test content
What is the Arc Client?
Install Arc

Tactical Cruiser - Ody vs. Regent vs. Excelsior-R

red01999red01999 Member Posts: 0 Arc User
edited November 2012 in Federation Discussion
Long story short - see title. Although I am aware of the subjective nature of the "best," I'd like opinions on the best tactical cruiser in this group.

Note that the Odyssey has a few possible configurations in terms of the base ship - all consoles or not, and Science Odyssey or Tactical Odyssey as the hull. Although according to several experiments I did on the science Ody, it was a lot more lackluster than one would imagine for all the buzz about Sensor Analysis.

In any case, I'd appreciate your thoughts, as I am trying to decide among these for my "flagship" - although I own all three (including the Ody set), so I'd like opinions since I'd rather focus on one at the moment.

For those who may wonder I my main toon is a tactical officer, I use primarily beam arrays with torpedoes, and appreciate a good turn rate, although I've come to live with the Odyssey's turn rate, at least with the console bonus (I can coax it up to around 9-10 deg/sec without any BOff powers).

Other factors:

* The Odyssey is going to have saucer sep even if no other set consoles.
* I'm equipping whatever I use (of ANY ship) with the wide-angle qtorp launcher.
* I'm a fairly big fan of the Assault Cruisers.
* I'm somewhat disinclined from the Excelsior-R due to the age, but it's pretty nice to command with its turn rate.
* The shields on the Ody blow the others away - it's really shocking, with two field emitters equipped and the MACO shield, it's 12307 for the Ody per facing versus 10702 for the Regent.

In any case, thanks for your input!
Post edited by red01999 on
«1

Comments

  • synthiasuicidesynthiasuicide Member Posts: 458 Arc User
    edited September 2012
    My shields are 13,242 on the Oddy with Maco and 2 Field Gens. lol

    Yeah the Oddy is versitale. If your like me and you want to play with many Ideas and Configurations the Oddy lets you do that.

    I've tried not to like it, but it;'s a great ship. But, if your gonna run the 180 Torp, you don't need turn rate.

    Seriously Iv'e TRIED to hate the oddy and bought all the others, and Fleet ships, but the Oddy wins in the cruiser race right now for Broadsiding gameplay.
    [SIGPIC][/SIGPIC]
  • razellisrazellis Member Posts: 176 Arc User
    edited September 2012
    Sensor analysis is good but VERY overrated, It's great for long heart felt talks with your nearest and dearest enemy but not the OMG!! power people made it out to be.

    If you're going to be PVEing and hopping targets like mad trying to maximize damage go Tac Ody. If you're going to be going PVP and healing everyone in site while trying to do damage, go Tac Ody. If you just want to focus on pounding one tough TRIBBLE into the floor at a time or have the best heals possible PVP or PVE, go Sci Ody.

    So for a person that already has the full set, is running Saucer separation and finds Sensor analysis disappointing, you'd probably be happiest with the Tac Ody. Personally I'd rather have sensor analysis for boosting the torpedo damage and long drawn out fights but Tac will be the most reliable performance.

    P.S. Before it comes up can we all agree that the bonus power to shields and weapons the Ody variants give is pretty meaningless? Both values will be capped/near capped from EPTW and EPTS cycling and MACO shield energy bonuses. I imagine that the final energy levels always come out looking about the same ship to ship.
  • mimey2mimey2 Member Posts: 0 Arc User
    edited September 2012
    I've always loved the Excelsior-R, always. First C-store ship I ever bought, even now I still pull it outta mothballs to fly.

    Having the Ensign Engineer is very very annoying, true, I generally put an engineering team there. You have to give up some stuff, but you gain some stuff as well in the fact that you can turn to quite effectively use the wide-angle quantum much more easily, especially with single-cannon turret build.

    The real issue for me is the engineering BOFF slots, not so much the ship itself.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • red01999red01999 Member Posts: 0 Arc User
    edited September 2012
    razellis wrote: »
    Sensor analysis is good but VERY overrated, It's great for long heart felt talks with your nearest and dearest enemy but not the OMG!! power people made it out to be.

    If you're going to be PVEing and hopping targets like mad trying to maximize damage go Tac Ody. If you're going to be going PVP and healing everyone in site while trying to do damage, go Tac Ody. If you just want to focus on pounding one tough TRIBBLE into the floor at a time or have the best heals possible PVP or PVE, go Sci Ody.

    So for a person that already has the full set, is running Saucer separation and finds Sensor analysis disappointing, you'd probably be happiest with the Tac Ody. Personally I'd rather have sensor analysis for boosting the torpedo damage and long drawn out fights but Tac will be the most reliable performance.

    P.S. Before it comes up can we all agree that the bonus power to shields and weapons the Ody variants give is pretty meaningless? Both values will be capped/near capped from EPTW and EPTS cycling and MACO shield energy bonuses. I imagine that the final energy levels always come out looking about the same ship to ship.

    According to another thread I started (and ended up with me gathering a lot of data about the Science versus the Tac Odyssey that people asked for but never bothered to comment on :mad: ), the extra energy, at least for weapons, CAN act as a buffer. So let's say that you pump the weapons up to 134 with EPtW. It'll only hit with 125, but it will keep the drain from being so bad during the volley. Note that I have NEVER tried to measure this myself, so I can't say for certain how this works out from my own experience.

    As per the Science Odyssey, it does have one advantage - less painful choices in terms of what to sacrifice console-wise for the Borg console. :confused: That's a tough one on me, believe me. I either end up dumping an armor console, a field gen console, or a set console. Bad no matter what way you cut it.

    However, although I rarely PvP, SA showed it's weakness the last time I did it, as my opponent kept giving me the slip (not sure what ability he used, but the lock ALWAYS auto-switched to something else). That lost me a LOT of faith in any usability for SA in PvP, and drove me more than a little crazy.
  • gremlingremlin Member Posts: 0
    edited September 2012
    the science analysis ability only shines in long fights against a single target. So it is great in STFs versus gates and tac cubes.

    the ever changing nature of battlefield in PVP means that you will get more bang for your buck with the extra tac consoles of the tactical oddy.

    just my 2 cents.
  • baudlbaudl Member Posts: 4,060 Arc User
    edited September 2012
    The Regent is hands down a better ship than the Tac Oddy. Turns better, hits harder and imo looks better. Comes with a useful 180 arc quantum and the fun metreon gas which can do a reasonable amount of damage over time if you spec up a bit for it and add a console. I would challenge any other TAC Oddy out there in my Regent and probably beat it. I know how to build ships and i tried with the TAC Oddy and failed dismally, the Regent is everything the TAC Oddy should have been.

    the only thing true ist that it looks better. same consoles (no wait oddy has one sci more)...same weapon power (10/5/5)

    +1 turnrate (if you use the oddy set consoles that advantage fades too)

    less crew than oddy, less base shield modifier, less hull

    if you like it better, thats ok...but it is not "hands down a better ship" not even remotely.

    there is also no sense in a challenge, because it would probably result in a stalemate, if both have reasonable good builds and skill.
    Go pro or go home
  • maelwy5maelwy5 Member Posts: 593 Arc User
    edited September 2012
    red01999 wrote: »
    Long story short - see title. Although I am aware of the subjective nature of the "best," I'd like opinions on the best tactical cruiser in this group.

    Note that the Odyssey has a few possible configurations in terms of the base ship - all consoles or not, and Science Odyssey or Tactical Odyssey as the hull. Although according to several experiments I did on the science Ody, it was a lot more lackluster than one would imagine for all the buzz about Sensor Analysis.

    In any case, I'd appreciate your thoughts, as I am trying to decide among these for my "flagship" - although I own all three (including the Ody set), so I'd like opinions since I'd rather focus on one at the moment.

    For those who may wonder I my main toon is a tactical officer, I use primarily beam arrays with torpedoes, and appreciate a good turn rate, although I've come to live with the Odyssey's turn rate, at least with the console bonus (I can coax it up to around 9-10 deg/sec without any BOff powers).

    Other factors:

    * The Odyssey is going to have saucer sep even if no other set consoles.
    * I'm equipping whatever I use (of ANY ship) with the wide-angle qtorp launcher.
    * I'm a fairly big fan of the Assault Cruisers.
    * I'm somewhat disinclined from the Excelsior-R due to the age, but it's pretty nice to command with its turn rate.
    * The shields on the Ody blow the others away - it's really shocking, with two field emitters equipped and the MACO shield, it's 12307 for the Ody per facing versus 10702 for the Regent.

    In any case, thanks for your input!

    The Excelsior has basically been rendered obsolete by the Assault Refit, and a comparison in DPS capabilities between the Assault Refit and an Odyssey (with identical Equipment) really comes down to a difference in Tactical BOFF ability Slots:

    A Tac Ody can work with an example setup of:
    Lt Tac: TT1, FAW2
    Lt Sci: HE1, TSS2
    Com Engineer: EPTS1, Aux2Damp1 or RSP1 or ES1, EPTS3, Aux2SIF3
    LtCom Universal: (Tac) TT1, TS2, APB2
    Ensign Universal: (Tac) FAW1


    or (for a Sci Ody, or if you want to push a Tac's weapons power above 125):

    Lt Tac: TT1, FAW2
    Lt Sci: HE1, TSS2
    Com Engineer: EPTW1, EPTS2, EPTS3, Aux2SIF3
    LtCom Universal: (Tac) TT1, TS2, APB2
    Ensign Universal: (Eng) EPTW1

    In contrast, the Assault Refit really needs to use its LT Universal Slot for a Sci BOFF, so compared to an Ody it'll lose out on at the very least a LT Tac ability.

    Concerning the two Ody variants: Sensor Analysis is better damage if you're spending longer than 30 seconds on a target. If you're not, the 3rd Tactical Console from the Tac Ody is better.
    [ <<<--- @Maelwys --->>> ]
  • baudlbaudl Member Posts: 4,060 Arc User
    edited September 2012
    Wrong, you forgot your skills settings, the base rate is higher to start with so any additional bonus is a percentage of a higher base. My standard Regent turns at 11.9 deg/sec with no RCS consoles, with aux to dampers that goes up to 17.6 deg/sec. Just because you don't know how to set up a ship doesn't mean I don't. Don't come on here stating that what i have said is not true, I take offence at being called a liar and if you want to do a 1v1 pvp in your tac oddy against my regent we can soon settle this. Go pro or go home, how about put up or shut up! LOL

    first, i didn't call you a liar. and second you asume a 1 turnrate increase makes a ship superior to another one.

    if you can't trust the numbers, that clearly favour the tactical oddy, what criteria do you use when choosing your ships?

    i only have the free oddy, and i consider even that ship to be slightly superior. i'll msg you shortly for a duell.
    But i can guarantee you it will be stalemate.

    my ingame name dess@raudl
    Go pro or go home
  • maelwy5maelwy5 Member Posts: 593 Arc User
    edited September 2012
    RE the "turnrate" argument... the Assault refit will indeed have a slight edge there. The Impulse modifiers are identical but the inertia is better.

    But then you have to remember that the Ody can drop its saucer.

    I'm not saying the Ody will always be better than the Assault Refit... but there's a strong argument to be made for the Ody having a slightly higher maximum damage potential, and slightly better survivability (though not necessarily both at once - it'll depend on the BOFF setup and whether the Ody's Chevron Seperation is on cooldown or not).

    That said, I'd be surprised if two cruisers did anything other than stalemate each other. Neither of them can run DHCs, so the most you'll be doing is throwing a few Beam Overload 3s at each other to try to spike them to death, and both ships can run Aux2SIF3, EPTS3, HE1/TSS2 and several armor consoles for crazy high resistance levels... ;)
    [ <<<--- @Maelwys --->>> ]
  • maelwy5maelwy5 Member Posts: 593 Arc User
    edited September 2012
    sophlogimo wrote: »
    maelwys wrote:
    [...]
    In contrast, the Assault Refit really needs to use its LT Universal Slot for a Sci BOFF, so compared to an Ody it'll lose out on at the very least a LT Tac ability.
    [...]
    I thought that, too, but having tried living without a Sci officer on my Regents, I must correct that notion: It works great in PvP and PvE alike.

    I can understand living without TSS or PH - but I'd be hard pressed to ever give up my precious Hazard Emitters!! :P
    [ <<<--- @Maelwys --->>> ]
  • baudlbaudl Member Posts: 4,060 Arc User
    edited September 2012
    i know already it is a stalemate, even if it wasn't with my engi. there is just no way for acruiser to spike or run down another cruiser.

    maybe i should have frased my sentence differently, but to just state "hands down the better ship" is also a poor choice of words, if we compare this now.

    anyway, i'm more than happy to duell you, even if it is only a stalemate.
    Go pro or go home
  • denliner1701denliner1701 Member Posts: 72 Arc User
    edited September 2012
    The Excelsior is the fastest turning cruiser in the Fed side (Excluding special ships) with a turn rate of 8 but is balanced with a weak Ensign Eng slot. It has -50 crew than the Regent but it is insignificant for any difference.

    The Regent is more tactical than the Excelsior with the Ensign Tac slot but turns slower than the Excelsior.

    The Odyssey is super bulky, can copy the Regent's BOff layout with it's universal Lt Commander and Ensign slots and will take a lot of people to take you down with the right build but the problem is that it's very slow to turn, making beams the only viable option. The only to compensate for this weakness is the Chevron Separation.

    Also, the Dreadnought is also a tactical cruiser as well. It's Phaser Lance can do some nasty shield and hull damage and can cloak, which is a powerful PvP advantage. However it only has a Lt and Ensign Tac Slot.

    Hopefully it helped, but it obviously would not.
  • razellisrazellis Member Posts: 176 Arc User
    edited September 2012
    red01999 wrote: »
    According to another thread I started (and ended up with me gathering a lot of data about the Science versus the Tac Odyssey that people asked for but never bothered to comment on :mad: ), the extra energy, at least for weapons, CAN act as a buffer. So let's say that you pump the weapons up to 134 with EPtW. It'll only hit with 125, but it will keep the drain from being so bad during the volley. Note that I have NEVER tried to measure this myself, so I can't say for certain how this works out from my own experience.

    I thought one of the more recent seasons hard capped power levels at 125 so that buffing your power levels above 125 to maximize damage was no longer a valid option. If that's wrong I'll probably redo my energy presets soon.
  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited September 2012
    maelwy5 wrote: »
    The Excelsior has basically been rendered obsolete by the Assault Refit, and a comparison in DPS capabilities between the Assault Refit and an Odyssey (with identical Equipment) really comes down to a difference in Tactical BOFF ability Slots:

    A Tac Ody can work with an example setup of:
    Lt Tac: TT1, FAW2
    Lt Sci: HE1, TSS2
    Com Engineer: EPTS1, Aux2Damp1 or RSP1 or ES1, EPTS3, Aux2SIF3
    LtCom Universal: (Tac) TT1, TS2, APB2
    Ensign Universal: (Tac) FAW1


    or (for a Sci Ody, or if you want to push a Tac's weapons power above 125):

    Lt Tac: TT1, FAW2
    Lt Sci: HE1, TSS2
    Com Engineer: EPTW1, EPTS2, EPTS3, Aux2SIF3
    LtCom Universal: (Tac) TT1, TS2, APB2
    Ensign Universal: (Eng) EPTW1

    In contrast, the Assault Refit really needs to use its LT Universal Slot for a Sci BOFF, so compared to an Ody it'll lose out on at the very least a LT Tac ability.

    Concerning the two Ody variants: Sensor Analysis is better damage if you're spending longer than 30 seconds on a target. If you're not, the 3rd Tactical Console from the Tac Ody is better.


    At the OP.

    There is a good deal of unnecessary arguing, and derailing in this thread.

    You need to look no further than maelw5' post for the best answer to your question available.


    That being said, if all you are doing is fleet alerts and STFs, you can safely choose pretty much any of the 3 and have no issues. (I only mention this because you seem to prefer the AC-R).
  • maelwy5maelwy5 Member Posts: 593 Arc User
    edited September 2012
    razellis wrote: »
    red01999 wrote:
    According to another thread I started (and ended up with me gathering a lot of data about the Science versus the Tac Odyssey that people asked for but never bothered to comment on ), the extra energy, at least for weapons, CAN act as a buffer. So let's say that you pump the weapons up to 134 with EPtW. It'll only hit with 125, but it will keep the drain from being so bad during the volley. Note that I have NEVER tried to measure this myself, so I can't say for certain how this works out from my own experience.
    I thought one of the more recent seasons hard capped power levels at 125 so that buffing your power levels above 125 to maximize damage was no longer a valid option. If that's wrong I'll probably redo my energy presets soon.
    Yep, AFAIK that is correct too. I believe there used to be a "soft cap" but this is no longer available. As it is not possible to know if you have selected 125 or 126 I always set mine to 124.

    Currently, you're right in that you can never have a weapons power higher than 125.

    The way it works though, is that for beams any energy over 125 acts as a buffer for when you start to fire your weapons and your weapons energy level drops under 125. We've all pretty much decided that this behaviour is a bug, but there's no sign of it being fixed anytime soon and you can use it if you want to in order to increase your sustained damage output.

    Cannons/Turrets/Etc. don't use this buffer and don't care.

    (linky #1 to original proof of concept, and linky #2 to thread derailed by further testing on this which ultimately proved that this "buffer" was still working for beams and not for cannons) :)

    [Edit - and as an aside: Thanks to red01999 for the testing, I did take a look at it!!] ;)
    [ <<<--- @Maelwys --->>> ]
  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited September 2012
    Ok, going back to ships here, I have noticed nobody has really analysed the excelsior.

    While I play an engineer as my main I play all three my main is equipped with the Excelsior-R my ship build shown below.

    Ship build

    Weapons (Same both ends)
    Quantum torpedo launcher Mk XII [CrtD] [CrtH] [Borg]
    Polarised tetryon Beam array Mk XI
    Phased tetryon Beam array Mk XI [Acc] [Dmg]
    Tetryon Beam array Mk XII [Acc] [CrtH] [Borg]

    Equipment
    Deflector: M.A.C.O. Graviton Deflector Array MK XII
    Engines: M.A.C.O. Impulse Engines Mk XII
    Shields: M.A.C.O. Resilient Shield Array Mk XII

    Consoles

    Engineering:
    Monotanium Alloy Mk XI (Blue quality)
    Neutronium Alloy Mk XI (Blue quality)
    Neutronium Alloy Mk XI (Blue quality)
    Assimilated Module

    Science:
    Field generator Mk XI (Blue quality)
    Field generator Mk XI (Blue quality)

    Tactical:
    Tetryon pulse generator Mk XI (Blue quality)
    Tetryon pulse generator Mk XI (Blue quality)
    Tetryon pulse generator Mk XI (Blue quality)

    Bridge officers
    Tactical (Lt. CMDR): Tactical team I, High Yield Torpedo II, Beam Fire At Will III
    Engineering (CMDR): Emergency Power To Weapons I, Reverse Shield Polarity I, Emergency Power To Shields III, Eject Warp Plasma III
    Engineering (Lt.): Engineering Team I, Auxiliary Power To Structural Integrity Field I
    Engineering (Ensign): Emergency Power To Auxiliary I
    Science (Lt.) Science Team I, Jam Targeting Sensors II

    This build gives me 11.5k per shield and has seen off Oddys running full sets (in the hands of tac captain at grade 41 running nothing higher than Mk 8 equipment and weapons) I've also used it to see off the Regent class on multiple occasions, there isn't much the game can throw at this that my engineer can't handle. The extra turn rate gives tacticals an advantage aswell (having played science ships now aswell) I can tell you with the turn boost from AP:A it turns slightly better than a science vessel allowing you make effective use of torps and dual beam arrays for that extra damage spike they give you.

    I have also built a tac oddy, I used the above build apart from the Lt. CMDR uni slot got used for a science and I ran 8 beams, with the power levels set custom it never dipped below 300 damage per hit but maxed out about 1700 same as my excelsior (my tacticals can push the excelsior to about 2500-3000) the Oddy made a brilliant tank and shield stripper and had I built the BOFFs to lay debuffs on a target it could likely have done some more damage again but due to it's turn rate it kinda disappointed me.

    I can't say I've played the Regent but As I said above I have fought them, the torp sounds like fun and I could never get used to being hit with one during their broadsides, the metryon gas is both a strength and weakness, it can be set off prematurely by your enemy causing fair damage to yourself and (if played right) none to them, I'm not going to go into looks as that's not what a ship should be about.

    In closing, a well played Excelsior is well worth using and will rival if not beat both others on the market when exploiting their weaknesses, for Oddys the turn rate and for the regent is metryon gas, however if you can play them all to their strengths no one of these should really be better than any of the others

    P.S. Sorry about the long post :)
    ZiOfChe.png?1
  • maelwy5maelwy5 Member Posts: 593 Arc User
    edited September 2012
    adamkafei wrote: »
    Ok, going back to ships here, I have noticed nobody has really analysed the excelsior.

    The Excelsior has a slightly better Turnrate than the Regent, but the Regent has a slightly more beneficial energy weighting (higher Weapons Power).

    The main thing that seperates them is the BOFF loadout: the Excelsior has three Engineering BOFF slots, and the third one (Ensign) is often viewed as largely superfluous, whereas the Regent is able to run 2x Tac Team 1s (which gives it more room for an extra Damage-output-boosting Tactical power, or at the very least frees up a few DOFF slots). Both ships can run 2xEPTS and 2xEPTW for permanent uptime on both, plus Aux2SIF... and have enough room left for at least one extra ability - Extend Shields, RSP, EWP, Aux2Damp, Aux2Bat, etc can all be situationally useful.
    [ <<<--- @Maelwys --->>> ]
  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited September 2012
    maelwy5 wrote: »
    The Excelsior has a slightly better Turnrate than the Regent, but the Regent has a slightly more beneficial energy weighting (higher Weapons Power)

    Well as I said, if played to their strengths no one ship should come out on top, I have fought both others with my Excelsior and come out on top and on the occasions I didn't it was a stalemate. at the end of the day it depends upon your play style... just don't let a ships age put you off... it's still in service for a reason.

    Frankly I don't have a problem with my Excelsiors power levels I squeeze out the following:
    Weapons: 100/80
    Shields: 90/70
    Engines: 50/25
    Aux: 40/25

    and when I run my EPtW/S the affected power level goes beyond the max and your Regent or Oddy would benefit as much from off scale power as my Excelsior does... oh wait... it doesn't. So yeah, they all have near equal combat capability although for someone who wants to make good use of a torp launcher I'm afraid the oddy lacks a little due to it's turn rate and anybody who knows how to counter the Riker manouver will use that against the Regent for good damage aswell.

    The main thing you seem to be forgetting about the Excelsior is her Lt. CMDR tactical station, it's all well and good having 2 Lt. Tacticals or a Lt and a Lt. CMDR (in the case of the oddy but for MY personal play style that's a waste) but a Lt. CMDR Tac station gives you focus on one weapon type E.G. TT1, FAW2/3, BO2/3 or you can have bonus to both weapon types or have a beam boost and an attack pattern.

    I an willing to pull my engineer out and show you what it's capable of... I would do it with the tactical but she lacks the equipment
    ZiOfChe.png?1
  • maelwy5maelwy5 Member Posts: 593 Arc User
    edited September 2012
    adamkafei wrote: »
    and when I run my EPtW/S the affected power level goes beyond the max and your Regent or Oddy would benefit as much from off scale power as my Excelsior does... oh wait... it doesn't.

    Firstly; "off scale" weapons power does benefit certain weapons (beams) because it acts as a buffer for those weapons whenever you'd otherwise drop under 125 weapons power. See post #24 in this thread for links to proof of this behaviour.

    Secondly; the Tac Ody and the Regent both have an extra 5 weapons energy, it doesn't sound like much, but it means that the ship can hit the maximum weapons power cap of 125 without running EPTW if it needs to. (That's 125/100 weapons power: attainable by taking the Borg Console, 9/9 Skillpoints in 'Starship Warp Core Potential' and 3/9 in 'Starship Weapons Performance')

    Note that it's technically possible for the Excelsior to hit that 125/100 value as well - but it'll need to spend a lot more points in 'Starship Weapons Performance' to do so: right the way up to 9/9.
    The main thing you seem to be forgetting about the Excelsior is her Lt. CMDR tactical station

    I'm not forgetting anything: the Odyssey and the Regent both also have a LtCom Tac slot (the Ody's LtCom is a Universal slot, but it's simple enough to use it for a Tac BOFF without sacrificing much survivability - check the builds I listed above in post #10 in this very thread).

    1. The Excelsior has a LtCom Tac slot.
    2. The Regent has a LtCom Tac slot AND an Ensign Tac slot.
    3. The Odyssey potentially has a LtCom Tac slot AND an Ensign Tac slot AND a Lt Tac slot.

    Of the three possibilities, the Excelsior therefore has the lowest potential for damage output.

    One extra point of base turnrate is, unfortunately, the only thing the Excelsior has going for it. Whether that's enough to justify taking the ship or not is up for debate, and really comes down to the playstyle of the individual pilot. My own view is that it's not worth the tradeoff, because the Regent's turnrate isn't too far behind it, and the Odyssey will usually have 'Chevron Seperation' available.
    [ <<<--- @Maelwys --->>> ]
  • palpha2clearancepalpha2clearance Member Posts: 432 Arc User
    edited September 2012
    i wish cryptic would just allow boff slots to scale with tier so that every tier 5 ship had 5 universal commander slots, 5 fore and aft weapon slots, 15 universal console slots, 5 device slots.

    Then that would force them to build exceptional ships that have strong stats and be more maneuverable, and better overall. This would allow Captains to balance their own ships, and would help balance overall.
    [SIGPIC][/SIGPIC]
  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited September 2012
    Like I said when I posted my build, so far my Excelsiors have beaten both the other ships mentioned here in pvp but each to their own. I personally find the excelsior more fun to play aswell but that's just me.
    ZiOfChe.png?1
  • baudlbaudl Member Posts: 4,060 Arc User
    edited September 2012
    adamkafei wrote: »
    Like I said when I posted my build, so far my Excelsiors have beaten both the other ships mentioned here in pvp but each to their own. I personally find the excelsior more fun to play aswell but that's just me.

    i congratulate you to your success with the excelsior, but it actually has no validity, since a comparison can only be done through stats.

    there are people who used shuttles and have beaten all 3 of those ships in pvp. The skill of the captain flying it still counts for 90% of a ships performance, and the discussion is about the remaining 10% that are determent by the stats of the ships. HP, turnrate, shieldmodifier, ...
    and by those stats the tac oddy wins in all categories but turnrate.
    Go pro or go home
Sign In or Register to comment.