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What Are The Most Useful Universal Consoles

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  • darienavandarienavan Member Posts: 28 Arc User
    edited September 2012
    g. If the Transwarp Computer does give you 8.3, I would be willing to give up the Field Generator for the extra 8.3 to all my power systems (especially if I can route an extra 5 power levels to my shields from my weapons, and still maintain 125 weapon power)
    .

    To make this clearer: not per system, at all

    formula is (Skill/300) x(75 - Power level)

    so 20 more effency means:
    +3.3 in any system you run at level 25.
    +1,6 in any System you run at 50

    So in a common 100/50/25/25 build you get +8.3

    But the whole idea is to exploit the whole effect
    - maxed skill (100)
    - efficent captian (15)
    - 5 efficent Doffs (5 x 7,5)
    - Transwarp computer (20)
    combines to 172,5 rating what translates in an overall Power Bonus of 71,8

    Add in Maco Shield (8), 3 Pieces Borg Gear(3x5) and the common bonus of a ship (15-20)
    And you are already over 300 total Power without investing a single xp in "warp core potential" or one of the expensive "performance" skills. And you have nt used an EPTS yet.

    ->Transwarp computer is tnot "uber" but a useful tool for maximizing a usfull skill.
    And It helps you to earn ec at the tour de universe^^
    3) I know from the tooltip and testing that a Weapons battery is a +75 weapons power bonus on a 2 minute cooldown. My primary use for batteries is to make sure my weapons are at full effectiveness after coming out of Full Impulse.
    Under what circumstances do you find the RMC more useful? Is there anything more than the convenience of not having to deal with consumables?
    It is a EPS Power Transfer or non-engineers (or a second for an eng.) If you other setup is correctly you can have all systems easily over 100: great shield heal with additional resistance, optimal weapon damage, high speed and best heals - what else can you wish for? :D
  • takeshi6takeshi6 Member Posts: 752 Arc User
    edited September 2012
    Impulse Capacitance Cell is very good. Provides a quick burst of straight-line speed if you need to get somewhere and need to be there yesterday. :)

    And Point Defense Turret is good to deal with incoming torpedoes, as well as clouds of frigates and fighters. :)

    Haven't tried the Antimatter Spread yet, but you can be sure that I will soon. :D
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  • matridunadan1matridunadan1 Member Posts: 579 Arc User
    edited September 2012
    corgatag wrote: »
    1) Can you attach a Collector's Edition code to an existing account, or would I have to start all over?

    Yes you can. You will also get the added bonus of +1 month Gold subscription with the code.
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited September 2012
    corgatag wrote: »
    Follow up question on the RMC:

    1) Can you attach a Collector's Edition code to an existing account, or would I have to start all over?

    2) According to stowiki, it's a +25 power bonus (to all systems) on a 3 minute cooldown. Is that correct?

    3) I know from the tooltip and testing that a Weapons battery is a +75 weapons power bonus on a 2 minute cooldown. My primary use for batteries is to make sure my weapons are at full effectiveness after coming out of Full Impulse.
    Under what circumstances do you find the RMC more useful? Is there anything more than the convenience of not having to deal with consumables?

    It's infinite use. You don't have to keep on looking for it/buy it off the exchange. That's about all I would need to make me want it XD.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • shookyangshookyang Member Posts: 1,122
    edited September 2012
    corgatag wrote: »
    Follow up question on the RMC:

    1) Can you attach a Collector's Edition code to an existing account, or would I have to start all over?

    2) According to stowiki, it's a +25 power bonus (to all systems) on a 3 minute cooldown. Is that correct?

    3) I know from the tooltip and testing that a Weapons battery is a +75 weapons power bonus on a 2 minute cooldown. My primary use for batteries is to make sure my weapons are at full effectiveness after coming out of Full Impulse.
    Under what circumstances do you find the RMC more useful? Is there anything more than the convenience of not having to deal with consumables?
    1) Yes, you can attach it to an existing account. I've attached 2 versions of the Collector's Edition, as it was cheaper than a one month subscription. Of course, the items were the same, so I couldn't collect them twice. But, I was able to give the book and insignia to my Dad, who is as big as a Star Trek fan as me (probably more).

    2) Yes, that is correct.

    3) I do not engage in combat right after coming out of full impulse. Since I have cloak, I drop out of full impulse about 8-15km away from my target. Since my weapon power is already at 125, using the Red Matter Capacitor puts it at 150, so more of my weapons can fire at the maximum 125 weapon subsystem modifier (all of my fore weapons). On top of that, it boosts all of my other subsystems that increases my shield resists (shield subsystem), speed and turn rate (engines), and my abilities that are boosted by aux.

    Not to mention that it's a permanent device and does not require me to buy more of them or ever worry about running out in a drawn out PvP match.
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