test content
What is the Arc Client?
Install Arc

SNB misfiring. Am I right?

xtremenoob1xtremenoob1 Member Posts: 489 Arc User
edited September 2012 in PvP Gameplay
I'm not the only science that has claimed this. However, in the fraps. Oh and TF didn't die ;)

This was a private match from the 20th. I think this is a UI bug but I'm open to other ideas. I was pretty drunk during the match (: Cheers

SNB was put on CD for the duration.

http://www.youtube.com/watch?v=JUhhSAFFNkg
-X-/Pandas - Pheo
[SIGPIC][/SIGPIC]
Post edited by xtremenoob1 on

Comments

  • matteo716maikaimatteo716maikai Member Posts: 823
    edited September 2012
    Ive noticed this from day one.

    if the target goes out of arc of the snb before the firing cycle is complete.... nothing happens to the target and snb goes on cooldown.
  • mewimewi Member Posts: 0 Arc User
    edited September 2012
    Unfortunately I've noticed this with many skills, the cooldown starts but the skill doesn't work, or the skill only half works ( IE: tactical initiative on ground )
    [SIGPIC][/SIGPIC]
    | Join Date: January 2009 | Computer | Fleet: Broken Wings |
  • xtremenoob1xtremenoob1 Member Posts: 489 Arc User
    edited September 2012
    Good to know. I recall seeing this during S4 but after a few seconds SNB would come back up. There was claims of double nukes at the time, if I recall correctly. But I was never able to fire it off twice. I don't play sci a lot, so I may be out of date on some things with them. I don't recall this exact event in the past and can swear I've seen it a lot more recently. Ergo this post.
    -X-/Pandas - Pheo
    [SIGPIC][/SIGPIC]
  • webdeathwebdeath Member Posts: 1,570 Arc User
    edited September 2012
    More then likely it's related to the old Torpedo Arc/Power arc bug, where if you were in arc, but activated the power as you lost arc, it would fire but not fire and put the power on cool down?
    You think that your beta test was bad?
    Think about this:
    American Football has been in open beta for 144 years. ~Kotaku
    [SIGPIC][/SIGPIC]
  • trueprom3theustrueprom3theus Member Posts: 0 Arc User
    edited September 2012
    webdeath wrote: »
    More then likely it's related to the old Torpedo Arc/Power arc bug, where if you were in arc, but activated the power as you lost arc, it would fire but not fire and put the power on cool down?

    It seems so. Also, just remembered, the bortie auto cannon does the same thing. Target moves, the "warm" time of auto cannon almost finished and it's about to fire, then target goes away, auto cannon didn't fire, cool down begins. Lucky that's not an important pvp weapon due to the crappy accuracy. But it seems to be a problem between client and server, I think client sees the target in arch, fires, sends the server the message than it fired so server sends back to client the "put subnuc on cool down"(or simply the client puts it on cool down), then target moves away, subnuc "misses" (due to the time it "travels"from ship to ship), client has the subnuc in cool down.
    Hear! Sons of Kahless
    Hear! Daughters too.
    The blood of battle washes clean.
    The Warrior brave and true.
    We fight, we love, and then we kill...
  • edited September 2012
    This content has been removed.
  • marctraiderzmarctraiderz Member Posts: 539 Arc User
    edited September 2012
    STO Ability Queue and activation system has always been crappy, and still is.

    It wont change until they totally rewrite this part of the system.
  • stevehalestevehale Member Posts: 437
    edited September 2012
    Yeah, but who are they going to find to teach them how to do it?

    And more pressingly, is there anyone out there who will finally teach me how to dougie?
    __________________________________________
    Foundry: Yet Another Borg Mission
    It's terrible but easy, and these Borg are way cooler than the mess STO and Voyager left us.
    May not actually be "way" cooler or even "slightly" cooler.
  • hyprodimushyprodimus Member Posts: 196 Arc User
    edited September 2012
    Heh, so its not just me.

    It would happen in arenas. I would use SNB, call "Nuke!" and nothing would happen. I assumed I "missed", but as a fleet mate said, "that can miss??!"

    Maybe its like the torpedo glitch where it destroys itself before dealing damage.
  • matteo716maikaimatteo716maikai Member Posts: 823
    edited September 2012
    sophlogimo wrote: »
    Seems to me that the software sets the cooldown first, and the plays the effect. Should be the other way round, I'd say.

    they recently fixed an issue with this very thing related to torps/mines. the mines would explode first then do damage, but if the first exploding mines took out the other mines there would be no damage delt from them because they were destroyed and not exploding on target or something....

    i imagine they have it the way it is now so it wont seem weird to be snb'd by a target after hes been killed because the animation didnt finish but the effects too place.
  • dassemstodassemsto Member Posts: 792 Arc User
    edited September 2012
    stevehale wrote: »
    Yeah, but who are they going to find to teach them how to do it?

    And more pressingly, is there anyone out there who will finally teach me how to boogie?

    fixed it for ya...

    ...here you go!
Sign In or Register to comment.