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Galaxy Dreadnaught Spinal Lance

scififan78scififan78 Member Posts: 1,383 Arc User
edited September 2012 in Federation Discussion
Hello all. I was thinking some more following my idea for a console for the Excelsior. Many players want the ability to change the weapon type of the Spinal Lance to the Galaxy Dreadnaught. I was thinking of a way this might be able to be done. Then it came to me. Add a slot for the dreadnaught specifically for the lance, similar to the slot for fighters on carriers. In this slot you can place a energy module. The default module of course would be a Phaser Energy Module. You would then be able to purchase, via the dilithium store, a different energy module with the energy type you want. Running a ship with Plasma Weapons? Buy a Plasma Energy Module. Want a Polaron setup? Buy the Polaron Energy Module. They could restrict the purchase of these modules to those that have unlocked the Galaxy Dreadnaught.

What if I prefer the hybrid weapons? Good question. Get in touch with your tactical duty officer on your ship and have one crafted.

I know this would take some coding change and some work adding the different types of beams to the lance but, I think it would be a fair idea.

Here is a mock-up.
Post edited by Unknown User on

Comments

  • voporakvoporak Member Posts: 5,621 Arc User
    edited September 2012
    It's a good idea, but I think the hybrid weapon types should be in the dilithium store also, but cost a little more. And if you've unlocked the galor, you can buy spiral wave disruptor types too.
    I ask nothing but that you remember me.
  • scififan78scififan78 Member Posts: 1,383 Arc User
    edited September 2012
    voporak wrote: »
    It's a good idea, but I think the hybrid weapon types should be in the dilithium store also, but cost a little more. And if you've unlocked the galor, you can buy spiral wave disruptor types too.

    A Spiral Wave Disruptor Lance would be awesome!
  • ginobaldelli823ginobaldelli823 Member Posts: 325 Arc User
    edited September 2012
    That idea is awsome beyond any i have heard in a long time
  • lianthelialianthelia Member Posts: 7,896 Arc User
    edited September 2012
    I assume since they would be doing this to the Gal X it would also be done for the Guramba as well? I suppose would be nice if they did it...my only problem I see with your ideas is the hybrid weapons. The odds that your gonna get a proc from your lance is so low and so far between seems like would be a lot of work for nothing.
    Can't have a honest conversation because of a white knight with power
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited September 2012
    Wow. An idea that isn't making me laugh at the absurdity or speechless at the stupidity. Very nice idea my friend.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • scififan78scififan78 Member Posts: 1,383 Arc User
    edited September 2012
    I am glad yall like it. I just hope a Dev sees this and see if it could work.
  • alexindcobraalexindcobra Member Posts: 608
    edited September 2012
    You know what would be a good idea? If they bring back the accuracy the Lance once had and make the DPS damage strong enough to blast down shields and hull just like the cannons do on overpowered escorts. At current levels the damage barely bleeds through the shields let alone take down the shield of a shield tanking escort.
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited September 2012
    God enough already with escorts being overpowered. I will say this once. THEY ARE NOT OVERPOWERED. POWERFUL yes, but not OVERPOWERED. They have very high damage potential. Duh. They have great maneuverability. Yes. But are they invincible? HELL... NO...

    Now get off that already.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • montrezanthonymontrezanthony Member Posts: 0 Arc User
    edited September 2012
    I love the design of the Dreadnought. But it needs something to make it a via ship again. Your idea has good merit. I hope the Dev's have something in store for the model I have parked in my Starbase garage.
    You needn't hang like a dog. If you'd fight like a man.~ Anne Bonny
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited September 2012
    I hope the Dev's have something in store for the model I have parked in my Starbase garage.

    You leave yours in a Garage? Mine is currently hauling garbage. On second thought, I am wanted by the Empire because someone said it should be hauled away... AS garbage. He was never seen again.

    (Btw, if you don't get the reference, SHAME ON YOU).
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • valasveladornvalasveladorn Member Posts: 0 Arc User
    edited September 2012
    It's not so much that this is desired for the proc but so that we can slot other energy weapons on our Dreads as well as consoles to support them that will also boost the phaser lance. As it is we generally all run phaser weapons and phaser relays on our Dreads so that it all synergizes. This energy module concept would alleviate that. As mentioned, since the procs would be so rare it would make little difference to the lance itself but allow the rest of the ships weapon selection more variety.
  • disposeableh3r0disposeableh3r0 Member Posts: 1,927 Arc User
    edited September 2012
    A good plan indeed. Since it will likely be simpler tech wise for them to count it as a weapon in a weapon slot it may be neat to see seige cannons and torpedos added as well.

    And if the added it like its a console ability the we could finaly have a fleet version since they could lock out purchases of siege weapons unless you own the dreadnought.
    As a time traveller, Am I supposed to pack underwear or underwhen?

    Not everything you see on the internet is true - Abraham Lincoln

    Occidere populo et effercio confractus
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited September 2012
    You know, while we're on this, I was always thinking a little after joining this game that the Oddy (yes, I have an obsession with the Odyssey, since it was an amazing piece of literature, the movies weren't all horrendous, and the ship itself is magnificent, though Martok would disagree and say his wife is moreso (for those of you who just went HUH??? watch DS9) and... yeah XD) really shouldn't need to put it's abilities in console slots.

    I know this may seem off-topic, but bear with me here. So I was thinking (again lol) and I figured that the reason so many of these special ships, like the oddys and borts get so little love is because they need to use console slots to get their special abilities. Take the oddy for example. It's a 10 console monster tanker, but if you want the set bonus, you end up with a 7 console suddenly not so impressive whale. Same goes for the bort.

    Here is the on-topic part. Why not just make the lance and other spec abilities actually ABILITIES. Not console requiring, but just part of the ship. Like Klingon Cloak, and carrier fighters. If not makin them abilities, at least have separate slots for the consoles, like hangars in carriers. That way you will still need to get all 3 oddys to get the set bonus, so that way PWE won't lose out on money, but the ship will still retain it's strength as a 10 slot ship instead of being crippled to a 7, 8, or 9 slot ship.

    Just a thought, don't flame too hard plox XD
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • disposeableh3r0disposeableh3r0 Member Posts: 1,927 Arc User
    edited September 2012
    You know, while we're on this, I was always thinking a little after joining this game that the Oddy (yes, I have an obsession with the Odyssey, since it was an amazing piece of literature, the movies weren't all horrendous, and the ship itself is magnificent, though Martok would disagree and say his wife is moreso (for those of you who just went HUH??? watch DS9) and... yeah XD) really shouldn't need to put it's abilities in console slots.

    I know this may seem off-topic, but bear with me here. So I was thinking (again lol) and I figured that the reason so many of these special ships, like the oddys and borts get so little love is because they need to use console slots to get their special abilities. Take the oddy for example. It's a 10 console monster tanker, but if you want the set bonus, you end up with a 7 console suddenly not so impressive whale. Same goes for the bort.

    Here is the on-topic part. Why not just make the lance and other spec abilities actually ABILITIES. Not console requiring, but just part of the ship. Like Klingon Cloak, and carrier fighters. If not makin them abilities, at least have separate slots for the consoles, like hangars in carriers. That way you will still need to get all 3 oddys to get the set bonus, so that way PWE won't lose out on money, but the ship will still retain it's strength as a 10 slot ship instead of being crippled to a 7, 8, or 9 slot ship.

    Just a thought, don't flame too hard plox XD

    Personaly I find the oddy set bonus underwhelming one neutronium armor gives you a better damage reduction than the oddy bonus and one rcs console gives you a much better turn rate mod. The only one worth keeping is saucer sep.

    That said the reason making these ship bound abilitys is bad is that there could be no fleet version of tier 5 cstore ships if they can't remove the special ability. This is why thery say there is no fleet dreadnought.
    As a time traveller, Am I supposed to pack underwear or underwhen?

    Not everything you see on the internet is true - Abraham Lincoln

    Occidere populo et effercio confractus
  • mimey2mimey2 Member Posts: 0 Arc User
    edited September 2012
    Well, I believe in the past, others have mentioned an 'extra console' that could be given to ships, which would accept the universal console a ship starts with, but ONLY that console. Or in other words, you don't lose any consoles, and still can use the special console, at the cost of if you move it to other ships, you have to give up space for it.

    Even giving the flagships one of each, would make it only an 8 console ship, if you used the full set.

    And there's no worry of making 'fleet versions' of the flagships, because they already are on par with those.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • disposeableh3r0disposeableh3r0 Member Posts: 1,927 Arc User
    edited September 2012
    mimey2 wrote: »
    Well, I believe in the past, others have mentioned an 'extra console' that could be given to ships, which would accept the universal console a ship starts with, but ONLY that console. Or in other words, you don't lose any consoles, and still can use the special console, at the cost of if you move it to other ships, you have to give up space for it.

    Even giving the flagships one of each, would make it only an 8 console ship, if you used the full set.

    And there's no worry of making 'fleet versions' of the flagships, because they already are on par with those.

    For now. Never know what they are up to in thier little cubicles. Besides if you were going to do it for the oddy then people would eventualy ask for it for every other top end cstore ship.
    As a time traveller, Am I supposed to pack underwear or underwhen?

    Not everything you see on the internet is true - Abraham Lincoln

    Occidere populo et effercio confractus
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited September 2012
    For now. Never know what they are up to in thier little cubicles. Besides if you were going to do it for the oddy then people would eventualy ask for it for every other top end cstore ship.

    I actually meant all the c-store ships, not just the oddy and bort. That was an "including but not limited to" statement.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • disposeableh3r0disposeableh3r0 Member Posts: 1,927 Arc User
    edited September 2012
    I actually meant all the c-store ships, not just the oddy and bort. That was an "including but not limited to" statement.

    Ah my bad. A different sugestion would be to have some of these things inventory useable instead. For example the worker bees could be set as a device or set to be deployable from the inventory.

    Infact what if you used the device slot for only non consumeables and set it so batterys and the like are used directly from the inventory then you could set some of these special abilitys as devices instead. Granted some would have to remain consoles but others could be ported.
    As a time traveller, Am I supposed to pack underwear or underwhen?

    Not everything you see on the internet is true - Abraham Lincoln

    Occidere populo et effercio confractus
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited September 2012
    Yeah, but alas, the devs won't do it XD
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • chilleechillee Member Posts: 176 Arc User
    edited September 2012
    Hooray for sanity. C'mon... they do this, people will say the dread is too powerful. The cycle continues.

    I do not understand the whining,,, the other night in Starbase Fleet Defense, it hit a Klingon dread with a pair of 59K strikes from the spinal lance. It crumpled shortly after that. Sort of satisfying when 3 other ships were trading blows with it and only dropped it down a little after a minute of concentrated fire.

    Don't do anything to the dread as it is. More people will avoid flying it.
    [SIGPIC][/SIGPIC]
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited September 2012
    chillee wrote: »
    Hooray for sanity. C'mon... they do this, people will say the dread is too powerful. The cycle continues.

    I do not understand the whining,,, the other night in Starbase Fleet Defense, it hit a Klingon dread with a pair of 59K strikes from the spinal lance. It crumpled shortly after that. Sort of satisfying when 3 other ships were trading blows with it and only dropped it down a little after a minute of concentrated fire.

    Don't do anything to the dread as it is. More people will avoid flying it.

    Thank you! Now I don't have to type all this out. :D

    I like having the Galaxy-X be a fairly uncommon ship. Makes me feel special. :P
  • scififan78scififan78 Member Posts: 1,383 Arc User
    edited September 2012
    chillee wrote: »
    Hooray for sanity. C'mon... they do this, people will say the dread is too powerful. The cycle continues.

    I do not understand the whining,,, the other night in Starbase Fleet Defense, it hit a Klingon dread with a pair of 59K strikes from the spinal lance. It crumpled shortly after that. Sort of satisfying when 3 other ships were trading blows with it and only dropped it down a little after a minute of concentrated fire.

    Don't do anything to the dread as it is. More people will avoid flying it.

    My idea is not to make the Galaxy X more powerful so they should not whine. My idea is just to add options to the ship. Many people feel tied to phasers due to the lance.
  • razellisrazellis Member Posts: 176 Arc User
    edited September 2012
    The dread needs it's saucer separation, after that I think the ship will see a lot of love from the people that already own one. With a little work a dread featuring EPTS and EPTW cycling, Aux2Str, DEM, TT1, T:Spread 1 and C:RF 1 might be a fun ship to fly.

    P.S. Phasers get more of a damage bonus from DEM, more than double as a matter of fact( I see something around 180 bonus damage per pulse at 125 weapon power), making it an alpha strike power on a dreadnought.
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited September 2012
    scififan78 wrote: »
    My idea is not to make the Galaxy X more powerful so they should not whine. My idea is just to add options to the ship. Many people feel tied to phasers due to the lance.
    razellis wrote: »
    The dread needs it's saucer separation, after that I think the ship will see a lot of love from the people that already own one. With a little work a dread featuring EPTS and EPTW cycling, Aux2Str, DEM, TT1, T:Spread 1 and C:RF 1 might be a fun ship to fly.

    Yeeeah... IDEA WAS NOT TO MAKE THE DREAD MORE POWERFUL... Yeeeah... anyways... Let's just say that his OP was a great idea. Make the lance have more than one type of energy. I agree with that completely.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • razellisrazellis Member Posts: 176 Arc User
    edited September 2012
    Yeeeah... IDEA WAS NOT TO MAKE THE DREAD MORE POWERFUL... Yeeeah... anyways... Let's just say that his OP was a great idea. Make the lance have more than one type of energy. I agree with that completely.

    The dread's Saucer Separation has been anounced for a while now. It's just been on cryptic's back burner because the community panned the ship for underperformed.

    http://sto-forum.perfectworld.com/showthread.php?t=259285

    https://twitter.com/captaingeko/statuses/167452705453916160

    http://www.stowiki.org/Upcoming_content
  • anikaifulanikaiful Member Posts: 138
    edited September 2012
    God enough already with escorts being overpowered. I will say this once. THEY ARE NOT OVERPOWERED. POWERFUL yes, but not OVERPOWERED. They have very high damage potential. Duh. They have great maneuverability. Yes. But are they invincible? HELL... NO...

    Now get off that already.

    Oh but they are. Stop defending your OP'ness, 'scort flyer.
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited September 2012
    anikaiful wrote: »
    Oh but they are. Stop defending your OP'ness, 'scort flyer.

    ...
    That was actually quite funny. I am an Engineering Captain who flies cruisers XD
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • anikaifulanikaiful Member Posts: 138
    edited September 2012
    ...
    That was actually quite funny. I am an Engineering Captain who flies cruisers XD

    :D teehee! Gotcha.
  • ocp001ocp001 Member Posts: 0 Arc User
    edited September 2012
    razellis wrote: »
    P.S. Phasers get more of a damage bonus from DEM, more than double as a matter of fact( I see something around 180 bonus damage per pulse at 125 weapon power), making it an alpha strike power on a dreadnought.

    Proof? After 900 days this is the first I've ever heard of this.
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