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What is the best setup for the Soverign Class and Excelsior Class Refit?

valen006valen006 Member Posts: 26 Arc User
edited September 2012 in Federation Discussion
I will bepinning on Rear Admiral tonight! What is the best setup in conventional means for the Soverign Class and Excelsior Class Refit?

Forward Weapons, Aft, Shields, Impulse, and Consoles.

I have another problem? I'm trying to move my current bridge officers to away team and get an all human bridge crew. How to doi it?
Post edited by valen006 on

Comments

  • trhrangerxmltrhrangerxml Member Posts: 0 Arc User
    edited September 2012
    If you want an all human crew, your either gonna have to go through the exchange or trade with buddies.

    I run a Excelsior, love it (+7 to all power settings FTW).

    Here is my current build:
    Fore Weapons: 3 Fleet Advanced Disruptor Beam Arrays (Dmg x3 and Acc) and a Wide Angle Quantum Launcher
    After Weapons: 3 Fleet Advanced Disruptor Beam Arrays (Dmg x3 and Acc) and a Fleet Advanced Quantum Launcher (Dmg x3 and Acc)
    MACO Deflector MK XII
    Borg Subtranswarp Engines
    MACO Shields MK XII
    Engineering Consoles: EPS, Borg Console, Armor (Depends on what I'm doing) and either an RCS or Plasma (experimenting with which I like more)
    Science Consoles: 2x Field Generators
    Tactical Consoles: 3x Disruptor Consoles

    BOFF layout:
    Lt.Cmdr. Tactical: Tac Team 1, Beam Fire At Will 2, Torp Spread 3
    Cmdr. Engineer: EPtoS, Aux to Dampers, Directed Energy Mod, Aux to Structure 3
    Lt. Engineer: Eng Team 1, Revers Shield Polarity
    Ensign Engineer: EPtoW
    Lt. Science: Hazard 1, TSS

    A really fun ship to fly, can't wait for a Fleet Version.
    Hi, my name is: Elim Garak, Former Cardassian Oppressor

    LTS, here since...when did this game launch again? :D
  • esquire1980esquire1980 Member Posts: 152 Arc User
    edited September 2012
    I fly the excel myself with my main. It's still my favorite ship due to my playstyle.

    The problem with it is it's simply been outclassed via all the P2W escorts that have been added to the game since F2P along with the nerfs to beams/healing that came with F2P/skill-box revamps as well. With a tac in an excel flying the typical 6 beam-boat, I used to get about 800K damage in the typical PVP match (along with 400-500 healing. Almost the damage of what the best escorts were doing at the time. Now, it's more like 200K damage with 300-400K healing. That will not keep up with all the added damage from escorts. So, my excel is now limited to PVE content only. If, and to tell the truth few and far between as I just really do not like melting stuff with an escort that runs the same exact resists as my excel (way to over-powered for me), I decide to actualy take part in PVP gameplay, I fly an eng in a "fleet version" patrol escort as PVP is all about the DPS now. "Tanking" is now sub-par unless you fly an eng in a "Pay-to-Live" crusier that has DPS of almost 0 with a turn rate of not much better. Sad, but true.

    Beams need to go back to the 95% inherent ACC rating as the change for beams needing ACC is the basic Cryptic "over-nerf", ev1 now running evade with their pilot skills making APs almost worthless as they only come in ACC X1, and a 10 console version of the excel/sov needs to be implimented, fleet or otherwise. They had the perfect chance to add this with the new sov but for some reason decided against it. That's about the only thing that will put up the excel back to it's former PVP glory.

    It was a great ship and a balance between the "heal crusier" and the escort. But, it's just taken way too many NERFs while escort damage has received large damage buffs/resist buffs, all at the same time.
  • orondisorondis Member Posts: 1,447 Arc User
    edited September 2012
    For the Regent and the Excelsior:-

    Fore Weapons - 4x cannons
    Aft Weapons - 4x turrets
    Deflector - Borg or MACO
    Engine - Borg
    Shield - MACO
    Engineering consoles - 1x Borg, 1x RCS, 2x Neutronium
    Science consoles - 2x field generators
    Tactical consoles - 3x whatever energy type you're using.

    Lt universal/science - hazard emitters 1, transfer shield strength 2
    Lt Cmdr Tactical - tactical team 1, cannon rapid fire 1, cannon rapid fire 2.

    Rest whatever you like.

    That build should rip through NPCs, especially if buffed by directed energy modulation and tactical captain buffs.
    Previously Alendiak
    Daizen - Lvl 60 Tactical - Eclipse
    Selia - Lvl 60 Tactical - Eclipse
  • whamhammer1whamhammer1 Member Posts: 2,290 Arc User
    edited September 2012
    orondis wrote: »
    For the Regent and the Excelsior:-

    Fore Weapons - 4x cannons
    Aft Weapons - 4x turrets
    Deflector - Borg or MACO
    Engine - Borg
    Shield - MACO
    Engineering consoles - 1x Borg, 1x RCS, 2x Neutronium
    Science consoles - 2x field generators
    Tactical consoles - 3x whatever energy type you're using.

    Lt universal/science - hazard emitters 1, transfer shield strength 2
    Lt Cmdr Tactical - tactical team 1, cannon rapid fire 1, cannon rapid fire 2.

    Rest whatever you like.

    That build should rip through NPCs, especially if buffed by directed energy modulation and tactical captain buffs.


    The Excel runs the cannon/turret setup much better than the Regent does. I am thinking the Regent is more of a:

    Front: 2xBA, 2xDBB
    Rear: 3xBA, 1x Wide angle quantum launcher

    The turn rate in game for the Regent is much worse than the Excel' (avg 2.5 degress difference with the same setup). The cannon/turret setup needs to keep a target within the front 180 and if you need to turn a second to give a new shield, your having to reaquire the arc more aggresively. Also changes in throttle are more sensitive in the Regent.

    I rarely suggest a BA style broadside ship, but the Regent and its 190' torp really calls for it.
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