I'd rather a discussion on a faction that is going to be practical (like the Romulans) instead of one that isn't (like the Borg). :P

    I agree, Romulans and True Way I feel are more practical than the Borg. But considering how un-Trek this game has become in the past 6-8 months I wouldn't be surprised with what Cryptic will do. They seem to find the least canon/Trek thing and then do it. Tholian ships, 29th Century ships, Borg faction. I fear if they keep going down this road, the game will be all but dead in another 2 years.
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  • cryptiecopcryptiecop Member Posts: 239 Arc User
    edited September 2012
    Green screen Borg UI...

    TNG Borg armor...

    Plasma firing wrist weapon...

    Sphere (30K hull with universal consoles) for a player ship...

    I would be one happy camper !!
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  • misterde3misterde3 Member Posts: 4,195 Arc User
    edited September 2012
    I believe one of the devs said the only way a Borg faction would be implemented by Cryptic is to have Borg players unable to control their characters. The characters would run on automatic and all a player could do is sit back and watch their character assimilate stuff. Since that's how the Borg collective works.

    And no, there should not be a Borg faction that has drones with individuality. That would make them cease to be the Borg. If you love the Borg, go play Armada again. They should only be played at the God/4x level because that's what it is to be Borg. The Borg is a single entity. Each cube, sphere, probe, and even drone is just an appendage of a giant superorganism.

    Remember what Q said when the Borg were introduced?

    "The Borg is the ultimate user."

    They should have stuck with that verb for the Borg because it defines them perfectly. A playable Borg faction would ruin the Borg. And I'm sorry op, but what you want is less important than what is good for the Borg, less important than what is good for this game, and far less important than what is good for Star Trek in general.

    Thank you, could not have said it better...probably could not have said it this well to be honest.
    Or in other words: there is no "I" in "Borg".
  • neoforce42neoforce42 Member Posts: 126 Arc User
    edited September 2012
    I believe one of the devs said the only way a Borg faction would be implemented by Cryptic is to have Borg players unable to control their characters. The characters would run on automatic and all a player could do is sit back and watch their character assimilate stuff. Since that's how the Borg collective works.


    That's actually not completly true. The borg are a collective that are controlled by the 'Queen' or by single Borg's that aren't part of the 'drones' like 'seven of nine', her parents, loctus of borg. The idea is not play as a drone but as the the Borg designations that they use to order the drones.

    Anyway like been trying to say earlier the Queen would send out reports from different Borg drones, maybe temp alliances hails involving the federation, then she could want to make choices like deciding if a race is worth assimilating, bringing into the ship collective. Depending on the invasions you want to do, depend on what type of crew you have, what sort of powers your ship can use.
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  • angrytargangrytarg Member Posts: 11,008 Arc User
    edited September 2012
    Only if the cubes were the "tanks" and couldn't even destroy a miranda on their own :P
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  • majesticmsfcmajesticmsfc Member Posts: 1,401 Arc User
    edited September 2012
    And no, there should not be a Borg faction that has drones with individuality. That would make them cease to be the Borg. If you love the Borg, go play Armada again.

    Yeah I played and modded that game for 11 years. STO can't even hold my interest for 1 year, go figure they don't make them like they used to.
    Nope, you're wrong. The Borg are a collective and the Queen is the personification of that collective. She does not control the Borg, she is the Borg using a single female voice. Remember what the queen said in "First Contact"?

    "You imply a disparity where none exists. I am the collective."

    The Borg "designations" you speak of like the Queen or Locutus or 7 of 9 are actually controlled by the will of the collective. All their actions are compelled by the will of the collective and they cannot do otherwise. They are also the voice of the collective.

    So no, you can't play as one of them and still have free will. They are not separate from the other drones. They just seem separate because they speak with their own voices and you mistakenly assume that means they have free will.

    Keep persisting if you like, but know that you will never have this your way. No Borg for you.

    I feel some fans don't understand the Borg at all, nor some Developers for that matter either.

    You're right to the tee here. Hit the nail on the head. A post full of win there!
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