Hey Guys,
I was just looking for some suggestions on Duty Officer assignments to run on my alts to supplement my mains balance. I don't have much time to play at the moment and was looking for tips on which assignments you can run that would net you a decent chunk of Dil besides the obvious Contraband one
There are many that give 50 Dilithium. One mining misson gives 250. Plopping down 5 Colonists gives 500. Add the 480 for the SFA Midterm and "SFA Quickie" Investigate Officer Reports (Daily) for 1440. I can make 2000-3000 Dilithium per toon per day w/o leaving Starfleet Academy / Sol System in just a few minutes.
And that's when I only log on once per day for less than an hour.
So, my 5 toons can get me 10k-15k a day with minimum time.
If you have a horde of Data Samples, the special 'Data Sample Analysis' (3 variations of) assignment from your Science DH Officer (shipboard) yields 150 Dilithium each with a success, and much much higher with a Crit.
Resettle/Relocate Colonists are also a good Dilithium source, as I've seen 'Relocate' give out 1500 Dilithium on a Crit.
The various 'Fight Club' assignments are also good Dilithium sources on a Crit, as well as the 'Dilithium Mining in a Unstable Asteroid' assignments.
And if you can finish the various 'Exploration' assignment chains, 'Support' can keep you supplied with Refugee, as well as an occasional Purple Doff (which is bound) that can improve your Alt assignment abilities...
If you have a horde of Data Samples, the special 'Data Sample Analysis' (3 variations of) assignment from your Science DH Officer (shipboard) yields 150 Dilithium each with a success, and much much higher with a Crit.
250 actually, for a success, and doubled by a crit. It also gives quite a lot of science cp too if that matters to the OP. (I find science, exploration, and recruitment the most difficult commendation points to level)
Those are for the standard data samples, the particle trace analysis gives out more (500 dil on a success).
And if you can finish the various 'Exploration' assignment chains, 'Support' can keep you supplied with Refugee, as well as an occasional Purple Doff (which is bound) that can improve your Alt assignment abilities...
A good way to get explore strange new worlds done quickly I've found is key up several diplomatic aid missions in a single cluster. Not sure how practical this will be for the OP, as he doesn't have a lot of time on his hand, but this is the way I do it. Whenever I see a diplomatic assignment available I do it and note how many systems have been 'explored' in the relevant cluster. If it's 2/3 then I only do a diplomatic aid when strange new worlds is available. After its done and on a timer I build up the same or another cluster. It cuts down on the time spent considerably, as there are no more random worlds where you can get bogged down fighting (like in ground missions where you have to take on 4 or 5 squads of guys, which can take a fair bit of time, compared to an aid the planet mission which takes under a minute or two if you also go out of your way to get the anomalies).
250 actually, for a success, and doubled by a crit. It also gives quite a lot of science cp too if that matters to the OP. (I find science, exploration, and recruitment the most difficult commendation points to level)
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And that's when I only log on once per day for less than an hour.
So, my 5 toons can get me 10k-15k a day with minimum time.
Resettle/Relocate Colonists are also a good Dilithium source, as I've seen 'Relocate' give out 1500 Dilithium on a Crit.
The various 'Fight Club' assignments are also good Dilithium sources on a Crit, as well as the 'Dilithium Mining in a Unstable Asteroid' assignments.
And if you can finish the various 'Exploration' assignment chains, 'Support' can keep you supplied with Refugee, as well as an occasional Purple Doff (which is bound) that can improve your Alt assignment abilities...
Those are for the standard data samples, the particle trace analysis gives out more (500 dil on a success).
A good way to get explore strange new worlds done quickly I've found is key up several diplomatic aid missions in a single cluster. Not sure how practical this will be for the OP, as he doesn't have a lot of time on his hand, but this is the way I do it. Whenever I see a diplomatic assignment available I do it and note how many systems have been 'explored' in the relevant cluster. If it's 2/3 then I only do a diplomatic aid when strange new worlds is available. After its done and on a timer I build up the same or another cluster. It cuts down on the time spent considerably, as there are no more random worlds where you can get bogged down fighting (like in ground missions where you have to take on 4 or 5 squads of guys, which can take a fair bit of time, compared to an aid the planet mission which takes under a minute or two if you also go out of your way to get the anomalies).
Recruitment by far is a b**ch to level up.
Is b**tch a swear word.....or a female dog?
Good answer ?