I'm currently creating an episode where I have ships warp in. Unfortunately, they keep looping the animation. Has anyone found a loophole around this or to at least delay the time between the animation loops?
The only way I know to get around the warp animation repeat is to have the ship engage in combat. After the combat is over, if it survives, it will no longer do the animation.
"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them." -Thomas Marrone
Change it from "Contact" or "True Combat" to "Legacy Contact" or Legacy Combat" respectively. You can then set the Wander to TRUE and play around with the variables. You can't get the ship to wander any less than up to 20k away from the initial spawn, but at a speed of 5, it shouldn't get too far.
The down side is that when the ship is actually idle, the computer randomly decides what action to take (Idle or Wander), and all you can do is weight the Wander setting to a 20:1 weight. Those are good odds, but you still have a 5% chance of the ship re-warping in.
You can als set the duration as high as 100 so that it takes 100s for the computer to need to ask itself what action to perform.
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Standalone - The Great Escape - The Galaxy's Fair - Purity I: Of Denial - Return to Oblivion
Untitled Series - Duritanium Man - The Improbable Bulk - Commander Rihan
"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
-Thomas Marrone
Change it from "Contact" or "True Combat" to "Legacy Contact" or Legacy Combat" respectively. You can then set the Wander to TRUE and play around with the variables. You can't get the ship to wander any less than up to 20k away from the initial spawn, but at a speed of 5, it shouldn't get too far.
The down side is that when the ship is actually idle, the computer randomly decides what action to take (Idle or Wander), and all you can do is weight the Wander setting to a 20:1 weight. Those are good odds, but you still have a 5% chance of the ship re-warping in.
You can als set the duration as high as 100 so that it takes 100s for the computer to need to ask itself what action to perform.