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advise how to arm defient refit

novemberalphanovemberalpha Member Posts: 33 Arc User
what would be the best lay out for this type of escort. I was in one of the war zones with my crusier and a KDF ship was powerful and took out my shilds fast. I want to use my defient refit and I want to arm it as best as possible can anyone help with this question.
Post edited by novemberalpha on

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  • darienavandarienavan Member Posts: 28 Arc User
    edited September 2012
    Part 1 "easy Type"

    Commander Tac: tactical Team 1 / attack Pattern Beta 1 / Omega 1 / Omega 3
    Lt. Commander Tac: Tactical Team 1 / cannon Rapid Fire 1 / Rapid Fire 2
    EnsignTac: Torpedo High Yield

    Lt. Eng: emergency Power to shields 1 / emergengy Power to shields 2
    Lt. Sci: science Team 1 / Hazzard emitters 2

    Deflektor and Engines: Borg (you have to to ~5 Elite STfs- toget them)
    Shield: M.A.C.O (do some "infected" runs) but any resilent shield with [Cap] will do.

    Weapons: 1 Quantum Torpedo, 3x DHC 4x turret (of course all of the same energy type, best you can get)

    Devices: Engine Battery, Subspace Field Modulator (reward fro the mission "skirmish")

    Konsoles
    Tac: 4x Energy type console
    Sci: 2x Field Generator
    Eng: Borg Console (mission reward), Sif generator, cloaking device

    2-3 projektile weapon officer Doff
    2-3 shield distribution officer Doff
    (use best avaible. You can start with withe/green, but at the end they should be purple)

    eergy setting 100/50/25/25


    -> use a keybind. Lay Beta1/Omega1/Omega3/CRF1/CRF2/EPTS1/EPTS2/THY1 on the same button. So your anttention can go almost completlyto the game, as most of your buffs rotate "automatic" (just hit your keybind button every 1-2seconds).
    If you come under fire use Tac team to distribute shields, sciteam for instant shieldheal.
    manually use your captains skills at opportunity (e.g. for alphas after decloaking)


    Part 2 "a bit more work")
    - Exchange the engine batteries for weapons batteries
    - Exchange 1 DHC for a Dual Beam bank
    - exchange beta1 for Beam overload 2
    - remove THY1 from the keybind
    - be sure that torpedos are NOT on autofire

    Use your cloak to get close to the enemy, buff ( already activate THY ) decloak.
    fire for some seconds until shield gets "red", than use BO2 to finish them quickly, use weapon battery to get back weapon power quick, release the torps.

    -> needs a better timing and awareness, but can be very rewarding.
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