Hello all. I was thinking some more following my idea for a console for the Excelsior. Many players want the ability to change the weapon type of the Spinal Lance to the Galaxy Dreadnaught. I was thinking of a way this might be able to be done. Then it came to me. Add a slot for the dreadnaught specifically for the lance, similar to the slot for fighters on carriers. In this slot you can place a energy module. The default module of course would be a Phaser Energy Module. You would then be able to purchase, via the dilithium store, a different energy module with the energy type you want. Running a ship with Plasma Weapons? Buy a Plasma Energy Module. Want a Polaron setup? Buy the Polaron Energy Module. They could restrict the purchase of these modules to those that have unlocked the Galaxy Dreadnaught.
What if I prefer the hybrid weapons? Good question. Get in touch with your tactical duty officer on your ship and have one crafted.
I know this would take some coding change and some work adding the different types of beams to the lance but, I think it would be a fair idea.
Here is a mock-up.
Comments
A Spiral Wave Disruptor Lance would be awesome!
Now get off that already.
You leave yours in a Garage? Mine is currently hauling garbage. On second thought, I am wanted by the Empire because someone said it should be hauled away... AS garbage. He was never seen again.
(Btw, if you don't get the reference, SHAME ON YOU).
And if the added it like its a console ability the we could finaly have a fleet version since they could lock out purchases of siege weapons unless you own the dreadnought.
Not everything you see on the internet is true - Abraham Lincoln
Occidere populo et effercio confractus
I know this may seem off-topic, but bear with me here. So I was thinking (again lol) and I figured that the reason so many of these special ships, like the oddys and borts get so little love is because they need to use console slots to get their special abilities. Take the oddy for example. It's a 10 console monster tanker, but if you want the set bonus, you end up with a 7 console suddenly not so impressive whale. Same goes for the bort.
Here is the on-topic part. Why not just make the lance and other spec abilities actually ABILITIES. Not console requiring, but just part of the ship. Like Klingon Cloak, and carrier fighters. If not makin them abilities, at least have separate slots for the consoles, like hangars in carriers. That way you will still need to get all 3 oddys to get the set bonus, so that way PWE won't lose out on money, but the ship will still retain it's strength as a 10 slot ship instead of being crippled to a 7, 8, or 9 slot ship.
Just a thought, don't flame too hard plox XD
Personaly I find the oddy set bonus underwhelming one neutronium armor gives you a better damage reduction than the oddy bonus and one rcs console gives you a much better turn rate mod. The only one worth keeping is saucer sep.
That said the reason making these ship bound abilitys is bad is that there could be no fleet version of tier 5 cstore ships if they can't remove the special ability. This is why thery say there is no fleet dreadnought.
Not everything you see on the internet is true - Abraham Lincoln
Occidere populo et effercio confractus
Even giving the flagships one of each, would make it only an 8 console ship, if you used the full set.
And there's no worry of making 'fleet versions' of the flagships, because they already are on par with those.
For now. Never know what they are up to in thier little cubicles. Besides if you were going to do it for the oddy then people would eventualy ask for it for every other top end cstore ship.
Not everything you see on the internet is true - Abraham Lincoln
Occidere populo et effercio confractus
I actually meant all the c-store ships, not just the oddy and bort. That was an "including but not limited to" statement.
Ah my bad. A different sugestion would be to have some of these things inventory useable instead. For example the worker bees could be set as a device or set to be deployable from the inventory.
Infact what if you used the device slot for only non consumeables and set it so batterys and the like are used directly from the inventory then you could set some of these special abilitys as devices instead. Granted some would have to remain consoles but others could be ported.
Not everything you see on the internet is true - Abraham Lincoln
Occidere populo et effercio confractus
I do not understand the whining,,, the other night in Starbase Fleet Defense, it hit a Klingon dread with a pair of 59K strikes from the spinal lance. It crumpled shortly after that. Sort of satisfying when 3 other ships were trading blows with it and only dropped it down a little after a minute of concentrated fire.
Don't do anything to the dread as it is. More people will avoid flying it.
Thank you! Now I don't have to type all this out.
I like having the Galaxy-X be a fairly uncommon ship. Makes me feel special. :P
My idea is not to make the Galaxy X more powerful so they should not whine. My idea is just to add options to the ship. Many people feel tied to phasers due to the lance.
P.S. Phasers get more of a damage bonus from DEM, more than double as a matter of fact( I see something around 180 bonus damage per pulse at 125 weapon power), making it an alpha strike power on a dreadnought.
Yeeeah... IDEA WAS NOT TO MAKE THE DREAD MORE POWERFUL... Yeeeah... anyways... Let's just say that his OP was a great idea. Make the lance have more than one type of energy. I agree with that completely.
The dread's Saucer Separation has been anounced for a while now. It's just been on cryptic's back burner because the community panned the ship for underperformed.
http://sto-forum.perfectworld.com/showthread.php?t=259285
https://twitter.com/captaingeko/statuses/167452705453916160
http://www.stowiki.org/Upcoming_content
Oh but they are. Stop defending your OP'ness, 'scort flyer.
...
That was actually quite funny. I am an Engineering Captain who flies cruisers XD
teehee! Gotcha.
Proof? After 900 days this is the first I've ever heard of this.