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Idle Animation - Anyway to get the object to not repeat?

Hi,

I'm currently creating an episode where I have ships warp in. Unfortunately, they keep looping the animation. Has anyone found a loophole around this or to at least delay the time between the animation loops?

Thanks in advance.
Post edited by captainazzarano on

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  • drogyn1701drogyn1701 Member Posts: 3,606 Media Corps
    edited September 2012
    The only way I know to get around the warp animation repeat is to have the ship engage in combat. After the combat is over, if it survives, it will no longer do the animation.
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  • zorbanezorbane Member Posts: 1,617 Arc User
    edited September 2012
    Are you sure it doesn't start warping again?
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  • psycoticvulcanpsycoticvulcan Member Posts: 4,160 Arc User
    edited September 2012
    No, they start warping again after combat is finished. I've seen it.
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  • camamarcamamar Member Posts: 14 Arc User
    edited September 2012
    Wander.

    Change it from "Contact" or "True Combat" to "Legacy Contact" or Legacy Combat" respectively. You can then set the Wander to TRUE and play around with the variables. You can't get the ship to wander any less than up to 20k away from the initial spawn, but at a speed of 5, it shouldn't get too far.

    The down side is that when the ship is actually idle, the computer randomly decides what action to take (Idle or Wander), and all you can do is weight the Wander setting to a 20:1 weight. Those are good odds, but you still have a 5% chance of the ship re-warping in.

    You can als set the duration as high as 100 so that it takes 100s for the computer to need to ask itself what action to perform.
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