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A simple fighter question

rexxarugorexxarugo Member Posts: 8 Arc User
edited September 2012 in Federation Discussion
I recently went in for an Atrox carrier and I'm really enjoying it. However I have come across one question I can't seem to find a solution for:

Is there a way to monitor your fighter ships for health and how many you have up?


Any advice would be much appreciated.
Post edited by rexxarugo on

Comments

  • orondisorondis Member Posts: 1,447 Arc User
    edited September 2012
    Yes, look under the hud section in options (I'm afraid I can't remember the exact choices).
    Previously Alendiak
    Daizen - Lvl 60 Tactical - Eclipse
    Selia - Lvl 60 Tactical - Eclipse
  • kylesal24kylesal24 Member Posts: 312
    edited September 2012
    IN a way. Had the same problem with my Atrox.

    In the HUD section of options. Go down to I think it is Allies, NPC. Press that and press show health.

    That should show their place and health. I don't have health on, I just spam them as fast as I can. :P

    Kyle
    Delta Fleet Command
  • sfccrashsfccrash Member Posts: 0 Arc User
    edited September 2012
    Honestly. The fed fighters I've seen don't last that long with lots of things going boom. I just spam mine out. Even if it un-summons one or two of them. I do fly the escort carrier though, so I don't have as many to manage. I think of them as almost unlimited fighter summons. Yes you would not want to be a fighter pilot on my ship XD.
    Former L2 player. Hope this one is better with botters, got sick of one person running a full 9 man group.

    SFC Crash. formerly of HG on the formally known gustin server of L2.
  • kasandarokasandaro Member Posts: 198 Arc User
    edited September 2012
    sfccrash wrote: »
    Honestly. The fed fighters I've seen don't last that long with lots of things going boom. I just spam mine out. Even if it un-summons one or two of them. I do fly the escort carrier though, so I don't have as many to manage. I think of them as almost unlimited fighter summons. Yes you would not want to be a fighter pilot on my ship XD.

    Seconding this - I've got the targeting reticle turned on so I can see how many are floating around, but the Peres are so crunchy that trying to heal them seems to be a waste of effort. Even the Danubes and Deltas have a low enough recast at bottom AUX to be spammable. (Speaking as an Armitage pilot Fed-side and a Vo'Quv pilot KDF-side. If I don't have a swarm, I'm not happy.)
  • rexxarugorexxarugo Member Posts: 8 Arc User
    edited September 2012
    Awesome thanks so much for the help. Yeah I just wanted so see a number. They die so easily it doesn't seem worth the real estate on the screen to show health. I knew there had to be something. Thanks for the heads up!
  • kylesal24kylesal24 Member Posts: 312
    edited September 2012
    There is not a window that just tells you how many are alive. (I wish there was one)
    I just have the Distance thing on, then I can just count them.

    Kyle
    Delta Fleet Command
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited September 2012
    sfccrash wrote: »
    Yes you would not want to be a fighter pilot on my ship XD.

    You horrible person. How can you sleep at night knowing you send your npcs to their deaths? You should be ashamed. That's it, I'm gonna go play StarCraft, you made me so pissed... (proceeds to play StarCraft and sends dozens of wraiths and vikings to die against the zerg). :cool:
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • kylesal24kylesal24 Member Posts: 312
    edited September 2012
    ^^

    Can't stop laughing because of this. :D

    Kyle
    Delta Fleet Command
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited September 2012
    And I still don't get the whole 'attack' thingy. Do you have to press that for every new target? For every new set-launch? Manual would be nice, every now and then. ;)
    3lsZz0w.jpg
  • crusty8maccrusty8mac Member Posts: 1,381 Arc User
    edited September 2012
    meimeitoo wrote: »
    And I still don't get the whole 'attack' thingy. Do you have to press that for every new target? For every new set-launch? Manual would be nice, every now and then. ;)

    The Attack, Escort, Intercept, and Return orders are "better than nothing" targeting. There is so much more that could be done with it - like allowing different orders for each hangar bay (for example, I might want my drones to attack and my BoPs to intercept) - that I remain somewhat frustrated. I find myself saying, in almost every match, "well it's better than nothing". Most of the time, I find myself wondering exactly what the hell my pets are actually up to.
    __________________________________
    STO Forum member since before February 2010.
    STO Academy's excellent skill planner here: Link
    I actually avoid success entirely. It doesn't get me what I want, and the consequences for failure are slim. -- markhawman
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited September 2012
    crusty8mac wrote: »
    The Attack, Escort, Intercept, and Return orders are "better than nothing" targeting. There is so much more that could be done with it - like allowing different orders for each hangar bay (for example, I might want my drones to attack and my BoPs to intercept) - that I remain somewhat frustrated. I find myself saying, in almost every match, "well it's better than nothing". Most of the time, I find myself wondering exactly what the hell my pets are actually up to.

    Thanks.

    Yeah. EVE Online may be harsh and unfriendly, at least they got their drones layout in order. In STO you have to go to a special menu, deeply hidden somewhere, to even *see* your fighters.
    3lsZz0w.jpg
  • xapocalypseponyxxapocalypseponyx Member Posts: 577 Arc User
    edited September 2012
    meimeitoo wrote: »
    And I still don't get the whole 'attack' thingy. Do you have to press that for every new target? For every new set-launch? Manual would be nice, every now and then. ;)

    No, just click it once. You will see the command stays highlighted. Fighters already launched, as well as those newly spawned will continue to attack your targets until you issue another command. Unless your target is at a distance greater than 10 Km, then they will do whatever they want.
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