why is it that the Borg have an invisible weapon that kills you in one shot on elite STF missions. Really is a stupid way to make the patterns harder. I believe that there would be posts about this issue previous to this but you need a kick in the butt for a reminder about this issue as it has been here since I have started these Elite STF missions, doesn't matter which faction character type or ship I use they have the uncanny ability to smash your ship into little bits with out even firing a shot, amassing.
One EG that really gets my goat(to put it nicely) is; I attack Borg, my shields go down from invisible fire from Borg. I use evasive maneuvers and get around 25kg away from Borg and then the second invisible pea that must have been following me in my drag somehow follows me and blows me up. THats 25 km's away from the cube or sphere or gate. WTF this is FUBAR, really unacceptable.
When are you going to fix this critical error that exists within this game?
A death pea? I want one. :P But I prefer black-eyed death peas over green death peas. Think that would be possible?
__________________________________
STO Forum member since before February 2010. STO Academy's excellent skill planner here: Link I actually avoid success entirely. It doesn't get me what I want, and the consequences for failure are slim. -- markhawman
I have seen these posts before, what it is borg torps , but there not being render on your screen, so basicly a glitch, they made the torps one hit killers
I've done some space elites recently, and I have to agree... the one-shot weapon is too much. It's hard enough without being blasted away through full shields and hull, and it's extremely frustrating to have a Negh'var almost dead only to have it or its buddy one-shot you right out of the sky. It'd be one thing if I could see it coming and try to dodge it or whatever, but with the darn thing being invisible... it really kind of ruins the elites.
Borg transwarp gates have a weapon called "Heavy Plasma Cannon" which does insane levels of damage, is practically invisible (it's that wierd AoE zapper that hits you when you fly by), and will one-shot you.
A death pea... might be one of the crit plasma torps that a gate will fire. These always do way more damage and always crit then the spread volley ones it fires, and they'll bounce off shields doing like 20% damage, but against bare hull they'll do like 5000% damage.
Maybe you could counter it with some sort of... solar bean.
I have to keep spinning my ship around as much as I can to not give the borg a bare naked hull facing them. If you hazard emitters are in cooldown back off out of range so the invisible shot can't hit you and you won't die from plasma damage.
While I'll agree that there is a lack of visible Queues with a variety of Borg attacks and that this can be frustrating but that's as far as I can go. My fleet runs space Elites regularly and we smash em out so fast while also scoring the bonus that we will have 15+ min of cool down remaining on the first one after completing the third. Often we are running alts through with odd group compositions such as 4 sci and an eng and we still get the same results.
Elites are just difficult enough to keep them entertaining. Gear up through the exchange or normals, learn the patterns/tactics and "then" do elites. The majority of new players want to get to 50 in a week and then jump into elite stfs and then claim they are to hard/unfair, ect. It's not the case, sorry.
STF are much nicer now than they were a few months ago. DPS has been dropped, crits nurfed, and general pacifying of the borg.
You can stay alive fine now if you keep an eye on your shields so their is enough of a facing to always take a torp strike. If it looks like your gonna loose a facing get out cause the borg will chuck a torp at you the moment its low/gone. But if you have at least part of a facing up and running at high resist values the borg wont be able to 1 shot you.
why is it that the Borg have an invisible weapon that kills you in one shot on elite STF missions. Really is a stupid way to make the patterns harder. I believe that there would be posts about this issue previous to this but you need a kick in the butt for a reminder about this issue as it has been here since I have started these Elite STF missions, doesn't matter which faction character type or ship I use they have the uncanny ability to smash your ship into little bits with out even firing a shot, amassing.
One EG that really gets my goat(to put it nicely) is; I attack Borg, my shields go down from invisible fire from Borg. I use evasive maneuvers and get around 25kg away from Borg and then the second invisible pea that must have been following me in my drag somehow follows me and blows me up. THats 25 km's away from the cube or sphere or gate. WTF this is FUBAR, really unacceptable.
When are you going to fix this critical error that exists within this game?
well what you are describing is just poor programming of an issue that has been that way for quite a while. You see, they did not really make the borg more powerful, they simply made our shields and ships squishier. They slowly took the ground combat philosphy of high DPS and lower shields and moved it slowly to space.
Problem is, the poor programming of the NPC in difficulty level. You see they truly do not have a good way of scaling up their NPC's, their ideology is to add multipliers to them, or obsurd speial bonus, so when they mess around with a base stat, the "special" multiplier really causes a major overpower issue with the NPC power on elite settings.
A proper way of doing NPC is to make the NPC have specific powers, then for "normal" or "Easy" you take powers away so you handicap the NPC. Instead Cryptic philosophy is to make a "normal" mob, then add multipliers to the mobs current powers. Then without telling folks or testing most changes out properly, Something this group is notorious for doing, the begin to modify the base powers.
Remember too over the past 12 months...
Shields strength overall has been reduced by 44-47% (based on the ship type). My cruiser with the same shields, went from 13,500hp to 8995 hps. a -47.3% reduction.
Weapons were made equal in DPS, but not balance properly to game play (not that thye ever did this...)
Sci powers and heals were nerf'd a total of 3 times, reducing control powers and healing from the base stats
In essence the game mechanic for combat itself has been changed 3 times. Do not take my word for it, go back and simply read the "updates" section of the forums and just write things down and compare them to each other.
It is not rocket science team, like I said, do not take my word for it, go do the research yourself. However if you are not going to do the research then cool, accept what you got and just enjoy it. no harm no foul.
Me, nah i recognize what a "waste of my time" is. This game is quickly becoming that.
While I'll agree that there is a lack of visible Queues with a variety of Borg attacks and that this can be frustrating but that's as far as I can go. My fleet runs space Elites regularly and we smash em out so fast while also scoring the bonus that we will have 15+ min of cool down remaining on the first one after completing the third. Often we are running alts through with odd group compositions such as 4 sci and an eng and we still get the same results.
Elites are just difficult enough to keep them entertaining. Gear up through the exchange or normals, learn the patterns/tactics and "then" do elites. All you noobs want to get to 50 in a week and then jump into elite stfs and then cry they are to hard/unfair, ect. It's not the case, sorry.
yeah you did good till you stated what is in red, then it demeaned everything else you stated...
when you add slander to any statement it immediately causes others to dismiss it. Simply because it is a serious form of complete disrespect.
yet, why should I really care? eh guess i should not, you have shot yourself in the foot well enough...
STF are much nicer now than they were a few months ago. DPS has been dropped, crits nurfed, and general pacifying of the borg.
You can stay alive fine now if you keep an eye on your shields so their is enough of a facing to always take a torp strike. If it looks like your gonna loose a facing get out cause the borg will chuck a torp at you the moment its low/gone. But if you have at least part of a facing up and running at high resist values the borg wont be able to 1 shot you.
agree all borgs was so heavy nerfed that 1 hits are not exist on any way a player must play massily wrong to die in a STF.
a simply example i see last stf run a cruiser player in KASE mission what start solo clear 1 side after cube spawn he attak him then 1 shild side was down from the player he does nothing next his hull was dmg ~50% he does again nothing... 20 sec later he pops up and cry about a 1 shot ROFL.
this stupid player never use basic skills like tak team or any heal skill and crys about beiing 1 shotted!!!!!!
Indeed it is. Its still nowhere near what i've crit the gate for though.
It only seems fair. I crit the borg for 230k+, they crit me for 120k+.
Best record so far is 441k. Don't think i've seen the borg hit THAT hard yet.
really man???? where do u get ur hacks? im pretty sure the people that designed this game have no intention of u hitting that hard. i mean come on, a mk XII tricobalt with 4 purple mkXII tac consoles doesnt hit that hard, so what the heck are u doing that allows u to do that?
really man???? where do u get ur hacks? im pretty sure the people that designed this game have no intention of u hitting that hard. i mean come on, a mk XII tricobalt with 4 purple mkXII tac consoles doesnt hit that hard, so what the heck are u doing that allows u to do that?
In my defence those are PVE crits. My biggest PVP one that i've specifically noticed was only 88k.
Still pretty good for and Engineer captain. Imagine if I was Tactical
why is it that the Borg have an invisible weapon that kills you in one shot on elite STF missions. Really is a stupid way to make the patterns harder. I believe that there would be posts about this issue previous to this but you need a kick in the butt for a reminder about this issue as it has been here since I have started these Elite STF missions, doesn't matter which faction character type or ship I use they have the uncanny ability to smash your ship into little bits with out even firing a shot, amassing.
One EG that really gets my goat(to put it nicely) is; I attack Borg, my shields go down from invisible fire from Borg. I use evasive maneuvers and get around 25kg away from Borg and then the second invisible pea that must have been following me in my drag somehow follows me and blows me up. THats 25 km's away from the cube or sphere or gate. WTF this is FUBAR, really unacceptable.
When are you going to fix this critical error that exists within this game?
The error is on your part, did you look at the combat report to what and how you where killed?....I bet you didn't.
Borg use plasma weapons if you didn't notice and quite often its a bleed affect so you take damage slowly over time (Hazered Emitters is brilliant to combat plasma fires) so when you where close to the Borg cube it would of hit you with a plasma bleed affect (theres multiple different types of plasma shots) then you go flying off it won't matter if your 100km away from the Cube you need to put out the plasma fires fast or your toast.
The error is on your part, did you look at the combat report to what and how you where killed?....I bet you didn't.
Borg use plasma weapons if you didn't notice and quite often its a bleed affect so you take damage slowly over time (Hazered Emitters is brilliant to combat plasma fires) so when you where close to the Borg cube it would of hit you with a plasma bleed affect (theres multiple different types of plasma shots) then you go flying off it won't matter if your 100km away from the Cube you need to put out the plasma fires fast or your toast.
That's why I love my cruiser. Plasma fire? What's that? The only real problem here is that a lot of peeps use escorts which are kinda squishy, so naturally they take a little less time for the Borg to kill. As for the pea of death? Been there, done that, a trick is yes, the torp is invisible, but watch how the ships fire. They always, I say again ALWAYS fire off a torp every 8-12 seconds depending on the ship type (spheres fire them off slower than cubes etc) so just make sure that if you don't see a little green ball flyin at ya, hit your BFI IMMEDIATELY, esp if your shields are down/drained (yes people, cubes have that wonderful borg shield neutralizer). Also the gate and borg are armed with tetryon weapons that proc a LOT so that may be why you get one shotted, cuz all your shield facings go down real quick, and then you die.
As for the borg being pacified, get 3 shotted by Donatra. That will take that attitude away REAL quick.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
It isn't a heavy plasma it is a pale blue projectile that they fire in bursts of 3 that move very quickly and can punch through my sci's fully specced maco XII shields with 2 shield capacity consoles and hull and kill me in one volley.
I have 9's in all shield skills and 9 in structural integrity and 8 in energy plating and kenetic plating.
The heavy plasmas usually wont kill me if I can use epts and it doesnt crit.
So yea, if your gear isn't that good or you didn't spec in defense you are toast though.
It isn't a heavy plasma it is a pale blue projectile that they fire in bursts of 3 that move very quickly and can punch through my sci's fully specced maco XII shields with 2 shield capacity consoles and hull and kill me in one volley.
I have 9's in all shield skills and 9 in structural integrity and 8 in energy plating and kenetic plating.
The heavy plasmas usually wont kill me if I can use epts and it doesnt crit.
So yea, if your gear isn't that good or you didn't spec in defense you are toast though.
As for the borg being pacified, get 3 shotted by Donatra. That will take that attitude away REAL quick.
Three shotted? You lucky TRIBBLE. :P
Donatra is evil and usually fires one of her "haha I win" weapons at me as soon as I have her aggro. Squishy escort go boom (unless I happen to see the switch to me right away and run off/hit a couple buffs).
I'm going to have to try using a cruiser on her at some point...
from recent parses:
Donatra has a torpedo spread, that hits for 25k+ on my cruisers, with full shields facing her. 3 of those in a row, and I'm toast, 4 to 5 if I have engi cooldowns ready.
With a good group with solid dps, I can tank her long enough to survive the fight, but ... it's close. If it takes a bit longer ... well, then she usually kills everyone at least once.
And even her normal torpedos can hit for 30k+ on hull against a lightly armored target.
But the worst things are called "Plasma Torpedo - Heavy III" - those buggers can hit for over 100k and are used by cubes and gateways while they are still invincible. 'Sucks to get aggro from stray damage/AoE.
The Negh'vars "only" use "Plasma Torpedo - Heavy I", with max hits at 60k+ - fortunately they can only use it in their front arc, which sould be avoided at all cost.
I can also take a guess at the reason for these insane numbers: a while back, Cryric changed torpedo mechanics from "all damage reduced by 75% if hitting even a slither of shield" to "all damage absorbed by the shield reduced by 75%, overflow has full effect".
As these torps were supposed to be a threat even for a ship running Tactical Team constantly (so always having SOME shields left), they hit for huge amounts. Now that the overflow is no longer reduced, they one-shot any Escort/BoP/Raptor/Sci, and often two-shot even a cruiser.
Elite only, btw, on normal STFs any death is player error/incompetence.
It isn't a heavy plasma it is a pale blue projectile that they fire in bursts of 3 that move very quickly and can punch through my sci's fully specced maco XII shields with 2 shield capacity consoles and hull and kill me in one volley.
I have 9's in all shield skills and 9 in structural integrity and 8 in energy plating and kenetic plating.
The heavy plasmas usually wont kill me if I can use epts and it doesnt crit.
So yea, if your gear isn't that good or you didn't spec in defense you are toast though.
That's the "isometric charge". Nasty powers that can do some utterly insane crits.
Have seen crits of more than a million more than once although thankfully that has been toned down to *only* 200k-300k on a crit.
Not fun seeing an iso charge jumping from pet to pet from one end of the CSE map to the kang and seeing said kang go pop in one shot..
As for the "1 hit wonder torps" I can, for the most part, survive quite well in my armitage as a tac but those things I go from full shields and hull to no shields, 10% hull and a plasma fire in the blink of an eye due to those things. Insane.
To clarify I have no issue with most of the borg, but the iso charges and 1 hit wonder torps are simply OP and need toning down.
Some anti troll measures would be helpful too..
Iso-charges are just evil cuz of that bounce. I was once in a CSE and had 20% hull, was on fire, and no shields, but out of range of the neg that I had been dueling with. So that punk fires off an iso charge, which proceeds to bounce from the carrier it just hit to the b'rels that are chasing the raptors onto our other escort who proceeds to pop onto me.
DOUBLE KILL.
XD. As for those one hit wonder torps, your best bet? BFI. And PRAY they don't crit. Also EPtS3 and manual redirection of the shields works well too.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
I think I have a new record:
"Tactical Cube's officer Heavy Plasma Torpedo's Plasma Torpedo - Heavy III dealt 89056 (215494) Kinetic Damage to you."
Vo'quv at pretty much full shields and hull, with EPtS and TSS up: one-shot.
343k total damage.
Just now in ISE.
I really get the feeling this might need some looking into.
I have seen these posts before, what it is borg torps , but there not being render on your screen, so basicly a glitch, they made the torps one hit killers
No it is not a heavy torp that isnt rendered on your screen. Its a normal plasma torpedo that for some unknown reason gets boosted damage by ungodly %. Its not even a critical hit (combat log shows those).
You DO see the torpedo.. its just a 'death pea' (OP has COINED A TERM!)... a single, small, green, normal plasma torpedo that goes hulk on your rear end when it makes contact.
These are the torps that if you look in your combat log show damage in excess of 100k applied damage. That damage spills from the shield directly to hull.. so your ~20k tops shield facing gets wiped out and your hull obliterated by the damage left over from the torpedo.
Often-times when I am hit with a death pea, the expanding ball of gas, fire and tritanium that used to be my ship is visited a few seconds later by a green ball of light that slams into it, registering no damage.
This is the torpedo we are killed by. Its animation sometimes just lags behind the effect. The non-death version has this happen too, which is why I tend to mash Brace for Impact and try to get the hell out of dodge the moment I see the Gate is angry at me.
Always assume there's a death pea on the way the moment a gateway or Donatra get aggressive. Instead of blowing up, you might just get off easy with a dark hole in your shields and your hull on fire...
[SIGPIC][/SIGPIC] The Artist Formerly Known As Nikotaka ][ Join Date: Jan 2010 "Can anyone remember when we used to be explorers...?"
SEE PROOF that peas CAN be deadly to your health lol
I hate them on ISE...i was with a team a few days ago running ISE and it took us at least 25 mins just because we kept getting hit by the tac cube...even if it was only 4 of us lol.
Comments
STO Forum member since before February 2010.
STO Academy's excellent skill planner here: Link
I actually avoid success entirely. It doesn't get me what I want, and the consequences for failure are slim. -- markhawman
also i think borg are critting again in cure
Indeed it is. Its still nowhere near what i've crit the gate for though.
It only seems fair. I crit the borg for 230k+, they crit me for 120k+.
Best record so far is 441k. Don't think i've seen the borg hit THAT hard yet.
That's why I stopped playing STF:s months ago.
Really F.U.B.A.R.
IMO they are to lazy to make a substitution.
There is no such thing as a invisible torpedo, i think it is a random selection of ships who must die
A death pea... might be one of the crit plasma torps that a gate will fire. These always do way more damage and always crit then the spread volley ones it fires, and they'll bounce off shields doing like 20% damage, but against bare hull they'll do like 5000% damage.
Maybe you could counter it with some sort of... solar bean.
Elites are just difficult enough to keep them entertaining. Gear up through the exchange or normals, learn the patterns/tactics and "then" do elites. The majority of new players want to get to 50 in a week and then jump into elite stfs and then claim they are to hard/unfair, ect. It's not the case, sorry.
- Fixed
You can stay alive fine now if you keep an eye on your shields so their is enough of a facing to always take a torp strike. If it looks like your gonna loose a facing get out cause the borg will chuck a torp at you the moment its low/gone. But if you have at least part of a facing up and running at high resist values the borg wont be able to 1 shot you.
well what you are describing is just poor programming of an issue that has been that way for quite a while. You see, they did not really make the borg more powerful, they simply made our shields and ships squishier. They slowly took the ground combat philosphy of high DPS and lower shields and moved it slowly to space.
Problem is, the poor programming of the NPC in difficulty level. You see they truly do not have a good way of scaling up their NPC's, their ideology is to add multipliers to them, or obsurd speial bonus, so when they mess around with a base stat, the "special" multiplier really causes a major overpower issue with the NPC power on elite settings.
A proper way of doing NPC is to make the NPC have specific powers, then for "normal" or "Easy" you take powers away so you handicap the NPC. Instead Cryptic philosophy is to make a "normal" mob, then add multipliers to the mobs current powers. Then without telling folks or testing most changes out properly, Something this group is notorious for doing, the begin to modify the base powers.
Remember too over the past 12 months...
It is not rocket science team, like I said, do not take my word for it, go do the research yourself. However if you are not going to do the research then cool, accept what you got and just enjoy it. no harm no foul.
Me, nah i recognize what a "waste of my time" is. This game is quickly becoming that.
yeah you did good till you stated what is in red, then it demeaned everything else you stated...
when you add slander to any statement it immediately causes others to dismiss it. Simply because it is a serious form of complete disrespect.
yet, why should I really care? eh guess i should not, you have shot yourself in the foot well enough...
agree all borgs was so heavy nerfed that 1 hits are not exist on any way a player must play massily wrong to die in a STF.
a simply example i see last stf run a cruiser player in KASE mission what start solo clear 1 side after cube spawn he attak him then 1 shild side was down from the player he does nothing next his hull was dmg ~50% he does again nothing... 20 sec later he pops up and cry about a 1 shot ROFL.
this stupid player never use basic skills like tak team or any heal skill and crys about beiing 1 shotted!!!!!!
thats the reality in STF.:rolleyes:
really man???? where do u get ur hacks? im pretty sure the people that designed this game have no intention of u hitting that hard. i mean come on, a mk XII tricobalt with 4 purple mkXII tac consoles doesnt hit that hard, so what the heck are u doing that allows u to do that?
In my defence those are PVE crits. My biggest PVP one that i've specifically noticed was only 88k.
Still pretty good for and Engineer captain. Imagine if I was Tactical
As for how? Its a fleet secret.
The error is on your part, did you look at the combat report to what and how you where killed?....I bet you didn't.
Borg use plasma weapons if you didn't notice and quite often its a bleed affect so you take damage slowly over time (Hazered Emitters is brilliant to combat plasma fires) so when you where close to the Borg cube it would of hit you with a plasma bleed affect (theres multiple different types of plasma shots) then you go flying off it won't matter if your 100km away from the Cube you need to put out the plasma fires fast or your toast.
That's why I love my cruiser. Plasma fire? What's that? The only real problem here is that a lot of peeps use escorts which are kinda squishy, so naturally they take a little less time for the Borg to kill. As for the pea of death? Been there, done that, a trick is yes, the torp is invisible, but watch how the ships fire. They always, I say again ALWAYS fire off a torp every 8-12 seconds depending on the ship type (spheres fire them off slower than cubes etc) so just make sure that if you don't see a little green ball flyin at ya, hit your BFI IMMEDIATELY, esp if your shields are down/drained (yes people, cubes have that wonderful borg shield neutralizer). Also the gate and borg are armed with tetryon weapons that proc a LOT so that may be why you get one shotted, cuz all your shield facings go down real quick, and then you die.
As for the borg being pacified, get 3 shotted by Donatra. That will take that attitude away REAL quick.
It isn't a heavy plasma it is a pale blue projectile that they fire in bursts of 3 that move very quickly and can punch through my sci's fully specced maco XII shields with 2 shield capacity consoles and hull and kill me in one volley.
I have 9's in all shield skills and 9 in structural integrity and 8 in energy plating and kenetic plating.
The heavy plasmas usually wont kill me if I can use epts and it doesnt crit.
So yea, if your gear isn't that good or you didn't spec in defense you are toast though.
Isometric Charge, maybe?
You guys suck.
Donatra is evil and usually fires one of her "haha I win" weapons at me as soon as I have her aggro. Squishy escort go boom (unless I happen to see the switch to me right away and run off/hit a couple buffs).
I'm going to have to try using a cruiser on her at some point...
Donatra has a torpedo spread, that hits for 25k+ on my cruisers, with full shields facing her. 3 of those in a row, and I'm toast, 4 to 5 if I have engi cooldowns ready.
With a good group with solid dps, I can tank her long enough to survive the fight, but ... it's close. If it takes a bit longer ... well, then she usually kills everyone at least once.
And even her normal torpedos can hit for 30k+ on hull against a lightly armored target.
But the worst things are called "Plasma Torpedo - Heavy III" - those buggers can hit for over 100k and are used by cubes and gateways while they are still invincible. 'Sucks to get aggro from stray damage/AoE.
The Negh'vars "only" use "Plasma Torpedo - Heavy I", with max hits at 60k+ - fortunately they can only use it in their front arc, which sould be avoided at all cost.
I can also take a guess at the reason for these insane numbers: a while back, Cryric changed torpedo mechanics from "all damage reduced by 75% if hitting even a slither of shield" to "all damage absorbed by the shield reduced by 75%, overflow has full effect".
As these torps were supposed to be a threat even for a ship running Tactical Team constantly (so always having SOME shields left), they hit for huge amounts. Now that the overflow is no longer reduced, they one-shot any Escort/BoP/Raptor/Sci, and often two-shot even a cruiser.
Elite only, btw, on normal STFs any death is player error/incompetence.
That's the "isometric charge". Nasty powers that can do some utterly insane crits.
Have seen crits of more than a million more than once although thankfully that has been toned down to *only* 200k-300k on a crit.
Not fun seeing an iso charge jumping from pet to pet from one end of the CSE map to the kang and seeing said kang go pop in one shot..
As for the "1 hit wonder torps" I can, for the most part, survive quite well in my armitage as a tac but those things I go from full shields and hull to no shields, 10% hull and a plasma fire in the blink of an eye due to those things. Insane.
To clarify I have no issue with most of the borg, but the iso charges and 1 hit wonder torps are simply OP and need toning down.
Some anti troll measures would be helpful too..
EDIT
This is on elites btw.
DOUBLE KILL.
XD. As for those one hit wonder torps, your best bet? BFI. And PRAY they don't crit. Also EPtS3 and manual redirection of the shields works well too.
We still live!!!!! Hahahahahahahahaa! We live and we will conquer!!!!! Hahahahahaaha!
-Roach, when asked about Klingon extinction!
"Tactical Cube's officer Heavy Plasma Torpedo's Plasma Torpedo - Heavy III dealt 89056 (215494) Kinetic Damage to you."
Vo'quv at pretty much full shields and hull, with EPtS and TSS up: one-shot.
343k total damage.
Just now in ISE.
I really get the feeling this might need some looking into.
No it is not a heavy torp that isnt rendered on your screen. Its a normal plasma torpedo that for some unknown reason gets boosted damage by ungodly %. Its not even a critical hit (combat log shows those).
You DO see the torpedo.. its just a 'death pea' (OP has COINED A TERM!)... a single, small, green, normal plasma torpedo that goes hulk on your rear end when it makes contact.
These are the torps that if you look in your combat log show damage in excess of 100k applied damage. That damage spills from the shield directly to hull.. so your ~20k tops shield facing gets wiped out and your hull obliterated by the damage left over from the torpedo.
Often-times when I am hit with a death pea, the expanding ball of gas, fire and tritanium that used to be my ship is visited a few seconds later by a green ball of light that slams into it, registering no damage.
This is the torpedo we are killed by. Its animation sometimes just lags behind the effect. The non-death version has this happen too, which is why I tend to mash Brace for Impact and try to get the hell out of dodge the moment I see the Gate is angry at me.
Always assume there's a death pea on the way the moment a gateway or Donatra get aggressive. Instead of blowing up, you might just get off easy with a dark hole in your shields and your hull on fire...
The Artist Formerly Known As Nikotaka ][ Join Date: Jan 2010
"Can anyone remember when we used to be explorers...?"
I hate them on ISE...i was with a team a few days ago running ISE and it took us at least 25 mins just because we kept getting hit by the tac cube...even if it was only 4 of us lol.